Tales From The Galactopticon is a single-player science fiction action-comedy mod for Half-Life 2. Set 200 years in the future, it stars a diverse crew of space pirates traveling from planet to planet in their search for a the ultimate treasure.


Plot:
The year is 2200 AD.  Our hero, John Solomon, is a down-on-his-luck Laituurian gun for hire living on the planet New New York.  After a run-in-with the local mafia, he lands the job of his dreams: a ticket off-planet on a shipful of interstellar pirates.  But when Solomon and his new crewmates are contracted to retrieve a priceless alien artifact from under the nose of the interstellar British Empire, they may have bit off more than they can chew.

Gameplay:
TFTG will feature crisp ironsighted shooting and regenerating health, augmented by an RPG-style branching dialogue tree system that will allow the player to talk to NPCs, make decisions that influence the story, or learn more about the game world.

Visuals:
The visual style is caricaturized and somewhat cartoonish--somewhere between Team Fortress 2 and Mass Effect. Galactopticon places a premium on striking, colorful level design. Everything will be exciting to look at.





"Listen, three eyes," he said, "don't you try to outweird me, I get stranger things than you free with my breakfast cereal." -The Hitchhiker's Guide to the Galaxy

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Blog RSS Feed Report abuse Latest News: New interview with Modinformer.org

5 comments by Dušek on May 2nd, 2011


Hello again!  We're proud to announce that several of our team members took part in an interview with ModInformer, discussing what goes into a sci-fi source mod like Tales From The Galactopticon.  Here's a taste:

ModInformer wrote:It’s fair to say you’re a far departure from the usual ol’ source mod – There’s not a whiff of zombie, nor a hint of half life 2. What difficulties have you come across while trying to get your team’s vision to ‘work’ within the limitations of the source engine?

DW: It’s not as much of an issue as you might think.  We have some very talented artists and great concepts to work from, and visually things have been coming together nicely.  I think some of our main limitations so far have been the constraints of Valve’s biped skeleton–since we don’t have a dedicated character animator, we can’t get too crazy with the alien designs.  There’s also not much built-in support for cutscenes in Half-Life 2, so we’ve been trying to come up with ways to do those.

CW: When I’m working on stuff for the mod, I don’t think of it as a mod for Half-Life 2. I think of it as a chance to make my own game, full of my own ideas.

JJ: I’m trying to get the team to work as efficiently as possible. This is partly why we’re still using the valve biped skeleton on all our characters. We’re also trying to make the mod very unique – It’s easier than one would think on the Source engine.


Read the full interview here.

Finally, here's a couple new bits of media you may not have seen:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Galactopticon SVN snippet - Dec 3rd

Galactopticon SVN snippet - Dec 3rd

Dec 3, 2010 Demo 12 comments

Everything we had by 3rd of December. If you don't want to use SVN, download this.

Winning Smile wallpaper - 1280x1024 and 1680x1050

Winning Smile wallpaper - 1280x1024 and 1680x1050

Nov 27, 2010 Wallpapers 2 comments

The Winning Smile orbits the planet of New New York.

Galactopticon SVN snippet - Jul 8th

Galactopticon SVN snippet - Jul 8th

Jul 7, 2010 Demo 7 comments

Everything we had by 8th of July. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Jun 5th

Galactopticon SVN snippet - Jun 5th

Jun 1, 2010 Demo 12 comments

Everything we had by 5th of June. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Feb 1st.

Galactopticon SVN snippet - Feb 1st.

Feb 1, 2010 Demo 2 comments

Everything we had by 1st of February. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Jan 10th

Galactopticon SVN snippet - Jan 10th

Jan 11, 2010 Demo 1 comment

Everything we had by 10th of january. If you don't want to use SVN, download this.

Post comment Comments  (0 - 10 of 388)
SinKing
SinKing May 6 2013, 7:18pm says:

Why bother with waiting for a new Source engine? Chances are it won't be different from other current engines.

Go UDK now, crowdfund and buy an Unreal Engine License later. With the potential of this game you could easily make 200k in crowd funding. Since the cartoon is amazing, so would be the singleplayer. You have what most games lack - an original and fantastic artstyle + a decent story and compelling characters. Win, Win, Win!

+2 votes     reply to comment
aristoatle
aristoatle 23hours 10mins ago replied:

That's pretty true, I think. The quality of this game could bring in a deal from Kickstarter or something like it

Could be there're other issues, or they are wanting to take their time, let it grow in its own time, which I understand.

One last remark, and I'll shut my trap--I believe I remember the project having some obstacles with animations and motion capture. If that's causing a delay, I have some experience with rigging, integrating motion capture that I could share, whatever its value

+1 vote     reply to comment
Meraqel
Meraqel Apr 26 2013, 6:13am says:

"We'll be sure to pick it back up when the new source engine comes out "

This is not realy the best approach, you should make stuff like models, concept arts, story lines, animations... it dosen't need new engine. You could make even some comic pages of "Tales from the Galactopticon." Some back story, for fans sake... so people dont forget you.

ps. Don't hate >:D

+4 votes     reply to comment
resserection
resserection Feb 27 2013, 11:21am says:

Rather sad what happened to this. It was a beautiful project with updates nearly every day. The community was happy and the developers were happy with the progress. Then the updates began to slow down... more and more until well. We got here. Why do all the good mods die?

+7 votes     reply to comment
Jaanus
Jaanus Apr 4 2013, 1:48am replied:

Not dead, more like in lingo. We'll be sure to pick it back up when the new source engine comes out

0 votes     reply to comment
aristoatle
aristoatle Apr 27 2013, 5:35pm replied:

I think I may have already asked this, but why not use another engine that's already available like UDK or Unity?

Unless you guys are preoccupied right now and expect to be free when Source 2 comes out (a few years?)

+2 votes     reply to comment
aristoatle
aristoatle Apr 27 2013, 5:59pm replied:

of course, not to be taken that it isn't your game, or that taking your time isn't your prerogative and not unwise--I am simply curious if there are any specific issues into which I can perforate my musteline snout and give unqualified and unasked-for advice

+2 votes     reply to comment
Cookiemonster3000
Cookiemonster3000 Apr 27 2013, 9:13pm replied:

The project for sure has a special appeal on the Source Engine.

+1 vote     reply to comment
drG
drG Feb 13 2013, 5:25pm says:

mod dead? ;/

+1 vote     reply to comment
xalener
xalener Jan 20 2013, 8:48pm replied:

Not even the Orange Box is fine on the Orange Box engine.

-4 votes     reply to comment
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Platform
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Galactopticon.net
Release Date
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First Person Shooter
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Comedy
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Single Player
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Latest tweets from @galactopticon

New media was added! Dullahan Comic 1.8 T.co

Apr 27 2013, 11:00pm

New media was added! Loading screen WIP T.co

Mar 15 2012, 8:59pm

New media was added! Mafia guy #512415 T.co

Mar 2 2012, 4:50pm

New media was added! Motion Capture (!) T.co

Dec 28 2011, 10:07am

New media was added! Galactopticon poster T.co

Dec 19 2011, 6:46pm

New media was added! Solomon T.co

Dec 7 2011, 11:30pm

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