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Comment History  (210 - 240 of 484)
Jkberna
Jkberna Jun 21 2014, 2:31am says:

Just use the launcher. It's the best option when playing with .big files.

+1 vote   download: HWR Demo 671
Jkberna
Jkberna Jul 17 2013, 1:16pm replied:

well, yes, but does it matter?? As long as it looks good...
That angle was there in the original, i just extended it a litlle bit.

+1 vote   media: Kadeshi Swarmer
Jkberna
Jkberna Mar 21 2013, 3:58pm replied:

Thanks;)

+1 vote   media: comparison
Jkberna
Jkberna Mar 19 2013, 6:56pm replied:

It has a lot more polys then what it seams in this image, besides, the most important for detail is the texture.

+1 vote   media: Kushan Gravity Well
Jkberna
Jkberna Nov 29 2012, 7:49am replied:

Thanks, it's really great to "hear" that :D

The missile version is now remastered as well, but i wont post it here, you will have to wait until the mod comes out ;)

+1 vote   media: Revelation Destroyer
Jkberna
Jkberna Nov 11 2012, 2:09pm says:

It's not exactly showing, it's more leaked... i hadn't noticed it there :s
We have a LOT more ships ingame, they just aren't ready to be showed.

+1 vote   media: TDN Multigun under siege
Jkberna
Jkberna Oct 11 2012, 8:54am replied:

Yes, aggressive is the best definition, seen from a certain angle it looks like a cobra head.
I Should post a spinning gif, these views don't do it justice.

+1 vote   media: Taidan Heavy corvette
Jkberna
Jkberna Aug 18 2012, 4:05am replied:

These textures were originally made by RELIC for HW1, i just resized them 4X and enchanted them in PSP (a lower cost photoshop clone).
Yes the .hod format is a model+texture packaging system, it uses dds image format(there is a plug in for it to photoshop)
"I do have a Windows PC, but it's too new to play HW2 on..." -I play/mod HW2 on win7X64 pc.

You have more HW2 modding questions go to Forums.relicnews.com
ther's a lot of tut's and helpfull people there.

+1 vote   media: Dock and Let Dive
Jkberna
Jkberna Jul 21 2012, 7:38am replied:

I guess i missed that one, but it's not far from it, just the semi spheres goblins i added on the sides should be inward and lacks a few antennas on top.
the details on the engine are needed there otherwise it would be just a simple strait line upwards.

+1 vote   media: Defense fighter
Jkberna
Jkberna Feb 16 2012, 1:04pm says:

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Jkberna
Jkberna Dec 27 2011, 12:11pm says:

ok. I will remove the front bridge. Next are the fish aaahh... Destroiers.

+1 vote   media: Taiidan "Qwaar-Jet" Heavy Cruiser
Jkberna
Jkberna Oct 29 2011, 7:10am says:

Didn't explain myself correctly, the idea is you guys helping me choose from those 3 options for icons, 1 almost like the original, e the 2 on the left a bit more different.

+1 vote   media: icon
Jkberna
Jkberna Oct 14 2011, 3:03am says:

No the textures are ok, it's more a question of areas with little geometric detail, smooth groups, and the shader isn't helping...

+1 vote   media: Shiny new interceptor
Jkberna
Jkberna Oct 2 2011, 4:12am says:

Make up yur mind H_D, first you tell me not to change too much, now you tell me to change almost all?? :D
Updating the model, is easy, the hard will be the texture, it was really too small for such a important ship.

+1 vote   media: Mothership
Jkberna
Jkberna Sep 5 2011, 10:21am says:

this Ship still needs some texture work.

+1 vote   media: cloaked
Jkberna
Jkberna Aug 28 2011, 3:43am says:

I created a new thread on the forum, about something i hadn't though of yet, the Backgrounds.

+1 vote   group: Digibit Enterprises
Jkberna
Jkberna Jul 17 2011, 3:52am says:

Fantastic work, really excellent, i just have two thing to point out in both frigs, the engines section and that top vent are to square, just a few more polys there and they would look great.

+1 vote   media: Taiidan Ion Cannon Frigate Wallpaper
Jkberna
Jkberna Jun 12 2011, 5:07am says:

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Jkberna
Jkberna Mar 27 2011, 11:13am says:

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Jkberna
Jkberna Oct 20 2010, 3:25pm replied:

I would have been a lot better if i had some help...
people were always asking, and i was tired of working alone, so now i have some feedback and know what to do.

+1 vote   download: GCMODdata_v0_3a
Jkberna
Jkberna Oct 25 2011, 1:40pm replied:

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Jkberna
Jkberna Oct 25 2011, 9:56am says:

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Jkberna
Jkberna Oct 23 2011, 9:21am replied:

All good ideas, specially the one about the fuel. Lets see if e can get it to work. Thanks.

+2 votes   mod: Homeworld REMASTERED
Jkberna
Jkberna Oct 23 2011, 6:44am replied:

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Jkberna
Jkberna Oct 22 2011, 6:21pm replied:

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Jkberna
Jkberna Oct 20 2011, 12:21pm says:

I agree, a sensor, the weapons are in the center.

+1 vote   media: Blade
Jkberna
Jkberna Oct 20 2011, 12:20pm replied:

I don't think so, you may think that because of the perspective.

+1 vote   media: Blade
Jkberna
Jkberna Oct 19 2011, 12:01pm says:

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Jkberna
Jkberna Oct 19 2011, 11:51am replied:

That's one way to put it...

+1 vote   mod: HW2 Taiidani Project
Jkberna
Jkberna Oct 18 2011, 10:10am replied:

"You've never browsed HWShots then..."

Actualy no, but i add all those concepts, except for the one on the cutscene, it's a lot better than the actual concept art, it looks a lot better. I'll redo my blade based on it. Thanks.

+1 vote   media: Scout
Jkberna
Jkberna Oct 17 2011, 5:54pm says:

Understood, and that interceptor picture will be very usefull, it's better than the concept art...

+1 vote   media: Scout
Jkberna
Jkberna Oct 17 2011, 2:00pm says:

Right, but that's the original texture, relic made it to look two seat- Shipyards.relicnews.com

+1 vote   media: Scout
Jkberna
Jkberna Oct 17 2011, 9:45am replied:

Yes i know them, but unfortunately they were never released...

+1 vote   mod: Homeworld REMASTERED
Jkberna
Jkberna Oct 17 2011, 9:42am replied:

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Jkberna
Jkberna Oct 16 2011, 6:54pm says:

I readded the armor first because it looks a lot better on the ship and second because it was on the concepts, was cut because of poly budget.
I'm not sure about the cockpit as well.

+1 vote   media: Scout
Jkberna
Jkberna Oct 16 2011, 6:45pm says:

Yes, a lot better, but you should still add some more colors and scratches on the warn sufaces, i think you are going for the warn down look for nassar, right??

+1 vote   media: Nassar Frigate texture improvement
Jkberna
Jkberna Oct 16 2011, 6:31pm replied:

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Jkberna
Jkberna Oct 16 2011, 3:47pm replied:

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Jkberna
Jkberna Oct 15 2011, 2:26pm replied:

i see what you mean... keep the main and add details.

+1 vote   media: Mothership
Jkberna
Jkberna Oct 15 2011, 2:24pm says:

we still haven't decided about squadrons, but to me, the scout should be a single unit.

+1 vote   media: Scout
Jkberna
Jkberna Oct 13 2011, 9:02am says:

this was just a test ingame, i'm not happy with it, there's a lot to be done.

+1 vote   media: Shiny new interceptor
Jkberna
Jkberna Oct 13 2011, 4:30am says:

My very first modding attempt, first mod for HW1- LOST

Everything is gone, but i found a few pics lost on the web and posted them here.

+1 vote   media: HW1 modding
Jkberna
Jkberna Oct 12 2011, 7:08am replied:

Thanks for the heads up.

+1 vote   group: Digibit Enterprises
Jkberna
Jkberna Oct 10 2011, 4:17am says:

One of my main doubts is the bridge, should i just add more detail like i'm doing, or should i remake it like the concepts, maybe that's going to far...

+1 vote   media: Mothership
Jkberna
Jkberna Oct 6 2011, 3:27pm says:

Better or worse??
Of course there are a lot of small details that don't appear, this is just for preview of the main shape.

+1 vote   media: Mothership
Jkberna
Jkberna Oct 3 2011, 12:50pm says:

no need for that yet. the worst is that red platting, it's hard to redo.

+1 vote   media: Mothership
Jkberna
Jkberna Oct 3 2011, 12:48pm replied:

yes, all the original nis, sound and cinematics.

+1 vote   mod: Homeworld REMASTERED
Jkberna
Jkberna Oct 2 2011, 4:13am replied:

You might be right, but i was going for a mix between the concept and the original.

+1 vote   media: Mothership
Jkberna
Jkberna Oct 27 2013, 4:55pm says:

Anything ingame or textured??

+1 vote   article: News Update - The 28th of October, 2013
Jkberna
Jkberna Aug 9 2013, 8:58am says:

Looks really good. Does it work like HW1 defender??

+1 vote   media: KAD AA defender "ball"
Jkberna
Jkberna Jun 14 2013, 5:42pm replied:

you will have to wait and see...

+3 votes   media: Zurb
Jkberna
Jkberna May 30 2013, 12:42pm replied:

we haven't tested it yet.

+1 vote   media: Model view
Jkberna
Jkberna Mar 19 2013, 5:01am replied:

That sounds like a good idea to me, but i leave a proper answer to your comment to the guys that might implement it.

+1 vote   media: Gravity Well effect
Jkberna
Jkberna Mar 16 2013, 3:37am replied:

Hei guys, we never posted a video, what if we post one of this great ability??

+1 vote   media: Kushan Gravity Well
Jkberna
Jkberna Dec 21 2012, 1:24pm says:

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Jkberna
Jkberna Dec 17 2012, 3:21pm says:

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Jkberna
Jkberna Dec 2 2012, 9:31am says:

I missed a these comments.

@Hell_digunner, Sunrise ltd was created for this mod by AJLsunrise, meanwhile he went MIA, leaving me alone on the mod, if not for Dark_Sajuuk, Chimas and later Krnt, this mod would have been long dead, there was no way or sense i could do it all on my own. So we no offitial team name, but we are a team, i make the ships, but this mod wouldn't be what it is without them.

+2 votes   article: HWR Inside#1 - The Arrow and the Revelation
Jkberna
Jkberna Aug 19 2012, 5:15pm says:

Fx by Krnt, looking great, but Chimas you could have posted this FX in use by the mod ships, this could be a bit confusing.

+1 vote   media: "Calamity" Platform
Jkberna
Jkberna Aug 18 2012, 2:52am replied:

:p my bad...

+1 vote   media: Having a Hard Time
Jkberna
Jkberna Aug 17 2012, 1:02pm replied:

Yes Amdreed, and the assault frig also, i asked DS and he gave me the ok. Besides, it would be a shame if his frigates never got released.

+2 votes   media: Sneak peek.
Jkberna
Jkberna May 8 2012, 4:25pm replied:

What do you mean odd? they are like the original

+1 vote   media: Resource controller
Jkberna
Jkberna Feb 15 2012, 2:36pm says:

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Jkberna
Jkberna Jan 30 2012, 4:08pm says:

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Jkberna
Jkberna Jan 27 2012, 4:35pm says:

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Jkberna
Jkberna Jan 12 2012, 7:13am says:

I added so many modules because it looks a lot better, and as you can see on the concept art the idea was to have a lot of them, but of couse the poly budget couldn't have it, but now we can.

My idea is to start with 2 horizontal modules, then each subsystem module contructed will enable all the new tech's. Hw1 add a lot of researches, so 9 extra modules isn't that much.

+1 vote   media: Research ship
Jkberna
Jkberna Dec 8 2011, 2:20pm replied:

when i finish the 3d, for now it's only texture.

+1 vote   media: Collector
Jkberna
Jkberna Sep 24 2011, 4:10am says:

828, but those bumps will be gremlins. I'll work on the engines...

+1 vote   media: Bandit
Jkberna
Jkberna Sep 23 2011, 10:34am replied:

A sharp eye has always H_D ;)
I'll fix all that before i post the gif.
Bandit is what it's called on the HW shipyards, why chang it Raygoza?

+1 vote   media: Bandit
Jkberna
Jkberna Sep 7 2011, 3:08pm replied:

exactly...

+1 vote   media: Taidan defender
Jkberna
Jkberna Sep 5 2011, 12:14pm says:

like containers

+1 vote   media: crate
Jkberna
Jkberna Sep 5 2011, 10:20am replied:

Problem?? none, it was just low poly. Shipyards.relicnews.com

+1 vote   media: Taidan defender
Jkberna
Jkberna Aug 26 2011, 1:53pm says:

???
You mean this one rigth? that's why i did it.

+1 vote   media: target drone
Jkberna
Jkberna Aug 21 2011, 6:43am replied:

Don't worry H_D, i started all this ;)

+1 vote   mod: Homeworld REMASTERED
Jkberna
Jkberna Jul 22 2011, 3:15pm says:

The smaller one wasn't, but actually the bigger one is better because the color depicts extra docking bays.

+1 vote   media: carrier concepts
Jkberna
Jkberna Jul 19 2011, 5:50am says:

Yes, i know, that's why i'm using this one, on a fighter they can't seem very strong, because we see them idle, on full power the engines trails cover it.

+1 vote   media: engine
Jkberna
Jkberna Jul 18 2011, 10:13am says:

Yes, the top guns need to be tilted up, no big deal, but what's wrong with the cockpit??
And what do you mean by too much unnecessary changes again??
"these little inattention.." ????
If you want to keep the exact same ship why all this work?? All i'm doing is adding details that obviously weren't added because of polycount restrains, but that are clearly visible in the ships texture and geometry.

+1 vote   media: defender
Jkberna
Jkberna Jul 17 2011, 3:55am says:

Well, i'm also going to do taidan, it's just that i'm more focused on the kushan for now.

+2 votes   media: Kushan Arrow
Jkberna
Jkberna Jul 15 2011, 2:15pm says:

really good texture, but needs a serious poly upgrade.

+1 vote   media: Not WIP
Jkberna
Jkberna Jul 13 2011, 1:08pm replied:

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Jkberna
Jkberna Jul 11 2011, 12:30pm says:

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Jkberna
Jkberna Jun 6 2011, 3:37pm says:

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Jkberna
Jkberna May 12 2011, 4:09am says:

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Jkberna
Jkberna Mar 28 2011, 5:52am says:

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Jkberna
Jkberna Mar 25 2011, 1:51pm replied:

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Jkberna
Jkberna Nov 6 2010, 7:37am replied:

I have no idea, i just model and texture, you should ask someone who understnds all that.

+1 vote   media: Cloacked Bomber
Jkberna
Jkberna Nov 2 2010, 4:57am replied:

That bit is going to be tricky, becasue i had intended for the stripes to be team color, but now with my new units that use diferent colors i just don't know. Thank's for the english lesson :)

+1 vote   media: Cloacked Bomber
Jkberna
Jkberna Oct 20 2010, 4:51pm says:

We need to get those ships ingame...

+1 vote   media: New Criidaar stuff
Jkberna
Jkberna Oct 7 2010, 4:21am says:

Why don't you keep it as it is, but mirror all front/back, and add a samll geometry for the engine, in what is now the disk front. That way it would look like a lens with 4 antennaes facing forwads... i think it would look better, and more credible.

+1 vote   media: Yiir probe
Jkberna
Jkberna Oct 6 2010, 9:29am says:

Is that some sort of elite??

+1 vote   media: Mysterious Fighter
Jkberna
Jkberna Sep 26 2010, 3:02am replied:

it's just the collector...

+1 vote   media: FLEET
Jkberna
Jkberna Jul 20 2010, 8:39am replied:

That's because of the details on the texture, but ingame it will look smaller next to the carrier for ex. Now i have to go back to the carrier to add some new detail features i learned.

+1 vote   media: Kfrig
Jkberna
Jkberna Jun 30 2010, 3:18pm replied:

Yes, it's the big ships bay. I'm still consedering giving it a door or not.

+1 vote   media: fortressShip
Jkberna
Jkberna Jun 27 2010, 8:00am says:

A work of art,can't get more original than that... and now for the textures.

+1 vote   media: Czalkir Battlecruiser
Jkberna
Jkberna Jun 15 2010, 3:58am replied:

there is no wind in space, it wouln't blow away. Or it's held magnetacly, doesn't matter, it looks better that way. :P

0 votes   media: MutiFreigther
Jkberna
Jkberna Jun 8 2010, 12:37pm says:

It's anti frigate corvette, but the ion isn't very powerfull, You are rigth, it's fragile, but the Dr1 race depends on numbers, not power.

+1 vote   media: DR1 Heavy Ion Vette
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