I'm a student in London studying video game design, development and some history... and some other stuff, on one of those courses that gets slagged off by everyone for being too unfocused... so yea, hate me :'(

Comment History  (150 - 180 of 478)
JohnnyMaverik Nov 27 2011, 8:40am says:

Just echoing the pleas to release what you have. At the very least somebody might find use for some of the art assets or code in their own mod/mods, so your hard work may not go to waste completely.

+1 vote   article: It's over
JohnnyMaverik Aug 28 2011, 3:30am says:

This looks really, really damn cool.

+3 votes   media: Trailer
JohnnyMaverik Apr 17 2011, 11:17am says:

Looks great.

+1 vote   media: HUD, DataTab Update
JohnnyMaverik Dec 20 2010, 10:46am says:

Looks absolutely gorgeous, makes me far less embarrassed about thinking it was in the CryEngine2, doesn't look like your average UDK game, so great work on that front.

+1 vote   media: ORION: Prelude - Gameplay Reveal
JohnnyMaverik Aug 1 2010, 12:44pm replied:

Sounds about right.

+2 votes   article: ORION - Mystery Days Event - Day 05
JohnnyMaverik Jul 16 2010, 10:04pm says:

This is looking sweet...

+2 votes   article: Kontroll - WIP Gameplay Video !
JohnnyMaverik Jul 4 2010, 4:06pm says:

Poor previous mapper :(

Still, while I don't think his stuff looks terrible, or even bad, it was a little bland and lacked any real sense of place, it just looked like another room in HL2 really, so average I guess. Your stuff it looking nice though, so congrats, looking forward to seeing more.

+2 votes   article: Dev.Blog: Duty Calls redesign
JohnnyMaverik Jun 3 2010, 8:46pm replied:

Aye, should be more. Ah well, the rest of this planets fools don't know what they're missing.

+1 vote   article: 400,000 members + site updates
JohnnyMaverik May 3 2010, 8:05pm says:

So is 1.2 guna be basically the first beta release but fixed, and that's not me trying to have a dig, or complaining for that matter... it's just i remember you guys running off your plans for the releases and this sounds pretty much like 1 + some extra maps and lots of fixes (and of which sound very welcome).

I'm only asking cuz I'm sure I remember you guys announcing a 4/5 step beta plan but maybe that only happened in my head -_-

+1 vote   article: Orion - Beta 1.2 Release Nearing! - Wave 3 of the 'Play It First' Competition!
JohnnyMaverik Jan 9 2010, 10:14am replied:

Fair point, I guess it's just easier to picture what NS is guna be like. Take it as a compliment, as I find it hard to get my mind round how this is all going to come together simply because it seems so ambitious.

+1 vote   article: ModDB Overgrowth Alpha Trailer [Two HD Videos!]
JohnnyMaverik Jan 9 2010, 6:06am says:

The engine is looking awesome, but to be honest I won't be convinced until I see some real gameplay. My vote went to NSII.

Disclaimer: I'm still watching this with much interest and anticipation so please don't flame me, I'm not say it's "bad".

+4 votes   article: ModDB Overgrowth Alpha Trailer [Two HD Videos!]
JohnnyMaverik Dec 3 2009, 3:50am says:

wow... thats pretty

+1 vote   media: Quagmire - Beta 1 version
JohnnyMaverik Sep 10 2009, 1:00pm says:

Just don't hold back too much on the foliage. If the world feels a bit empty and theres one or two tree's hanging around they just stick out like sore thumbs rather than help do add variety. Maybe a few bushes and rocks, I duno what kinda landscape your going for yet but aslong as there is a bit of fitting variety and some colour thrown in, asthetically I'm sure it will look great.

The sky is absolutely beautiful by the way.

+5 votes   article: Trees in the breeze (HD video)
JohnnyMaverik Dec 19 2010, 1:19pm says:

Dear Esther FTW

+6 votes   article: Editors Choice - Best Upcoming Mod
JohnnyMaverik Dec 19 2010, 5:03am says:


+1 vote   media: Texture Quality
JohnnyMaverik Dec 15 2010, 9:50am replied:

I did that once ^_^

Not actually leak gameplay but I found UDK footage before they announced UDK (wasn't actually labelled as UDK but evidently wasn't source)

He gave me bad karma for linking it and removed the vid... then I cried a little :(

Also this screen is a work in progress I hope... it doesn't look bad, it's just some of the assets look a little place holder (I'm referring to the mountains in the background in particular, silhouettes are nice, those silhouettes aren't) the lighting is actually quite nice although if you're going for moonlight a little too bright perhaps, but I can see a light source at the far building so I'm presuming you're going for a mix of lighting and that this is what the screen shot is meant to be showing off, in which case nice stuff.

+1 vote   media: Moon light
JohnnyMaverik Dec 10 2010, 5:22pm replied:

Thanks man, that worked fine, very much appreciated.

Really ambitious project, if you pull it off it'll be the mod to end all mods, hell it sounds more ambitious than the vast majority of commercial releases. I have to admit that I have my doubts since it simply sounds way too much for a team of 10 people to pull together, but all the same I can't wait to see more from you guys in the future and certainly won't write you off yet since everything you've shown so far has been top quality work.

+1 vote   download: Zeitgeist Community Design Document Draft
JohnnyMaverik Dec 8 2010, 6:40pm replied:

Thanks, I checked but it says no updates available so I guess I have the latest version, it's probably a problem on my end but if you could upload a zip. that'd be absolutely awesome cuz I really want to take a look at this.

+1 vote   download: Zeitgeist Community Design Document Draft
JohnnyMaverik Dec 8 2010, 2:57pm says:

Not working for me, when I try and DL it attempts to open up in my browser and then screws with my view... might be a problem on my end I guess.

+1 vote   download: Zeitgeist Community Design Document Draft
JohnnyMaverik Dec 7 2010, 5:44am says:

OK, well I see what you're going for. Being familiar with work in unity I can see you've got to grips with the engine in terms of animation and visuals, and the third person character is surprisingly easy to control, which is something you're going to have to be really careful with since third person games in unity often end up a little stiff, both in terms of character animation and movement.

Not much to go on for now but it's a promising start.

+2 votes   article: Labyrinth of Despair hit alpha stage!
JohnnyMaverik Dec 6 2010, 6:39am replied:

Unity and UDK are better and both free unless your going for a commercial project.

+2 votes   game: Xarelok
JohnnyMaverik Dec 5 2010, 3:46am says:

I like the idea but at the same time... I'm not entirely sure it's legal. Have you had any contact with Valve concerning this?

+1 vote   mod: Half Life - The Uprising
JohnnyMaverik Dec 5 2010, 2:41am says:

I was ******** myself just watching it...

+1 vote   media: Beta Gameplay - Part 2
JohnnyMaverik Dec 4 2010, 9:12am says:

O.o... freaky

0 votes   media: Same
JohnnyMaverik Dec 3 2010, 8:32pm says:

Looks nice...

+1 vote   media: Environment Particle Test
JohnnyMaverik Dec 2 2010, 12:37pm says:

Looks nice

+1 vote   media: Let there be light!
JohnnyMaverik Dec 2 2010, 1:24am says:

The arsenal looks awesome and I'm liking the way they're looking in game now, great work.

+1 vote   article: Off Limits - weapon cleanup
JohnnyMaverik Dec 1 2010, 8:52pm says:

Well done, as one of those who voted, you're very welcome, can't wait to play the mod but make sure it's BETA tested properly.

+1 vote   article: Portal: Awakening won the best unreleased Portal mod of the year!
JohnnyMaverik Dec 1 2010, 1:19pm says:

As usual an absolutely gorgeous screenshot.

+4 votes   media: Deep within the Lair of the Lunar Mastermind
JohnnyMaverik Dec 1 2010, 1:08pm says:


+1 vote   article: Back and Alive and soon to be Released!
JohnnyMaverik Nov 30 2010, 6:52am says:

Nice, very atmospheric.

+8 votes   media: Duty calls- November update
JohnnyMaverik Nov 28 2010, 11:05pm says:

Nice enough looking model, buy why? O.o

+6 votes   download: Insurgent Terrorist Breen
JohnnyMaverik Nov 28 2010, 8:38pm says:


+1 vote   media: I'm famous!
JohnnyMaverik Nov 27 2010, 12:30am replied:

Thanks man, it's nothing compared to the work you guys have been doing on Crusader's Quest, I can only hope that eventually I'll be up to that standard but I have a lot to learn before that happens, although I have improved some what since working on the project I have on display.

As for Crusader's Quest, it looks great, like really, really pretty, the environments are seriously jaw dropping, and the game sounds really interesting, I'm not entirely sure how it'll work, the open objective gameplay etc... but if you guys are as good at designing games as you are at creating environments, I'm sure it's well worth watching.

Good luck with the up and coming IOTY awards, you've already got a certified vote from me, and I can't wait to see more from the project in the future. Thanks for the message as well :)

+2 votes   member: JohnnyMaverik
JohnnyMaverik Nov 25 2010, 4:38pm says:

Is this in engine? O.o

+1 vote   media: A Sunrise in Oceanview
JohnnyMaverik Nov 24 2010, 2:47pm says:

Looking great.

+1 vote   media: Baron's Castle - work in progress
JohnnyMaverik Nov 23 2010, 3:10am says:

I didn't realise how intense that was until it was over and I realised I'd been clenching my arse the whole time ^_^

Great stuff...

+2 votes   article: The Rising MOD - Beta Gameplay Part 1 of 3
JohnnyMaverik Nov 22 2010, 6:03pm says:

This is looking really, really nice. Great work.

+3 votes   media: In-game play test teaser images
JohnnyMaverik Nov 21 2010, 9:28am says:

Great work

+1 vote   media: Model Render
JohnnyMaverik Nov 18 2010, 4:53pm says:

Looking great

+3 votes   media: Mastiff Update
JohnnyMaverik Nov 16 2010, 8:00pm says:

So... can we expect a release soon? O.o

+1 vote   media: Testing is Over
JohnnyMaverik Nov 16 2010, 1:16pm says:

Pretty awesome...

+1 vote   media: Kal hipoly again
JohnnyMaverik Jan 24 2012, 7:17am says:

Nice stuff, really atmospheric.

+1 vote   media: Indoor Concept Map - The Cube
JohnnyMaverik Dec 17 2011, 9:36am says:

Can't wait.

+1 vote   article: Katawa Shoujo release date announced
JohnnyMaverik Dec 3 2011, 8:56am says:

Can't wait to give it a go.

+1 vote   article: Preview build release and opening up for pre-orders next week!
JohnnyMaverik Aug 18 2011, 10:27pm says:

Wow, didn't expect a bit of motion to make so much difference. The prototype was a very good looking unity game, this is probably now the best looking Unity game out there. Awesome stuff.

+3 votes   article: Wobble Shader (Video)
JohnnyMaverik Jul 25 2011, 11:18am says:

From what you've been posting here it looks like it was a well deserved award. Extremely exiting project.

+3 votes   article: The Swapper wins the Develop Conference Indie Showcase
JohnnyMaverik Jun 15 2011, 10:16pm says:

That's some impressive coke... now I'm thirsty =/

+3 votes   media: Coming Soon...
JohnnyMaverik Apr 18 2011, 1:21am says:

Pretty, nice stuff.

+1 vote   media: Main Menu
JohnnyMaverik Apr 7 2011, 10:56pm replied:

Same, I mean it's a racing game so surely there are some kinds of rules or limits to the flying mechanic, or else players will just make a b-line for the finish line in the air.

Art style is great and it all looks very interesting though.

+1 vote   article: New Trailer
JohnnyMaverik Mar 22 2011, 7:05pm says:

Looks beautiful, can't wait to try it.

+1 vote   media: Dead Cyborg debut trailer
JohnnyMaverik Mar 18 2011, 8:41pm says:

Looks interesting, the HUD needs a lot of polishing but lots of time for that later. Basic gameplay makes sense and that shadow at the end got me really excited. Looking forward to seeing more.

+1 vote   article: Jaws of Evolution gameplay preview!
JohnnyMaverik Mar 18 2011, 7:29pm says:

Sharing content is great, it needs to be done for this community to thrive. Not crediting content and disregarding peoples request to do so, or even to not use their content, is not good, and will only create an atmosphere of mistrust in the community and put up barriers for interaction and collaboration between different mod teams and individual modders. Stealing content from commercial titles is stupid and you shouldn't do it unless you have solid permission to do so, in which case it isn't stealing, but good luck getting that permission.

That's pretty much my views in a nutshell.

+1 vote   article: An Open Window: PLD +48
JohnnyMaverik Feb 20 2011, 7:27pm says:

Looking great. Bit empty like Yronno said, but a few more signs and it'll be awesome, and it already looks pretty... well, pretty...

+1 vote   media: NNY WIP
JohnnyMaverik Jan 10 2011, 4:58pm says:

I didn't even know this was happening :(

Nice to see you guys aren't forgetting your modding routes though.

+1 vote   article: ‘Play With Devs’ January 2011
JohnnyMaverik Jan 2 2011, 6:58pm replied:

If you wanna try it then go for it...

+1 vote   article: Nightmare House 2 source files released!
JohnnyMaverik Dec 21 2010, 12:24am says:

Good idea, looking forward to trying it out.

+1 vote   media: A preview of whats to come in 1.5
JohnnyMaverik Oct 19 2010, 1:11am buried:


Maybe it's Magnetic? IDK...

-7 votes   article: Pre-Orders! Trailer!
JohnnyMaverik Oct 12 2010, 11:48pm says:

Petty cool, I won't be able to use the 3D since my laptop only has a 60hz display, but I imagine the benefits of this partnership will go beyond having the game playable in 3D. Is PhysX a possibility?

+1 vote   article: NVIDIA Partnership & Prelude in 3D
JohnnyMaverik Oct 7 2010, 5:42am says:

Well my main issues with the previous demo build were with the gameplay, mainly the steering and camera, so I'm looking forward to seeing what you've done with it. Certainly a project with a lot of potential.

+1 vote   article: It is improved!
JohnnyMaverik Sep 26 2010, 1:31pm replied:

Thanks man, that's great, having a go now. Anyway, sorry this reply is so late but I got distracted by other stuff and forgot to check :(

Just letting you know that you're help and advice hasn't gone to waste and I'm very grateful for it...

+1 vote   media: 3DS Max Ice Heart Cavern Scene... thing
JohnnyMaverik Sep 6 2010, 1:13pm says:

It's looking great.

+1 vote   media: Caherdon (Ocean)
JohnnyMaverik Sep 4 2010, 10:33pm buried:


Why are we hailing Gabe Newell? O.o

-5 votes   article: Duke Nukem Forever is Back!
JohnnyMaverik Sep 1 2010, 9:57pm says:

Awesome, looking forward to playing it...

+2 votes   article: Bloom is getting updated!
JohnnyMaverik Jul 30 2010, 7:25pm says:

I hope we get to ride it, I love riding trains in games ^_^

+3 votes   media: "Prologue" map's tunnel in progress -2
JohnnyMaverik Jul 30 2010, 12:09pm replied:

Yea but it could mean anything... several people will come from the sky and blow up the earth? We're not guna learn much from the pictures...

+2 votes   media: ORION - Mystery Days Event - Day 03
JohnnyMaverik Jul 22 2010, 8:13pm replied:

I agree with the above to an extent, I was ****** about that reaction when the trailer hit some of the big sites, I mean ******, but on the other hand I think it's great you've responded to it in a positive way, as well as creating a weapon that actually looks better, so good work.

+2 votes   media: Model Render
JohnnyMaverik Jul 13 2010, 1:22pm says:

it was good, gameplay works and is fun and challenging enough it doesn't feel gimmicky, only complaints is that the animations are a tiny bit choppy (a lot better than most unity projects I've played though). Other than that it's a great project and I hope you take it further...

+1 vote   download: Ayla_Demo
JohnnyMaverik Jul 13 2010, 9:55am says:

Looks pretty cool but is it called clastle or castle? I'm guessing the latter, in which case only the trailer is correctly labelled.

+2 votes   game: Clastle
JohnnyMaverik Jul 9 2010, 9:49pm says:

Space + Pirates FTW! Tracking...

+1 vote   article: Announcing: Pirates of New Horizons (with screenshots)
JohnnyMaverik Jul 9 2010, 9:33pm says:

Now that truly is awesome... and a little bit scary :(

Great work...

+2 votes   media: 10 Mad Days of Screenshots - day 7
JohnnyMaverik Jul 7 2010, 9:47am replied:

Is it out yet?

+1 vote   game: Chiakico
JohnnyMaverik Jul 6 2010, 11:30pm says:

I have a 360 controller but will the final release support mouse and keyboard control? After watching the in-game trailer I can see no reason why it shouldn't other than it being extra work. Many pcgamers don't have a gamepad at all, and even fewer a 360 controller (although it probably is the most popular).

+2 votes   download: Bloom demo
JohnnyMaverik Jul 4 2010, 10:31pm replied:

Oh ok I'll certainly look into that, it looks great. Thanks for the feedback and encouragement.

Do you have any advice as to how I could improve the walls? Cuz I'm a noob and I'd just learned to make a wall texture and apply it planar, then view align and fit, the circular room completely threw me off. Eventually I worked out I had to tile it but my texture making skills are far, far worse than my modelling, so every time I tried to make a texture that could be tiled it ended up looking terrible, either just not matching up or having patterns that get repeated across the wall (which is the problem I ended up settling for).

+1 vote   media: 3DS Max Ice Heart Cavern Scene... thing
JohnnyMaverik Jul 4 2010, 10:18am says:

> you guys remind of the Black Mesa Team because you
> are adding so much details.

Difference is that they're keeping us up to date on the progress of the mod and not being al shady about... well pretty much everything.

+1 vote   media: Dev. blog
JohnnyMaverik Jul 4 2010, 7:03am replied:

I think it is bump mapped but I don't remember how high I set it, your right though it could do with being higher. I probably just left it on the default 30...

+1 vote   media: 3DS Max Ice Heart Cavern Scene... thing
JohnnyMaverik Jul 3 2010, 11:52pm says:

I could never do that :'(

+1 vote   media: Phoenix
JohnnyMaverik Jul 3 2010, 11:50pm says:

Ok, first off I know nothing about harriers, so I'm probably guna sound like a complete idiot. I searched on google for some images and the main thing I noticed is that in all the images they have 4 missiles (I'm guessing that's what they are) under each wing, where as here there are only 2. I'm sure they don't need to have 4 though in real life or here, so other than that pointless piece of feedback, it's really nice, a little sleeker than they look in the pics, but so close to accurate that I can't put my finger on anything that doesn't look right.

+1 vote   media: B.A.E. Harrier Gr.3
JohnnyMaverik Jul 2 2010, 11:19pm says:

What's the point of putting up 360 only releases on ModDB? In fact what's the point in making your game 360 exclusive full stop?

+3 votes   game: Veks and Silence
JohnnyMaverik Jun 20 2010, 9:54pm buried:


Is that a space ship? O.o

-5 votes   media: The Winning Smile detail concept
JohnnyMaverik Jun 17 2010, 12:06pm says:

Eh, I'm a single player kind of guy but if you carry through on MP, SP AND Co-OP that'd be awesome... you've got your work cut out for you though, so good luck, the screens look great so I am excite ^_^

+1 vote   article: Dino D-Day: The Real Deal
JohnnyMaverik May 10 2010, 11:01am replied:


+4 votes   article: Orion - Beta 1.2 - Week of Media
JohnnyMaverik May 3 2010, 8:08pm replied:

I think it's meant to... but your right, it does look strange.

+1 vote   media: Donny the cut ingame
JohnnyMaverik Apr 11 2010, 6:04pm replied:

Yea but it also gives people a sense of security. Hey, you can argue that it's only psycological and means litte/nothing, but those people won't buy it unless it's on steam and then through steam regardless.

Also the benefits of having your game on steam in the amount of extra attention that attracts, compared to the fairly reasonable (or so I've been lead to believe) cut that steam takes from your profits, are massive.

So yes, the devs will make more money from your single purchase if you buy it directly, however if you buy it through steam, and play it, and love it, and your friends see you playing it and hear about you loving it, and some of them buy it to see what you're on about, and then some of their friends buy it... well you get the picture. I know most of my mates would be fairly open to any suggestions for cool games I've bought from steam, but would almost certainly not buy a game I'd found, from their eyes, fairly randomly and obscurly tucked away on some dev who they've never heard of's webpage.

+2 votes   article: NS2 Engine Test released!
JohnnyMaverik Mar 11 2010, 1:05am says:


The sci-fi nut inside me who loves pretty, shiny colourful stuff just had an ******... t'was epic.

+3 votes   media: Beta 1.2 - Gameplay Reveal
JohnnyMaverik Mar 8 2010, 1:55pm replied:

what he said ^^

+1 vote   media: CTF_CATCHMENT 02
JohnnyMaverik Feb 1 2010, 2:10pm says:

Yea, I meen if your guna do a Blue-Shift source remake then by all means add your own touch to it, but getting too far off Half-Life cannon is probably not a great idea, and as awesome as that concept art is, it isn't a half life zombie.

Although what I will say is everything else you guys have uploaded today is class.

As for the concept art, it is a good piece so who ever did it should still feel proud, and everything can be re-used in the future. Thats what my sound design professor nailed into me for 5 months and it's a fair point.

+6 votes   media: Zombie concept
JohnnyMaverik Jan 11 2010, 1:40pm says:

That looks awesome...

+2 votes   media: Finished Elephant Model
JohnnyMaverik Dec 25 2009, 12:47am replied:

So each option has around 19 possible lines of dialogue then?

Thats pretty impressive... sounded good aswell.

+2 votes   media: Voice Commands - Resistance Team
JohnnyMaverik Dec 20 2009, 11:19pm replied:

Ok that was a little too long... sorry about that :(

+2 votes   article: Post-mortem, re-design
JohnnyMaverik Dec 20 2009, 11:11pm says:

I woulden't be too harsh on yourself. This kind of game/mod is still pretty much untrodden terretory, sure there have been some, many of which you have cited above, but so far they have all been their own attempt and very much taken their own direction. What I'm saying is it's not like there is any real blueprint to follow.

In retrospect my biggest problem with the mod (and I'd like to point out I in no way hated it, or even disliked it, or else I woulden't be bothering to read this update or post this message) was that I didn't really understand it. I found it to have a very strong atmousphere, one which I found both intruiging and more than a little oppressive, but in terms of narrative detail, I didn't grasp much.

Now this compares pretty well to my reaction to Radiator Polaris, difference being with that I got what happened, I just didn't get what the point was, or even whether there was a point. With this I feel like there is a point there, but I have no way of ever getting close to it.

Basically I feel the central thing you should be looking at is how the narrative is translated, if you want it to be subversive thats fine, but if a player feels like their not grasping anything thats going too subversive. The way it's presented could be looked at aswell, I found the slab with the scrawled messages about God extremely effective, and I'd really like to see more techniques like that used, much like Portal or L4D, or even Radiator Handle With Care (with it's id magazine and employee rights). Not nessesarily the central method of presentation, but certainly a focus.

Anyway thats my penny in the bag, I think you're expecting a lot from yourself and this first attempt, possibly a little too much conidering it's a first attempt, but on the other hand I feel you understand the few problems that have come to light post-release, and if anything I'm now expecting more from this series than I originally was. So yea, looks like your guna have your work cut out for you ;)

+3 votes   article: Post-mortem, re-design
JohnnyMaverik Sep 26 2009, 9:18am says:

Hey, it's looking interesting. Other than the vids not working a pretty nice update.

+2 votes   article: Basic Introduction and Early Graphics / Concept Art
JohnnyMaverik Sep 9 2009, 11:18pm says:

Sounds pretty cool, tracking...

+1 vote   game: Sonic Zero: Remastered
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