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Comment History  (150 - 180 of 484)
Jkberna
Jkberna Jun 26 2014, 4:03pm says:

Amazing :)
why don't you post at Sketchfab.com ?
I Have a few of my models there myself.

+1 vote   media: Bentusi Destroyer
Jkberna
Jkberna Sep 8 2013, 3:57am replied:

I fixed the typo

+1 vote   media: Turanic Ion Array frigate
Jkberna
Jkberna Aug 26 2013, 8:27am replied:

Almost all the fleet ships are done, now i'm working on the SP models like this inhibitor, the research station and ghost ship are looking very good as well.

+1 vote   media: HSHinhibitor
Jkberna
Jkberna Jun 14 2013, 1:38pm says:

In someone doesn't know this is a concept art by J.A.K. for HW1.

+1 vote   media: Zurb
Jkberna
Jkberna Apr 26 2013, 4:39am says:

It's great to see people still working on HW2 modding tools after all these years. The UI is a bit buggy on my Win7 but everything seems to be working fine, including the handy paint.net plugin (a plugin for PS/Psp would be ideal though).
Thank you very much, your program will be very usefull.

+1 vote   download: Rot Viewer 2.0
Jkberna
Jkberna Mar 25 2013, 3:56pm replied:

WIP - work in progress
DEMO - released in the DEMO
REMASTERED - Has the graphic UPDATE complete, but not yet playable on our private build.
INGAME - REMASTERED and playable ingame.

+3 votes   article: HWR Inside#5 - Ship Status
Jkberna
Jkberna Dec 18 2012, 9:09am replied:

Thanks Levi, i just hope i don't go off.... :p

+1 vote   media: Mothership Update
Jkberna
Jkberna Dec 3 2012, 4:56pm says:

Can you tell us what it's about??

0 votes   download: Sector Gamemode V2.0A Vaygr ONLY
Jkberna
Jkberna Nov 26 2012, 10:05am replied:

I followed your advice, but i think it makes the ship look bigger, bigger than a destroyer as it's supposed to be.

+1 vote   media: Revelation Destroyer
Jkberna
Jkberna Aug 22 2012, 8:43am replied:

Thanks:)
What mod was that? Maybe it has something we can use.

+1 vote   media: wallpaper
Jkberna
Jkberna Aug 22 2012, 5:50am says:

Do i know you??

+1 vote   member: OMJ
Jkberna
Jkberna Aug 17 2012, 8:37am replied:

Correction, Dark Sentinel's BEAUTIFUL frigate...

+1 vote   media: Sneak peek.
Jkberna
Jkberna Aug 13 2012, 8:52am replied:

I still haven't decided with the team about that. I want to stay true to Hw1 as possible, so probably not...

+1 vote   media: Having a Hard Time
Jkberna
Jkberna Jul 21 2012, 2:34am replied:

I actually don't know if it can be recreated properly because i never played with it... but HHU has it, don't know if working correctly or not.

+1 vote   media: Defense fighter
Jkberna
Jkberna Jul 19 2012, 12:54pm says:

Great, lets see what you've been up to ;)

+1 vote   download: Dark Progenitor Demo
Jkberna
Jkberna Jun 10 2012, 5:26am says:

The first screen of the remastered K carrier :D
I'm still not very sure about the smooth groups...

+1 vote   media: Homeworld Remastered
Jkberna
Jkberna Feb 14 2012, 3:13pm says:

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Jkberna
Jkberna Feb 13 2012, 6:11pm says:

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Jkberna
Jkberna Feb 8 2012, 9:16am says:

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Jkberna
Jkberna Jan 29 2012, 2:37pm says:

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Jkberna
Jkberna Jan 27 2012, 2:41pm says:

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Jkberna
Jkberna Jan 22 2012, 1:40pm says:

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Jkberna
Jkberna Jan 12 2012, 5:52am says:

the top patterned one or the bottom random one???

+1 vote   media: Research ship
Jkberna
Jkberna Dec 28 2011, 1:05pm replied:

once i'm done with this one i'll take a shot at your ideas for the Cruiser.

+1 vote   media: Taiidan "Skaal Fa" Missile Destroyer
Jkberna
Jkberna Dec 5 2011, 1:00pm says:

Work has begun on the taidan collector.
This was a great model, but with a very poorly mapped UV. Big geometries with small maps and small geometries with big maps, nonsense...

+1 vote   media: Collector
Jkberna
Jkberna Dec 3 2011, 11:00am replied:

Yes i know, but says he doesn't have enough time. Don't know why he offered.

+1 vote   media: Taidan Scout Remastered
Jkberna
Jkberna Dec 3 2011, 4:17am says:

Yes, i know the wings aren't right, but i like it better this way.
I really need some help hodding this beauty, animating the wings team colors.

+1 vote   media: Taidan Scout Remastered
Jkberna
Jkberna Dec 1 2011, 8:03am says:

This is one of my favorite models in Hw1, i'll keep working on the textures, but here's the geometry finished.

+1 vote   media: Taidan Scout Remastered
Jkberna
Jkberna Nov 24 2011, 4:42pm says:

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Jkberna
Jkberna Nov 22 2011, 12:03pm says:

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Jkberna
Jkberna Nov 22 2011, 12:01pm says:

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Jkberna
Jkberna Nov 5 2011, 4:33am replied:

I know of it but I'm not very interested, but who knows, maybe some day...

+1 vote   download: Scout Remastered
Jkberna
Jkberna Nov 1 2011, 6:47pm says:

I forgot this is a gif, you need to click view original for it to rotate...

+1 vote   media: Collector
Jkberna
Jkberna Sep 6 2011, 6:53pm says:

ok, point taken. thanks H_D :D

+1 vote   media: Test 2
Jkberna
Jkberna Sep 1 2011, 7:07am says:

Here's another remastered model, the cargo crate.
I suggest having a few more than in the original, and maybe a few stacked together.

+1 vote   media: crate
Jkberna
Jkberna Aug 29 2011, 5:38am says:

I found kharak in the relic forums, i've already contacted it's creator to ask if we can use it, and remove or reduce the oceans. If he could also make a burnt version it would be great.

+1 vote   media: Kharak HD
Jkberna
Jkberna Aug 24 2011, 1:10pm says:

The target drone model is finished and sent for hodding. I had a idea about it for the SP campaign, but in the end it's up to you, the drone should hodded as a enemy unit that HS in for the 2 initial tests, and in the third the drone model should de hodded as the salvaged crates from hw2 missio 1.

+1 vote   media: target drone
Jkberna
Jkberna Aug 21 2011, 6:48am replied:

At least this time we wont be using just the old outdated ships, i will be making new higher resolution ships(at lest by hw2 standards), and we will try to get in over our heads with too many stuff at the same time.

+1 vote   mod: Homeworld REMASTERED
Jkberna
Jkberna Aug 18 2011, 9:20am says:

First images posted, but you should a better summary of the goal for this mod.

+1 vote   group: Digibit Enterprises
Jkberna
Jkberna Jul 25 2011, 12:56pm replied:

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Jkberna
Jkberna Jul 24 2011, 3:56am says:

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Jkberna
Jkberna Jul 20 2011, 1:16pm replied:

Hodding i have no idea, but lod1 will be the original model. i first group and remap the original textures, that leaves me with the original model ready as lod1 and saves a lot of work later. It's from that model that i begin adding detail, goblins and enhancing the texture.

+1 vote   media: defender
Jkberna
Jkberna Jul 19 2011, 4:22am says:

Dark_Sentinel, i'm going to use your engine as a base for fighter, no problem right??

+1 vote   media: engine
Jkberna
Jkberna Jul 18 2011, 3:24am says:

Before you say anything about the textures, it's not finished yet.

+1 vote   media: defender
Jkberna
Jkberna Jul 16 2011, 11:45am says:

Before the goblins it needs geometry enhancement.I could give do it gladly.

+1 vote   media: ICF goblins suggestion
Jkberna
Jkberna Jul 16 2011, 11:33am replied:

pouk you know me and smooth groups don't do well:p

D_S, your rigth, but it's not finished yet.

+1 vote   media: "Hammer" heavy corvette
Jkberna
Jkberna Jun 18 2011, 1:20pm says:

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Jkberna
Jkberna Jun 17 2011, 12:10pm replied:

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Jkberna
Jkberna Jun 14 2011, 3:51pm replied:

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Jkberna
Jkberna Jun 13 2011, 2:15pm says:

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Jkberna
Jkberna Jun 11 2011, 8:28am says:

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Jkberna
Jkberna Jun 10 2011, 6:51pm says:

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Jkberna
Jkberna Jun 9 2011, 7:46am says:

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Jkberna
Jkberna Jun 8 2011, 11:05am replied:

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Jkberna
Jkberna Jun 6 2011, 8:56am says:

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Jkberna
Jkberna Jun 1 2011, 4:02pm replied:

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Jkberna
Jkberna Jun 1 2011, 12:58pm replied:

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Jkberna Jun 1 2011, 12:47pm replied:

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Jkberna
Jkberna May 31 2011, 12:06pm says:

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Jkberna
Jkberna May 28 2011, 7:10am says:

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Jkberna
Jkberna May 27 2011, 4:55am says:

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Jkberna
Jkberna May 27 2011, 3:36am says:

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Jkberna
Jkberna May 8 2011, 2:22pm says:

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Jkberna
Jkberna Oct 26 2010, 1:29pm says:

Cool, i like it.

+1 vote   article: Yiir
Jkberna
Jkberna Oct 19 2010, 7:17am replied:

you are correct, i forgot about that, thanks.
DON'T USE -overrideBigFile

My bad...

+1 vote   download: GCMODdata_v0_3a
Jkberna
Jkberna Oct 6 2010, 9:30am says:

nice concept, were are the engines??

+1 vote   media: Yiir probe
Jkberna
Jkberna Sep 11 2010, 10:23am replied:

Forums.relicnews.com

it's not my work, i just posted it on request. Take a look...

+1 vote   media: Criidaar fighter
Jkberna
Jkberna Jul 2 2010, 5:36am replied:

yes, its the clamp, and that's a good idea, but it's up to the hodders, i just model and texture. A had the model finished, but because of what we said on the forum i decided to post it.

+1 vote   media: Capture corvette
Jkberna
Jkberna Jan 19 2012, 2:08pm says:

I would if i could, these were taken from a Russian site.

+1 vote   media: Image
Jkberna
Jkberna Jan 17 2012, 2:57pm replied:

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Jkberna
Jkberna Jan 17 2012, 12:45pm says:

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Jkberna
Jkberna Jan 15 2012, 10:39am says:

The shader 2.0 will be an issue, i wanted the old ships to look as good as possible, and for that i wanted to use shader 2.0.
I made a poll on the relic forums. Let's put it to a vote.

Forums.relicnews.com

+1 vote   media: Screenshots
Jkberna
Jkberna Jan 14 2012, 7:26pm replied:

Very true, these beauties wouldn't be ingame if not for your help.

+1 vote   media: Screenshots
Jkberna
Jkberna Jan 12 2012, 7:13am says:

I added so many modules because it looks a lot better, and as you can see on the concept art the idea was to have a lot of them, but of couse the poly budget couldn't have it, but now we can.

My idea is to start with 2 horizontal modules, then each subsystem module contructed will enable all the new tech's. Hw1 add a lot of researches, so 9 extra modules isn't that much.

+1 vote   media: Research ship
Jkberna
Jkberna Jan 11 2012, 3:35pm says:

Try this
Moddb.com

+1 vote   mod: HW2 Taiidani Project
Jkberna
Jkberna Jan 11 2012, 4:02am replied:

i Would love to have each module constructed at a time, but i don't think there can be anims for modules construction, for me it was always a great flaw in HW2 the subsystems just magically appear. Even Cataclysm add a build anim, were things fadded into exintence.

+1 vote   media: Research ship
Jkberna
Jkberna Jan 11 2012, 3:58am replied:

I don't remember the correct shape, but for what i've seen on the shipyards it is there, i just added a lot more modules to it. Yes the connection points are wrong, Ir makes more sense to me that way, but i can fix it if people want me to.
I tried making it like on the concept, but i think it would be to spread out/random/organic, what do you think?

+1 vote   media: Research ship
Jkberna
Jkberna Jan 4 2012, 2:01pm says:

that's why i'm remastering it all

+1 vote   media: Image
Jkberna
Jkberna Jan 4 2012, 12:47pm says:

yes, the similarity is obvious.

+1 vote   media: Image
Jkberna
Jkberna Dec 30 2011, 4:59am says:

My idea for the frills is that when missiles are fired smoke comes out from there, it's suposed to be the missiles exaust vents.

+1 vote   media: Taiidan "Skaal Fa" Missile Destroyer
Jkberna
Jkberna Dec 29 2011, 1:48pm says:

The gif was a mess, i fixed it.
garish... maybe, i think it's a cool effect, let's see what the others have to say.

+1 vote   media: Taiidan "Skaal Fa" Missile Destroyer
Jkberna
Jkberna Dec 28 2011, 2:42pm says:

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Jkberna
Jkberna Dec 28 2011, 4:01am replied:

For me it's way too round, i prefer the left, more rough model.
I made it a little less sharp angled, but still rough and threatening like a military ship is supposed to be.

+1 vote   media: Taiidan "Qwaar-Jet" Heavy Cruiser
Jkberna
Jkberna Dec 27 2011, 12:11pm says:

ok. I will remove the front bridge. Next are the fish aaahh... Destroiers.

+1 vote   media: Taiidan "Qwaar-Jet" Heavy Cruiser
Jkberna
Jkberna Dec 26 2011, 5:55pm replied:

i'll resize the windows. thanks for the tip

+1 vote   media: Taiidan "Qwaar-Jet" Heavy Cruiser
Jkberna
Jkberna Dec 25 2011, 3:36am replied:

Sure, i accept that, what would you have done differently then?? because my main problem here was keeping it true to the original, any suggestions?

+1 vote   media: Taiidan "Qwaar-Jet" Heavy Cruiser
Jkberna
Jkberna Dec 8 2011, 2:20pm replied:

when i finish the 3d, for now it's only texture.

+1 vote   media: Collector
Jkberna
Jkberna Dec 5 2011, 11:00am replied:

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Jkberna
Jkberna Dec 3 2011, 12:27pm says:

Anyone here willing to help out on the Homeworld remastered mod??? Moddb.com

+2 votes   group: Homeworld 2 Modders Group
Jkberna
Jkberna Dec 3 2011, 12:22pm replied:

Sounds good, but I have no idea how to do that... I need help.

+2 votes   mod: Homeworld REMASTERED
Jkberna
Jkberna Dec 2 2011, 1:22pm replied:

yes You, Always with good ideas for the mod, but i just can't do it all myself...

+2 votes   mod: Homeworld REMASTERED
Jkberna
Jkberna Dec 2 2011, 11:02am replied:

"cobra hood"??? I didn't get that?

+1 vote   media: Taidan Scout Remastered
Jkberna
Jkberna Jun 17 2013, 5:48pm replied:

No one said that... it would be murderous to ruin HW1 animatics, if i could i would remaster them as well, but there's no way i can do that. What i said was that he would have to wait and see what the model was for.

+1 vote   media: Zurb
Jkberna
Jkberna Jun 14 2012, 3:33pm replied:

At the root of that link, HW Shiyards and a lot more places, just look around for it.
Homeworldshots.net

+1 vote   media: Ion frigate
Jkberna
Jkberna Jun 14 2012, 4:09am replied:

No Ray, i'm keeping it as true to the original as possible, this is just visual enhancement mod. But what i can do is add the upgraded versions from the concepts - Homeworldshots.net

+1 vote   media: Ion frigate
Jkberna
Jkberna Nov 1 2011, 6:42pm says:

And what do you think of the icon ingame? (the released scout)

+1 vote   media: icon
Jkberna
Jkberna Oct 15 2011, 2:26pm replied:

i see what you mean... keep the main and add details.

+1 vote   media: Mothership
Jkberna
Jkberna Oct 10 2011, 4:17am says:

One of my main doubts is the bridge, should i just add more detail like i'm doing, or should i remake it like the concepts, maybe that's going to far...

+1 vote   media: Mothership
Jkberna
Jkberna Aug 30 2011, 7:28am says:

Sky how is the hodding going along?? we should start posting some ingame screens.

+1 vote   group: Digibit Enterprises
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