I'm a student in London studying video game design, development and some history... and some other stuff, on one of those courses that gets slagged off by everyone for being too unfocused... so yea, hate me :'(

Comment History  (60 - 90 of 478)
JohnnyMaverik Aug 28 2011, 6:08pm says:

Looks a little shiny... almost like it's made out of plastic. Other than that it looks really nice.

+1 vote   media: Dead Planet
JohnnyMaverik Aug 18 2011, 10:32pm says:

Looks great considering the engine. Scrolling through the screenshots I presumed it was UDK. Nice work, and a very nice gun, looks awesome with the silencer.

+2 votes   article: Shavra - Dead Frequency Development Update 5 Alphabuild 2
JohnnyMaverik Aug 8 2011, 7:00am replied:

Getting permission won't be a hassle if you don't have it already. Just ask them and as long as you agree to include them in the credits they'll be fine with it.

+2 votes   mod: Hysteria
JohnnyMaverik Jul 1 2011, 10:34am says:

Gorgeous, you guys are awesome.

+3 votes   media: Solomon blastin stuff
JohnnyMaverik Jun 18 2011, 8:09am replied:

Nice stuff, looks great.

+1 vote   media: NNY Ingame
JohnnyMaverik Jun 3 2011, 3:10pm says:

What's the deadline?

+1 vote   article: Get involved... with your ideas!
JohnnyMaverik May 24 2011, 3:44pm says:

Is that in engine? Looks great.

+1 vote   media: Sheol - City
JohnnyMaverik May 15 2011, 8:05am says:

Why cancel it and then tease us with it!? Especially cuz it looks pretty good... so frustrate -_-

+6 votes   article: The lost single player
JohnnyMaverik Apr 12 2011, 3:47pm says:

Glad your making the assets free to use for other source mods, there were some awesome art assets in the BETA.

+2 votes   download: ORION: Open Source
JohnnyMaverik Feb 20 2011, 8:22pm says:


+1 vote   article: Long live the new Curse!
JohnnyMaverik Feb 20 2011, 8:21pm replied:

I'm more of a Babylon 5 fan but thanks anyway...

+2 votes   member: JohnnyMaverik
JohnnyMaverik Feb 20 2011, 7:28pm says:

Hello O.O

+1 vote   media: Marilyn Monrobot 2
JohnnyMaverik Jan 26 2011, 11:41pm says:

Looks cool, tracking

+1 vote   article: New screenshots :)
JohnnyMaverik Jan 26 2011, 11:38pm says:

Fantastic visuals...

+4 votes   media: Shark perspective
JohnnyMaverik Jan 10 2011, 5:03pm says:

Awesome work

+1 vote   article: First news of 2011
JohnnyMaverik Dec 3 2010, 8:32pm says:

Looks nice...

+1 vote   media: Environment Particle Test
JohnnyMaverik Nov 25 2010, 4:38pm says:

Is this in engine? O.o

+1 vote   media: A Sunrise in Oceanview
JohnnyMaverik Nov 21 2010, 9:28am says:

Great work

+1 vote   media: Model Render
JohnnyMaverik Nov 16 2010, 8:00pm says:

So... can we expect a release soon? O.o

+1 vote   media: Testing is Over
JohnnyMaverik Oct 19 2010, 3:46pm says:



+1 vote   media: Exotic Dancer bot High Poly WIP
JohnnyMaverik Sep 24 2010, 3:33am says:

Hey, I'm guna be at the Eurogamer expo, looking forward to seeing the game :)

+1 vote   article: Spiral Game Studios - Gearing up for EuroGamer 2010
JohnnyMaverik Sep 20 2010, 3:07pm replied:

Agreed, if you can get some grass it there it'd be the cherry on the cake. Great work all the same though.

+1 vote   article: Another map, another feeling
JohnnyMaverik Aug 26 2010, 8:13am says:

Cool, tracking.

+1 vote   mod: tedium
JohnnyMaverik Aug 24 2010, 4:09pm says:

Wow, nice work.

+1 vote   media: Unreleased Technology / Footage (2005-2007)
JohnnyMaverik Aug 11 2010, 7:46am replied:


+1 vote   article: Bloodlines Revival Trailer. Status.
JohnnyMaverik Jul 28 2010, 9:18pm says:

**** teasers >.<

+3 votes   media: ORION - Mystery Days Event - Day 01
JohnnyMaverik Jul 28 2010, 12:31pm says:

I like insurgency better, the whole leveling up and picking gear for your char is really confusing imo, I could never find a load out I was actually happy with.

+1 vote   article: Firearms: Source - Beta 1.0 Released!
JohnnyMaverik Jul 14 2010, 11:41pm says:

Awesome looking stuff, really exited about this now.

+1 vote   media: E.Y.E Gameplay
JohnnyMaverik Jul 1 2010, 2:20pm replied:

Should be on your steam list now, if it hasn't shown up that'll probably be because you need to restart steam first.

+1 vote   download: Jailbreak: Source 0.6 - Client ZIP
JohnnyMaverik Jun 10 2010, 7:20am says:

Nooooo >.<

I was honestly just about to play it for the first time :'(

+2 votes   article: Yes, it's broken
JohnnyMaverik May 25 2010, 1:52pm says:

Wait I'm confused, is 1.15 the final english release or will there be one more?

+2 votes   game: Rainblood: Town of Death
JohnnyMaverik Apr 20 2010, 8:54am replied:

Shoulden't you rate based on your experiance actually playing it, rather than your experiance watching a video (Video was pretty sweet though all the same)... just saying.

+1 vote   mod: Mandate of Heaven
JohnnyMaverik Apr 12 2010, 9:52pm says:

Looking really, really nice. Hoping to see more from this soon, very promising.

+2 votes   media: Nuclear Dawn - Vyksa
JohnnyMaverik Jan 29 2010, 4:13pm says:

If it was up to me I would have given it to you guys. Zeitgeist got my vote in the players choice awards.

+2 votes   article: Mod of the year 2009
JohnnyMaverik Dec 27 2009, 2:13am says:

Is that music and other music guna be in-game?

+2 votes   mod: The Bad Guys
JohnnyMaverik Dec 20 2009, 1:37pm replied:

Actually EA never forced it, If you buy say Mass Effect, Mirror's Edge or Dead Space from Steam your getting it SecuROM free. Ubisoft and 2k are a different matter however, amongst others of course.... The Borderlands DLC and FarCry 2 both come with the 5 install limit, which is fking ridiculious.

+1 vote   article: Our thoughts on Desura
JohnnyMaverik Dec 18 2009, 10:04pm says:

Hmmm, I like the idea, but more for the mod support than adding another digital distributor.

+2 votes   article: Our thoughts on Desura
JohnnyMaverik Jul 1 2011, 10:33am says:

Sadly some people are just idiots but as far as I'm, and I hope and imagine the majority of the modding community and people tracking Cry of Fear are concerned, take as long as you want and need to make what will most likely be one of the best if not the best single player half life mods ever created and a beacon of what can be achieved in this day and age when modding an older engine.

+2 votes   article: News
JohnnyMaverik Jun 15 2011, 10:16pm says:

That's some impressive coke... now I'm thirsty =/

+3 votes   media: Coming Soon...
JohnnyMaverik Jun 15 2011, 7:07pm replied:

Ok, had a count because I couldn't think of anything better to do with my time, final guess is 350.

+3 votes   media: Barrels in-game
JohnnyMaverik Jun 15 2011, 6:57pm replied:

I can't tell exactly but my educated guess would be at least 280 polys per barrel, possibly a bit more.

Edit: Actually now I've full screened the image and had a look quite a lot more. Can't be bothered to count them, but a wild guess would say 400 give or take 20 or so.

+2 votes   media: Barrels in-game
JohnnyMaverik Jun 15 2011, 10:31am says:

So excite ^_^

+1 vote   article: CANVAS Mod Launch
JohnnyMaverik Jun 9 2011, 2:17pm says:

Looks really good. Not too bothered about which engine you go with, which ever is best for allowing you to achieve your goals really.

+2 votes   media: HUD - Goal Navigation System
JohnnyMaverik Jun 4 2011, 12:02pm says:

I'd love to do some testing for you. That hallway up the top is really eye catching, nice work.

+2 votes   article: A peek into the design phase...
JohnnyMaverik May 30 2011, 12:28am says:

It's easier to get good, even great artists to create the assets you'll need than it would be for an artist to get great (and they'd need to be great) programmers to put the kinds of AI and world systems that you're talking about into place. So if you really can do what you say you can do the artists will come.

I'll be honest, I have my doubts, what you're talking about is massive, but I'm looking forward to you hopefully proving me wrong.

+1 vote   article: Quests? QUESTS!?!?
JohnnyMaverik May 24 2011, 9:48am says:

Congrats on the RPS coverage, you deserve it...

+1 vote   game: Paradox Shift
JohnnyMaverik May 15 2011, 8:13am says:

I <3 watching people record foley, sound artists are quite possibly the most under-appreciated professionals in the industry. I've tried to record my own sfx before and it's not as easy as the pros make it look...

+12 votes   article: Winter sound effects video
JohnnyMaverik May 14 2011, 8:33am says:

Looking good.

+2 votes   media: CIA Prison Block shots
JohnnyMaverik May 13 2011, 7:43am says:

Looking good. Are there weapons other than one handed swords and how does that/will that effect work with-in those mechanics if there are?

+1 vote   article: Chivalry: Medieval Warfare - Developer Blog #2 Melee Combat Basics
JohnnyMaverik Apr 30 2011, 9:16am says:

Ewww :(

Nice work though...

+2 votes   media: Earthworm
JohnnyMaverik Apr 27 2011, 10:02am replied:

Thanks, glad you like it, technically it's really amateur work and I'd like to re-do it at some point but sadly I really don't have the time for the foreseeable future. Definitely something I'll get round to at some point though as I'm still proud of the concept and if I re-did it now I reckon it could be a pretty stunning scene.

+1 vote   media: 3DS Max scene
JohnnyMaverik Apr 25 2011, 8:43pm says:

Very nice work.

+2 votes   media: Rebel Stimpack
JohnnyMaverik Apr 20 2011, 2:57pm says:

Please still be working on this :'(

+1 vote   mod: The Nightmare Chronicles
JohnnyMaverik Apr 18 2011, 1:21am says:

Pretty, nice stuff.

+1 vote   media: Main Menu
JohnnyMaverik Apr 17 2011, 11:17am says:

Looks great.

+1 vote   media: HUD, DataTab Update
JohnnyMaverik Apr 12 2011, 2:59pm says:

When I saw your concept art I was like, there's no fking way they'll even come close, but you've come a lot closer than I thought was possible, so well done on that front.

It all sounds incredibly ambitious and unless you've got 40+ highly skilled team members working their guts out on this thing with no distractions I honestly don't think you have a chance in hell of fully realising it, but it's awesome you're trying and hey, if it does work out you'll have achieved something truly incredible. So good luck and I can't wait to see future updates.

+2 votes   article: Another Screenshot: brighter lighting for our previous scene + community Q&A
JohnnyMaverik Apr 10 2011, 6:27pm says:

Dead? Clearing off my mod watch, so many great looking mods that haven't been updated for a year :'(

+1 vote   mod: Stories from City 17
JohnnyMaverik Apr 7 2011, 10:56pm replied:

Same, I mean it's a racing game so surely there are some kinds of rules or limits to the flying mechanic, or else players will just make a b-line for the finish line in the air.

Art style is great and it all looks very interesting though.

+1 vote   article: New Trailer
JohnnyMaverik Apr 7 2011, 10:51pm says:

Now that's pretty cool

+2 votes   media: Azakari Golem - Death Animation
JohnnyMaverik Apr 7 2011, 10:46pm says:

Looks ok, depends what perspectives it's guna be seen from, looking forward to seeing it textured.

+2 votes   article: New Flashlight
JohnnyMaverik Apr 7 2011, 4:20am says:

This looks awesome, I'd say don't stop but use in moderation. Just keep ones that work really well. The melon is most definitely one of them.

+2 votes   article: An Open Window: PLD +66
JohnnyMaverik Oct 8 2012, 11:13pm replied:

If it was weekly video updates I'd be with you, but a few screenshots aren't going to reduce development to a crawl, not even close.

+2 votes   media: Weekly update 2
JohnnyMaverik May 24 2012, 9:31am says:

These shots all look amazing.

+1 vote   media: Air 3
JohnnyMaverik May 19 2012, 3:21pm says:

PHILLIP!!!!!!!!! The Nolan North of mods. On a serious note though it looks awesome. Some nice animation work there.

+2 votes   media: Soulless: Episode One Trailer
JohnnyMaverik May 17 2012, 8:08am says:

It's looking nice. Good job.

+1 vote   media: Main Menu Progress
JohnnyMaverik Feb 26 2012, 9:43am says:

Great update.

+2 votes   article: Recruits Video Log 6 - AI
JohnnyMaverik Dec 5 2011, 6:52am replied:

I respectfully disagree. The maps don't look empty to me, just uncluttered. I think too often source modders in particular fill their maps up with tons of props and you end up constantly being in situations where you walk into a corridor or a room and think "oooO, lots of stuff, I wonder what I have to do here?" and it quickly becomes apparent you just have to walk through it, trying not to clip on all the physics objects as you go.

Minimalism in itself can be a very striking visual element. It's all about the mood you want an area to covay, and what you want the area to be used for, from both a gameplay and story perspective.

Maybe they could add some striking features that can build some more detail, but I'm not entirely convinced on that front on the basis of what this trailer alone shows, and if you mean cluttering them up, that's not necessarily a good idea IMO.

+2 votes   media: Lost Squad Gameplay Trailer 1
JohnnyMaverik Aug 29 2011, 6:28am says:

How not finished would you say it was? It looks really good, kind of mount & blade meets Civ meets Stalker, but not massively polished. Is this Alpha footage?

+1 vote   article: New Trailer
JohnnyMaverik Aug 22 2011, 11:48pm says:

I begrudgingly did it and "637 people like this"?

That video isn't coming out any time soon is it -_-

Of course if you release a video of awesome alpha footage, send it to some big game sites along with some info on the game and it's progress, like RPS, PCG, GiantBomb etc... you might have more people aware of the game and therefore more people willing to like it on Facebook.

Holding back initial gameplay footage from fans when you don't actually have that many fans because nobodies actually seen any gameplay footage yet and only people who follow source mods are likely to know who the hell you are and what the hell this is, seems a little silly.

Feel free to disagree, but imo this is a perfectly legitimate if consistently annoying marketing technique being used at completely the wrong time.

+3 votes   article: Contagion Alpha Footage and our promise!
JohnnyMaverik Aug 17 2011, 11:11pm says:

What about Mod support? Also a good single player campaign. Also not being bugged to crap for months on the pc rendering it practically unplayable despite dedicated server support alla Black Ops.

Colour me Cynical -_-

+14 votes   article: Modern Warfare 3 to have Dedicated Servers
JohnnyMaverik Mar 18 2011, 8:38pm says:

Exciting work, it's looking great and you guy are obviously being very intelligent as far as your design goes.

+1 vote   article: inMomentum - Weekly Video Update: Colors and Lights
JohnnyMaverik Mar 18 2011, 7:35pm says:

Looks pretty good, I agree to an extent with sgccode9's comment about the text. I could read it but it wasn't exactly easy on the eye. Only other thing I would say is that custom some sfx would be cool but that's just me being very nit-picky, there's nothing wrong with using the default HL2 sfx.

+1 vote   article: "Labwork" Vid
JohnnyMaverik Mar 14 2011, 2:52pm says:

Looks great.

+2 votes   media: Replicator Fly
JohnnyMaverik Feb 20 2011, 8:20pm replied:

I am? O.o

Well thanks... btw, I accidentally deleted your friend request, and I have to admit, I can't work out how to send one myself, so if you want to re-send I'll be sure to accept this time.

+2 votes   member: JohnnyMaverik
JohnnyMaverik Jan 21 2011, 10:25pm says:

Looking great as always.

+1 vote   article: Overgrowth Art Video #3 (new timelapse + monoliths)
JohnnyMaverik Jan 15 2011, 5:01pm says:

Is it a lady? O.o

+4 votes   media: Kalasha Skin WIP
JohnnyMaverik Jan 9 2011, 12:15pm says:

The floor texture could be a lot better, as said by Mr. Walrus already, it just doesn't quite fit, and isn't a particularly nice texture to start with.

The curved glass also looks a little weird, it took me a while to work out what it was but I'm guna give you the benefit of the doubt and say it's probably just an optical illusion of sorts that doesn't really come into play when it's in motion.

Other than that it looks fine IMO, nothing stunning but there's a lot of custom content there by the looks of it and it all fits together quite nicely, you've used the space well and it doesn't look too cluttered or too sparse. Nice stuff.

+2 votes   media: Dissolution Ingame
JohnnyMaverik Dec 19 2010, 5:03am says:


+1 vote   media: Texture Quality
JohnnyMaverik Dec 5 2010, 3:46am says:

I like the idea but at the same time... I'm not entirely sure it's legal. Have you had any contact with Valve concerning this?

+1 vote   mod: Half Life - The Uprising
JohnnyMaverik Dec 2 2010, 1:24am says:

The arsenal looks awesome and I'm liking the way they're looking in game now, great work.

+1 vote   article: Off Limits - weapon cleanup
JohnnyMaverik Nov 24 2010, 2:47pm says:

Looking great.

+1 vote   media: Baron's Castle - work in progress
JohnnyMaverik Nov 13 2010, 11:43am says:

Really interesting. Thanks for posting it :)

+4 votes   article: Our talk at Fantastic Fest
JohnnyMaverik Oct 12 2010, 11:56pm says:

Pretty cool* Damn the 5 minutes limit on editing -_-

+2 votes   article: NVIDIA Partnership & Prelude in 3D
JohnnyMaverik Sep 19 2010, 8:05am says:

I don't see how anybody could complain about the release of a tech demo. Although I don't doubt some people would manage to find a reason to do so...

+2 votes   article: Back!
JohnnyMaverik Sep 9 2010, 11:17pm replied:

Is he... oh my O.o


+2 votes   member: Radiatoryang
JohnnyMaverik Sep 1 2010, 10:06pm says:

Will this be coming to steam?

+1 vote   article: Adam's Venture
JohnnyMaverik Aug 26 2010, 5:39pm says:

Looking good...

+1 vote   media: The Glove (WIP)
JohnnyMaverik Aug 22 2010, 9:11am replied:

Why pay for MW2 when you have Insurgency? Seriously people, chill out until the game is... well, actually fking out.

I'm personally not 100% convinced but at the same time think it looks pretty promising and I'll leave it at that.

+2 votes   article: Rising of a Trailer
JohnnyMaverik Aug 9 2010, 7:59am says:

Awesome, but Friday the 13th? So brave...

+2 votes   article: Release Date
JohnnyMaverik Aug 2 2010, 11:22pm says:

Brilliant work there...

+2 votes   media: Light Guard - Low Poly with baked Nmaps
JohnnyMaverik Jul 29 2010, 11:34am says:

I lol'd.

"I want kids... so I dont have to find beta testers..."

Then I lol'd harder.

+4 votes   media: Schofty-Schoft
JohnnyMaverik Jul 26 2010, 11:59am says:

It's looking gorgeous, but what's up with the August the 7th release date? Is that true?

Also you might want to change "scheduled to be released in early 2010"

+2 votes   media: In-game Screenshots
JohnnyMaverik Jul 22 2010, 8:10pm says:

I was somebody on the fence (never played the original) but after reading this, those reviews, and watching that trailer I'm definitely guna give this a go.

You never know, it might even wean me off Insurgency... although that'd be a tall order.

+1 vote   article: Server Builds, Game Reviews, and a Trailer!
JohnnyMaverik Jul 21 2010, 11:59am says:

An enjoyable read and a great sounding concept, looking forward to playing this...

+1 vote   article: A Modder's Journey
JohnnyMaverik Jul 14 2010, 5:11am replied:

Site hasn't been updated since 2009, this page the same, and the developer hasn't logged on since then either...

+1 vote   game: Sonic Zero: Remastered
JohnnyMaverik Jul 14 2010, 3:15am says:

That is absolutely incredible work...

+1 vote   media: School Project
JohnnyMaverik Jul 13 2010, 10:18pm says:

I'm sure other people have found fixes, so I hope somebody helps you out. Also good luck on finding a job...

+2 votes   article: Summer
JohnnyMaverik Jul 13 2010, 11:19am says:

Yea the concept is gorgeous and I actually quite enjoyed playing this. My only major complaint is with the camera which is really choppy and hard to manage with both 360 and mouse & keyboard controls. Three fairly minor complaints were that the camera clipped through objects sometimes which is extremely minor and didn't really bother me, and the final boss confused me, I kept targeting and shooting it's head and it wouldn't die, then I worked out I could shoot the hands so I thought I'd have to blow them off first, shot him 5 times (3 times in one hand, 2 times in another on the same side) and he went down completely, which I found very confusing. Finally re-spawning where you actually died would also be nice, rather than a little way back.

All in all though this looks extremely exiting, lovely maps, runs well, great concept, enjoyable gameplay camera issues aside and a great atmosphere (music was really fitting but not over-riding, just a nice compliment to the gameplay & vistas).

+1 vote   download: Mirage PC
JohnnyMaverik Jul 2 2010, 11:15pm says:

This looks really cool, I'll certainly give the demo a go.

+1 vote   game: Ayla
JohnnyMaverik Jun 23 2010, 12:36am says:

When ever I log on all the servers are either empty, or might as well be empty... are people playing this or am I just missing peak time?

+3 votes   article: ORION Beta 1.2 - Community Videos & Developer Playtest Reminder
JohnnyMaverik May 21 2010, 5:30am says:

Oh man... that's not some, that's a bloody horde. Looks like it'd be fun though :P

+3 votes   media: some enemies...
JohnnyMaverik May 19 2010, 1:08am says:

> Sci-fi Comedy/serious toned game

Not sure about that description. I know I'm splitting hairs but that just sounds like a serious game with some (hopefully) humerious moments. Comedy/serioys toned just doesn't really make sense.

Other than that it looks pretty interesting.

+2 votes   article: May Update
JohnnyMaverik Apr 12 2010, 9:53pm replied:

True, as long as it doesn't break gameplay in any way, if it looks better it is better. Obviously for a game like insurgency maybe not because realism is kind of part of the aim, but Orion is a sci-fi multiplayer shooter with dinosaurs... why focus on realism?

+1 vote   media: Beta 1.2 #2
JohnnyMaverik Mar 11 2010, 1:03am says:

Lovely texture work on the model...

+2 votes   media: Brick Replacement 6
JohnnyMaverik Mar 4 2010, 2:55pm says:

Lol, good answer...

+1 vote   media: CTF_SHADOW 03
JohnnyMaverik Jan 29 2010, 4:18pm says:

Beautiful... so exited about this title. Hope you get your finished trailer done soonish so I can plug you guys in the GamesRadar forums.

+1 vote   article: Encore!'s Theme Song for Dream Build Play
JohnnyMaverik Dec 29 2009, 3:59am says:

I agree about Sneaky's comment on the skybox, although it does look pretty good already, and thats really all I have to say. Very interested to see where this project ends up, certainly looks and sounds promising.

+1 vote   article: Skydhomme is now moving
JohnnyMaverik Dec 27 2009, 2:02am says:

That does look more than just a little neat. However your guna have to build one hell of a game before I replace Gordon Freeman with it.

Good job though.

0 votes   download: SHIFT [1920x1200]
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