Been a long time lurking, decided to join to making tracking/watching mods, and indie games far easier on myself.

Comment History  (30 - 60 of 306)
Kalenov Oct 21 2010 replied:

Love the Tris on the corner right?

+1 vote   media: Wooooh...Top secret...
Kalenov Oct 19 2010 replied:

And, if you read Asimov's work, I-Robot was completely unrelated to the movie that was released :P as I recall, I Robot was about a robotic nanny, the film was a cross between Under the Naked Sun and Caverns of Steel. But yeah, Robot Strippers = Awesome, now get some animation going ;)

+2 votes   media: Exotic Dancer bot High Poly WIP
Kalenov Oct 18 2010 says:

I AM BAYTOR (google the reference.)

+1 vote   news: Introducing Fobos
Kalenov Oct 15 2010 replied:

WIPs as well as the art-style.

+1 vote   media: Weapon Animations
Kalenov Sep 16 2010 replied:

Please do a bit of digging next time before you misunderstand me, KaBar & Onatario/Buck Knives both make Bayonets stamped M9, granted typically you only see them in the USMC; but they are still easy to find. *To the best of my knowledge anyways.*

-3 votes   media: Bayonet
Kalenov Sep 15 2010 buried:


KaBar <3 (although I'm more of a SOG and Cold-Steel guy myself :P)

-13 votes   media: Bayonet
Kalenov Sep 15 2010 replied:

Learn to do it yourself.

+4 votes   game: Oblivion
Kalenov Sep 15 2010 says:


+1 vote   media: Dystopia 1.30 Released
Kalenov Sep 13 2010 says:

Ah, the weapon that forced the SAS to invent the term doubletap, brilliant :D

+3 votes   media: Browning Hi-Power
Kalenov Sep 9 2010 says:

L85, MG3, and M80 had an orgy, and this is the resulting bastard love child. xD Brilliant job guys. Just makesure the bipod doesn't clip the foregrip (or does it fold forward like a Harris?)

+3 votes   media: KRUSS LMG
Kalenov Sep 9 2010 replied:

Why the hell would they do that, that's for the Developers only you dipstick :P

+1 vote   mod: SimMars Beta 3
Kalenov Aug 29 2010 says:

Ugh I just downloaded and installed 5.8 lastnight! :P

+1 vote   news: Circle of Eight Modpacks 5.9.0 BETA and 5.9.0 NC BETA Released
Kalenov Aug 29 2010 says:

For those looking for a mirror of the Official Patches.

+1 vote   download: Circle of Eight Modpack 5.8.1 BETA
Kalenov Aug 24 2010 says:

good lord, I went into a trance watching that video, I loved it to death but, wow xD

+1 vote   news: Minecraft Alpha v1.0.17_03, Finland, and Metagun
Kalenov Aug 24 2010 replied:

eh just positioning and stuff, things that cause my OCD to go off xD

+1 vote   media: VUG DMR
Kalenov Aug 24 2010 says:

Now, from previous comments I've gathered your running some type of solid-state caseless projectile (Similar to those being tested in Metal-Storm applications, etc.), so barrel length might not be a huge issue, however the standard 47" overall/16"-20" barrel AR-style feels a bit more, well AR then DMR (Although this issue with the length, might be related to the perspective). Might just be me because I've grown so used to my own DMR, but the Free Floating RIS there should run to about 1-2 inches behind the flash hider, typically because the DMR fills the roll between support-snipers and the average infantryman, they run a Bipod of some kind (may I suggest a Harris-styled?) along with a Vertical Fore-Grip for added dexterity for off-hand/bone support shots.

Also I see your running backup/MBUS styled flip-sights, very nice, but the reason the forward sight is as far "forward" as it typically is, is due to the fact the farther distance you have between the Rear and the Front to "draw a straight line", the more accurate your ironsights will be, out to a greater range. Sorta like the differences between say an AKs "short" sights, and an ARs "long" sights. Both weapons can be insanely accurate in the right hands; but it takes less mis-alignment on the AK with its short sights, to throw you off target then it does the AR styled sights, with further spacing between them.

Again, not trying to be a ****, just offering my 2 cents ^^

+3 votes   media: VUG DMR
Kalenov Aug 24 2010 replied:

Oh I know, the hilt is still a WIP, I actually have friends who do blade-smithing in real life, so I have plenty of references (both completed and ill-fated attempts lol) laying about.

+1 vote   media: UDK - Weapon Skinning (Steel Atlast!)
Kalenov Aug 23 2010 says:

Brilliant work! Can't wait to see what this will look like in-engine, scale has always been a person struggle of mine, I'd love to see what you can do with such an ambitious project.

+2 votes   media: More renders
Kalenov Aug 23 2010 replied:

hah, well that always works ;)

+3 votes   media: GDI Heavy drop pod
Kalenov Aug 23 2010 replied:

man isn't it bloody hard to capture that look of steel, or am I just a noob? xD I'm still playing about with all my stuff but yeah thanks!

+1 vote   member: Kalenov
Kalenov Aug 19 2010 says:

God this whole thing reminds me of a game I used to play when I was little, I can't think of the damn name though!

Either way, looks epic.

+4 votes   media: Nuclear Dawn - Official Trailer
Kalenov Aug 18 2010 replied:

actually I agree with your sense on the proportions, but if you look at the art-style for these concepts in general, this is kinda how it works. Looks brilliant, and Maniac I'd like to see you do better :P

+1 vote   media: Concept art for a class.
Kalenov Aug 15 2010 says:

hey you got the hud-working, that's farther then I am in my project *thumbsup* xD

+1 vote   media: ALPHA Screenshots
Kalenov Aug 15 2010 says:

wow a bit late in this, but know the reason IPSC/USPSA shooters get the scope mounted to the body, not the slide right? Cause, the slide recoils :P Ie; you'd lose any ability to use the red-dot/scope between shots, also forcing you to go through and re-adjust for each shot.

Also again not to nit-pick but the flashlight mount would be attached to the lower rail, bellow the slide, not going up and around it :S

Other then that I actually have completely loved the direction your going in, a slightly futuristic M9 so to speak. Now just watch, I'll be trolled for bringing up those two *tiny* issues :P

+1 vote   media: Double Trouble
Kalenov Aug 13 2010 replied:

Actually if you look closely, from what I can tell, its the classical M16/H&K417 design, compounded with the KRISS Super V & an L96. Also all things considered, I gotta ask you do you even understand why the SCAR was created?

Each country participating in any major arms race typically runs trials, the XCR and the SCAR where the finalists here in the US to replace the M16 in the, you guessed it, SCAR Trials; thus replacing the 'stamp'/'standard' Infantry Rifle. SCAR (as you know it, not referring to the trial-name itself.) won (****** reason too, but we won't get into that.) so, as per real-steel weapons, you'll seeing more 'SCAR inspired' weapons in any realistic future.

Anyways, it's a rather brilliant design, the ejection port is a bit high if that's what it is, but I'm loving it! :D

+9 votes   media: Assault Rifle 03
Kalenov Aug 11 2010 says:

Darn, here I was hoping for a whole SavageDragon/Hellboy reference, and having his brain in a jar ontop of a giant gorilla xD

+7 votes   media: Hitler.... In the Future
Kalenov Aug 9 2010 says:

Gotta say, looks brilliant, can't wait :D

+1 vote   media: Arx - End of Sun: Gameplay Demonstration #1
Kalenov Aug 4 2010 says:

hah, epic.

+1 vote   media: Raven : Model B
Kalenov Aug 4 2010 replied:

I am not even sure what you just said.

In an attempt to translate your failure at the English language; Why didn't I get UT in the firstplace! I'm a fan of Armored Core and this mod fills AC's promise to create a port for the PC. Now, sadly, UT3 is unavailable in my country and I'm to lazy to check the main page of this mod, to see it's being released on the UDK :P

+1 vote   media: Raven : Dragon Striker
Kalenov Jul 31 2010 replied:

Well the concept is not completely 'original' (but what is xD)

(Yes, I know the scale is different/etc, but its the same rough theme, so thought I mind as well show-off the Ma.K stuff :P)

+1 vote   news: Schreiterunterst├╝tzungs Truppen
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