Been a long time lurking, decided to join to making tracking/watching mods, and indie games far easier on myself.

Comment History  (180 - 210 of 306)
Kalenov
Kalenov Jul 5 2011, 12:08pm replied:

clearly you don't understand copyrights.

+2 votes   article: You Picking This Up? ... Good.
Kalenov
Kalenov Jan 1 2011, 5:47pm says:

works ^^

+1 vote   media: Modular Building Pieces (Test)
Kalenov
Kalenov Jan 1 2011, 5:46pm says:

"Hrm, you ever get the feeling the DM hates us?"

+1 vote   media: Arena of Heroes
Kalenov
Kalenov Dec 4 2010, 4:04am says:

god your textures always come out so crisp (something I've -yet- to master in the UDK)

+1 vote   media: UDK Nov Build Test
Kalenov
Kalenov Dec 4 2010, 1:23am says:

wow, cameout really well

+3 votes   media: Low Poly : Highway
Kalenov
Kalenov Nov 29 2010, 8:27am says:

For those that can't tell, this one has an Emissive Map.

+1 vote   media: Marmoset -> UDK
Kalenov
Kalenov Nov 29 2010, 8:20am says:

wow, you guys have done an amazing job sofar, keep up the great work :D

+4 votes   media: Skeleton monsters
Kalenov
Kalenov Nov 25 2010, 2:43am replied:

you mean the bruce lee tracksuit bunny, not kill bill.

+10 votes   article: Animated gif of some new modular assets
Kalenov
Kalenov Nov 21 2010, 7:14pm says:

damn, nice job!

+3 votes   media: Lair of the Lunar Mastermind
Kalenov
Kalenov Nov 15 2010, 5:14pm says:

Now that, will be an interesting sculpt.

+1 vote   media: Desert Harpy
Kalenov
Kalenov Nov 1 2010, 9:54pm says:

wow, love it.

+2 votes   media: Flowing Caverns...
Kalenov
Kalenov Oct 30 2010, 3:25pm says:

The begging, really? Tron is begging for something?

+1 vote   media: New Game?
Kalenov
Kalenov Oct 29 2010, 9:19pm says:

Lancer/Evo? FTW :D

+2 votes   media: Motor Art
Kalenov
Kalenov Oct 27 2010, 9:35am says:

even with the Eo, the 'asp' like action of the slide/bolt would make it insanely annoying to shoot while being aimed :P

Honestly though I suppose there's very few cases pistols are 'aimed' such as it is outside of tactical training/or using it as a primary weapon, so as long as it maintains its role as the 'backup' weapon for when you run out of ammo with your primary, I can't see it being a *massive* issue. Good job, feels a bit 1911-ish, but still maintains that 'luger' accent.

+1 vote   media: Kruger P09
Kalenov
Kalenov Oct 19 2010, 3:39pm replied:

And, if you read Asimov's work, I-Robot was completely unrelated to the movie that was released :P as I recall, I Robot was about a robotic nanny, the film was a cross between Under the Naked Sun and Caverns of Steel. But yeah, Robot Strippers = Awesome, now get some animation going ;)

+2 votes   media: Exotic Dancer bot High Poly WIP
Kalenov
Kalenov Sep 16 2010, 3:10pm replied:

Please do a bit of digging next time before you misunderstand me, KaBar & Onatario/Buck Knives both make Bayonets stamped M9, granted typically you only see them in the USMC; but they are still easy to find. *To the best of my knowledge anyways.*

-3 votes   media: Bayonet
Kalenov
Kalenov Sep 15 2010, 11:17pm buried:

(buried)

KaBar <3 (although I'm more of a SOG and Cold-Steel guy myself :P)

-13 votes   media: Bayonet
Kalenov
Kalenov Sep 15 2010, 1:51am says:

Yesss

+1 vote   media: Dystopia 1.30 Released
Kalenov
Kalenov Aug 29 2010, 7:54pm says:

Ugh I just downloaded and installed 5.8 lastnight! :P

+1 vote   article: Circle of Eight Modpacks 5.9.0 BETA and 5.9.0 NC BETA Released
Kalenov
Kalenov Aug 29 2010, 4:29am says:

Filefront.com

For those looking for a mirror of the Official Patches.

+1 vote   download: Circle of Eight Modpack 5.8.1 BETA
Kalenov
Kalenov Aug 24 2010, 9:15am replied:

Oh I know, the hilt is still a WIP, I actually have friends who do blade-smithing in real life, so I have plenty of references (both completed and ill-fated attempts lol) laying about.

+1 vote   media: UDK - Weapon Skinning (Steel Atlast!)
Kalenov
Kalenov Aug 23 2010, 10:41pm says:

Brilliant work! Can't wait to see what this will look like in-engine, scale has always been a person struggle of mine, I'd love to see what you can do with such an ambitious project.

+2 votes   media: More renders
Kalenov
Kalenov Aug 23 2010, 9:41pm replied:

hah, well that always works ;)

+3 votes   media: GDI Heavy drop pod
Kalenov
Kalenov Aug 15 2010, 4:17pm says:

hey you got the hud-working, that's farther then I am in my project *thumbsup* xD

+1 vote   media: ALPHA Screenshots
Kalenov
Kalenov Aug 13 2010, 2:29am replied:

Actually if you look closely, from what I can tell, its the classical M16/H&K417 design, compounded with the KRISS Super V & an L96. Also all things considered, I gotta ask you do you even understand why the SCAR was created?

Each country participating in any major arms race typically runs trials, the XCR and the SCAR where the finalists here in the US to replace the M16 in the, you guessed it, SCAR Trials; thus replacing the 'stamp'/'standard' Infantry Rifle. SCAR (as you know it, not referring to the trial-name itself.) won (****** reason too, but we won't get into that.) so, as per real-steel weapons, you'll seeing more 'SCAR inspired' weapons in any realistic future.

Anyways, it's a rather brilliant design, the ejection port is a bit high if that's what it is, but I'm loving it! :D

+9 votes   media: Assault Rifle 03
Kalenov
Kalenov Aug 11 2010, 11:26am says:

Darn, here I was hoping for a whole SavageDragon/Hellboy reference, and having his brain in a jar ontop of a giant gorilla xD

+7 votes   media: Hitler.... In the Future
Kalenov
Kalenov Aug 4 2010, 9:50pm says:

hah, epic.

+1 vote   media: Raven : Model B
Kalenov
Kalenov Jul 27 2010, 10:14pm says:

Hrm..aren't the lenses red on -all- space marine suits anyways? Or is it one of those artistic-licenses painters typically take?

+2 votes   media: Salamander Colour Scheme
Kalenov
Kalenov Jul 21 2010, 7:46pm says:

Well something I don't think that was pointed out in this article, is that the game was released free (and with full mod support), not as a true 'game', but only as a gameplay mechanic. Designed as a shell for the modding/indie community to use as a framework for their own creations. (thus the short main campaign.)

I think Valve definitely took notice at the amazing work being done by the fans, in the L4D User Created campaigns, and wanted to maximize on that fanbase; and that creativity.

That's both a positive, and negative thing; We can expect a trillion lackluster 'zombie' mods to come, but for every fifty of those perhaps we'll get a gem or two out of this amazing release.

+7 votes   article: Kevlar's Alien Swarm review.
Kalenov
Kalenov Jul 21 2010, 1:08pm replied:

Not really; its the texture for a Laser Rifle :P

+1 vote   media: Texture Preview : Laser Rifle
Kalenov
Kalenov Jul 20 2010, 11:25pm says:

God your doing amazing.

+1 vote   media: Docking Mode!
Kalenov
Kalenov Jul 16 2010, 6:53am buried:

(buried)

Suppose the XM LR3000/Para USA TTR remind you of it as well, or perhaps because it's a bullpup the FAMAS G1/G2?

Anyways, glad you posted some wire-ish/x-ray frames, lets us see how awesome your modeler is :P

-5 votes   media: Model Render
Kalenov
Kalenov Jul 12 2010, 12:23am replied:

Yeah because having a shotgun as an under mounted attachment, was invented by killzone.

+5 votes   media: Nazi stormtrooper concept by Greatdictator
Kalenov
Kalenov Jul 6 2010, 9:04pm says:

wow, brilliant

+2 votes   media: JHQ - TT
Kalenov
Kalenov Jul 3 2010, 2:47pm replied:

you understand that the only change, is the color of his tunic/loincloth, right?

+1 vote   media: Plague Erupter Concept V2
Kalenov
Kalenov Jun 29 2010, 9:11pm replied:

Aye but they want 30 for the toilet paper.

+6 votes   media: Rout 66 Sign
Kalenov
Kalenov Jun 26 2010, 7:31am replied:

...Atomic Robo!?

+1 vote   mod: The Fourth Reich
Kalenov
Kalenov Jun 23 2010, 7:35pm says:

you jacked the hell out of the bloom?

+2 votes   media: Serenity Natura Verde
Kalenov
Kalenov Jun 17 2010, 3:16am says:

wow the specular on this is amazing

+1 vote   media: L.U.R.K. 1.1 Images
Kalenov
Kalenov Jun 13 2010, 8:44pm replied:

Shorter barrel you mean? Yeah some of us like having a distance beyond 200-300 meters :P

+1 vote   media: fullauto
Kalenov
Kalenov Jun 3 2010, 4:48pm says:

wow, brilliant job!

+1 vote   media: Low poly Normal Maps
Kalenov
Kalenov Jun 2 2010, 2:26pm says:

Youknow, I didn't like it at first, but it's growing on me!

+1 vote   media: WIP assault
Kalenov
Kalenov May 30 2010, 4:25pm replied:

So hexes remind you of a crappy game? :P Good lord back when I was little we had to generate our -maps- for tabletops using hexes, and the best this generation can comeup with is Crysis? xD I'm gonna shoot myself.

-2 votes   media: Chernobyl - Lost Riddles | User Interface
Kalenov
Kalenov May 28 2010, 1:20am replied:

Sortof, I used the base material in Mudbox and then painted it using the painting features built into the program.

+1 vote   media: Sculpting Work
Kalenov
Kalenov May 27 2010, 12:59pm says:

-exactly- what I've been waiting for :D

+1 vote   media: witch hunter
Kalenov
Kalenov May 25 2010, 2:44pm replied:

Considering its Maqui, its entirely possible that its a heavily modified version of one.

+1 vote   media: Maquis Goront class
Kalenov
Kalenov May 21 2010, 10:49pm says:

wow, in total that's exceptional news for the project! You guys have done a brilliant job so far, and I can only imagine it getting better from here, goodluck with the degree as well!

+2 votes   article: RenX40k May Update: 107.A2.92e
Kalenov
Kalenov May 20 2010, 11:12am says:

"Use at your own risk. " Amen xD

+5 votes   media: Plasma Pistol
Kalenov
Kalenov May 18 2010, 7:31am says:

Lower the brightness of the 'blur' in the background, as well as the opacity of it, or make it animated! The 'chrome glare' effect on the text seems to make it almost unreadable (1920x1080), so again either make it a brief animated effect, or redesign the logo :S I mean so far you guys have released a staggering amount of content, but this logo is..not up to the quality you've displayed thus far.

+1 vote   media: Aftermath Battalia Requiem new logo concept
Kalenov
Kalenov May 15 2010, 3:04am says:

Youknow if I haven't said it before, I'll say it now, and hell even if I have said it before I'll say it again; the amount of props & the level of detail that you've all put -int- the props, makes this project look amazing.

Hell, even if it went straight to retail instead of an open release on the UDK, I'd probably drop 30-40 on it!

You guy's've done amazing work, keep it up, can't wait to see a release!

+3 votes   media: Misc Props
Kalenov
Kalenov May 14 2010, 4:00am says:

My god it -screams- Red Alert & Fallout Tactics, and all I can say is in the immortal words of Professor Oak, "I Came!"

+2 votes   media: Iron Grip: Marauders - TBS Mode
Kalenov
Kalenov May 12 2010, 2:37pm replied:

Might wanna hand-paint the specular maps, or even use some photo-realistic desaturated textures, set to multiply/overlay at a low opacity % ontop of your current specular map.

Because amusingly enough, as I've learned, the Specular Map actually adds a good portion of the depth you see on most modern meshes. Yes the diffuse is 'detail' but the Specular makes those Details Pop.

Model itself is great however actually!

+1 vote   media: Terrorist Finished
Kalenov
Kalenov May 3 2010, 11:15pm replied:

You, understand one is inspired from the other, right?

And that in-fact 'gothic' Medieval styling didn't come to be known as such until the early Victorian era, so, technically, like vikings with horned helmets, 'gothic' is just a romantic ideal created by the romanticized minds of Victorian era Writers & Artists, that in future times, became classical Goth-Elegant (Or rather Victorian/Steampunk Goth), not these pouty-eyed-look-at-my-hair-Emos we have today. :P

But yeah, Shrew did a wonderful job, and the gold really sets off the blue.

+2 votes   media: Church Update
Kalenov
Kalenov Apr 28 2010, 2:41am says:

Yes, before anyone says anything; this is without ikhandles :P

+1 vote   media: Animation Test #3
Kalenov
Kalenov Apr 22 2010, 9:09am says:

the Little Black Rifle* Due to no one knowing its name in early Vietnam Combat Trials.

+1 vote   media: A Few Spell Checked Items
Kalenov
Kalenov Apr 22 2010, 8:19am says:

I've only recently started working in the UDK, but even I can see the insane amount of time and effort you've put into this project, great job and I can't wait for a release to try out.

+1 vote   article: Little God Story #5
Kalenov
Kalenov Apr 21 2010, 7:20am says:

M14EBR* :P Looks great however.

+3 votes   article: Weapon WIP: M14
Kalenov
Kalenov Apr 20 2010, 7:43am says:

I gotta ask, if/when/are you considering adding custom sprites, instead of using whats provided to you by the RPG Maker? I can understand keeping say, the buildings, the ascetics would be a pain to match if you started jumping around with different sprites/tiles, but the characters themselves are stock; and as far as *I* know, you can actually import and setup custom character sprites & animations.

I understand the urge to tell a story; and that a game should be based upon solid gameplay and storyline, but for someone who grew up (ages 11-14) playing with the older RPG Toolkits/RPG Makers of the world, the look is stale, and anyone who -has- played with these tidbits of software will actually discount the game itself for using stock graphics (and I've even seen in some cases, discount the game as a whole for simply using the 'engine'/software.)

Don't get me wrong; its very clear your intention is to create a decent game, with an involving and driving story (although I can't say I've played any releases of this so, I won't judge the quality of those aspects :P), you might wish to pick afew other engines to learn, -while- working on this piece.

I'd recommend using, if graphics aren't an issue, the Neverwinter Nights Engine; create yourself your own module, keep it on the backburner and don't show it off till its ready; and the community will embrace it. (However it using the D&D/AD&D Ruleset might be a bit of a pain I'm sure, but again its just a suggestion for an engine upgrade.)

+1 vote   media: Version 0.20 Screenshots
Kalenov
Kalenov Apr 20 2010, 7:16am replied:

UDK comes (atleast the most current version) with the Robot you see there setup pretty commonly. Hell its even in the example map behind the wall you blow up using that demo charge.

Soo...I take it the chairs, tables, and those weird dishwasher things in the background are -actually- created with the Geometry Brush and then just textured with a simple material? Kinda works, I guess, although you should mention to the mapper that you -can- convert simple or even complex brushwork into a static mesh pretty quickly. Then you could (theoretically, I have no bloody idea how you'd get it -out- of the UDK but, bear with me here) take it into Blender/Maya/3DS and get it cleaned up/use it as a basis for scale.

Anyways its not..eye bleeding, I think, although that -would- explain the blood I'm seeing...

+1 vote   media: Unfinished Beta maps
Kalenov
Kalenov Apr 8 2010, 7:00pm replied:

yeah I suppose your right, I mean its basically the Quake 3 Engine right? (in reference to EF1) From what I've seen, its spawned a plethora of other engines/modifications to the engine, and still has large base community of both gamers and modders.

Again though, great job guys, can't wait to see the mod in full :D

+1 vote   mod: Star Trek : Freelance
Kalenov
Kalenov Apr 8 2010, 6:31am says:

Why the heck didn't I see this before...Bloody Amazing job everybody, +tracking ftw

Gotta ask though, why EF1, not EF2? Better graphics, and as far as my understanding goes, just as 'easy' (if you can call it that) to mod.

+1 vote   mod: Star Trek : Freelance
Kalenov
Kalenov Mar 31 2010, 4:35pm replied:

AH but the only way to Win the Game, is not To Play ;) (+1 to whomever gets the reference xD)

+3 votes   media: Minuteman-3 LGM-30 ICBM
Kalenov
Kalenov Mar 30 2010, 10:06pm says:

Doing an amazing job, keep it up! Can't wait to play/recruit me some dwarfs >:D

+1 vote   media: Dwarf warriors
Kalenov
Kalenov Mar 20 2010, 4:17pm replied:

Define 'viking' style, honestly do you even -know- who the vikings were as a culture outside of what hollywood & videogames have shown you? :P To be frank they lived in a civilized manner -similar- if not exactly the same to the early Anglo-Saxons for the most part.

On a more positive note;
Great job! Nice direction on the map, can't wait to play.

+3 votes   media: Yggdrasil
Kalenov
Kalenov Mar 1 2010, 3:24pm replied:

Correction, Video Processing. Give it some time!

+1 vote   media: Perfection - Week 7 Demonstration
Kalenov
Kalenov Feb 28 2010, 1:13pm replied:

This looks brilliant! Can't wait to try it out :D

..why did this showup as a reply..

+1 vote   media: M207 Mastiff Submachine Gun
Kalenov
Kalenov Feb 16 2010, 3:03am says:

Forge World FTW!

+2 votes   media: YET EVEN MORE of the thing that flies...
Kalenov
Kalenov Feb 8 2010, 9:48pm says:

If possible could you Add me to this Group? I'm only making props, but I think that count as being part of the Studio ;) :P

+2 votes   group: Free Roam Entertainment
Kalenov
Kalenov Feb 7 2010, 1:04am says:

Bad, ***.

I am SO reinstalling Oblivion for this.

+3 votes   article: MERP 0.2.4 Beta is here!
Kalenov
Kalenov Feb 1 2010, 9:57pm says:

So what exactly is left for you guys? (Great model btw)

+2 votes   media: A cave and another type of enemy
Kalenov
Kalenov Jan 26 2010, 4:09pm says:

Dwarf F-T-W!

+1 vote   article: Warsword Update
Kalenov
Kalenov Jan 24 2010, 7:37pm says:

Outside of being neat, what use will the Warpstones have?

If I may make a suggestion, for chaos-aligned players (if that will be possible at this point), make them consumable, and used to bolster (or in this case, regain) Magic?

Similar to a Mana Potion so to speak. As per Order races, the elves where known for Focusing Stones I believe? And a rune focus would work for Dwarves, Prayer Icon for Humans?

Using the item as if it had a recharge, like a normal magical item, then in turn the person would be forced after so many uses/recharges of the players mana, the individual would go back to the temple of his or her patron? (Sigmar; Valaya; etc)

+1 vote   media: more screens
Kalenov
Kalenov Jan 24 2010, 7:30pm says:

Not sure if the facial textures fit, but, eh thats oblivion :P

Other then that (and the helm) brilliant job! This mod will actually cause me to break out my copy of Oblivion!

+1 vote   media: greatsword cuirass
Kalenov
Kalenov Jan 17 2010, 7:07pm says:

Goodluck! Is CoP more geared for modding, or was this move based simply upon the features of the game/expansion?

+1 vote   article: Moving to Call of Pripyat
Kalenov
Kalenov Jan 2 2010, 4:46am says:

Who's model is the Necron Gauss Flayer? It looks similar to the Immortal's Cannon I built, but, simply put cut in half :S

+1 vote   article: UT40k : The Chosen UDK Test 3
Kalenov
Kalenov Dec 21 2009, 1:57pm replied:

Sent ya' a Private Message ^^

+1 vote   media: Space Marine (Standard Bearer)
Kalenov
Kalenov Dec 14 2009, 10:28am replied:

Sorry man, I typically work in U3/HL2 Engines :S (Even then I barely know how to do anything xD)

Also I got a project I'm working on, playing it close to the chest, hope to get some stuff out there starting next year ^^

+1 vote   member: Kalenov
Kalenov
Kalenov Nov 14 2009, 12:55am says:

This'll be an interesting piece to see in game, to say the least. The jointing on the fingers is a nice touch, along with the ridging to the 'knuckles'.

Again though, this is it pre-skinned, I can only imagine what'll look like later!

+1 vote   media: power fist
Kalenov
Kalenov Nov 14 2009, 12:53am says:

Hard to judge it without a texture, but the end of the barrel/flash suppressor, seems to flare? I'm *and I might be wrong* not sure if that's a common trait among Bolt Pistols.

Either way, brilliant job.

Although, a small note would be the smoothing groups seem to be a bit..off? I'm not sure, might just be the lighting. Atleast on the top, above the grip it appears that way. Also the lower toggle/button, infront of the trigger (above the clip) seems 'squished', might be a trick of the perspective of the render though.

+1 vote   media: bolt pistol
Kalenov
Kalenov Oct 30 2009, 3:42pm says:

Will this be something setup at the initial start of the character creation, or would they be acquired like in Fable 2? (only game I can think of off the top of my head that has that)

Also will these/will the tribal style be the only ones available, or will you be introducing things along the lines of Celtic/Norse styling as well?

+2 votes   media: Some body art.
Kalenov
Kalenov Oct 23 2009, 7:26pm replied:

True enough, but (even pre-heresy) isn't the iconic image of Nurgle, a single horn and a single eye?

+1 vote   media: Smoker Plaguebearer
Kalenov
Kalenov Oct 12 2009, 2:19pm says:

Anyreason you have 3(atleast that I see right now) of basically the same image? While their are more bullet marks in the wall, that doesn't really show off anything more then a decent effect (as you said, lacking particles)

Looks okay, but I'll have to wait and see what it looks like when you've finished it. I know your probably just trying to 'keep' it alive, or people from complaining about lack of updates; and this might just be me, but I'd rather see something (and I understand mods/addons are ongoing projects) a little farther on, from what I've seen its rare people show off Alpha grade screenshots, most of the time Release Media is base models/textures and then Beta grade In-Game stuff.

Again, just my opinion

+2 votes   media: New Muzzle Flash Textures
Kalenov
Kalenov Oct 12 2009, 10:43am replied:

You could buy Silverfall Earth Awakening from a store when it was out, otherwise check online retailers; Walmart/Amazon/Gamestop/etc

It is Stand Alone; you can import your character from Silverfall (v1.17) if they are beyond level 45 is my understanding.

+2 votes   game: Silverfall: Earth Awakening
Kalenov
Kalenov Oct 8 2009, 11:15pm says:

Really good, but the Heatshield/Grip, is a bit wide *might be the Perspective of the view*

Looks like the Vietnam grip (not sure of the mark number of that), but a bit stockier then even that.

But as I said, brilliant job :D can't wait for the release.

+1 vote   media: M16 Detailed Model
Kalenov
Kalenov Oct 2 2009, 9:19pm replied:

I think its the lighting, might just be my monitor (it sucks :P ) but its more of a diamond-texture, very soft atleast, and the lighting twords the rear of it makes it matte black.

Basically put, I think its actually green o.O

+1 vote   media: October media
Kalenov
Kalenov Sep 20 2009, 11:55pm replied:

Amen to that. Recommending all my friends check this out, a close friend of mine is -always- complaining, at the lack of a grappling hook in modern games.

..And then usually starts a rant about bionic commando lol.

+4 votes   game: Grappling Hook
Kalenov
Kalenov Sep 3 2009, 8:24pm replied:

I said that earlier on the previous image but my comment 'disappeared' =\

+3 votes   media: Tank 3D Model for RL:TG
Kalenov
Kalenov Sep 3 2009, 4:52am says:

Hah, love it.

+1 vote   media: Rokkit Launcha!
Kalenov
Kalenov Aug 31 2009, 10:28pm replied:

"GDIs newest transport aircraft, the V38 (nicknamed "Bison") is powerfull enough to lift 2 small vehicles or one huge (Mammoth, MCV, ...). However, unlike the Ox transport, he is unable to transport infantry."

Right there in the Image Description =\

+9 votes   media: Bison Render
Kalenov
Kalenov Aug 21 2009, 4:00pm says:

No sound or is that just me? :P

+1 vote   media: Gameplay footage
Kalenov
Kalenov Aug 15 2009, 4:16pm says:

...You know the thing is it actually looks really good; but I can't tell how it works, can we get like, a rough sketch on a napkin, with lines showing were it fires from, please? lol

I love the concept of the game, and I'm curious/hopeful to see this take off, but I gotta ask, how does this bow even work? xD

+1 vote   media: Hackbow Render
Kalenov
Kalenov Aug 14 2009, 4:22pm replied:

and did a brilliant job of it.

+1 vote   media: Aug Update 3
Kalenov
Kalenov Aug 14 2009, 9:32am replied:

Grotesque monster eh? *cough* Nurgleth *cough* xD

Great job though in a general sense!

+2 votes   media: World Editor Screenshot
Kalenov
Kalenov Aug 13 2009, 5:06pm says:

Hah, now, THAT is a bad-*** weapon.

+2 votes   media: Highest level holywater weapon, render.
Kalenov
Kalenov Aug 11 2009, 9:42pm says:

Zaaapp

Amazing, amazing job.

+3 votes   media: Obelisk of Light
Kalenov
Kalenov Aug 11 2009, 7:06am says:

It's the suppressor, makes the gun look brilliant. Magazines a bit fat; but I have no idea what this thing shoots lol.

+1 vote   media: Type05 Wires
Kalenov
Kalenov Jul 31 2009, 3:13pm says:

You know I've purchased C&CRA3/Uprising, C&C 3 Tiberium Wars, but never Generals/Zero hour, and this mod, might make me have to, great job.

+3 votes   article: Tiberian Dawn Redux releases its first gameplay video update in 7 months!
Kalenov
Kalenov Jul 26 2009, 4:16am says:

Really interesting design, reminds me of the Walther 2000, with a modified clip/feeding, stock, and front grip.

Anychance of a model any time soon?

+1 vote   media: Grim assault rifle
Kalenov
Kalenov Mar 30 2010, 4:29pm says:

Badass!

+1 vote   media: Final verion of of Chaos Idolator Class Raider
Kalenov
Kalenov Mar 21 2010, 10:33am says:

Ack' the Karak is growing them dwarfs a bit big these days eh? xD

+2 votes   media: Ironbreaker
Kalenov
Kalenov Mar 21 2010, 10:31am replied:

Dwarfs are NEVER fat. Infact if you look them up, the sheeting of their musculature is simply denser, and layed out in a different pattern. They aren't 'miniaturized' humans, while the organs are the same the structure isn't while the base principles of the muscles are the same; the layout, isn't.

So in reality, a 'frail' looking dwarf is a bit..odd, unless your going for LOTR, but we won't talk about that :P

Anyways, Great Job! Far better then anything I could've done.

+3 votes   media: Dwarfs
Kalenov
Kalenov Mar 14 2010, 3:01am replied:

Aye; and? :P

+1 vote   member: Kalenov
Kalenov
Kalenov Mar 10 2010, 7:38pm replied:

Actually in some cases I've picked up ammo crates, post-military and in private collections, that don't have -any- identifiers :S Personally I count it twords wear, but, still.

Great job guys! Love the texture.

+1 vote   media: Ammo box
Kalenov
Kalenov Mar 6 2010, 9:48am replied:

No problem man! It's a pain in the *** and I barely know how to do what I -did- correctly, and even then I learned through experimentation! Playing around is the best way to learn (for me), and this is still an amazing sculpt.

+3 votes   media: Central Union Robo-Soldier Full Body
Kalenov
Kalenov Mar 6 2010, 8:33am says:

You know what I find amazing about the engine, is it simply *feels* like it was built from the ground up for devs./modders. The interface is simple and flows in a similar manner to most 3D applications, and it doesn't have the..technical, feel that Radiant and Hammer carry, while not feeling dumbed down and lackluster as some other engines do.

Just makes me wish I hadn't've blown the 60 on STO (that kinda, failed anyways..) and bought that NS2+Overgrowth doublepack xD

+2 votes   article: Dog Hammer concept + map tutorial from Silverfisk!
Kalenov
Kalenov Mar 5 2010, 4:23pm says:

If I may make a recommendation; I understand its supposed to be some form of android, as such it needs an organic & inorganic feel, stiffening the edges around the 'pads'/'armor of the legs, and the central circle's walls (the one of the characters left side/viewpoint right side)could use a touch of it as well.

The collar feels like a space-helmet's locking collar, and I like that actually, after seeing the painting you did on the previous model I have no doubt you'll be able to pull that look off, but making it feel/seem more like a machined piece of metal, stiffening/pinching the edges down, and smoothing/flattening the stiff areas around the 'holes' you see there, would go a long way.

I know I'm no master at this, infact I'm far from even being able to do what you've done there I'm sure, but I took some time and highlighted areas that seem to need more refinement, *this is just my opinion remember*

I393.photobucket.com

If I may make a recommendation as well, the 'joining' area, between the 'collar' and the suit, look like poorly defined cables/tubes, might just be me but I'd love the look of two black, ribbed cables/tubes there.

I393.photobucket.com I used that for a Borg/Evil-Cyborg piece I worked on awhile back, simply adding the 'ribbing' you see there on the center, would make that joining area look amazing.

+4 votes   media: Central Union Robo-Soldier Full Body
Kalenov
Kalenov Mar 4 2010, 8:46pm says:

Tablet or Mouse may I ask? because the fact you managed to keep things looking rather hard-surfaced is amazing if your using a mouse :S I fail at it.

+1 vote   media: Central Union Robo-Soldier mask
Kalenov
Kalenov Feb 25 2010, 5:38pm says:

whale man demands more camera-mooning action!

+1 vote   media: Dynamic Shadows In Overgrowth
Kalenov
Kalenov Feb 8 2010, 1:36pm says:

Other then as a long range scout, how will this be played? Or is it a representation for 'spectator' players?

+1 vote   media: Servoskull character
Kalenov
Kalenov Feb 8 2010, 2:21am replied:

Sounds like your Graphics Card, Update it, or update the drivers? I used to have that issue on Vanilla way back when Stalker came out, running an Nvidia MX440 :S (Yes, shame on me :P)

+1 vote   mod: L.U.R.K.
Kalenov
Kalenov Feb 7 2010, 5:20pm says:

why have I never heard of this!? Its flippin amazing!

+2 votes   game: Heresy: Tactical Deployment
Kalenov
Kalenov Feb 7 2010, 5:17pm says:

This would be everything I need, instead of having to download all of the other releases I see here in the Downloads area?

+1 vote   download: Ego Dragonis Divinity 2 Fullpackage
Kalenov
Kalenov Feb 6 2010, 4:28pm says:

Agreed.

+4 votes   media: Isengard
Kalenov
Kalenov Feb 3 2010, 5:59pm says:

Hah bloody awesome, been playing it on/off, have to say one map (although I'm not sure of the name, I believe its Dig Site), is bloody huge @_@ Must be great with lots of players, but mostly I end up on Space Hulk (again, unsure about the map names, to lazy to check :P) and even then, its still huge amounts of fun.

Planning on bringing this to the next lanparty I head to, see if I can get some more people hooked on it :D Would be amazing with tightly trained teams on both sides.

Although I'd love to see Apothecary & Techmarines, and of course Genestealers & Hormagaunts...although I suppose how its setup now, the warrior plays like what I'd imagine a Gaunt would....

But hey, love the mod, keep it up!

+2 votes   article: Exterminatus Has Arrived
Kalenov
Kalenov Jan 31 2010, 11:45am says:

Well considering the choices, and my, avid love-affair with the Dragunov AND M14, I am torn :(

But to be honest, lets be fair, unless an individual owns a private military store-house, or raids a national guard depo, (or lives in Michigan here in the states xDD) they won't own the M14. The R700 on the other hand, has a Civi Reincarnation called the Varmint (I believe) and I've actually fired that weapon afew times, its a medium/large game weapon. However.

If I was fighting off hordes of the parasite-controlled-masses, I'd want the good ol' Henry 1860 .44 Slug. Hell, I believe it was intentionally designed to -be- interchangable (ammo wise) with a .44/.45 Peacemaker, so, there's a hint for ya on my opinion with Pistols too :P

..well I personally love the OTs33 for pistols BUT that's a different story. Bottom line, Number 1/Henry 1860 (Or is it a Winchester? XD)

Btw is Number 4 a Nagant or Kar98? Can't tell, eyes must be going >>;

+1 vote   media: What rifle do you want implemented into the game?
Kalenov
Kalenov Jan 29 2010, 1:18pm says:

Brilliant job, can't wait to play this. Glad you guys moved to the UDK as well! Honestly I think for U3 Devs, that has to be the way to go.

+1 vote   media: Hanako Castle Loading/Instructions Screen
Kalenov
Kalenov Jan 29 2010, 1:16pm replied:

I disagree, while NeoTokyo is bloody amazing, your talking of two different styles, and they shouldn't be compared.

While they are both of the source engine, a Dystopian (Its not just a game people, its a word :P) Tokyo set in a 30+ Years distant future, can't be compared to a world that, to be frank feels like Bioshock meets STALKER, and in a very, very good way.

+1 vote   media: environment concept
Kalenov
Kalenov Jan 29 2010, 1:08pm replied:

Well, it looks of the same quality, as Stalker + Lurk with Full Dynamic Lighting on :P

Hell, no I'll give it to you guys, even as a die hard Stalker/LURK fan, this looks even -better-.

+1 vote   media: factory site
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