I'm a student in London studying video game design, development and some history... and some other stuff, on one of those courses that gets slagged off by everyone for being too unfocused... so yea, hate me :'(
Just echoing the pleas to release what you have. At the very least somebody might find use for some of the art assets or code in their own mod/mods, so your hard work may not go to waste completely.
This looks really, really damn cool.
Looks absolutely gorgeous, makes me far less embarrassed about thinking it was in the CryEngine2, doesn't look like your average UDK game, so great work on that front.
Sounds about right.
This is looking sweet...
Poor previous mapper :(
Still, while I don't think his stuff looks terrible, or even bad, it was a little bland and lacked any real sense of place, it just looked like another room in HL2 really, so average I guess. Your stuff it looking nice though, so congrats, looking forward to seeing more.
Aye, should be more. Ah well, the rest of this planets fools don't know what they're missing.
So is 1.2 guna be basically the first beta release but fixed, and that's not me trying to have a dig, or complaining for that matter... it's just i remember you guys running off your plans for the releases and this sounds pretty much like 1 + some extra maps and lots of fixes (and of which sound very welcome).
I'm only asking cuz I'm sure I remember you guys announcing a 4/5 step beta plan but maybe that only happened in my head -_-
Fair point, I guess it's just easier to picture what NS is guna be like. Take it as a compliment, as I find it hard to get my mind round how this is all going to come together simply because it seems so ambitious.
The engine is looking awesome, but to be honest I won't be convinced until I see some real gameplay. My vote went to NSII.
Disclaimer: I'm still watching this with much interest and anticipation so please don't flame me, I'm not say it's "bad".
wow... thats pretty
Just don't hold back too much on the foliage. If the world feels a bit empty and theres one or two tree's hanging around they just stick out like sore thumbs rather than help do add variety. Maybe a few bushes and rocks, I duno what kinda landscape your going for yet but aslong as there is a bit of fitting variety and some colour thrown in, asthetically I'm sure it will look great.
The sky is absolutely beautiful by the way.
Dear Esther FTW
I did that once ^_^
Not actually leak gameplay but I found UDK footage before they announced UDK (wasn't actually labelled as UDK but evidently wasn't source)
He gave me bad karma for linking it and removed the vid... then I cried a little :(
Also this screen is a work in progress I hope... it doesn't look bad, it's just some of the assets look a little place holder (I'm referring to the mountains in the background in particular, silhouettes are nice, those silhouettes aren't) the lighting is actually quite nice although if you're going for moonlight a little too bright perhaps, but I can see a light source at the far building so I'm presuming you're going for a mix of lighting and that this is what the screen shot is meant to be showing off, in which case nice stuff.
Thanks man, that worked fine, very much appreciated.
Really ambitious project, if you pull it off it'll be the mod to end all mods, hell it sounds more ambitious than the vast majority of commercial releases. I have to admit that I have my doubts since it simply sounds way too much for a team of 10 people to pull together, but all the same I can't wait to see more from you guys in the future and certainly won't write you off yet since everything you've shown so far has been top quality work.
Thanks, I checked but it says no updates available so I guess I have the latest version, it's probably a problem on my end but if you could upload a zip. that'd be absolutely awesome cuz I really want to take a look at this.
Not working for me, when I try and DL it attempts to open up in my browser and then screws with my view... might be a problem on my end I guess.
OK, well I see what you're going for. Being familiar with work in unity I can see you've got to grips with the engine in terms of animation and visuals, and the third person character is surprisingly easy to control, which is something you're going to have to be really careful with since third person games in unity often end up a little stiff, both in terms of character animation and movement.
Not much to go on for now but it's a promising start.
Unity and UDK are better and both free unless your going for a commercial project.
I like the idea but at the same time... I'm not entirely sure it's legal. Have you had any contact with Valve concerning this?
I was ******** myself just watching it...
The arsenal looks awesome and I'm liking the way they're looking in game now, great work.
Well done, as one of those who voted, you're very welcome, can't wait to play the mod but make sure it's BETA tested properly.
As usual an absolutely gorgeous screenshot.
Nice, very atmospheric.
Nice enough looking model, buy why? O.o
Thanks man, it's nothing compared to the work you guys have been doing on Crusader's Quest, I can only hope that eventually I'll be up to that standard but I have a lot to learn before that happens, although I have improved some what since working on the project I have on display.
As for Crusader's Quest, it looks great, like really, really pretty, the environments are seriously jaw dropping, and the game sounds really interesting, I'm not entirely sure how it'll work, the open objective gameplay etc... but if you guys are as good at designing games as you are at creating environments, I'm sure it's well worth watching.
Good luck with the up and coming IOTY awards, you've already got a certified vote from me, and I can't wait to see more from the project in the future. Thanks for the message as well :)
Is this in engine? O.o
I didn't realise how intense that was until it was over and I realised I'd been clenching my arse the whole time ^_^
This is looking really, really nice. Great work.
So... can we expect a release soon? O.o
Nice stuff, really atmospheric.
Can't wait to give it a go.
Wow, didn't expect a bit of motion to make so much difference. The prototype was a very good looking unity game, this is probably now the best looking Unity game out there. Awesome stuff.
From what you've been posting here it looks like it was a well deserved award. Extremely exiting project.
That's some impressive coke... now I'm thirsty =/
Pretty, nice stuff.
Same, I mean it's a racing game so surely there are some kinds of rules or limits to the flying mechanic, or else players will just make a b-line for the finish line in the air.
Art style is great and it all looks very interesting though.
Looks beautiful, can't wait to try it.
Looks interesting, the HUD needs a lot of polishing but lots of time for that later. Basic gameplay makes sense and that shadow at the end got me really excited. Looking forward to seeing more.
Sharing content is great, it needs to be done for this community to thrive. Not crediting content and disregarding peoples request to do so, or even to not use their content, is not good, and will only create an atmosphere of mistrust in the community and put up barriers for interaction and collaboration between different mod teams and individual modders. Stealing content from commercial titles is stupid and you shouldn't do it unless you have solid permission to do so, in which case it isn't stealing, but good luck getting that permission.
That's pretty much my views in a nutshell.
Looking great. Bit empty like Yronno said, but a few more signs and it'll be awesome, and it already looks pretty... well, pretty...
I didn't even know this was happening :(
Nice to see you guys aren't forgetting your modding routes though.
If you wanna try it then go for it...
Good idea, looking forward to trying it out.
Maybe it's Magnetic? IDK...
Petty cool, I won't be able to use the 3D since my laptop only has a 60hz display, but I imagine the benefits of this partnership will go beyond having the game playable in 3D. Is PhysX a possibility?
Well my main issues with the previous demo build were with the gameplay, mainly the steering and camera, so I'm looking forward to seeing what you've done with it. Certainly a project with a lot of potential.
Thanks man, that's great, having a go now. Anyway, sorry this reply is so late but I got distracted by other stuff and forgot to check :(
Just letting you know that you're help and advice hasn't gone to waste and I'm very grateful for it...
It's looking great.
Why are we hailing Gabe Newell? O.o
Awesome, looking forward to playing it...
I hope we get to ride it, I love riding trains in games ^_^
Yea but it could mean anything... several people will come from the sky and blow up the earth? We're not guna learn much from the pictures...
I agree with the above to an extent, I was ****** about that reaction when the trailer hit some of the big sites, I mean ******, but on the other hand I think it's great you've responded to it in a positive way, as well as creating a weapon that actually looks better, so good work.
it was good, gameplay works and is fun and challenging enough it doesn't feel gimmicky, only complaints is that the animations are a tiny bit choppy (a lot better than most unity projects I've played though). Other than that it's a great project and I hope you take it further...
Looks pretty cool but is it called clastle or castle? I'm guessing the latter, in which case only the trailer is correctly labelled.
Space + Pirates FTW! Tracking...
Now that truly is awesome... and a little bit scary :(
Is it out yet?
I have a 360 controller but will the final release support mouse and keyboard control? After watching the in-game trailer I can see no reason why it shouldn't other than it being extra work. Many pcgamers don't have a gamepad at all, and even fewer a 360 controller (although it probably is the most popular).
Oh ok I'll certainly look into that, it looks great. Thanks for the feedback and encouragement.
Do you have any advice as to how I could improve the walls? Cuz I'm a noob and I'd just learned to make a wall texture and apply it planar, then view align and fit, the circular room completely threw me off. Eventually I worked out I had to tile it but my texture making skills are far, far worse than my modelling, so every time I tried to make a texture that could be tiled it ended up looking terrible, either just not matching up or having patterns that get repeated across the wall (which is the problem I ended up settling for).
> you guys remind of the Black Mesa Team because you
> are adding so much details.
Difference is that they're keeping us up to date on the progress of the mod and not being al shady about... well pretty much everything.
I think it is bump mapped but I don't remember how high I set it, your right though it could do with being higher. I probably just left it on the default 30...
I could never do that :'(
Ok, first off I know nothing about harriers, so I'm probably guna sound like a complete idiot. I searched on google for some images and the main thing I noticed is that in all the images they have 4 missiles (I'm guessing that's what they are) under each wing, where as here there are only 2. I'm sure they don't need to have 4 though in real life or here, so other than that pointless piece of feedback, it's really nice, a little sleeker than they look in the pics, but so close to accurate that I can't put my finger on anything that doesn't look right.
What's the point of putting up 360 only releases on ModDB? In fact what's the point in making your game 360 exclusive full stop?
Is that a space ship? O.o
Eh, I'm a single player kind of guy but if you carry through on MP, SP AND Co-OP that'd be awesome... you've got your work cut out for you though, so good luck, the screens look great so I am excite ^_^
ORION HAD JETPACKS FIRST >.<!!!!
I think it's meant to... but your right, it does look strange.
Yea but it also gives people a sense of security. Hey, you can argue that it's only psycological and means litte/nothing, but those people won't buy it unless it's on steam and then through steam regardless.
Also the benefits of having your game on steam in the amount of extra attention that attracts, compared to the fairly reasonable (or so I've been lead to believe) cut that steam takes from your profits, are massive.
So yes, the devs will make more money from your single purchase if you buy it directly, however if you buy it through steam, and play it, and love it, and your friends see you playing it and hear about you loving it, and some of them buy it to see what you're on about, and then some of their friends buy it... well you get the picture. I know most of my mates would be fairly open to any suggestions for cool games I've bought from steam, but would almost certainly not buy a game I'd found, from their eyes, fairly randomly and obscurly tucked away on some dev who they've never heard of's webpage.
The sci-fi nut inside me who loves pretty, shiny colourful stuff just had an ******... t'was epic.
what he said ^^
Yea, I meen if your guna do a Blue-Shift source remake then by all means add your own touch to it, but getting too far off Half-Life cannon is probably not a great idea, and as awesome as that concept art is, it isn't a half life zombie.
Although what I will say is everything else you guys have uploaded today is class.
As for the concept art, it is a good piece so who ever did it should still feel proud, and everything can be re-used in the future. Thats what my sound design professor nailed into me for 5 months and it's a fair point.
That looks awesome...
So each option has around 19 possible lines of dialogue then?
Thats pretty impressive... sounded good aswell.
Ok that was a little too long... sorry about that :(
I woulden't be too harsh on yourself. This kind of game/mod is still pretty much untrodden terretory, sure there have been some, many of which you have cited above, but so far they have all been their own attempt and very much taken their own direction. What I'm saying is it's not like there is any real blueprint to follow.
In retrospect my biggest problem with the mod (and I'd like to point out I in no way hated it, or even disliked it, or else I woulden't be bothering to read this update or post this message) was that I didn't really understand it. I found it to have a very strong atmousphere, one which I found both intruiging and more than a little oppressive, but in terms of narrative detail, I didn't grasp much.
Now this compares pretty well to my reaction to Radiator Polaris, difference being with that I got what happened, I just didn't get what the point was, or even whether there was a point. With this I feel like there is a point there, but I have no way of ever getting close to it.
Basically I feel the central thing you should be looking at is how the narrative is translated, if you want it to be subversive thats fine, but if a player feels like their not grasping anything thats going too subversive. The way it's presented could be looked at aswell, I found the slab with the scrawled messages about God extremely effective, and I'd really like to see more techniques like that used, much like Portal or L4D, or even Radiator Handle With Care (with it's id magazine and employee rights). Not nessesarily the central method of presentation, but certainly a focus.
Anyway thats my penny in the bag, I think you're expecting a lot from yourself and this first attempt, possibly a little too much conidering it's a first attempt, but on the other hand I feel you understand the few problems that have come to light post-release, and if anything I'm now expecting more from this series than I originally was. So yea, looks like your guna have your work cut out for you ;)
Hey, it's looking interesting. Other than the vids not working a pretty nice update.
Sounds pretty cool, tracking...