Been a long time lurking, decided to join to making tracking/watching mods, and indie games far easier on myself.

Comment History  (120 - 150 of 306)
Kalenov Sep 9 2010, 1:53pm replied:

Why the hell would they do that, that's for the Developers only you dipstick :P

+1 vote   mod: SimMars Beta 3
Kalenov May 30 2010, 12:17pm replied:

"I suggest that the main character is female, so it can partially explain why she dont want to fight."

*cough* Marine Corps Convoy-Security/Compound Security, one of the most dangerous jobs in the military, is predominantly run by women.

Also pregnant women tend to be -more- apt to violence in protection of their young :P

+4 votes   mod: Spectate
Kalenov May 28 2010, 1:20am replied:

Sortof, I used the base material in Mudbox and then painted it using the painting features built into the program.

+1 vote   media: Sculpting Work
Kalenov May 27 2010, 8:05pm replied:

nah, never sell your work, license it, but, never sell it. Selling it implies you give someone else ownership of an item, licenses let you control who gets your content and who can use it (legally), so it'll make them more money in the longrun as well as leaves them a truly independent developing company, without the, for lack of a better phrase, 'politicking' you see in most modern high end Developers.

+1 vote   game: Overgrowth
Kalenov May 27 2010, 12:59pm says:

-exactly- what I've been waiting for :D

+1 vote   media: witch hunter
Kalenov May 26 2010, 11:11am says:

For the bases, are we looking at a Heroes of Might and Magic style construction system? Ie; one building per 'turn', or a relative amount of turns for each piece of construction, and you don't control the placement of the buildings, or will we be looking at more of a heavily interactive placement as seen in games like Battlezone 2/C&C Renegade/etc?

+1 vote   article: The Flagship, Episode #1
Kalenov May 26 2010, 11:05am says:

Will stick with ya man, love to see this mod finished or even in an alpha state!

+1 vote   mod: S.T.A.L.K.E.R. Taint (Warhammer 40,000)
Kalenov May 26 2010, 10:44am says:

Quake 2s intro level!? Bad ***. God if you guys are looking for a modeler or anything let me know, I won't be around for very long but I'd love to helpout.

+1 vote   media: OverDose Technology Demo Part Three
Kalenov May 25 2010, 2:44pm replied:

Considering its Maqui, its entirely possible that its a heavily modified version of one.

+1 vote   media: Maquis Goront class
Kalenov May 22 2010, 6:32am replied:

Well actually you haavee...

Dark Elves

<3 Expansions.

+3 votes   game: Heroes of Might and Magic V
Kalenov May 21 2010, 10:49pm says:

wow, in total that's exceptional news for the project! You guys have done a brilliant job so far, and I can only imagine it getting better from here, goodluck with the degree as well!

+2 votes   article: RenX40k May Update: 107.A2.92e
Kalenov May 21 2010, 8:09am replied:

Considering your graphics card is probably about what, 2-3 years old, its possible the graphical enhancements this mod adds, are basically cooking your card. Consider upgrading, even a 4350 or anything in the Radeon HD4k/HD5k series would be a massive step forward.

+1 vote   mod: Doom 3: Evolution
Kalenov May 21 2010, 8:01am replied:

"Are it gonna be talking sound in the campagin when the main persons talk to eace other" I believe (and I'm translating this for Varine's sake.) he meant to say

"Is there going to be dialog between characters, in the campaign? Like that of Thrall and his Minions or Enemies, as seen in both the Warcraft 3 Reign of Chaos & Frozen Throne"

+1 vote   mod: Warcraft III - The Edge of Eternity
Kalenov May 21 2010, 7:59am replied:

I dunno, probably for the same reason your saying what you are? Because, oh, you have an opinion?

+1 vote   mod: Warcraft III - The Edge of Eternity
Kalenov May 21 2010, 5:53am says:

This may come across as rather odd, but the overall fell of Aperture science (or rather, the test areas your limited to in Portal) felt..airy, light, and I hope this mod can capture the lighting & mood that set the 'feel' for that environment, but eh, either way you've earned yourself another tracker :P

+1 vote   article: Progress, Progress...
Kalenov May 21 2010, 5:42am says:

God I love all the comments about not being able to pay for this, however, I love this game way to much not to pay for it. So when my paypal finally gets all cleared and setup, this'll be my first purchase ^^

Quick question however, is the MP like Freelancer? Because if so, you might've just gotten 3 purchases out of me, instead of the single one.

+1 vote   game: Evochron Legends
Kalenov May 20 2010, 6:19pm says:

....why have I never heard of this before!?

+2 votes   article: The Current State of DaggerXL
Kalenov May 20 2010, 11:14am replied:

Actually the BF40k team (or what was left of them after all these years) basically closed down =( They had a hell of a lot of work done however, although it was for the Battlefield 2/Battlefield 2142 Engine. Long story short, and I don't know the details, all of the work they accomplished over the past..oh, 2-3 years, was tossed over at Geodav's UT40k Project.

+1 vote   mod: Renegade X 40,000
Kalenov May 20 2010, 11:12am says:

"Use at your own risk. " Amen xD

+5 votes   media: Plasma Pistol
Kalenov May 20 2010, 3:59am replied:

God that was -years- ago xD Back when NS2 was first announced, to the best of my knowledge, it was supposed to be a HL2 mod :P I think that's what he's talking about.

+4 votes   group: Unknown Worlds
Kalenov May 19 2010, 2:59pm replied:

Don't worry about Geodav, he's running another 40k mod based on the UT3/UDK engine, your his competition basically :P

Must be feeling all superior now with the giant shot in the arm his mod got from the BF40k team.

Honestly I support both projects :D two different gameplay styles really, although I kinda favor this one, more of a Renegade/Battlezone Style gameplay fan.

+1 vote   mod: Renegade X 40,000
Kalenov May 19 2010, 2:57pm replied:

hah +1 for irony...wait..your serious...alright long story short, the head/lead of this mod, talked to the guys over at Renegade X, and they where totally okay with sharing the majority of their work, or so goes my understanding of it, and basically the core of Renegade X's gameplay is here, most of its features, etc, just changed to fit the Warhammer 40k Universe.

+1 vote   mod: Renegade X 40,000
Kalenov May 19 2010, 6:44am replied:

Actually there's no standing proof Blizzard (or, 'Bliz' as you put it) is -not- going to be putting out a Warcraft 4. However, until the release of Starcraft 2, there will be no production (that we, as the fans, will be made aware of anyways) in the Warcraft department outside of World of Warcraft.

Honestly though, with the release of the next (and hopefully in my mind, final) Expansion of World of Warcraft coming soon, probably hitting the shelves shortly before Christmas, and Starcraft 2 coming shortly after, we will undoubtly see more information about both Diablo 3, and a possible announcement of Warcraft 4 then.

Boiled Down - Your right & wrong, there currently is no public plans for Warcraft 4, however, with the release of the new engine, anything is possible. Keeping in mind that the Engine itself can run in both FPS, Third Person, RTS (God View) and from what I've heard Isometrically, the possibilities are endless.

It would be..foolish, of Blizzard to let the Warcraft IP die out on a (admittedly, long lived) MMO Title, instead of continuing in its roots as an RTS.

Worst comes to Worst, the SC2 Engine + some Handy Modelers/Modders -> WC4 in 'Next-Gen' Tech.

+1 vote   mod: Warcraft III - The Edge of Eternity
Kalenov May 19 2010, 2:01am says:

Always wondered if the 'legs' where curled due to bones or they happen to be modeled that way, nicejob!

+1 vote   media: Tomb Spyder
Kalenov May 19 2010, 1:58am replied:

iDTech 4** not 'D3' :P

+2 votes   article: Thievious Work In Progress Update 4
Kalenov May 18 2010, 7:35am replied:

*twitch* Have I really gotten that old, or does 'when I was little' not belong in the same sentence as 'xbox'...

N64 Turok <3

Also, amazing work guys (can't believe I haven't commented before o.O)

+2 votes   game: Primal Carnage
Kalenov May 18 2010, 7:31am says:

Lower the brightness of the 'blur' in the background, as well as the opacity of it, or make it animated! The 'chrome glare' effect on the text seems to make it almost unreadable (1920x1080), so again either make it a brief animated effect, or redesign the logo :S I mean so far you guys have released a staggering amount of content, but this logo is..not up to the quality you've displayed thus far.

+1 vote   media: Aftermath Battalia Requiem new logo concept
Kalenov May 18 2010, 3:57am says:

Well I'll think about grabbing this MTX file, however, if your going to be using a torrent client, is it really that hard to have a compiled & ready .exe/OS Specific Installer?

+1 vote   article: Assault Tech 1: Battletech 2.3.2 update
Kalenov May 17 2010, 3:17am says:

"The Glave" Anyone? ;) :P

+1 vote   media: Pointer
Kalenov May 15 2010, 3:04am says:

Youknow if I haven't said it before, I'll say it now, and hell even if I have said it before I'll say it again; the amount of props & the level of detail that you've all put -int- the props, makes this project look amazing.

Hell, even if it went straight to retail instead of an open release on the UDK, I'd probably drop 30-40 on it!

You guy's've done amazing work, keep it up, can't wait to see a release!

+3 votes   media: Misc Props
Kalenov May 14 2010, 4:00am says:

My god it -screams- Red Alert & Fallout Tactics, and all I can say is in the immortal words of Professor Oak, "I Came!"

+2 votes   media: Iron Grip: Marauders - TBS Mode
Kalenov Jul 5 2011, 12:08pm replied:

clearly you don't understand copyrights.

+2 votes   article: You Picking This Up? ... Good.
Kalenov Jan 1 2011, 5:47pm says:

works ^^

+1 vote   media: Modular Building Pieces (Test)
Kalenov Jan 1 2011, 5:46pm says:

"Hrm, you ever get the feeling the DM hates us?"

+1 vote   media: Arena of Heroes
Kalenov Dec 4 2010, 4:04am says:

god your textures always come out so crisp (something I've -yet- to master in the UDK)

+1 vote   media: UDK Nov Build Test
Kalenov Dec 4 2010, 1:23am says:

wow, cameout really well

+3 votes   media: Low Poly : Highway
Kalenov Nov 29 2010, 8:27am says:

For those that can't tell, this one has an Emissive Map.

+1 vote   media: Marmoset -> UDK
Kalenov Nov 29 2010, 8:20am says:

wow, you guys have done an amazing job sofar, keep up the great work :D

+4 votes   media: Skeleton monsters
Kalenov Nov 25 2010, 2:43am replied:

you mean the bruce lee tracksuit bunny, not kill bill.

+10 votes   article: Animated gif of some new modular assets
Kalenov Nov 21 2010, 7:14pm says:

damn, nice job!

+3 votes   media: Lair of the Lunar Mastermind
Kalenov Nov 15 2010, 5:14pm says:

Now that, will be an interesting sculpt.

+1 vote   media: Desert Harpy
Kalenov Nov 1 2010, 9:54pm says:

wow, love it.

+2 votes   media: Flowing Caverns...
Kalenov Oct 30 2010, 3:25pm says:

The begging, really? Tron is begging for something?

+1 vote   media: New Game?
Kalenov Oct 29 2010, 9:19pm says:

Lancer/Evo? FTW :D

+2 votes   media: Motor Art
Kalenov Oct 27 2010, 9:35am says:

even with the Eo, the 'asp' like action of the slide/bolt would make it insanely annoying to shoot while being aimed :P

Honestly though I suppose there's very few cases pistols are 'aimed' such as it is outside of tactical training/or using it as a primary weapon, so as long as it maintains its role as the 'backup' weapon for when you run out of ammo with your primary, I can't see it being a *massive* issue. Good job, feels a bit 1911-ish, but still maintains that 'luger' accent.

+1 vote   media: Kruger P09
Kalenov Oct 19 2010, 3:39pm replied:

And, if you read Asimov's work, I-Robot was completely unrelated to the movie that was released :P as I recall, I Robot was about a robotic nanny, the film was a cross between Under the Naked Sun and Caverns of Steel. But yeah, Robot Strippers = Awesome, now get some animation going ;)

+2 votes   media: Exotic Dancer bot High Poly WIP
Kalenov Sep 16 2010, 3:10pm replied:

Please do a bit of digging next time before you misunderstand me, KaBar & Onatario/Buck Knives both make Bayonets stamped M9, granted typically you only see them in the USMC; but they are still easy to find. *To the best of my knowledge anyways.*

-3 votes   media: Bayonet
Kalenov Sep 15 2010, 11:17pm buried:


KaBar <3 (although I'm more of a SOG and Cold-Steel guy myself :P)

-13 votes   media: Bayonet
Kalenov Sep 15 2010, 1:51am says:


+1 vote   media: Dystopia 1.30 Released
Kalenov Aug 29 2010, 7:54pm says:

Ugh I just downloaded and installed 5.8 lastnight! :P

+1 vote   article: Circle of Eight Modpacks 5.9.0 BETA and 5.9.0 NC BETA Released
Kalenov Aug 29 2010, 4:29am says:

For those looking for a mirror of the Official Patches.

+1 vote   download: Circle of Eight Modpack 5.8.1 BETA
Kalenov Aug 24 2010, 9:15am replied:

Oh I know, the hilt is still a WIP, I actually have friends who do blade-smithing in real life, so I have plenty of references (both completed and ill-fated attempts lol) laying about.

+1 vote   media: UDK - Weapon Skinning (Steel Atlast!)
Kalenov Aug 23 2010, 10:41pm says:

Brilliant work! Can't wait to see what this will look like in-engine, scale has always been a person struggle of mine, I'd love to see what you can do with such an ambitious project.

+2 votes   media: More renders
Kalenov Aug 23 2010, 9:41pm replied:

hah, well that always works ;)

+3 votes   media: GDI Heavy drop pod
Kalenov Aug 15 2010, 4:17pm says:

hey you got the hud-working, that's farther then I am in my project *thumbsup* xD

+1 vote   media: ALPHA Screenshots
Kalenov Aug 13 2010, 2:29am replied:

Actually if you look closely, from what I can tell, its the classical M16/H&K417 design, compounded with the KRISS Super V & an L96. Also all things considered, I gotta ask you do you even understand why the SCAR was created?

Each country participating in any major arms race typically runs trials, the XCR and the SCAR where the finalists here in the US to replace the M16 in the, you guessed it, SCAR Trials; thus replacing the 'stamp'/'standard' Infantry Rifle. SCAR (as you know it, not referring to the trial-name itself.) won (****** reason too, but we won't get into that.) so, as per real-steel weapons, you'll seeing more 'SCAR inspired' weapons in any realistic future.

Anyways, it's a rather brilliant design, the ejection port is a bit high if that's what it is, but I'm loving it! :D

+9 votes   media: Assault Rifle 03
Kalenov Aug 11 2010, 11:26am says:

Darn, here I was hoping for a whole SavageDragon/Hellboy reference, and having his brain in a jar ontop of a giant gorilla xD

+7 votes   media: Hitler.... In the Future
Kalenov Aug 4 2010, 9:50pm says:

hah, epic.

+1 vote   media: Raven : Model B
Kalenov Jul 27 2010, 10:14pm says:

Hrm..aren't the lenses red on -all- space marine suits anyways? Or is it one of those artistic-licenses painters typically take?

+2 votes   media: Salamander Colour Scheme
Kalenov Jul 21 2010, 7:46pm says:

Well something I don't think that was pointed out in this article, is that the game was released free (and with full mod support), not as a true 'game', but only as a gameplay mechanic. Designed as a shell for the modding/indie community to use as a framework for their own creations. (thus the short main campaign.)

I think Valve definitely took notice at the amazing work being done by the fans, in the L4D User Created campaigns, and wanted to maximize on that fanbase; and that creativity.

That's both a positive, and negative thing; We can expect a trillion lackluster 'zombie' mods to come, but for every fifty of those perhaps we'll get a gem or two out of this amazing release.

+7 votes   article: Kevlar's Alien Swarm review.
Kalenov Jul 21 2010, 1:08pm replied:

Not really; its the texture for a Laser Rifle :P

+1 vote   media: Texture Preview : Laser Rifle
Kalenov Jul 20 2010, 11:25pm says:

God your doing amazing.

+1 vote   media: Docking Mode!
Kalenov Jul 16 2010, 6:53am buried:


Suppose the XM LR3000/Para USA TTR remind you of it as well, or perhaps because it's a bullpup the FAMAS G1/G2?

Anyways, glad you posted some wire-ish/x-ray frames, lets us see how awesome your modeler is :P

-5 votes   media: Model Render
Kalenov Jul 12 2010, 12:23am replied:

Yeah because having a shotgun as an under mounted attachment, was invented by killzone.

+5 votes   media: Nazi stormtrooper concept by Greatdictator
Kalenov Jul 6 2010, 9:04pm says:

wow, brilliant

+2 votes   media: JHQ - TT
Kalenov Jul 3 2010, 2:47pm replied:

you understand that the only change, is the color of his tunic/loincloth, right?

+1 vote   media: Plague Erupter Concept V2
Kalenov Jun 29 2010, 9:11pm replied:

Aye but they want 30 for the toilet paper.

+6 votes   media: Rout 66 Sign
Kalenov Jun 26 2010, 7:31am replied:

...Atomic Robo!?

+1 vote   mod: The Fourth Reich
Kalenov Jun 23 2010, 7:35pm says:

you jacked the hell out of the bloom?

+2 votes   media: Serenity Natura Verde
Kalenov Jun 17 2010, 3:16am says:

wow the specular on this is amazing

+1 vote   media: L.U.R.K. 1.1 Images
Kalenov Jun 13 2010, 8:44pm replied:

Shorter barrel you mean? Yeah some of us like having a distance beyond 200-300 meters :P

+1 vote   media: fullauto
Kalenov Jun 3 2010, 4:48pm says:

wow, brilliant job!

+1 vote   media: Low poly Normal Maps
Kalenov Jun 2 2010, 2:26pm says:

Youknow, I didn't like it at first, but it's growing on me!

+1 vote   media: WIP assault
Kalenov May 30 2010, 4:25pm replied:

So hexes remind you of a crappy game? :P Good lord back when I was little we had to generate our -maps- for tabletops using hexes, and the best this generation can comeup with is Crysis? xD I'm gonna shoot myself.

-2 votes   media: Chernobyl - Lost Riddles | User Interface
Kalenov May 12 2010, 2:37pm replied:

Might wanna hand-paint the specular maps, or even use some photo-realistic desaturated textures, set to multiply/overlay at a low opacity % ontop of your current specular map.

Because amusingly enough, as I've learned, the Specular Map actually adds a good portion of the depth you see on most modern meshes. Yes the diffuse is 'detail' but the Specular makes those Details Pop.

Model itself is great however actually!

+1 vote   media: Terrorist Finished
Kalenov May 3 2010, 11:15pm replied:

You, understand one is inspired from the other, right?

And that in-fact 'gothic' Medieval styling didn't come to be known as such until the early Victorian era, so, technically, like vikings with horned helmets, 'gothic' is just a romantic ideal created by the romanticized minds of Victorian era Writers & Artists, that in future times, became classical Goth-Elegant (Or rather Victorian/Steampunk Goth), not these pouty-eyed-look-at-my-hair-Emos we have today. :P

But yeah, Shrew did a wonderful job, and the gold really sets off the blue.

+2 votes   media: Church Update
Kalenov Apr 28 2010, 2:41am says:

Yes, before anyone says anything; this is without ikhandles :P

+1 vote   media: Animation Test #3
Kalenov Apr 22 2010, 9:09am says:

the Little Black Rifle* Due to no one knowing its name in early Vietnam Combat Trials.

+1 vote   media: A Few Spell Checked Items
Kalenov Apr 22 2010, 8:19am says:

I've only recently started working in the UDK, but even I can see the insane amount of time and effort you've put into this project, great job and I can't wait for a release to try out.

+1 vote   article: Little God Story #5
Kalenov Apr 21 2010, 7:20am says:

M14EBR* :P Looks great however.

+3 votes   article: Weapon WIP: M14
Kalenov Apr 20 2010, 7:43am says:

I gotta ask, if/when/are you considering adding custom sprites, instead of using whats provided to you by the RPG Maker? I can understand keeping say, the buildings, the ascetics would be a pain to match if you started jumping around with different sprites/tiles, but the characters themselves are stock; and as far as *I* know, you can actually import and setup custom character sprites & animations.

I understand the urge to tell a story; and that a game should be based upon solid gameplay and storyline, but for someone who grew up (ages 11-14) playing with the older RPG Toolkits/RPG Makers of the world, the look is stale, and anyone who -has- played with these tidbits of software will actually discount the game itself for using stock graphics (and I've even seen in some cases, discount the game as a whole for simply using the 'engine'/software.)

Don't get me wrong; its very clear your intention is to create a decent game, with an involving and driving story (although I can't say I've played any releases of this so, I won't judge the quality of those aspects :P), you might wish to pick afew other engines to learn, -while- working on this piece.

I'd recommend using, if graphics aren't an issue, the Neverwinter Nights Engine; create yourself your own module, keep it on the backburner and don't show it off till its ready; and the community will embrace it. (However it using the D&D/AD&D Ruleset might be a bit of a pain I'm sure, but again its just a suggestion for an engine upgrade.)

+1 vote   media: Version 0.20 Screenshots
Kalenov Apr 20 2010, 7:16am replied:

UDK comes (atleast the most current version) with the Robot you see there setup pretty commonly. Hell its even in the example map behind the wall you blow up using that demo charge.

Soo...I take it the chairs, tables, and those weird dishwasher things in the background are -actually- created with the Geometry Brush and then just textured with a simple material? Kinda works, I guess, although you should mention to the mapper that you -can- convert simple or even complex brushwork into a static mesh pretty quickly. Then you could (theoretically, I have no bloody idea how you'd get it -out- of the UDK but, bear with me here) take it into Blender/Maya/3DS and get it cleaned up/use it as a basis for scale.

Anyways its not..eye bleeding, I think, although that -would- explain the blood I'm seeing...

+1 vote   media: Unfinished Beta maps
Kalenov Apr 8 2010, 7:00pm replied:

yeah I suppose your right, I mean its basically the Quake 3 Engine right? (in reference to EF1) From what I've seen, its spawned a plethora of other engines/modifications to the engine, and still has large base community of both gamers and modders.

Again though, great job guys, can't wait to see the mod in full :D

+1 vote   mod: Star Trek : Freelance
Kalenov Apr 8 2010, 6:31am says:

Why the heck didn't I see this before...Bloody Amazing job everybody, +tracking ftw

Gotta ask though, why EF1, not EF2? Better graphics, and as far as my understanding goes, just as 'easy' (if you can call it that) to mod.

+1 vote   mod: Star Trek : Freelance
Kalenov Mar 31 2010, 4:35pm replied:

AH but the only way to Win the Game, is not To Play ;) (+1 to whomever gets the reference xD)

+3 votes   media: Minuteman-3 LGM-30 ICBM
Kalenov Mar 30 2010, 10:06pm says:

Doing an amazing job, keep it up! Can't wait to play/recruit me some dwarfs >:D

+1 vote   media: Dwarf warriors
Kalenov Mar 20 2010, 4:17pm replied:

Define 'viking' style, honestly do you even -know- who the vikings were as a culture outside of what hollywood & videogames have shown you? :P To be frank they lived in a civilized manner -similar- if not exactly the same to the early Anglo-Saxons for the most part.

On a more positive note;
Great job! Nice direction on the map, can't wait to play.

+3 votes   media: Yggdrasil
Kalenov Mar 1 2010, 3:24pm replied:

Correction, Video Processing. Give it some time!

+1 vote   media: Perfection - Week 7 Demonstration
Kalenov Feb 28 2010, 1:13pm replied:

This looks brilliant! Can't wait to try it out :D

..why did this showup as a reply..

+1 vote   media: M207 Mastiff Submachine Gun
Kalenov Feb 16 2010, 3:03am says:

Forge World FTW!

+2 votes   media: YET EVEN MORE of the thing that flies...
Kalenov Feb 8 2010, 9:48pm says:

If possible could you Add me to this Group? I'm only making props, but I think that count as being part of the Studio ;) :P

+2 votes   group: Free Roam Entertainment
Kalenov Feb 7 2010, 1:04am says:

Bad, ***.

I am SO reinstalling Oblivion for this.

+3 votes   article: MERP 0.2.4 Beta is here!
Kalenov Feb 1 2010, 9:57pm says:

So what exactly is left for you guys? (Great model btw)

+2 votes   media: A cave and another type of enemy
Kalenov Jan 26 2010, 4:09pm says:

Dwarf F-T-W!

+1 vote   article: Warsword Update
Kalenov Jan 24 2010, 7:37pm says:

Outside of being neat, what use will the Warpstones have?

If I may make a suggestion, for chaos-aligned players (if that will be possible at this point), make them consumable, and used to bolster (or in this case, regain) Magic?

Similar to a Mana Potion so to speak. As per Order races, the elves where known for Focusing Stones I believe? And a rune focus would work for Dwarves, Prayer Icon for Humans?

Using the item as if it had a recharge, like a normal magical item, then in turn the person would be forced after so many uses/recharges of the players mana, the individual would go back to the temple of his or her patron? (Sigmar; Valaya; etc)

+1 vote   media: more screens
Kalenov Jan 24 2010, 7:30pm says:

Not sure if the facial textures fit, but, eh thats oblivion :P

Other then that (and the helm) brilliant job! This mod will actually cause me to break out my copy of Oblivion!

+1 vote   media: greatsword cuirass
Kalenov Jan 17 2010, 7:07pm says:

Goodluck! Is CoP more geared for modding, or was this move based simply upon the features of the game/expansion?

+1 vote   article: Moving to Call of Pripyat
Kalenov Jan 2 2010, 4:46am says:

Who's model is the Necron Gauss Flayer? It looks similar to the Immortal's Cannon I built, but, simply put cut in half :S

+1 vote   article: UT40k : The Chosen UDK Test 3
Kalenov Dec 21 2009, 1:57pm replied:

Sent ya' a Private Message ^^

+1 vote   media: Space Marine (Standard Bearer)
Kalenov Dec 14 2009, 10:28am replied:

Sorry man, I typically work in U3/HL2 Engines :S (Even then I barely know how to do anything xD)

Also I got a project I'm working on, playing it close to the chest, hope to get some stuff out there starting next year ^^

+1 vote   member: Kalenov
Kalenov Nov 14 2009, 12:55am says:

This'll be an interesting piece to see in game, to say the least. The jointing on the fingers is a nice touch, along with the ridging to the 'knuckles'.

Again though, this is it pre-skinned, I can only imagine what'll look like later!

+1 vote   media: power fist
Kalenov Nov 14 2009, 12:53am says:

Hard to judge it without a texture, but the end of the barrel/flash suppressor, seems to flare? I'm *and I might be wrong* not sure if that's a common trait among Bolt Pistols.

Either way, brilliant job.

Although, a small note would be the smoothing groups seem to be a I'm not sure, might just be the lighting. Atleast on the top, above the grip it appears that way. Also the lower toggle/button, infront of the trigger (above the clip) seems 'squished', might be a trick of the perspective of the render though.

+1 vote   media: bolt pistol
Kalenov Oct 30 2009, 3:42pm says:

Will this be something setup at the initial start of the character creation, or would they be acquired like in Fable 2? (only game I can think of off the top of my head that has that)

Also will these/will the tribal style be the only ones available, or will you be introducing things along the lines of Celtic/Norse styling as well?

+2 votes   media: Some body art.
Kalenov Oct 23 2009, 7:26pm replied:

True enough, but (even pre-heresy) isn't the iconic image of Nurgle, a single horn and a single eye?

+1 vote   media: Smoker Plaguebearer
Kalenov Oct 12 2009, 2:19pm says:

Anyreason you have 3(atleast that I see right now) of basically the same image? While their are more bullet marks in the wall, that doesn't really show off anything more then a decent effect (as you said, lacking particles)

Looks okay, but I'll have to wait and see what it looks like when you've finished it. I know your probably just trying to 'keep' it alive, or people from complaining about lack of updates; and this might just be me, but I'd rather see something (and I understand mods/addons are ongoing projects) a little farther on, from what I've seen its rare people show off Alpha grade screenshots, most of the time Release Media is base models/textures and then Beta grade In-Game stuff.

Again, just my opinion

+2 votes   media: New Muzzle Flash Textures
Kalenov Oct 12 2009, 10:43am replied:

You could buy Silverfall Earth Awakening from a store when it was out, otherwise check online retailers; Walmart/Amazon/Gamestop/etc

It is Stand Alone; you can import your character from Silverfall (v1.17) if they are beyond level 45 is my understanding.

+2 votes   game: Silverfall: Earth Awakening
Kalenov Oct 8 2009, 11:15pm says:

Really good, but the Heatshield/Grip, is a bit wide *might be the Perspective of the view*

Looks like the Vietnam grip (not sure of the mark number of that), but a bit stockier then even that.

But as I said, brilliant job :D can't wait for the release.

+1 vote   media: M16 Detailed Model
Kalenov Oct 2 2009, 9:19pm replied:

I think its the lighting, might just be my monitor (it sucks :P ) but its more of a diamond-texture, very soft atleast, and the lighting twords the rear of it makes it matte black.

Basically put, I think its actually green o.O

+1 vote   media: October media
Kalenov Sep 20 2009, 11:55pm replied:

Amen to that. Recommending all my friends check this out, a close friend of mine is -always- complaining, at the lack of a grappling hook in modern games.

..And then usually starts a rant about bionic commando lol.

+4 votes   game: Grappling Hook
Kalenov Sep 3 2009, 8:24pm replied:

I said that earlier on the previous image but my comment 'disappeared' =\

+3 votes   media: Tank 3D Model for RL:TG
Kalenov Sep 3 2009, 4:52am says:

Hah, love it.

+1 vote   media: Rokkit Launcha!
Kalenov Aug 31 2009, 10:28pm replied:

"GDIs newest transport aircraft, the V38 (nicknamed "Bison") is powerfull enough to lift 2 small vehicles or one huge (Mammoth, MCV, ...). However, unlike the Ox transport, he is unable to transport infantry."

Right there in the Image Description =\

+9 votes   media: Bison Render
Kalenov Aug 21 2009, 4:00pm says:

No sound or is that just me? :P

+1 vote   media: Gameplay footage
Kalenov Aug 15 2009, 4:16pm says:

...You know the thing is it actually looks really good; but I can't tell how it works, can we get like, a rough sketch on a napkin, with lines showing were it fires from, please? lol

I love the concept of the game, and I'm curious/hopeful to see this take off, but I gotta ask, how does this bow even work? xD

+1 vote   media: Hackbow Render
Kalenov Aug 14 2009, 4:22pm replied:

and did a brilliant job of it.

+1 vote   media: Aug Update 3
Kalenov Aug 14 2009, 9:32am replied:

Grotesque monster eh? *cough* Nurgleth *cough* xD

Great job though in a general sense!

+2 votes   media: World Editor Screenshot
Kalenov Aug 13 2009, 5:06pm says:

Hah, now, THAT is a bad-*** weapon.

+2 votes   media: Highest level holywater weapon, render.
Kalenov Aug 11 2009, 9:42pm says:


Amazing, amazing job.

+3 votes   media: Obelisk of Light
Kalenov Aug 11 2009, 7:06am says:

It's the suppressor, makes the gun look brilliant. Magazines a bit fat; but I have no idea what this thing shoots lol.

+1 vote   media: Type05 Wires
Kalenov Jul 31 2009, 3:13pm says:

You know I've purchased C&CRA3/Uprising, C&C 3 Tiberium Wars, but never Generals/Zero hour, and this mod, might make me have to, great job.

+3 votes   article: Tiberian Dawn Redux releases its first gameplay video update in 7 months!
Kalenov Jul 26 2009, 4:16am says:

Really interesting design, reminds me of the Walther 2000, with a modified clip/feeding, stock, and front grip.

Anychance of a model any time soon?

+1 vote   media: Grim assault rifle
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