I'm a student in London studying video game design, development and some history... and some other stuff, on one of those courses that gets slagged off by everyone for being too unfocused... so yea, hate me :'(

Comment History  (60 - 90 of 478)
JohnnyMaverik Jul 1 2011, 10:34am says:

Gorgeous, you guys are awesome.

+3 votes   media: Solomon blastin stuff
JohnnyMaverik Jul 1 2011, 10:33am says:

Sadly some people are just idiots but as far as I'm, and I hope and imagine the majority of the modding community and people tracking Cry of Fear are concerned, take as long as you want and need to make what will most likely be one of the best if not the best single player half life mods ever created and a beacon of what can be achieved in this day and age when modding an older engine.

+2 votes   article: News
JohnnyMaverik Jun 18 2011, 8:09am replied:

Nice stuff, looks great.

+1 vote   media: NNY Ingame
JohnnyMaverik Jun 15 2011, 10:16pm says:

That's some impressive coke... now I'm thirsty =/

+3 votes   media: Coming Soon...
JohnnyMaverik Jun 15 2011, 7:07pm replied:

Ok, had a count because I couldn't think of anything better to do with my time, final guess is 350.

+3 votes   media: Barrels in-game
JohnnyMaverik Jun 15 2011, 6:57pm replied:

I can't tell exactly but my educated guess would be at least 280 polys per barrel, possibly a bit more.

Edit: Actually now I've full screened the image and had a look quite a lot more. Can't be bothered to count them, but a wild guess would say 400 give or take 20 or so.

+2 votes   media: Barrels in-game
JohnnyMaverik Jun 15 2011, 10:31am says:

So excite ^_^

+1 vote   article: CANVAS Mod Launch
JohnnyMaverik Jun 9 2011, 2:17pm says:

Looks really good. Not too bothered about which engine you go with, which ever is best for allowing you to achieve your goals really.

+2 votes   media: HUD - Goal Navigation System
JohnnyMaverik Jun 4 2011, 12:02pm says:

I'd love to do some testing for you. That hallway up the top is really eye catching, nice work.

+2 votes   article: A peek into the design phase...
JohnnyMaverik Jun 3 2011, 3:10pm says:

What's the deadline?

+1 vote   article: Get involved... with your ideas!
JohnnyMaverik May 30 2011, 12:28am says:

It's easier to get good, even great artists to create the assets you'll need than it would be for an artist to get great (and they'd need to be great) programmers to put the kinds of AI and world systems that you're talking about into place. So if you really can do what you say you can do the artists will come.

I'll be honest, I have my doubts, what you're talking about is massive, but I'm looking forward to you hopefully proving me wrong.

+1 vote   article: Quests? QUESTS!?!?
JohnnyMaverik May 24 2011, 3:44pm says:

Is that in engine? Looks great.

+1 vote   media: Sheol - City
JohnnyMaverik May 24 2011, 9:48am says:

Congrats on the RPS coverage, you deserve it...

+1 vote   game: Paradox Shift
JohnnyMaverik May 15 2011, 8:13am says:

I <3 watching people record foley, sound artists are quite possibly the most under-appreciated professionals in the industry. I've tried to record my own sfx before and it's not as easy as the pros make it look...

+12 votes   article: Winter sound effects video
JohnnyMaverik May 15 2011, 8:05am says:

Why cancel it and then tease us with it!? Especially cuz it looks pretty good... so frustrate -_-

+6 votes   article: The lost single player
JohnnyMaverik May 14 2011, 8:33am says:

Looking good.

+2 votes   media: CIA Prison Block shots
JohnnyMaverik May 13 2011, 7:43am says:

Looking good. Are there weapons other than one handed swords and how does that/will that effect work with-in those mechanics if there are?

+1 vote   article: Chivalry: Medieval Warfare - Developer Blog #2 Melee Combat Basics
JohnnyMaverik Apr 30 2011, 9:16am says:

Ewww :(

Nice work though...

+2 votes   media: Earthworm
JohnnyMaverik Apr 27 2011, 10:02am replied:

Thanks, glad you like it, technically it's really amateur work and I'd like to re-do it at some point but sadly I really don't have the time for the foreseeable future. Definitely something I'll get round to at some point though as I'm still proud of the concept and if I re-did it now I reckon it could be a pretty stunning scene.

+1 vote   media: 3DS Max scene
JohnnyMaverik Apr 25 2011, 8:43pm says:

Very nice work.

+2 votes   media: Rebel Stimpack
JohnnyMaverik Apr 20 2011, 2:57pm says:

Please still be working on this :'(

+1 vote   mod: The Nightmare Chronicles
JohnnyMaverik Apr 18 2011, 1:21am says:

Pretty, nice stuff.

+1 vote   media: Main Menu
JohnnyMaverik Apr 17 2011, 11:17am says:

Looks great.

+1 vote   media: HUD, DataTab Update
JohnnyMaverik Apr 12 2011, 3:47pm says:

Glad your making the assets free to use for other source mods, there were some awesome art assets in the BETA.

+2 votes   download: ORION: Open Source
JohnnyMaverik Apr 12 2011, 2:59pm says:

When I saw your concept art I was like, there's no fking way they'll even come close, but you've come a lot closer than I thought was possible, so well done on that front.

It all sounds incredibly ambitious and unless you've got 40+ highly skilled team members working their guts out on this thing with no distractions I honestly don't think you have a chance in hell of fully realising it, but it's awesome you're trying and hey, if it does work out you'll have achieved something truly incredible. So good luck and I can't wait to see future updates.

+2 votes   article: Another Screenshot: brighter lighting for our previous scene + community Q&A
JohnnyMaverik Apr 10 2011, 6:27pm says:

Dead? Clearing off my mod watch, so many great looking mods that haven't been updated for a year :'(

+1 vote   mod: Stories from City 17
JohnnyMaverik Apr 7 2011, 10:56pm replied:

Same, I mean it's a racing game so surely there are some kinds of rules or limits to the flying mechanic, or else players will just make a b-line for the finish line in the air.

Art style is great and it all looks very interesting though.

+1 vote   article: New Trailer
JohnnyMaverik Apr 7 2011, 10:51pm says:

Now that's pretty cool

+2 votes   media: Azakari Golem - Death Animation
JohnnyMaverik Apr 7 2011, 10:46pm says:

Looks ok, depends what perspectives it's guna be seen from, looking forward to seeing it textured.

+2 votes   article: New Flashlight
JohnnyMaverik Apr 7 2011, 4:20am says:

This looks awesome, I'd say don't stop but use in moderation. Just keep ones that work really well. The melon is most definitely one of them.

+2 votes   article: An Open Window: PLD +66
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Mar 11, 2013
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