Been a long time lurking, decided to join to making tracking/watching mods, and indie games far easier on myself.

Comment History  (210 - 240 of 306)
Kalenov
Kalenov Jan 24 2010, 7:44pm says:

Been tracking (for a whole three days! :P) but brilliant job, love the (even though you label it as WIP I see it as perfect) Sculpt you have posted up, keep it up!

+1 vote     article: Its Alive!
Kalenov
Kalenov Jan 24 2010, 7:38pm replied:

BW is OP in the current patch; but classically the WP was pretty damn badass :P

+1 vote     media: Initial WIP screens
Kalenov
Kalenov Jan 24 2010, 7:38pm says:

Brilliant job.

+1 vote     media: Initial WIP screens
Kalenov
Kalenov Jan 24 2010, 7:37pm says:

Outside of being neat, what use will the Warpstones have?

If I may make a suggestion, for chaos-aligned players (if that will be possible at this point), make them consumable, and used to bolster (or in this case, regain) Magic?

Similar to a Mana Potion so to speak. As per Order races, the elves where known for Focusing Stones I believe? And a rune focus would work for Dwarves, Prayer Icon for Humans?

Using the item as if it had a recharge, like a normal magical item, then in turn the person would be forced after so many uses/recharges of the players mana, the individual would go back to the temple of his or her patron? (Sigmar; Valaya; etc)

+1 vote     media: more screens
Kalenov
Kalenov Jan 24 2010, 7:30pm says:

Not sure if the facial textures fit, but, eh thats oblivion :P

Other then that (and the helm) brilliant job! This mod will actually cause me to break out my copy of Oblivion!

+1 vote     media: greatsword cuirass
Kalenov
Kalenov Jan 24 2010, 1:08pm says:

My god a update for EYE :DDDDDD

+2 votes     media: Interceptor
Kalenov
Kalenov Jan 23 2010, 6:41pm says:

Reminds me of the EMP Sniper/Flash Sniper from Clear Sky/STALKER ^^ Good job.

+1 vote     media: guass_rifle_angles
Kalenov
Kalenov Jan 21 2010, 6:10am says:

Hrm, if this comes out before the new LURK Patch (or CoP) I'll give it a go, or just use it to tithe me over till LURK -is- patched :P

Goodjob though!

+1 vote     article: Extrem Mod 1.5: Beta Preview
Kalenov
Kalenov Jan 20 2010, 7:49am says:

They released 1.5.10 (recently I'm assuming) Would this (1.5.09) be better for comparability with Mod(s) reasons, or should I go right to 1.5.10?

+1 vote     download: Patch V1.5.09 for the retail version
Kalenov
Kalenov Jan 19 2010, 5:40pm replied:

No it (from the looks of it) has nothing to do with the -modern- PoP; the older one, GameGear/etc, is probably what he's referencing.

+2 votes     mod: Half Life: Prince Of Persia 3D
Kalenov
Kalenov Jan 17 2010, 7:07pm says:

Goodluck! Is CoP more geared for modding, or was this move based simply upon the features of the game/expansion?

+1 vote     article: Moving to Call of Pripyat
Kalenov
Kalenov Jan 17 2010, 1:11pm says:

So what will the release for Call of Pripyat look like?/What are your key goals for that release? I suppose that also begs the question, what integration -does- the game have in the first place, in relation to classical stalker? Seeing how I only own the first one, at this point, inorder to get the full effect of Lurk am I going to have to shell out for Pripyat?

Although seeing as Lurk is extending to it, I can't see why anyone -wouldn't- buy it :P (And at this point, with prices on Steam being what they are, its well worth it.)

Also, Clear Sky, with the new release (noticed in the video a reference to Clear Sky meshes), will I need to grab a copy of that as well? Was LURK made with clear sky in mind in the firstplace? (Curious about that one, because even cranked I can't get my copy of LURK to look that good :P)

+1 vote     article: L.U.R.K. 1.1 Update #2
Kalenov
Kalenov Jan 16 2010, 12:50am replied:

Probably another Dawn of War Only warhammer fan; not understanding, Imperial Guard come in a near infinite amount of variations :P

..And even then I gotta ask the same question, seriously what -is- wrong with it o.O, the chest plate perhaps? No that would change based upon the troopers weight, Boots and shoulder pads? Again weight/style, and even then they look pretty darn good.

'Nyways, good job!

Edit; Perhaps he means proportions? I mean this image, lies a little bit in the sense it makes the IG feel identical in height to a Space Marine; But that could be perspective/angle, and it could also have to do with the bone structure of how they built it, hell if I know lol.

+1 vote     media: Imperial Guard
Kalenov
Kalenov Jan 10 2010, 6:33am buried:

(buried)

Idea: Screech
Ability Type: Active (Assuming I understand that right)
Pros: Stuns/Grapples the Player (Accompanied with the Necrotroph "latching" onto the players screen, that huge maw opening up, issubing a shriek, shaking/tinting the screen/disorientating the Player)
Cons: Latches onto the Player; Easier Target for other players.

(assuming we can post more then one; and include more information/a better description)

Idea: 'Dermal Plating' (name needs work of course :P)
Ability Type: Passive
Pros: Grants the Necrotroph an enhanced ability to absorb damage (while I realize this is a touch cliche :P just thought I'd get it in), this is ofcourse assuming the modifications the Parasite can inflict, are extreme)
Cons: Slows the Necrotroph Down; along with Physical Distinguishing Characteristics, possibly a different color, Ridging/"plating" look to the Body's muscle structure.

(while writing this; Minotor1279 &omgwtfbbq hadn't posted)

-7 votes     article: The Rising MOD - $40 Steam game competition! (Two possible winners!)
Kalenov
Kalenov Jan 5 2010, 3:26pm says:

Flag icons feel a bit..squished? Other then that its great ^^ can't wait to play

+3 votes     media: Playtest Images
Kalenov
Kalenov Jan 4 2010, 12:46pm says:

Could this be used in junction with a much like Discovery Freelancer? (or does it already contain something like this in the firstplace o.o been ages since I played classic freelancer)

+1 vote     download: HD Textures 1.2
Kalenov
Kalenov Jan 2 2010, 4:46am says:

Who's model is the Necron Gauss Flayer? It looks similar to the Immortal's Cannon I built, but, simply put cut in half :S

+1 vote     article: UT40k : The Chosen UDK Test 3
Kalenov
Kalenov Dec 24 2009, 7:49pm says:

Because its supposed to be really.

+3 votes     media: gothic lamp posts
Kalenov
Kalenov Dec 24 2009, 7:45pm replied:

Actually WH40k Fluff says its projected onto the 'back' of the retina (not sure how that works lol) and its only the more Advanced targeting, or Tech Marines, that would have a 'HUD' so to speak. Everything else is Psycho-Indoctrinated triggers, that when preformed that display small, minimalistic cues onto the eye itself.

Atleast, that's how I understand it.

However, Targeting Systems (Heavy Weapons/Devastators) would have something like a 'crosshair', and targeting system as you see in the start of DC.

Remember, even though they are space marines, they are soldiers, not cyber warriors, the bolter has about as much of a crosshair as a M16 :P

I believe the only chapter that would probably out-right have Aim-Assist Targeting, standard, would be the Iron Hands.

+1 vote     media: Spawning into battle
Kalenov
Kalenov Dec 23 2009, 2:59pm replied:

Thats -exactly- what he was saying :P

+3 votes     mod: Decadence
Kalenov
Kalenov Dec 22 2009, 12:44pm says:

Because! It shows how much of a pain in the *** it is :P

+1 vote     media: Just a simple sword.-
Kalenov
Kalenov Dec 21 2009, 4:09pm says:

I know this may sound a bit off; and I know this comment is relatively late I'm sure.

But; the Thumb on the front left hand, is almost directly into the sights, (and again this is just my opinion here) perhaps the grip should be lowered slightly, thumb-running twords the tip of the barrel and pull the hand closer twords the rails.

Also I noticed (and this might just be me) but this model doesn't have the distinctive 'notches' on the top-front of the barrel's (for lack of a better word) 'casing'.

Fas.org (is the reference I'm going by.)

It's probably there, and I'm just not seeing it clearly (touch of motion blur in the video?) The ACOG/Combat Sights are great, my only -true- complaint outside of the grip position (and I might be wrong; and that's more of a standardized grip) Is the Ironsights; not the Ironsights themselves, but the aiming peep-hole of the rear sight.

I know this is realistic; as far as the design goes, and it looks spot on, but making the hole a touch larger, would reduce the feel of aiming off 2-inches infront/above barrel; instead of the sights.

Anyways, brilliant job!

Oh and the Bog, comments, yeaaaahhh I kind of agree there lol. But, I'd take that as a good thing!

+3 votes     media: Codename Deadbird Update #4
Kalenov
Kalenov Dec 21 2009, 1:57pm replied:

Sent ya' a Private Message ^^

+1 vote     media: Space Marine (Standard Bearer)
Kalenov
Kalenov Dec 17 2009, 10:01pm says:

While I'm not a huge crysis fan, this looks great, along with all of your other screenshots of the mapping work you've done.

Although the foliage to the right/bottom corner, looks a little strange, something along the lines of reeds/marsh-grass I assume?

+2 votes     media: Alcove Road(2)
Kalenov
Kalenov Dec 14 2009, 10:28am replied:

Sorry man, I typically work in U3/HL2 Engines :S (Even then I barely know how to do anything xD)

Also I got a project I'm working on, playing it close to the chest, hope to get some stuff out there starting next year ^^

+1 vote     member: Kalenov
Kalenov
Kalenov Nov 23 2009, 7:29am says:

While the flame-trolling above is right, (although its clear to one degree or another, they do care because they read it/checked your mod) not to continue it, but I have to ask, seriously? STALKER's Bloodsuckers?

Is that even legal? Last I checked (now in the case I might be wrong, I remember somebody mentioning free-use of STALKERs models earlier, in a different mod) the content of STALKER still belonged to the Creators of STALKER..

Personally, I'm not a fan, nor have I ever been, of the GTA games, but I noticed the title and said, eh it might be worth a laugh, and I assure you this has done that for me :D

+1 vote     media: Monster
Kalenov
Kalenov Nov 23 2009, 7:25am replied:

Kinda sorta, the left-4-dead concept in itself isn't original per-say, but the title, as far as I know, is.

And yeah, naming something in a similar fashion even, at times, can get you in some serious trouble.

While I'm pretty sure the level design, for the most part, (including monsters; and their L4D2 counterparts/expansions) are copyright :S

+1 vote     mod: GTA Left 4 Dead
Kalenov
Kalenov Nov 16 2009, 3:40am says:

I know its not supposed to be exact in anyway; but heres just my 2-bits. Pitch the shocks back twords the rear wheel a little more, extend the connection bar from the top of the springs, out to the front of what looks like the connection point/axle.

Titling the headlights back, as well as lowering the top (and bringing up the plate) of the buggies front windshield area, letting it pitch down more, as well as 'hollowing' the 'wing's of the buggy, were the doors would naturally be on a normal car. Extend the rear rollcage out a little more as well, or the whole body the model, it wouldn't be insane harsh just, a small tug. Also, again this is all my opinion, I wouldn't've created the Axles, like that, using them as a separate mesh and joining them into it later, would add more detail and would look cleaner then a simple block.

I know this model is *far* from a In-game, but those are just my 2-bits, goodluck ^^

+1 vote     media: Resistance Dune Buggy WIP
Kalenov
Kalenov Nov 14 2009, 1:11am replied:

The warhammer universe's Fluff/Lore spans about 20-30 Millennium, setting it a touch back, isn't to far off, and also allows a lot more flow and freedom to the story.

Wh40k.lexicanum.com

Shows you that, the Imperium of Man alone has stood long enough, that that really isn't a problem.

On a different note; I haven't seen the question asked, to what scale are you guys aiming? With the fact that Fallout 3 has a *fairly* large expanse of terrain, populating it will be a serious challenge, will we see semi-to-all-out-pitched battles, with squads of Space Marines and Imperial Guard, routing the Xeno and Chaos scum, (or, turning the weapons of the Imperium of Man upon itself, claiming the scorched earth in the name of chaos :P), or will this be played in a less-pitched and frenzied sense?

Also if memory serves, Imperial Fists are Bad-*** Siege-Defenders, so if I may recommend a Chaos Chapter, the Iron Warriors? It'd be a nice dynamic, considering (from what I know) they are the Chaos counterparts of the Imperial Fists. (Yes I, just pulled that from Lexicanum :P)

Wh40k.lexicanum.com (Little bit of Reference, just in case)

+1 vote     mod: Warhammer 40k : Shattered Lineage
Kalenov
Kalenov Nov 14 2009, 12:55am says:

This'll be an interesting piece to see in game, to say the least. The jointing on the fingers is a nice touch, along with the ridging to the 'knuckles'.

Again though, this is it pre-skinned, I can only imagine what'll look like later!

+1 vote     media: power fist
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