Arx - End Of Sun is a new free and fan made game that is based on the first person dungeon RPG : Arx Fatalis developed by Arkane Studios. In our game world you will play out the events ( with a liberal dose of poetic licence ) that precede the original story of Arx Fatalis. You will no longer require a copy of Doom3 to play Arx - End Of Sun. We are now running on a custom version of the engine code and we use no assets from any commercial titles in our game.

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Report RSS Skeleton monsters (view original)
Skeleton monsters
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Kalenov
Kalenov

wow, you guys have done an amazing job sofar, keep up the great work :D

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Sir_Kamil
Sir_Kamil

i like the idea of the spec. skeleton :)

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nbohr1more
nbohr1more

Some good stuff there, looking forward to the SDK level transition video!

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MyDopefish
MyDopefish

Awesome spectral skeleton!
Keep up the good work! :D

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booman
booman

Looking real good! The skeleton in the foreground seems to have materials inbetween the fingers, I don't remember what its called but shouldn't it be transparent?

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solarsplace Author
solarsplace

Hi

Yes, you are right!

There appears to be a mistake with the material file i.e. not doing a check on the alpha value. Will fix and re-upload a new image.

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solarsplace Author
solarsplace

Image updated, thanks.

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Elitic
Elitic

Great work! Keep up.

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Description

In this image you can see the hero being persued by two new skeleton monsters. The semi-transparent ghost skeletons are tricky adversaries and take three fireballs to dispatch.

What we are planning to show you next will be a video demonstration of our non-linear level transition code in action. What this means in practical terms is, that without having to rely on any level scripts at all, – its all automatically done in SDK code, the hero will be able to pickup and drop any items he finds in any other level and they will stay there. Once all the goodies have been looted from chests and alike, they stay looted. Items that are moved stay moved on the next visit to the level. Slain monsters stay dead (unless you don’t want them to!). We have also implemented a new level change system where any level can have any number of entrances and exits, so we can create a much more advanced level layout than any hub system. Also by keeping each map small, we can avoid many of the performance issues that large detailed maps can suffer from.

Hope to get the video created and uploaded soon. In the mean time if you would like to contribute in any way, as always please do not hesitate to contact us. Thank you.