Arx – End Of Sun is a fan made modification / total conversion that is based on the first person dungeon RPG : Arx Fatalis, developed by Arkane Studios. This is a fan made prequel to the original story of Arx Fatalis.

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Skeleton monsters
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Kalenov
Kalenov Nov 29 2010, 8:20am says:

wow, you guys have done an amazing job sofar, keep up the great work :D

+4 votes     reply to comment
Sir_Kamil
Sir_Kamil Nov 29 2010, 9:24am says:

i like the idea of the spec. skeleton :)

+2 votes     reply to comment
nbohr1more
nbohr1more Nov 29 2010, 9:47am says:

Some good stuff there, looking forward to the SDK level transition video!

+1 vote     reply to comment
MyDopefish
MyDopefish Nov 29 2010, 10:32am says:

Awesome spectral skeleton!
Keep up the good work! :D

+1 vote     reply to comment
booman
booman Nov 29 2010, 1:33pm says:

Looking real good! The skeleton in the foreground seems to have materials inbetween the fingers, I don't remember what its called but shouldn't it be transparent?

+1 vote     reply to comment
solarsplace
solarsplace Nov 30 2010, 8:34am replied:

Hi

Yes, you are right!

There appears to be a mistake with the material file i.e. not doing a check on the alpha value. Will fix and re-upload a new image.

+1 vote     reply to comment
solarsplace
solarsplace Dec 4 2010, 6:32am replied:

Image updated, thanks.

+1 vote     reply to comment
Elitic
Elitic Nov 30 2010, 6:03pm says:

Great work! Keep up.

+1 vote     reply to comment
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Description

In this image you can see the hero being persued by two new skeleton monsters. The semi-transparent ghost skeletons are tricky adversaries and take three fireballs to dispatch.

What we are planning to show you next will be a video demonstration of our non-linear level transition code in action. What this means in practical terms is, that without having to rely on any level scripts at all, – its all automatically done in SDK code, the hero will be able to pickup and drop any items he finds in any other level and they will stay there. Once all the goodies have been looted from chests and alike, they stay looted. Items that are moved stay moved on the next visit to the level. Slain monsters stay dead (unless you don’t want them to!). We have also implemented a new level change system where any level can have any number of entrances and exits, so we can create a much more advanced level layout than any hub system. Also by keeping each map small, we can avoid many of the performance issues that large detailed maps can suffer from.

Hope to get the video created and uploaded soon. In the mean time if you would like to contribute in any way, as always please do not hesitate to contact us. Thank you.

Image Details
Type
Demonstration
Date
Dec 4th, 2010
Size
1024×768
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