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why don't you post at Sketchfab.com ?
I Have a few of my models there myself.
Just use the launcher. It's the best option when playing with .big files.
Recycle them, that kind of work is way out of our league. But it still looks very good after all these years.
OK i looked at it, but how did they made it?? That's the main thing. And how do we get in touch with them??
Yes, being FX is a good idea, but one of the goals of this is to give the salvage corvette a lot more usefulness, because we still can't have ship salvaging like in Hw1. The idea was to decrease the resources in a map, and make people use the corvette to recover debris for RU.
Sure, we would appreciate that.
We are coming back to work, and will try to release something soon.
My hat off to you, amazing work gentlemen, really amazing work.
It a great model and texture, but could be a more original design, that looks like a oversized multibeam frigate, of course i could be wrong, post some more views please.
Anything ingame or textured??
Yes, and that is already implemented.
I fixed the typo
Almost all the fleet ships are done, now i'm working on the SP models like this inhibitor, the research station and ghost ship are looking very good as well.
I agree with Ray, specially the front, it's too blocky for progentitor. But still, great model and texture.
Looks really good. Does it work like HW1 defender??
yes, it is team color, unfortunately i can't capture this type of animation, with team colors.
I will post a screenshot soon.
yes, in the sp campaign.
They should focus on HW3, leave HW1 to us...
There should, we just can't find them, some of the commands they use don't work.
Well the nis work, in fact they work so well that we can't stop it to go back to the game :p...
Recessing the black lines or extruding plates would greatly increase the polycount without adding much to the model. And don't forget there was a **** load of swarmers in the original, and we intend to have even more in the campaign...
well, yes, but does it matter?? As long as it looks good...
That angle was there in the original, i just extended it a litlle bit.
Maybe it's the GIF conversion, the texture is basically the same, the greys or dust in it are the same as in the original.
Well, you might be right, i don't know if mole used the speech files from hw1 or if he did it by ear...
No one said that... it would be murderous to ruin HW1 animatics, if i could i would remaster them as well, but there's no way i can do that. What i said was that he would have to wait and see what the model was for.
I explained what it was at the very first post...
you will have to wait and see...
In someone doesn't know this is a concept art by J.A.K. for HW1.
I know i'm teasing, but if only you guys that love HW1 and eager to see it with better graphics, could see what we the modding team see while playtesting the missions...
Wont be long guys, wont be long...
About the release languages, it's something we can do, if we have community help in translating...