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I agree, a sensor, the weapons are in the center.
I don't think so, you may think that because of the perspective.
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That's one way to put it...
"You've never browsed HWShots then..."
Actualy no, but i add all those concepts, except for the one on the cutscene, it's a lot better than the actual concept art, it looks a lot better. I'll redo my blade based on it. Thanks.
Understood, and that interceptor picture will be very usefull, it's better than the concept art...
Right, but that's the original texture, relic made it to look two seat- Shipyards.relicnews.com
Yes i know them, but unfortunately they were never released...
I readded the armor first because it looks a lot better on the ship and second because it was on the concepts, was cut because of poly budget.
I'm not sure about the cockpit as well.
Yes, a lot better, but you should still add some more colors and scratches on the warn sufaces, i think you are going for the warn down look for nassar, right??
i see what you mean... keep the main and add details.
we still haven't decided about squadrons, but to me, the scout should be a single unit.
No the textures are ok, it's more a question of areas with little geometric detail, smooth groups, and the shader isn't helping...
this was just a test ingame, i'm not happy with it, there's a lot to be done.
My very first modding attempt, first mod for HW1- LOST
Everything is gone, but i found a few pics lost on the web and posted them here.
One of my main doubts is the bridge, should i just add more detail like i'm doing, or should i remake it like the concepts, maybe that's going to far...
Better or worse??
Of course there are a lot of small details that don't appear, this is just for preview of the main shape.
no need for that yet. the worst is that red platting, it's hard to redo.
yes, all the original nis, sound and cinematics.
You might be right, but i was going for a mix between the concept and the original.
Make up yur mind H_D, first you tell me not to change too much, now you tell me to change almost all?? :D
Updating the model, is easy, the hard will be the texture, it was really too small for such a important ship.
828, but those bumps will be gremlins. I'll work on the engines...
wow, that's a lot of ideas Raygoza, do you know how to implement them? we could use the help.
but the radar33 is the scripting boss, he will decide all that.
A sharp eye has always H_D ;)
I'll fix all that before i post the gif.
Bandit is what it's called on the HW shipyards, why chang it Raygoza?
No, it's just a detail. All the units will be exactly the same, only the graphics will be improved.