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Jkberna
Jkberna Jun 26 2014, 4:03pm says:

Amazing :)
why don't you post at Sketchfab.com ?
I Have a few of my models there myself.

+1 vote     media: Bentusi Destroyer
Jkberna
Jkberna Jun 21 2014, 2:31am says:

Just use the launcher. It's the best option when playing with .big files.

+1 vote     download: HWR Demo 671
Jkberna
Jkberna Apr 20 2014, 11:33am replied:

Recycle them, that kind of work is way out of our league. But it still looks very good after all these years.

+1 vote     media: Kharak for the first time...
Jkberna
Jkberna Apr 18 2014, 7:47am replied:

OK i looked at it, but how did they made it?? That's the main thing. And how do we get in touch with them??

+1 vote     media: Kharak for the first time...
Jkberna
Jkberna Mar 21 2014, 9:40am says:

Yes, being FX is a good idea, but one of the goals of this is to give the salvage corvette a lot more usefulness, because we still can't have ship salvaging like in Hw1. The idea was to decrease the resources in a map, and make people use the corvette to recover debris for RU.

+1 vote     media: Testing debris for fighters
Jkberna
Jkberna Mar 1 2014, 5:04pm replied:

Sure, we would appreciate that.

+1 vote     media: Mission 01 Sneak Peaks
Jkberna
Jkberna Feb 15 2014, 5:37am says:

We are coming back to work, and will try to release something soon.

+5 votes     mod: Homeworld REMASTERED
Jkberna
Jkberna Jan 24 2014, 5:45pm says:

My hat off to you, amazing work gentlemen, really amazing work.

+1 vote     media: FX2:Trailer
Jkberna
Jkberna Nov 8 2013, 1:04pm says:

It a great model and texture, but could be a more original design, that looks like a oversized multibeam frigate, of course i could be wrong, post some more views please.

+1 vote     media: KAD Destroyer
Jkberna
Jkberna Oct 27 2013, 4:55pm says:

Anything ingame or textured??

+1 vote     article: News Update - The 28th of October, 2013
Jkberna
Jkberna Sep 8 2013, 2:22pm replied:

Yes, and that is already implemented.

+1 vote     media: Turanic Ion Array frigate
Jkberna
Jkberna Sep 8 2013, 3:57am replied:

I fixed the typo

+1 vote     media: Turanic Ion Array frigate
Jkberna
Jkberna Aug 26 2013, 8:27am replied:

Almost all the fleet ships are done, now i'm working on the SP models like this inhibitor, the research station and ghost ship are looking very good as well.

+1 vote     media: HSHinhibitor
Jkberna
Jkberna Aug 16 2013, 5:53am says:

I agree with Ray, specially the front, it's too blocky for progentitor. But still, great model and texture.

+1 vote     media: KPR frigate "Demolishor"
Jkberna
Jkberna Aug 9 2013, 8:58am says:

Looks really good. Does it work like HW1 defender??

+1 vote     media: KAD AA defender "ball"
Jkberna
Jkberna Aug 1 2013, 3:35pm replied:

yes, it is team color, unfortunately i can't capture this type of animation, with team colors.
I will post a screenshot soon.

+1 vote     media: RaiderMissile
Jkberna
Jkberna Jul 25 2013, 4:30am replied:

yes, in the sp campaign.

+1 vote     mod: Homeworld REMASTERED
Jkberna
Jkberna Jul 22 2013, 2:02pm replied:

They should focus on HW3, leave HW1 to us...

+4 votes     mod: Homeworld REMASTERED
Jkberna
Jkberna Jul 21 2013, 4:01am replied:

There should, we just can't find them, some of the commands they use don't work.

+1 vote     media: Remember their Sacrifice
Jkberna
Jkberna Jul 20 2013, 4:03pm replied:

Well the nis work, in fact they work so well that we can't stop it to go back to the game :p...

+1 vote     media: Remember their Sacrifice
Jkberna
Jkberna Jul 17 2013, 1:21pm replied:

Recessing the black lines or extruding plates would greatly increase the polycount without adding much to the model. And don't forget there was a **** load of swarmers in the original, and we intend to have even more in the campaign...

+1 vote     media: Kadeshi Swarmer
Jkberna
Jkberna Jul 17 2013, 1:16pm replied:

well, yes, but does it matter?? As long as it looks good...
That angle was there in the original, i just extended it a litlle bit.

+1 vote     media: Kadeshi Swarmer
Jkberna
Jkberna Jul 14 2013, 6:48am replied:

Maybe it's the GIF conversion, the texture is basically the same, the greys or dust in it are the same as in the original.
Shipyards.relicnews.com

+1 vote     media: Kadeshi Swarmer
Jkberna
Jkberna Jun 20 2013, 1:05pm replied:

Well, you might be right, i don't know if mole used the speech files from hw1 or if he did it by ear...

+1 vote     media: incoming
Jkberna
Jkberna Jun 17 2013, 5:48pm replied:

No one said that... it would be murderous to ruin HW1 animatics, if i could i would remaster them as well, but there's no way i can do that. What i said was that he would have to wait and see what the model was for.

+1 vote     media: Zurb
Jkberna
Jkberna Jun 17 2013, 2:39am replied:

I explained what it was at the very first post...

+1 vote     media: Zurb
Jkberna
Jkberna Jun 14 2013, 5:42pm replied:

you will have to wait and see...

+3 votes     media: Zurb
Jkberna
Jkberna Jun 14 2013, 1:38pm says:

In someone doesn't know this is a concept art by J.A.K. for HW1.

+1 vote     media: Zurb
Jkberna
Jkberna Jun 13 2013, 1:09pm says:

I know i'm teasing, but if only you guys that love HW1 and eager to see it with better graphics, could see what we the modding team see while playtesting the missions...
Wont be long guys, wont be long...

+1 vote     mod: Homeworld REMASTERED
Jkberna
Jkberna Jun 13 2013, 8:05am replied:

About the release languages, it's something we can do, if we have community help in translating...

+1 vote     mod: Homeworld REMASTERED
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