I'm a student in London studying video game design, development and some history... and some other stuff, on one of those courses that gets slagged off by everyone for being too unfocused... so yea, hate me :'(

Comment History  (0 - 30 of 478)
JohnnyMaverik
JohnnyMaverik Oct 16 2012, 1:18pm says:

Does anybody know what those cubes do? I think I found them all but nothing happened... there again I'm not sure anything was meant to happen.

+3 votes   mod: THAT
JohnnyMaverik
JohnnyMaverik Oct 8 2012, 11:13pm replied:

If it was weekly video updates I'd be with you, but a few screenshots aren't going to reduce development to a crawl, not even close.

+2 votes   media: Weekly update 2
JohnnyMaverik
JohnnyMaverik Oct 8 2012, 11:10pm says:

Clever girls.

+2 votes   article: Primal Carnage Beta Launch & Pre-orders!
JohnnyMaverik
JohnnyMaverik Jul 30 2012, 1:46pm says:

I hate to be that guy, but is this dead? Please say this isn't dead :'(

+4 votes   mod: Tales from the Galactopticon
JohnnyMaverik
JohnnyMaverik May 24 2012, 9:31am says:

These shots all look amazing.

+1 vote   media: Air 3
JohnnyMaverik
JohnnyMaverik May 19 2012, 3:21pm says:

PHILLIP!!!!!!!!! The Nolan North of mods. On a serious note though it looks awesome. Some nice animation work there.

+2 votes   media: Soulless: Episode One Trailer
JohnnyMaverik
JohnnyMaverik May 17 2012, 8:08am says:

It's looking nice. Good job.

+1 vote   media: Main Menu Progress
JohnnyMaverik
JohnnyMaverik May 13 2012, 11:02am says:

Is that a high poly example or will that actually be the model that'll be used in the game? If the latter... wow. If they former, still wow on the modelling front.

+1 vote   media: (Human) Female Archer Class
JohnnyMaverik
JohnnyMaverik May 13 2012, 10:52am replied:

EYE is a very good example. They did it right and lots of people recognised that with a purchase. As for Orion obviously there are some controversies that surround that story, some unfair on the team and some are more 50/50 since it's hard to tell what's true and what's not. Looks good though, although I've heard it had some launch problems and I'm personally not touching it until I hear they've been fixed and it's worth buying. They did it for the right reasons as well but I'm not convinced they always did it in the right way, especially as far as community interaction goes.

That's quite an important factor, if the community isn't on your side it makes it really hard, especially the source community who are extremely vocal and active, so they can be a massive support but can also be a massive thorn in your side if even small but significant portions 'turn on you'.

+1 vote   article: Paradigm Shift
JohnnyMaverik
JohnnyMaverik May 12 2012, 11:24am replied:

True that. Cryengine is a bitch. Sure source is too, but Cryengine indie stuff never happens and that says something. Also Crysis mods only tend to be a couple of hours long at most, even when they've been worked on for years, which also says something. I predict sad faces when this draws to a close. Hope they prove me wrong.

+1 vote   game: Ivan's Secrets
JohnnyMaverik
JohnnyMaverik May 12 2012, 11:19am replied:

Often in these cases the dev didn't plan to go retail from the start, they just realise along the way that they have something good enough that it could be a successful retail product, and what's more going commercial is a good excuse to get some more, or in some cases any monetary funding into the project, and end up making it the best it can be.

It worked out well for Dear Esther. Sure not so much for Dino D-Day, and Raindrop and Ivan's Secrets seem to be pretty dead (haven't heard anything for ages, but I might have missed it I guess).

As far as I see it, if you know what you want to do, and know where the money needs to be spent, have an idea of how much money, and are confident that retail is the right move financially and for the good of the final product in terms of quality, then do it. If you'e going retail however on a hazy promise of "retail could make this better although I'm so sure where or how yet", or "I just want to make money from my work". Don't, it always seems to go wrong.

Sounds like Bloom are doing it for the right reasons though, so good luck to em and I'll certainly buy it when it hopefully comes out as long as it's a good game and good value for money, as would many others I imagine.

+5 votes   article: Paradigm Shift
JohnnyMaverik
JohnnyMaverik May 10 2012, 10:50pm says:

Just make it the best you can. The wait will be worth it for everyone, even if it ends up being more than 6 months.

+1 vote   media: New maps?
JohnnyMaverik
JohnnyMaverik Apr 12 2012, 9:18am replied:

Also if it happens again when I play the next Alpha I'll record it so you can see exactly what we'e talking about.

+2 votes   mod: Estranged
JohnnyMaverik
JohnnyMaverik Apr 12 2012, 9:16am replied:

Sure, my base specs are:

Model (it's a laptop): Toshiba Qosmio X500-12q
CPU: Intel i7-720QM, Quad Core 1.6ghz, 6mb cache.
GPU: Nvidia GeForce GTS 360M, VRAM 1GB DDR5
RAM: 6GB DDR3

Hope that helps.

+2 votes   mod: Estranged
JohnnyMaverik
JohnnyMaverik Mar 3 2012, 12:37pm says:

I live near Greenwhich park and whilst I haven't seen any pictures of the building and park from the period the game is set in, it's instantly recognisable to me and a great recreation. Nice work.

+1 vote   media: The Greenwich Park & Observatory, London
JohnnyMaverik
JohnnyMaverik Mar 1 2012, 5:58pm replied:

I'm pretty sure you're scaling them too big, as the rest of the room looks in proportion. Easily fixed though...

+2 votes   media: New Props
JohnnyMaverik
JohnnyMaverik Feb 26 2012, 9:48am replied:

On this project they're modders, not professional devs, if they were working on a commercial project I'm sure they'd spend less time playing Skyrim and more time developing and I'm sure when they are working on commercial projects they do, but in modding you have no deadlines, you have very little to no expenditure, and the worst thing that can happen is you get tired of the project and never finish it.

If playing some Skyrim keeps them happy while still spending time working on the mod now and again, I'd rather that than them force themselves to work on it, fall out of love with it, and never finish it.

+6 votes   article: Still Going
JohnnyMaverik
JohnnyMaverik Feb 26 2012, 9:43am says:

Great update.

+2 votes   article: Recruits Video Log 6 - AI
JohnnyMaverik
JohnnyMaverik Feb 23 2012, 5:02pm says:

Looks really nice.

+1 vote   media: JumpGate close by
JohnnyMaverik
JohnnyMaverik Feb 9 2012, 8:29am says:

I'm not trying to have a go at you personally, and believe me I empathise, but you backed everything up as attachments in emails? You can get 1TB external hard drives for around £60 now. Higher end flash drives can hold 30GB. You should always have two proper backups. Email attachments are not proper backups.

Modders just seem to do this all the time. They either back it up somewhere dumb or not at all. I swear this is the third mod in two months that I follow that have closed down because they lost it all and hadn't properly backed it up.

+2 votes   article: Downfall
JohnnyMaverik
JohnnyMaverik Feb 8 2012, 2:16pm says:

No tits no buy. Poor show guys :(

P.S.it'slookinggreat^_^

+2 votes   media: Dem Pesky Mutants... - WIP
JohnnyMaverik
JohnnyMaverik Jan 24 2012, 7:17am says:

Nice stuff, really atmospheric.

+1 vote   media: Indoor Concept Map - The Cube
JohnnyMaverik
JohnnyMaverik Jan 16 2012, 11:25am says:

Looking nice.

+2 votes   media: [CONCEPT] New HUD
JohnnyMaverik
JohnnyMaverik Jan 7 2012, 4:23pm replied:

Always room for improvement.

+3 votes   media: You're dead!
JohnnyMaverik
JohnnyMaverik Jan 4 2012, 2:10pm says:

Congratulations. Giddy with anticipation already, the demo really caught me by surprise when I played it and if the full version is that quality but more, then it'll be fantastic.

+2 votes   article: Katawa Shoujo released
JohnnyMaverik
JohnnyMaverik Dec 30 2011, 1:43pm replied:

Actually, just had a look at your site and I noticed in the feedback section:

"The train went too far for me and stopped inside the fence at the intersection, it also stopped partially inside the tunnel blocking me."

I think that was my problem as well ^^

I definitely remember noticing the train clipping into the fence at the intersection, so I presume if that's a bug and not a design oversight, I fell foul of it.

+2 votes   mod: Estranged
JohnnyMaverik
JohnnyMaverik Dec 27 2011, 8:12pm says:

Hey, just got done playing the alpha.

First off, great job, everything I don't mention below I love, and overall I think you have something really special on your hands here.

**SPOILERS BELOW**

The only issues I had with it were I got quite stuck on the part where the train stops at the tunnel and the power goes out. The squeeze to get between the wall and the train is really, really tight, and the first couple of times I tried to get through there I couldn't. It was almost luck that I managed in the end, I just got really frustrated then decided to try one more time and pop, just fit through, but if that gap could be made a little wider I think it'd avoid a lot of frustration for future players.

Secondly, and this is really minor to the point that I didn't care, but definitely noticed it quite early on so I guess it's worth mentioning since I imagine some people will care, the skybox is a bit off. I can see where it joins together quite plainly. So you might want to look at that.

Again though, overall I really enjoyed it and for an Alpha stage piece of worth it's remarkable.

Looking forward to playing more in the future. :)

+2 votes   mod: Estranged
JohnnyMaverik
JohnnyMaverik Dec 17 2011, 9:36am says:

Can't wait.

+1 vote   article: Katawa Shoujo release date announced
JohnnyMaverik
JohnnyMaverik Dec 5 2011, 6:52am replied:

I respectfully disagree. The maps don't look empty to me, just uncluttered. I think too often source modders in particular fill their maps up with tons of props and you end up constantly being in situations where you walk into a corridor or a room and think "oooO, lots of stuff, I wonder what I have to do here?" and it quickly becomes apparent you just have to walk through it, trying not to clip on all the physics objects as you go.

Minimalism in itself can be a very striking visual element. It's all about the mood you want an area to covay, and what you want the area to be used for, from both a gameplay and story perspective.

Maybe they could add some striking features that can build some more detail, but I'm not entirely convinced on that front on the basis of what this trailer alone shows, and if you mean cluttering them up, that's not necessarily a good idea IMO.

+2 votes   media: Lost Squad Gameplay Trailer 1
JohnnyMaverik
JohnnyMaverik Dec 3 2011, 8:56am says:

Can't wait to give it a go.

+1 vote   article: Preview build release and opening up for pre-orders next week!
JohnnyMaverik
JohnnyMaverik Aug 18 2011, 10:27pm says:

Wow, didn't expect a bit of motion to make so much difference. The prototype was a very good looking unity game, this is probably now the best looking Unity game out there. Awesome stuff.

+3 votes   article: Wobble Shader (Video)
JohnnyMaverik
JohnnyMaverik Jul 25 2011, 11:18am says:

From what you've been posting here it looks like it was a well deserved award. Extremely exiting project.

+3 votes   article: The Swapper wins the Develop Conference Indie Showcase
JohnnyMaverik
JohnnyMaverik Jun 15 2011, 10:16pm says:

That's some impressive coke... now I'm thirsty =/

+3 votes   media: Coming Soon...
JohnnyMaverik
JohnnyMaverik Apr 18 2011, 1:21am says:

Pretty, nice stuff.

+1 vote   media: Main Menu
JohnnyMaverik
JohnnyMaverik Apr 7 2011, 10:56pm replied:

Same, I mean it's a racing game so surely there are some kinds of rules or limits to the flying mechanic, or else players will just make a b-line for the finish line in the air.

Art style is great and it all looks very interesting though.

+1 vote   article: New Trailer
JohnnyMaverik
JohnnyMaverik Mar 22 2011, 7:05pm says:

Looks beautiful, can't wait to try it.

+1 vote   media: Dead Cyborg debut trailer
JohnnyMaverik
JohnnyMaverik Mar 18 2011, 8:41pm says:

Looks interesting, the HUD needs a lot of polishing but lots of time for that later. Basic gameplay makes sense and that shadow at the end got me really excited. Looking forward to seeing more.

+1 vote   article: Jaws of Evolution gameplay preview!
JohnnyMaverik
JohnnyMaverik Mar 18 2011, 7:29pm says:

Sharing content is great, it needs to be done for this community to thrive. Not crediting content and disregarding peoples request to do so, or even to not use their content, is not good, and will only create an atmosphere of mistrust in the community and put up barriers for interaction and collaboration between different mod teams and individual modders. Stealing content from commercial titles is stupid and you shouldn't do it unless you have solid permission to do so, in which case it isn't stealing, but good luck getting that permission.

That's pretty much my views in a nutshell.

+1 vote   article: An Open Window: PLD +48
JohnnyMaverik
JohnnyMaverik Feb 20 2011, 7:27pm says:

Looking great. Bit empty like Yronno said, but a few more signs and it'll be awesome, and it already looks pretty... well, pretty...

+1 vote   media: NNY WIP
JohnnyMaverik
JohnnyMaverik Jan 10 2011, 4:58pm says:

I didn't even know this was happening :(

Nice to see you guys aren't forgetting your modding routes though.

+1 vote   article: ‘Play With Devs’ January 2011
JohnnyMaverik
JohnnyMaverik Jan 2 2011, 6:58pm replied:

If you wanna try it then go for it...

+1 vote   article: Nightmare House 2 source files released!
JohnnyMaverik
JohnnyMaverik Dec 21 2010, 12:24am says:

Good idea, looking forward to trying it out.

+1 vote   media: A preview of whats to come in 1.5
JohnnyMaverik
JohnnyMaverik Dec 15 2010, 9:50am replied:

I did that once ^_^

Not actually leak gameplay but I found UDK footage before they announced UDK (wasn't actually labelled as UDK but evidently wasn't source)

He gave me bad karma for linking it and removed the vid... then I cried a little :(

Also this screen is a work in progress I hope... it doesn't look bad, it's just some of the assets look a little place holder (I'm referring to the mountains in the background in particular, silhouettes are nice, those silhouettes aren't) the lighting is actually quite nice although if you're going for moonlight a little too bright perhaps, but I can see a light source at the far building so I'm presuming you're going for a mix of lighting and that this is what the screen shot is meant to be showing off, in which case nice stuff.

+1 vote   media: Moon light
JohnnyMaverik
JohnnyMaverik Dec 4 2010, 9:12am says:

O.o... freaky

0 votes   media: Same
JohnnyMaverik
JohnnyMaverik Dec 1 2010, 1:19pm says:

As usual an absolutely gorgeous screenshot.

+4 votes   media: Deep within the Lair of the Lunar Mastermind
JohnnyMaverik
JohnnyMaverik Nov 27 2010, 12:30am replied:

Thanks man, it's nothing compared to the work you guys have been doing on Crusader's Quest, I can only hope that eventually I'll be up to that standard but I have a lot to learn before that happens, although I have improved some what since working on the project I have on display.

As for Crusader's Quest, it looks great, like really, really pretty, the environments are seriously jaw dropping, and the game sounds really interesting, I'm not entirely sure how it'll work, the open objective gameplay etc... but if you guys are as good at designing games as you are at creating environments, I'm sure it's well worth watching.

Good luck with the up and coming IOTY awards, you've already got a certified vote from me, and I can't wait to see more from the project in the future. Thanks for the message as well :)

+2 votes   member: JohnnyMaverik
JohnnyMaverik
JohnnyMaverik Nov 22 2010, 6:03pm says:

This is looking really, really nice. Great work.

+3 votes   media: In-game play test teaser images
JohnnyMaverik
JohnnyMaverik Nov 18 2010, 4:53pm says:

Looking great

+3 votes   media: Mastiff Update
JohnnyMaverik
JohnnyMaverik Nov 16 2010, 1:16pm says:

Pretty awesome...

+1 vote   media: Kal hipoly again
JohnnyMaverik
JohnnyMaverik Oct 19 2010, 1:11am buried:

(buried)

Maybe it's Magnetic? IDK...

-7 votes   article: Pre-Orders! Trailer!
JohnnyMaverik
JohnnyMaverik Oct 12 2010, 11:48pm says:

Petty cool, I won't be able to use the 3D since my laptop only has a 60hz display, but I imagine the benefits of this partnership will go beyond having the game playable in 3D. Is PhysX a possibility?

+1 vote   article: NVIDIA Partnership & Prelude in 3D
JohnnyMaverik
JohnnyMaverik Oct 7 2010, 5:42am says:

Well my main issues with the previous demo build were with the gameplay, mainly the steering and camera, so I'm looking forward to seeing what you've done with it. Certainly a project with a lot of potential.

+1 vote   article: It is improved!
JohnnyMaverik
JohnnyMaverik Sep 26 2010, 1:31pm replied:

Thanks man, that's great, having a go now. Anyway, sorry this reply is so late but I got distracted by other stuff and forgot to check :(

Just letting you know that you're help and advice hasn't gone to waste and I'm very grateful for it...

+1 vote   media: 3DS Max Ice Heart Cavern Scene... thing
JohnnyMaverik
JohnnyMaverik Sep 6 2010, 1:13pm says:

It's looking great.

+1 vote   media: Caherdon (Ocean)
JohnnyMaverik
JohnnyMaverik Sep 4 2010, 10:33pm buried:

(buried)

Why are we hailing Gabe Newell? O.o

-5 votes   article: Duke Nukem Forever is Back!
JohnnyMaverik
JohnnyMaverik Sep 1 2010, 9:57pm says:

Awesome, looking forward to playing it...

+2 votes   article: Bloom is getting updated!
JohnnyMaverik
JohnnyMaverik Jul 30 2010, 7:25pm says:

I hope we get to ride it, I love riding trains in games ^_^

+3 votes   media: "Prologue" map's tunnel in progress -2
JohnnyMaverik
JohnnyMaverik Jul 30 2010, 12:09pm replied:

Yea but it could mean anything... several people will come from the sky and blow up the earth? We're not guna learn much from the pictures...

+2 votes   media: ORION - Mystery Days Event - Day 03
JohnnyMaverik
JohnnyMaverik Jul 22 2010, 8:13pm replied:

I agree with the above to an extent, I was ****** about that reaction when the trailer hit some of the big sites, I mean ******, but on the other hand I think it's great you've responded to it in a positive way, as well as creating a weapon that actually looks better, so good work.

+2 votes   media: Model Render
JohnnyMaverik
JohnnyMaverik Jul 13 2010, 1:22pm says:

it was good, gameplay works and is fun and challenging enough it doesn't feel gimmicky, only complaints is that the animations are a tiny bit choppy (a lot better than most unity projects I've played though). Other than that it's a great project and I hope you take it further...

+1 vote   download: Ayla_Demo
JohnnyMaverik
JohnnyMaverik Jul 13 2010, 9:55am says:

Looks pretty cool but is it called clastle or castle? I'm guessing the latter, in which case only the trailer is correctly labelled.

+2 votes   game: Clastle
JohnnyMaverik
JohnnyMaverik Jul 9 2010, 9:49pm says:

Space + Pirates FTW! Tracking...

+1 vote   article: Announcing: Pirates of New Horizons (with screenshots)
JohnnyMaverik
JohnnyMaverik Jul 9 2010, 9:33pm says:

Now that truly is awesome... and a little bit scary :(

Great work...

+2 votes   media: 10 Mad Days of Screenshots - day 7
JohnnyMaverik
JohnnyMaverik Jul 7 2010, 9:47am replied:

Is it out yet?

+1 vote   game: Chiakico
JohnnyMaverik
JohnnyMaverik Jul 6 2010, 11:30pm says:

I have a 360 controller but will the final release support mouse and keyboard control? After watching the in-game trailer I can see no reason why it shouldn't other than it being extra work. Many pcgamers don't have a gamepad at all, and even fewer a 360 controller (although it probably is the most popular).

+2 votes   download: Bloom demo
JohnnyMaverik
JohnnyMaverik Jul 4 2010, 10:31pm replied:

Oh ok I'll certainly look into that, it looks great. Thanks for the feedback and encouragement.

Do you have any advice as to how I could improve the walls? Cuz I'm a noob and I'd just learned to make a wall texture and apply it planar, then view align and fit, the circular room completely threw me off. Eventually I worked out I had to tile it but my texture making skills are far, far worse than my modelling, so every time I tried to make a texture that could be tiled it ended up looking terrible, either just not matching up or having patterns that get repeated across the wall (which is the problem I ended up settling for).

+1 vote   media: 3DS Max Ice Heart Cavern Scene... thing
JohnnyMaverik
JohnnyMaverik Jul 4 2010, 10:18am says:

> you guys remind of the Black Mesa Team because you
> are adding so much details.

Difference is that they're keeping us up to date on the progress of the mod and not being al shady about... well pretty much everything.

+1 vote   media: Dev. blog
JohnnyMaverik
JohnnyMaverik Jul 4 2010, 7:03am replied:

I think it is bump mapped but I don't remember how high I set it, your right though it could do with being higher. I probably just left it on the default 30...

+1 vote   media: 3DS Max Ice Heart Cavern Scene... thing
JohnnyMaverik
JohnnyMaverik Jul 3 2010, 11:52pm says:

I could never do that :'(

+1 vote   media: Phoenix
JohnnyMaverik
JohnnyMaverik Jul 3 2010, 11:50pm says:

Ok, first off I know nothing about harriers, so I'm probably guna sound like a complete idiot. I searched on google for some images and the main thing I noticed is that in all the images they have 4 missiles (I'm guessing that's what they are) under each wing, where as here there are only 2. I'm sure they don't need to have 4 though in real life or here, so other than that pointless piece of feedback, it's really nice, a little sleeker than they look in the pics, but so close to accurate that I can't put my finger on anything that doesn't look right.

+1 vote   media: B.A.E. Harrier Gr.3
JohnnyMaverik
JohnnyMaverik Jul 2 2010, 11:19pm says:

What's the point of putting up 360 only releases on ModDB? In fact what's the point in making your game 360 exclusive full stop?

+3 votes   game: Veks and Silence
JohnnyMaverik
JohnnyMaverik Jun 20 2010, 9:54pm buried:

(buried)

Is that a space ship? O.o

-5 votes   media: The Winning Smile detail concept
JohnnyMaverik
JohnnyMaverik Jun 17 2010, 12:06pm says:

Eh, I'm a single player kind of guy but if you carry through on MP, SP AND Co-OP that'd be awesome... you've got your work cut out for you though, so good luck, the screens look great so I am excite ^_^

+1 vote   article: Dino D-Day: The Real Deal
JohnnyMaverik
JohnnyMaverik May 10 2010, 11:01am replied:

ORION HAD JETPACKS FIRST >.<!!!!

+4 votes   article: Orion - Beta 1.2 - Week of Media
JohnnyMaverik
JohnnyMaverik May 3 2010, 8:08pm replied:

I think it's meant to... but your right, it does look strange.

+1 vote   media: Donny the cut ingame
JohnnyMaverik
JohnnyMaverik Apr 11 2010, 6:04pm replied:

Yea but it also gives people a sense of security. Hey, you can argue that it's only psycological and means litte/nothing, but those people won't buy it unless it's on steam and then through steam regardless.

Also the benefits of having your game on steam in the amount of extra attention that attracts, compared to the fairly reasonable (or so I've been lead to believe) cut that steam takes from your profits, are massive.

So yes, the devs will make more money from your single purchase if you buy it directly, however if you buy it through steam, and play it, and love it, and your friends see you playing it and hear about you loving it, and some of them buy it to see what you're on about, and then some of their friends buy it... well you get the picture. I know most of my mates would be fairly open to any suggestions for cool games I've bought from steam, but would almost certainly not buy a game I'd found, from their eyes, fairly randomly and obscurly tucked away on some dev who they've never heard of's webpage.

+2 votes   article: NS2 Engine Test released!
JohnnyMaverik
JohnnyMaverik Mar 11 2010, 1:05am says:

O.o

The sci-fi nut inside me who loves pretty, shiny colourful stuff just had an ******... t'was epic.

+3 votes   media: Beta 1.2 - Gameplay Reveal
JohnnyMaverik
JohnnyMaverik Mar 8 2010, 1:55pm replied:

what he said ^^

+1 vote   media: CTF_CATCHMENT 02
JohnnyMaverik
JohnnyMaverik Feb 1 2010, 2:10pm says:

Yea, I meen if your guna do a Blue-Shift source remake then by all means add your own touch to it, but getting too far off Half-Life cannon is probably not a great idea, and as awesome as that concept art is, it isn't a half life zombie.

Although what I will say is everything else you guys have uploaded today is class.

As for the concept art, it is a good piece so who ever did it should still feel proud, and everything can be re-used in the future. Thats what my sound design professor nailed into me for 5 months and it's a fair point.

+6 votes   media: Zombie concept
JohnnyMaverik
JohnnyMaverik Jan 11 2010, 1:40pm says:

That looks awesome...

+2 votes   media: Finished Elephant Model
JohnnyMaverik
JohnnyMaverik Dec 25 2009, 12:47am replied:

So each option has around 19 possible lines of dialogue then?

Thats pretty impressive... sounded good aswell.

+2 votes   media: Voice Commands - Resistance Team
JohnnyMaverik
JohnnyMaverik Dec 20 2009, 11:19pm replied:

Ok that was a little too long... sorry about that :(

+2 votes   article: Post-mortem, re-design
JohnnyMaverik
JohnnyMaverik Dec 20 2009, 11:11pm says:

I woulden't be too harsh on yourself. This kind of game/mod is still pretty much untrodden terretory, sure there have been some, many of which you have cited above, but so far they have all been their own attempt and very much taken their own direction. What I'm saying is it's not like there is any real blueprint to follow.

In retrospect my biggest problem with the mod (and I'd like to point out I in no way hated it, or even disliked it, or else I woulden't be bothering to read this update or post this message) was that I didn't really understand it. I found it to have a very strong atmousphere, one which I found both intruiging and more than a little oppressive, but in terms of narrative detail, I didn't grasp much.

Now this compares pretty well to my reaction to Radiator Polaris, difference being with that I got what happened, I just didn't get what the point was, or even whether there was a point. With this I feel like there is a point there, but I have no way of ever getting close to it.

Basically I feel the central thing you should be looking at is how the narrative is translated, if you want it to be subversive thats fine, but if a player feels like their not grasping anything thats going too subversive. The way it's presented could be looked at aswell, I found the slab with the scrawled messages about God extremely effective, and I'd really like to see more techniques like that used, much like Portal or L4D, or even Radiator Handle With Care (with it's id magazine and employee rights). Not nessesarily the central method of presentation, but certainly a focus.

Anyway thats my penny in the bag, I think you're expecting a lot from yourself and this first attempt, possibly a little too much conidering it's a first attempt, but on the other hand I feel you understand the few problems that have come to light post-release, and if anything I'm now expecting more from this series than I originally was. So yea, looks like your guna have your work cut out for you ;)

+3 votes   article: Post-mortem, re-design
JohnnyMaverik
JohnnyMaverik Sep 26 2009, 9:18am says:

Hey, it's looking interesting. Other than the vids not working a pretty nice update.

+2 votes   article: Basic Introduction and Early Graphics / Concept Art
JohnnyMaverik
JohnnyMaverik Sep 9 2009, 11:18pm says:

Sounds pretty cool, tracking...

+1 vote   game: Sonic Zero: Remastered
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