I'm a student in London studying video game design, development and some history... and some other stuff, on one of those courses that gets slagged off by everyone for being too unfocused... so yea, hate me :'(
Nice stuff, really atmospheric.
Can't wait to give it a go.
Wow, didn't expect a bit of motion to make so much difference. The prototype was a very good looking unity game, this is probably now the best looking Unity game out there. Awesome stuff.
From what you've been posting here it looks like it was a well deserved award. Extremely exiting project.
That's some impressive coke... now I'm thirsty =/
Pretty, nice stuff.
Same, I mean it's a racing game so surely there are some kinds of rules or limits to the flying mechanic, or else players will just make a b-line for the finish line in the air.
Art style is great and it all looks very interesting though.
Looks beautiful, can't wait to try it.
Looks interesting, the HUD needs a lot of polishing but lots of time for that later. Basic gameplay makes sense and that shadow at the end got me really excited. Looking forward to seeing more.
Sharing content is great, it needs to be done for this community to thrive. Not crediting content and disregarding peoples request to do so, or even to not use their content, is not good, and will only create an atmosphere of mistrust in the community and put up barriers for interaction and collaboration between different mod teams and individual modders. Stealing content from commercial titles is stupid and you shouldn't do it unless you have solid permission to do so, in which case it isn't stealing, but good luck getting that permission.
That's pretty much my views in a nutshell.
Looking great. Bit empty like Yronno said, but a few more signs and it'll be awesome, and it already looks pretty... well, pretty...
I didn't even know this was happening :(
Nice to see you guys aren't forgetting your modding routes though.
If you wanna try it then go for it...
Good idea, looking forward to trying it out.
I did that once ^_^
Not actually leak gameplay but I found UDK footage before they announced UDK (wasn't actually labelled as UDK but evidently wasn't source)
He gave me bad karma for linking it and removed the vid... then I cried a little :(
Also this screen is a work in progress I hope... it doesn't look bad, it's just some of the assets look a little place holder (I'm referring to the mountains in the background in particular, silhouettes are nice, those silhouettes aren't) the lighting is actually quite nice although if you're going for moonlight a little too bright perhaps, but I can see a light source at the far building so I'm presuming you're going for a mix of lighting and that this is what the screen shot is meant to be showing off, in which case nice stuff.
As usual an absolutely gorgeous screenshot.
Thanks man, it's nothing compared to the work you guys have been doing on Crusader's Quest, I can only hope that eventually I'll be up to that standard but I have a lot to learn before that happens, although I have improved some what since working on the project I have on display.
As for Crusader's Quest, it looks great, like really, really pretty, the environments are seriously jaw dropping, and the game sounds really interesting, I'm not entirely sure how it'll work, the open objective gameplay etc... but if you guys are as good at designing games as you are at creating environments, I'm sure it's well worth watching.
Good luck with the up and coming IOTY awards, you've already got a certified vote from me, and I can't wait to see more from the project in the future. Thanks for the message as well :)
This is looking really, really nice. Great work.
Maybe it's Magnetic? IDK...
Petty cool, I won't be able to use the 3D since my laptop only has a 60hz display, but I imagine the benefits of this partnership will go beyond having the game playable in 3D. Is PhysX a possibility?
Well my main issues with the previous demo build were with the gameplay, mainly the steering and camera, so I'm looking forward to seeing what you've done with it. Certainly a project with a lot of potential.
Thanks man, that's great, having a go now. Anyway, sorry this reply is so late but I got distracted by other stuff and forgot to check :(
Just letting you know that you're help and advice hasn't gone to waste and I'm very grateful for it...
It's looking great.
Why are we hailing Gabe Newell? O.o
Awesome, looking forward to playing it...
I hope we get to ride it, I love riding trains in games ^_^
Yea but it could mean anything... several people will come from the sky and blow up the earth? We're not guna learn much from the pictures...
I agree with the above to an extent, I was ****** about that reaction when the trailer hit some of the big sites, I mean ******, but on the other hand I think it's great you've responded to it in a positive way, as well as creating a weapon that actually looks better, so good work.
it was good, gameplay works and is fun and challenging enough it doesn't feel gimmicky, only complaints is that the animations are a tiny bit choppy (a lot better than most unity projects I've played though). Other than that it's a great project and I hope you take it further...
Looks pretty cool but is it called clastle or castle? I'm guessing the latter, in which case only the trailer is correctly labelled.
Space + Pirates FTW! Tracking...
Now that truly is awesome... and a little bit scary :(
Is it out yet?
I have a 360 controller but will the final release support mouse and keyboard control? After watching the in-game trailer I can see no reason why it shouldn't other than it being extra work. Many pcgamers don't have a gamepad at all, and even fewer a 360 controller (although it probably is the most popular).
Oh ok I'll certainly look into that, it looks great. Thanks for the feedback and encouragement.
Do you have any advice as to how I could improve the walls? Cuz I'm a noob and I'd just learned to make a wall texture and apply it planar, then view align and fit, the circular room completely threw me off. Eventually I worked out I had to tile it but my texture making skills are far, far worse than my modelling, so every time I tried to make a texture that could be tiled it ended up looking terrible, either just not matching up or having patterns that get repeated across the wall (which is the problem I ended up settling for).
> you guys remind of the Black Mesa Team because you
> are adding so much details.
Difference is that they're keeping us up to date on the progress of the mod and not being al shady about... well pretty much everything.
I think it is bump mapped but I don't remember how high I set it, your right though it could do with being higher. I probably just left it on the default 30...
I could never do that :'(
Ok, first off I know nothing about harriers, so I'm probably guna sound like a complete idiot. I searched on google for some images and the main thing I noticed is that in all the images they have 4 missiles (I'm guessing that's what they are) under each wing, where as here there are only 2. I'm sure they don't need to have 4 though in real life or here, so other than that pointless piece of feedback, it's really nice, a little sleeker than they look in the pics, but so close to accurate that I can't put my finger on anything that doesn't look right.
What's the point of putting up 360 only releases on ModDB? In fact what's the point in making your game 360 exclusive full stop?
Is that a space ship? O.o
Eh, I'm a single player kind of guy but if you carry through on MP, SP AND Co-OP that'd be awesome... you've got your work cut out for you though, so good luck, the screens look great so I am excite ^_^
ORION HAD JETPACKS FIRST >.<!!!!
I think it's meant to... but your right, it does look strange.
Yea but it also gives people a sense of security. Hey, you can argue that it's only psycological and means litte/nothing, but those people won't buy it unless it's on steam and then through steam regardless.
Also the benefits of having your game on steam in the amount of extra attention that attracts, compared to the fairly reasonable (or so I've been lead to believe) cut that steam takes from your profits, are massive.
So yes, the devs will make more money from your single purchase if you buy it directly, however if you buy it through steam, and play it, and love it, and your friends see you playing it and hear about you loving it, and some of them buy it to see what you're on about, and then some of their friends buy it... well you get the picture. I know most of my mates would be fairly open to any suggestions for cool games I've bought from steam, but would almost certainly not buy a game I'd found, from their eyes, fairly randomly and obscurly tucked away on some dev who they've never heard of's webpage.
The sci-fi nut inside me who loves pretty, shiny colourful stuff just had an ******... t'was epic.
what he said ^^
Yea, I meen if your guna do a Blue-Shift source remake then by all means add your own touch to it, but getting too far off Half-Life cannon is probably not a great idea, and as awesome as that concept art is, it isn't a half life zombie.
Although what I will say is everything else you guys have uploaded today is class.
As for the concept art, it is a good piece so who ever did it should still feel proud, and everything can be re-used in the future. Thats what my sound design professor nailed into me for 5 months and it's a fair point.
That looks awesome...
So each option has around 19 possible lines of dialogue then?
Thats pretty impressive... sounded good aswell.
Ok that was a little too long... sorry about that :(
I woulden't be too harsh on yourself. This kind of game/mod is still pretty much untrodden terretory, sure there have been some, many of which you have cited above, but so far they have all been their own attempt and very much taken their own direction. What I'm saying is it's not like there is any real blueprint to follow.
In retrospect my biggest problem with the mod (and I'd like to point out I in no way hated it, or even disliked it, or else I woulden't be bothering to read this update or post this message) was that I didn't really understand it. I found it to have a very strong atmousphere, one which I found both intruiging and more than a little oppressive, but in terms of narrative detail, I didn't grasp much.
Now this compares pretty well to my reaction to Radiator Polaris, difference being with that I got what happened, I just didn't get what the point was, or even whether there was a point. With this I feel like there is a point there, but I have no way of ever getting close to it.
Basically I feel the central thing you should be looking at is how the narrative is translated, if you want it to be subversive thats fine, but if a player feels like their not grasping anything thats going too subversive. The way it's presented could be looked at aswell, I found the slab with the scrawled messages about God extremely effective, and I'd really like to see more techniques like that used, much like Portal or L4D, or even Radiator Handle With Care (with it's id magazine and employee rights). Not nessesarily the central method of presentation, but certainly a focus.
Anyway thats my penny in the bag, I think you're expecting a lot from yourself and this first attempt, possibly a little too much conidering it's a first attempt, but on the other hand I feel you understand the few problems that have come to light post-release, and if anything I'm now expecting more from this series than I originally was. So yea, looks like your guna have your work cut out for you ;)
Hey, it's looking interesting. Other than the vids not working a pretty nice update.
Sounds pretty cool, tracking...
Agreed. Also, the work you guys have shown so far is so damn good you really shouldn't need motivation from us, if you need motivation just take a look at what you've already achieved and that should be enough. This is the most exiting Portal mod, and one of the most exiting Source mods currently in development, and there are some really exiting Portal and Source mods in development right now.
If wanting to tap that is wrong I don't want to be right...
Looking great as always.
What he said ^^
Awesome... made it ^_^
This is guna end up going commercial isn't it? =/
Have you tried re-installing?
Some lovely texture work there...
You're a fantastic artist...
Looks cool, tracking
Shhh... stop giving away your secrets O.o
For everyone wondering if it's dead or not, apparently not, because a preview build just got released, and can be found here:
I guess she just doesn't update the indiedb page anymore, which is a shame but much rather that than a dead project. The preview is pretty cool as well so I definitely recommend giving it a go.
Is it a lady? O.o
Great work, the direction your taking it is fantastic, the added colour gives the environment a certain flair and will do a lot to breathe life and personality into the game, as well as accentuate the motif your going for with the Cat race.
Seriously the art in this game is shaping up to be really special. At first you had the big open planes and hills with a few trees and I was like, uh, yea we haven't seen that before =/
Then you stuck in the weird rock formations/sculptures I was was like, well isn't that just something special ^_^
Now blue roof tiles and a promised Babylonian, far east fusion?
Seriously, what ever you do as you develop the world further, just keep tying it back to the themes you're trying to portray and keep sticking in those unique touches and it'll be great.
Same here :P
I second this question. Please don't kill it... it has so much potential :(
So wait, does this bypass the need to code triggered events yourself? As in the mapper just has to drop the trigger into the map, place it, and then "connect the dots" if you will?
The floor texture could be a lot better, as said by Mr. Walrus already, it just doesn't quite fit, and isn't a particularly nice texture to start with.
The curved glass also looks a little weird, it took me a while to work out what it was but I'm guna give you the benefit of the doubt and say it's probably just an optical illusion of sorts that doesn't really come into play when it's in motion.
Other than that it looks fine IMO, nothing stunning but there's a lot of custom content there by the looks of it and it all fits together quite nicely, you've used the space well and it doesn't look too cluttered or too sparse. Nice stuff.
Sounds pretty cool...
Looks gorgeous... I'm guessing that's not running off a console?
Amazing work, the quality of your character models is consistently impressive to outstanding...
Great mod, really enjoyed this and I can't wait to see what you do in the future, be it Nightmare House 3 or something completely unrelated.
They can try to take our servers but they'll never take our freedom. -_-
Why? Leave it as subtitles only...
Yea I thought it might have been a stylistic choice. To be honest most of the critisism was very nit picky, it was a fairly well polished mod for the most part. Not sure if I like it yet, but I usually have to sleep on it for mods like this, I remember I wasn't sure how I felt about either Radiator episode until the day after playing them.
Looking forward to the update, and I can't wait to see where you take this series...
Interesting, few technical points, there are a few places you can get out of the map. One of these is in that courtyard with the slab with the dialogue about giving or not giving god a chance scrawled on it, you can pile up the boxes and hop over the fence into that gated and fenced off walkway place, which I thought I was meant to do, but quite quickly realized I wasn't after hopping over it. There were a couple more but it's fairly obvious they aren't areas that are meant to be accessed, so I won't even bother listing them (there were only two other than the one I have outlined above). Not sure how much I like the invisable wall near the beggining of leaving the starting area, next to that wall with the mount of earth piled up next to it.
Also with the brick, if you chucked that over the wall, would that basically be game over? I didn't do that so I wouldent know... but maybe a pile of bricks would be good, just in case. At first I didn't notice the window, and I could see myself running accross the brick, lobbing it over the wall absent mindedly, and then being majorly ****** off afterwards...
Final point, which has already been mentioned, the messages through-out don't stay on screen long enough, I didn't finish some of the bigger ones, and at the end in the barn place, I didn't catch any of the messages flashed up in white.