Been a long time lurking, decided to join to making tracking/watching mods, and indie games far easier on myself.

Comment History  (60 - 90 of 306)
Kalenov Jul 30 2010, 11:25pm says:

something I've been wondering about, is this inspired at all by Ma.K/Maschinen Krueger?

+1 vote   news: SchreiterunterstĂĽtzungs Truppen
Kalenov Jul 28 2010, 11:48am replied:

Cause orange, is the color of the Lit Promethium, spewing forth from the Heavy Flamers of the Chapter ;)

+1 vote   media: Salamander Colour Scheme
Kalenov Jul 27 2010, 10:14pm says:

Hrm..aren't the lenses red on -all- space marine suits anyways? Or is it one of those artistic-licenses painters typically take?

+2 votes   media: Salamander Colour Scheme
Kalenov Jul 26 2010, 9:12pm says:

Brilliant job :D

Also, quick question (can't recall if I've seen it asked before) will the Scouts/Initiates still be playing a role?

+1 vote   media: Space Marine Model WIP
Kalenov Jul 26 2010, 6:49pm says:

Thumbs up for barrel weights *thumbsup*

+11 votes   media: [WIP: 7/26/2010] Cahemdue's USP Match
Kalenov Jul 26 2010, 1:49pm replied:

hey man not a problem!

+1 vote   member: Kalenov
Kalenov Jul 25 2010, 6:42am replied:

So stick to the old GW Standards for bashing? Yeah I don't know if you've kept up with the models, but Space Wolves are getting to be old news :P, Lamenters, there's an idea ;)

Also, there -are- afew games coming out with Ultra Marines being the template; in internal testing (to the best of my knowledge)Dark Millennium (the 40k MMO) was using UMs, as -well- as the new "Space Marine" game is Ultramarines Based.

+2 votes   mod: Omnibus
Kalenov Jul 23 2010, 6:08am replied:

Actually getting a hell of a lot better! My personal project has ground to a halt but that's because I need to do a -lot- of concept work first, but I now have a 'firm' grip on the basics of the UDK ^^


+1 vote   member: Kalenov
Kalenov Jul 23 2010, 6:06am replied:


+1 vote   media: Space Marine Model Improved
Kalenov Jul 23 2010, 6:00am says:

So, I'll admit I'm dying for this mod, even more so now that I've gone to the homepage there and checked-out the weapons, OTs-33 <33333

+1 vote   mod: Firearms: Source
Kalenov Jul 22 2010, 10:20am replied:

Alright I'm going to be blunt with you because it seems to be the only way to get you to understand what I'm saying, True Scale marines are closer to the Fluff/Lore, created by Games Workshop.

The miniatures issued by GW, -fit- what they are ment to do, meaning they represent Space Marines. However, using the scales, referenced in the lore/fluff/material offered by GW they don't 'fit' the universe they created. So fans have taken it upon themselves to create "True" Scale Space Marines, true, being an abstract reference to the 'true' height of space marines, IN said universe; IN said "fluff."

+1 vote   media: Space Marine Model Improved
Kalenov Jul 22 2010, 9:50am replied:

No see, now the comment is gone but it was aimed at heavy flame, sorry lads xD

+1 vote   mod: Omnibus
Kalenov Jul 22 2010, 9:48am replied:

Don't forget WHF's Gotrek & Felix Omnibus releases ^^

+1 vote   mod: Omnibus
Kalenov Jul 22 2010, 9:02am replied:

Actually, I'm an IG fan :P, but yeah, you did a brilliant job, keep it up! ^^

+1 vote   media: Space Marine Model Improved
Kalenov Jul 22 2010, 8:31am replied:

wait, what do you think I was showing you? True Scale marines are entirely different; and not offered by GW at all. They are made by fans, modifying Terminator parts and Space Marine parts to make them 'truer' to the scale of the Warhammer Universe.

Hell even on the image I linked you to, that isn't "perfect" true scale space marines, but considering it varies from artist to artist what can you expect? :P

Bolter & Chainsword there have a good topic on the scale of space marines by Tsuro. His conversion work there is amazing, if a bit..clunky, although that's to be expected when upscaling like that without a huge amount of artistic license.

+1 vote   media: Space Marine Model Improved
Kalenov Jul 22 2010, 8:30am replied:

These guys have been working on a mod like this since l4d, I highly doubt your project will come anywhere near completion without the set of skills these guys have.

0 votes   mod: Omnibus
Kalenov Jul 22 2010, 4:17am says:

Well, as people like Scray failed to figure out; this right here is what I was worried about, and thus, why I 'flamed' all of the small-minded retards who made Killzone references.

That being said, I love -both- models; the sights are rather interesting! Also your modeler did another amazing job, although I would like to ask a quick question, the 'forward assist' there in a bullpup design, seems rather ill placed ^^;;; Typically its 'tapped' forward to ensure a good seating of the round; or pulled back to extract a jammed round/casing/misfired round.

I apologize if I come across rather harsh when berating these people; but having spent most of my life around firearms, I personally can't -stand- it when people do that. It's almost as bad as people making references to MWF2 when they look at Airsoft or -actual- Military personnel! Mind as well stop the idiocy where & when I can.

+7 votes   media: Model Render
Kalenov Jul 21 2010, 8:27pm replied:

forgot to add this to my previous comment but I wanted to ask are you basing that opinion of "The chest looks very wide and perhaps 20% too tall." on the miniatures issued by GW, or "truescale" Space Marines?

Left - GW SM
Middle - TS SM
Right - IG

As you can see; the typical Space Marine miniature, is completely out of scale (then again, let's face it, WH40k as a miniatures game is completely mucked up when it comes to scale on the vehicles vs infantry :P)considering to the best of my recollection from the Fluff/Lore, a space marine out of armor was a "head" above most IG, ie; 6-7 feet, 8-9 in armor.

Terminators of course standing 9-10 (12 probably with Cyclone Missile Launcher.) inside of their armor, unless you count Pre-Hersey, then I think they pushed 13+ feet, being basically giant walking tanks that could rip holes in starships.

That is, until the Techpriests met the Squats, and looted all of their technical knowledge :P ;)

+1 vote   media: Space Marine Model Improved
Kalenov Jul 21 2010, 8:03pm replied:

Nigh a bit pissy eh?

However, he is right. Let's face it; the game is 'top down', you won't see the head details all to often. It's a great model, couldn't've (and haven't, although I'd like to say the one I made is close :P) made it better myself.

However for the sake of clipping (or to put it a better way; to keep your meshes -from- clipping into itself.) I would have to say ChromeAngel is right about the knee joint & the back of the boots. It'd look a touch strange if every footstep caused the rear of his boot to clip into his armor.

Although I suppose it'd work for walking, and while they Know no Fear; they do know when to take cover or run :P

+1 vote   media: Space Marine Model Improved
Kalenov Jul 21 2010, 7:46pm says:

Well something I don't think that was pointed out in this article, is that the game was released free (and with full mod support), not as a true 'game', but only as a gameplay mechanic. Designed as a shell for the modding/indie community to use as a framework for their own creations. (thus the short main campaign.)

I think Valve definitely took notice at the amazing work being done by the fans, in the L4D User Created campaigns, and wanted to maximize on that fanbase; and that creativity.

That's both a positive, and negative thing; We can expect a trillion lackluster 'zombie' mods to come, but for every fifty of those perhaps we'll get a gem or two out of this amazing release.

+7 votes   review: Kevlar's Alien Swarm review.
Kalenov Jul 21 2010, 1:08pm replied:

Not really; its the texture for a Laser Rifle :P

+1 vote   media: Texture Preview : Laser Rifle
Kalenov Jul 20 2010, 11:31pm replied:

what on earth are you talking about, with the *possible* exception of the floor, I don't see -any- HL2 stock textures.

0 votes   media: E.Y.E
Kalenov Jul 20 2010, 11:25pm says:

God your doing amazing.

+1 vote   media: Docking Mode!
Kalenov Jul 20 2010, 8:29am says:

Amusingly enough this was the -first- mod I thought of when I heard about Alien Swarm releasing a full SDK. Brilliant job guys, goodluck! Hopefully you can recycle some of your current models, save some time ^^

+2 votes   news: L4D to AS
Kalenov Jul 18 2010, 8:22pm says:

'Stick' Magazines are over-rated ;) :P

I have one on a Para USA TTR ^^ looks amazing on a dedicated marksmans weapon, but terrible on your typical Assault Rifle.

You've come a long way! Glad to see your mapping, just started doing mapping myself in the UDK, takes a bit to get into eh? (yes, I know your in source, but it's similar in manner you go about creating maps) xD

Also ignore the negative comments your Locust, there's only so many ways to do a Vertical Take-off & Landing Craft, and what've you've done is on-par with the current developments in small-unit/small carrying capacity designs.

Perhaps posting up some Wireframe/X-Ray views on the Rifle would help get you some crits? That is, if you're looking for them :P

+2 votes   news: Hey guys, Guess what?...... MAPS!
Kalenov Jul 16 2010, 6:53am buried:


Suppose the XM LR3000/Para USA TTR remind you of it as well, or perhaps because it's a bullpup the FAMAS G1/G2?

Anyways, glad you posted some wire-ish/x-ray frames, lets us see how awesome your modeler is :P

-5 votes   media: Model Render
Kalenov Jul 12 2010, 12:23am replied:

Yeah because having a shotgun as an under mounted attachment, was invented by killzone.

+5 votes   media: Nazi stormtrooper concept by Greatdictator
Kalenov Jul 11 2010, 10:14pm says:

huh, Robert E. Howard reference?

0 votes   media: Hyperborea
Kalenov Jul 10 2010, 8:27pm says:

Reminds me a bit of Child's Play, goodluck guys!

Kalenov Jul 8 2010, 9:40pm says:

God I missed the first release of this, and I've been dying to try it out, huzzah for its rebirth!

+1 vote   news: The Knives won… this time.
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