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This update is showing off some of our new AI - with a tease of what's next to come.

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Hey Everyone,

Check out the video below for our 6th video log. This Update is all about the AI, some of the functionality of them and a demo on how they perform.


We have made a small test map to put the code through its paces. In the video I go over the basic abilities of our AI Cover system.

These enemies now are getting harder and harder to fight head on. You cant just charge in and expect not to be killed, your last name isn't Schwarzenegger you know ;)
This is a good thing, it gives us some very interesting options in fire fights, and when sneaking around maps and taking enemies by surprise.

There is also a bit of a hint of what's next to come with the Recruits gameplay, towards the end of the video... Don't spoil it but telling people in the comments :)

Thanks for checking us out, we hope you like what you see, and don't forget to watch us for the latest updates and follow us on Youtube and Twitter.

Let us know if you would like to help out with Recruits, we are always looking for talented people especially:

  • A Character Artist
  • An Environment Modeller
  • Character Animators
  • A HUD Designer
  • or anyone else who is motivated and passionate about Recruits

Contact Us:
contact [at] recruitsgame.com

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Comments
fragfest2012
fragfest2012

Wow, very nice, looking good.

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JohnnyMaverik
JohnnyMaverik

Great update.

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SPY-maps
SPY-maps

i am tracking Recruits for quit some time now and each time i am very excited when you guys place a new news update, (especially the movies i love!!). Did you guys enhance the blood and gore, looks even better as it did it seems!! and its awesome to see how the enemies are tracking the player down through different paths!!

i would love to help out but i never worked yet with the UDK, and i am a mapper, and i am still busy with my latest sp-mod, otherwise i would have replied for sure to help you guys out if you wanted my help that is.

success,
Leon

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ShahmanTeh
ShahmanTeh

nice work on the cover system. did you guys use pylons to pinpoint the AI which cover to use?

I wanted to join in, but looks like you're not looking for a scripter at the moment. and I'm learning and learning still. maybe when time is right :P

keep it up guys,
roxez

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