OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Media RSS Feed Report media Dem Pesky Mutants... - WIP (view original)
Dem Pesky Mutants... - WIP
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Gavavva Author
Gavavva Feb 8 2012, 1:03pm says:

And before you ask... Yes, it is ingame with no editing in PS. Read the description also.

+13 votes   reply to comment
lexyz123 Feb 8 2012, 1:28pm says:

No tits!?

+10 votes     reply to comment
Ark_ Feb 8 2012, 1:34pm says:

The lack of ferrets is nothing short of disgraceful.
I demand to know when this issue will be resolved.

+8 votes     reply to comment
Captain-Arse Feb 9 2012, 3:41am replied:

D: Aww Sheet!

+1 vote     reply to comment
Gregs2k2 Feb 8 2012, 1:44pm says:

Rusty trombone?

+3 votes     reply to comment
DELTΔ Feb 8 2012, 1:54pm replied:

That comment plus your DP is just perfect.

+3 votes     reply to comment
JohnnyMaverik Feb 8 2012, 2:16pm says:

No tits no buy. Poor show guys :(


+2 votes     reply to comment
Predalienator Feb 8 2012, 5:57pm says:

How optimised is Overdose?

+2 votes     reply to comment
Gavavva Author
Gavavva Feb 8 2012, 6:07pm replied:

About as much as can be for one coder, but better than most people would expect. Everything you can disable, we let you, and everything that eats performance has a boat load of options to lower quality and make things faster while still giving you nice enough detail.

+2 votes   reply to comment
[Berserk] Feb 9 2012, 5:33pm replied:

Still lots of room for optimizations in the renderer, including use of SIMD in some places.

It will require a modern system to run properly anyway, but you can disable or lower the detail for a lot of features if needed.

+1 vote     reply to comment
azultain Feb 8 2012, 6:01pm says:

strogg dance

like that




+1 vote     reply to comment
gazornonplat Feb 8 2012, 6:05pm says:

Looks amazing, I'm very very excited to play this game. :D

+1 vote     reply to comment
FullMetal358 Feb 8 2012, 7:00pm says:

When the ferrets are added I demand that they do everything like these ferrets Youtube.com
oh and nice work

+2 votes     reply to comment
Juniez Feb 8 2012, 9:57pm says:

looks incredible guys, keep up the great work!

+1 vote     reply to comment
DaveW Feb 9 2012, 9:21am says:

Absolutely tiny suggestion, but I would lose the darker edges on the foliage - makes them look a bit cartoonish (which is fine, if you're going for that.)

+1 vote     reply to comment
Gavavva Author
Gavavva Feb 9 2012, 9:52am replied:

There isn't any darker edges. You are looking at foliage being lit away from a light source, so the edges are of course going to be darker. Foliage is still created from high poly models, same as every other surface in the game.

+1 vote   reply to comment
XN4k3D Jun 29 2012, 9:58am says:

great job!!!

+1 vote     reply to comment
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WIP - Missing weapons, ivy, foliage, dust particles, cobwebs, tits, shoes, several small ferrets and a trombone.

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Feb 8th, 2012
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