Been a long time lurking, decided to join to making tracking/watching mods, and indie games far easier on myself.

Comment History  (120 - 150 of 306)
Kalenov May 30 2010, 12:17pm replied:

"I suggest that the main character is female, so it can partially explain why she dont want to fight."

*cough* Marine Corps Convoy-Security/Compound Security, one of the most dangerous jobs in the military, is predominantly run by women.

Also pregnant women tend to be -more- apt to violence in protection of their young :P

+4 votes   mod: Spectate
Kalenov May 28 2010, 1:20am replied:

Sortof, I used the base material in Mudbox and then painted it using the painting features built into the program.

+1 vote   media: Sculpting Work
Kalenov May 27 2010, 8:05pm replied:

nah, never sell your work, license it, but, never sell it. Selling it implies you give someone else ownership of an item, licenses let you control who gets your content and who can use it (legally), so it'll make them more money in the longrun as well as leaves them a truly independent developing company, without the, for lack of a better phrase, 'politicking' you see in most modern high end Developers.

+1 vote   game: Overgrowth
Kalenov May 27 2010, 12:59pm says:

-exactly- what I've been waiting for :D

+1 vote   media: witch hunter
Kalenov May 26 2010, 11:11am says:

For the bases, are we looking at a Heroes of Might and Magic style construction system? Ie; one building per 'turn', or a relative amount of turns for each piece of construction, and you don't control the placement of the buildings, or will we be looking at more of a heavily interactive placement as seen in games like Battlezone 2/C&C Renegade/etc?

+1 vote   news: The Flagship, Episode #1
Kalenov May 26 2010, 11:05am says:

Will stick with ya man, love to see this mod finished or even in an alpha state!

+1 vote   mod: S.T.A.L.K.E.R. Taint (Warhammer 40,000)
Kalenov May 26 2010, 10:44am says:

Quake 2s intro level!? Bad ***. God if you guys are looking for a modeler or anything let me know, I won't be around for very long but I'd love to helpout.

+1 vote   media: OverDose Technology Demo Part Three
Kalenov May 25 2010, 2:44pm replied:

Considering its Maqui, its entirely possible that its a heavily modified version of one.

+1 vote   media: Maquis Goront class
Kalenov May 22 2010, 6:32am replied:

Well actually you haavee...

Dark Elves

<3 Expansions.

+3 votes   game: Heroes of Might and Magic V
Kalenov May 21 2010, 10:49pm says:

wow, in total that's exceptional news for the project! You guys have done a brilliant job so far, and I can only imagine it getting better from here, goodluck with the degree as well!

+2 votes   news: RenX40k May Update: 107.A2.92e
Kalenov May 21 2010, 8:09am replied:

Considering your graphics card is probably about what, 2-3 years old, its possible the graphical enhancements this mod adds, are basically cooking your card. Consider upgrading, even a 4350 or anything in the Radeon HD4k/HD5k series would be a massive step forward.

+1 vote   mod: Doom 3: Evolution
Kalenov May 21 2010, 8:01am replied:

"Are it gonna be talking sound in the campagin when the main persons talk to eace other" I believe (and I'm translating this for Varine's sake.) he meant to say

"Is there going to be dialog between characters, in the campaign? Like that of Thrall and his Minions or Enemies, as seen in both the Warcraft 3 Reign of Chaos & Frozen Throne"

+1 vote   mod: Warcraft III - The Edge of Eternity
Kalenov May 21 2010, 7:59am replied:

I dunno, probably for the same reason your saying what you are? Because, oh, you have an opinion?

+1 vote   mod: Warcraft III - The Edge of Eternity
Kalenov May 21 2010, 5:53am says:

This may come across as rather odd, but the overall fell of Aperture science (or rather, the test areas your limited to in Portal) felt..airy, light, and I hope this mod can capture the lighting & mood that set the 'feel' for that environment, but eh, either way you've earned yourself another tracker :P

+1 vote   news: Progress, Progress...
Kalenov May 21 2010, 5:42am says:

God I love all the comments about not being able to pay for this, however, I love this game way to much not to pay for it. So when my paypal finally gets all cleared and setup, this'll be my first purchase ^^

Quick question however, is the MP like Freelancer? Because if so, you might've just gotten 3 purchases out of me, instead of the single one.

+1 vote   game: Evochron Legends
Kalenov May 20 2010, 6:19pm says:

....why have I never heard of this before!?

+2 votes   news: The Current State of DaggerXL
Kalenov May 20 2010, 11:14am replied:

Actually the BF40k team (or what was left of them after all these years) basically closed down =( They had a hell of a lot of work done however, although it was for the Battlefield 2/Battlefield 2142 Engine. Long story short, and I don't know the details, all of the work they accomplished over the past..oh, 2-3 years, was tossed over at Geodav's UT40k Project.

+1 vote   mod: Renegade X 40,000
Kalenov May 20 2010, 11:12am says:

"Use at your own risk. " Amen xD

+5 votes   media: Plasma Pistol
Kalenov May 20 2010, 3:59am replied:

God that was -years- ago xD Back when NS2 was first announced, to the best of my knowledge, it was supposed to be a HL2 mod :P I think that's what he's talking about.

+4 votes   company: Unknown Worlds
Kalenov May 19 2010, 2:59pm replied:

Don't worry about Geodav, he's running another 40k mod based on the UT3/UDK engine, your his competition basically :P

Must be feeling all superior now with the giant shot in the arm his mod got from the BF40k team.

Honestly I support both projects :D two different gameplay styles really, although I kinda favor this one, more of a Renegade/Battlezone Style gameplay fan.

+1 vote   mod: Renegade X 40,000
Kalenov May 19 2010, 2:57pm replied:

hah +1 for irony...wait..your serious...alright long story short, the head/lead of this mod, talked to the guys over at Renegade X, and they where totally okay with sharing the majority of their work, or so goes my understanding of it, and basically the core of Renegade X's gameplay is here, most of its features, etc, just changed to fit the Warhammer 40k Universe.

+1 vote   mod: Renegade X 40,000
Kalenov May 19 2010, 6:44am replied:

Actually there's no standing proof Blizzard (or, 'Bliz' as you put it) is -not- going to be putting out a Warcraft 4. However, until the release of Starcraft 2, there will be no production (that we, as the fans, will be made aware of anyways) in the Warcraft department outside of World of Warcraft.

Honestly though, with the release of the next (and hopefully in my mind, final) Expansion of World of Warcraft coming soon, probably hitting the shelves shortly before Christmas, and Starcraft 2 coming shortly after, we will undoubtly see more information about both Diablo 3, and a possible announcement of Warcraft 4 then.

Boiled Down - Your right & wrong, there currently is no public plans for Warcraft 4, however, with the release of the new engine, anything is possible. Keeping in mind that the Engine itself can run in both FPS, Third Person, RTS (God View) and from what I've heard Isometrically, the possibilities are endless.

It would be..foolish, of Blizzard to let the Warcraft IP die out on a (admittedly, long lived) MMO Title, instead of continuing in its roots as an RTS.

Worst comes to Worst, the SC2 Engine + some Handy Modelers/Modders -> WC4 in 'Next-Gen' Tech.

+1 vote   mod: Warcraft III - The Edge of Eternity
Kalenov May 19 2010, 2:01am says:

Always wondered if the 'legs' where curled due to bones or they happen to be modeled that way, nicejob!

+1 vote   media: Tomb Spyder
Kalenov May 19 2010, 1:58am replied:

iDTech 4** not 'D3' :P

+2 votes   news: Thievious Work In Progress Update 4
Kalenov May 18 2010, 7:35am replied:

*twitch* Have I really gotten that old, or does 'when I was little' not belong in the same sentence as 'xbox'...

N64 Turok <3

Also, amazing work guys (can't believe I haven't commented before o.O)

+2 votes   game: Primal Carnage
Kalenov May 18 2010, 7:31am says:

Lower the brightness of the 'blur' in the background, as well as the opacity of it, or make it animated! The 'chrome glare' effect on the text seems to make it almost unreadable (1920x1080), so again either make it a brief animated effect, or redesign the logo :S I mean so far you guys have released a staggering amount of content, but this logo is..not up to the quality you've displayed thus far.

+1 vote   media: Aftermath Battalia Requiem new logo concept
Kalenov May 18 2010, 3:57am says:

Well I'll think about grabbing this MTX file, however, if your going to be using a torrent client, is it really that hard to have a compiled & ready .exe/OS Specific Installer?

+1 vote   news: Assault Tech 1: Battletech 2.3.2 update
Kalenov May 17 2010, 3:17am says:

"The Glave" Anyone? ;) :P

+1 vote   media: Pointer
Kalenov May 15 2010, 3:04am says:

Youknow if I haven't said it before, I'll say it now, and hell even if I have said it before I'll say it again; the amount of props & the level of detail that you've all put -int- the props, makes this project look amazing.

Hell, even if it went straight to retail instead of an open release on the UDK, I'd probably drop 30-40 on it!

You guy's've done amazing work, keep it up, can't wait to see a release!

+3 votes   media: Misc Props
Kalenov May 14 2010, 4:00am says:

My god it -screams- Red Alert & Fallout Tactics, and all I can say is in the immortal words of Professor Oak, "I Came!"

+2 votes   media: Iron Grip: Marauders - TBS Mode
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