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yes, it is team color, unfortunately i can't capture this type of animation, with team colors.
I will post a screenshot soon.
This means almost all of the fleets are done, but there's still a lot of work ahead of us to get them to work properly.
INGAME also means having team colors, badges and thrusters.
this is just a SS from HWU to use somewhere else...
Beautiful sreenshots, all of them, very dramatic and artistic :)
You already know i suck at smooth groups rigth? :p
the Carrier is mine, it was a terrible texture work by relic, i had little to go on, so yes, but not chaotic more like exaggerated texturing, specially with strong team colors... I will have to keep working on it.
The release was probably still on approval by the site team.
Don't forget to post some feedback to help us improve our work.
The heavy corvette really is one of my all time favorite ships, and seeing this makes me proud of all the hours i spend working on this mod :D
This pic also gave me an idea for their team colors :p
Great pic Krnt, really brings out the new details.
Click HD view.
Dark sentinel allowed their use in HWRemastered, witch he is currently helping out with, that's why he has them, but not for release. Don't worry.
Take a good look at the concept Ray, there's 2 of them, and they look good.
Path To Victory really is a awesome mod, too bad Mololu used low res textures in his earlier ships, but i made some higher res textures of the kadeshi for rearm.
And even worse is that Mololu officially ended the mod.
I agree, this way there's always a backup somewhere. You could do the rest for the other tools, but i think there already is a tool pack somewhere around here.
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I would if i could, these were taken from a Russian site.
Very true, these beauties wouldn't be ingame if not for your help.
that's why i'm remastering it all
yes, the similarity is obvious.
The gif was a mess, i fixed it.
garish... maybe, i think it's a cool effect, let's see what the others have to say.
i'll resize the windows. thanks for the tip
OK, will post with texture soon.
I don't think so, you may think that because of the perspective.
we still haven't decided about squadrons, but to me, the scout should be a single unit.
My very first modding attempt, first mod for HW1- LOST
Everything is gone, but i found a few pics lost on the web and posted them here.
Better or worse??
Of course there are a lot of small details that don't appear, this is just for preview of the main shape.
No, it's just a detail. All the units will be exactly the same, only the graphics will be improved.
Thanks, image fixed.
I will do the same to the others when i have the time.
It's not about image size, none of my gif's are that big, it's probably because of file size, but even that i'm not sure.
The artist added ocean for it to look better, as i said i had asked him to remove or reduce the oceans.
Can you post the one you have,i'm curious to how your work is going.
I have no idea
I think it will be very hard just the one :p
Thanks for the warning Pouk, radar had set up this group, it's fixed now.
I posted here and sent Skygunner the target drone model for hodding. more about the unit on the image.
This is about the SP development, so i post it here on the private group.
nop just testing textures and shapes.
Sorry, i hadn't seen this comment, it's for a completely different project.
Nothing to do with Hw.
I've placed some original hw1 models and textures in the dropbox.
All that is going t be goblins rigth?? but wasn't that frigate complete?
Another great adittion to the fleet:D
There are close ups of all the ships in the previous images.
thanks, but he has a point, no releases so far, progress has been slow in the technical department(putting ships ingame) but modelling and texturing has been at a good speed.
on the back, i forgot to post a pic of them. The textures are almost complete, i'll post a gif, it seems that people liked them.
I think so i'm not a scriper but people on the forum said its possible...
not a very good angle, i'll try to post a better one later.
Or a video...
"ventilation systems at the fore of the main Hadron Collider that route the heat from the turret out safely into space. Thus, the plumes of smoke you see."
You are one crazy guy... the detail you put in things.
its easy, just pause the game, and place the camera the way you want it :p
Great, lets see what you've been up to ;)
I think we have everything handled now, we are very close to a demo release with a decent amount of ships.
But if we need any help I'll let you guys know. thanks ;)
It's on my to do list, as well as engine on/off, i don't how to do either, if anyone wants to help with it i would appreciate it.
At the root of that link, HW Shiyards and a lot more places, just look around for it.
But how do we add models to it?? It has team colors, but it doesn't suport the glow maps.
No Ray, i'm keeping it as true to the original as possible, this is just visual enhancement mod. But what i can do is add the upgraded versions from the concepts - Homeworldshots.net
The first screen of the remastered K carrier :D
I'm still not very sure about the smooth groups...
I haven't done the ship yet, it's one of those that use a million textures, and most of them shared:s
can't we use the old one for now??
I trade my drone for the full ship working script.
Any chance they can be upgraded??
i know that, but it's just for the mod in the standard data folder, what i mean is like in my case were i have one wip mod in data/ and other wip mod in dataGC/ for example.
Using "-datapath" we can have multiple mods that aren't in .big .
What do you mean odd? they are like the original
Thanks, this is great, very very useful.
Are you going to add more features?? i sugest you add "-datapath" to use with mods that aren't in .big.
something went wrong with the alpha, also with the wings.
Don't know how i missed that :s
Glad you like it, i know work is slow, but it's going.
haven't got a clue... too much to do already...
I still don't know if it can be implemented or not, but it's a simple model, it was made quickly.
Why not?? Isn't a upgrade for the drones a good idea? of couse i need to get drones working first...
I´ll fix the cannon i'm not very happy with it too, but the fins are the same as in the scout :)
Amazing shot, it's my new desktop :)
Sure, we would appreciate that.
I agree with Ray, specially the front, it's too blocky for progentitor. But still, great model and texture.
There should, we just can't find them, some of the commands they use don't work.
Recessing the black lines or extruding plates would greatly increase the polycount without adding much to the model. And don't forget there was a **** load of swarmers in the original, and we intend to have even more in the campaign...
Well, you might be right, i don't know if mole used the speech files from hw1 or if he did it by ear...
For us to improve we need a lot of testing and input, that's why we released the demo, so players can test it and give us feedback in order for us to improve our work. This feedback has been very little so far.
I don't know, but i spent a while tracking someone to talk to, besides i only got permission because it was a trade for some of my remastered ships. You probably had nothing to offer them.
I don't remember the correct shape, but for what i've seen on the shipyards it is there, i just added a lot more modules to it. Yes the connection points are wrong, Ir makes more sense to me that way, but i can fix it if people want me to.
I tried making it like on the concept, but i think it would be to spread out/random/organic, what do you think?
My idea for the frills is that when missiles are fired smoke comes out from there, it's suposed to be the missiles exaust vents.
You are rigth, it's the perspective.
I readded the armor first because it looks a lot better on the ship and second because it was on the concepts, was cut because of poly budget.
I'm not sure about the cockpit as well.
Still crashes on me... but now i see you have kharak as a model, the original, i will try to get one in higher res.
rigth... what if we do it but the only real objective would be the destruction of the drone? despite of the audio.
great to have you here H_D. I invited Hell_Diguner here because he has great knowledge of hw1 and 2, modding, is a great source for good advices ;)
I wish i knew who made the original model, so i could ask him what he would have done if he could have 700 polys on that model...
Ok, it's a bit longer i'll compromise and fix that, but the cockpit shield was too much on the original, it would have covered most of the peripheral vision of the pilot. It makes a lot more sense and looks a lot better.
I just don't understand what exactly you want me to do.
If i cant use the extra poly's to add details and make the ship look better then i'm just wasting my time here.