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Comment History  (150 - 180 of 484)
Jkberna
Jkberna Jan 22 2012, 1:40pm says:

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Jkberna
Jkberna Jan 19 2012, 2:08pm says:

I would if i could, these were taken from a Russian site.

+1 vote     media: Image
Jkberna
Jkberna Jan 17 2012, 2:57pm replied:

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Jkberna
Jkberna Jan 17 2012, 12:45pm says:

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Jkberna
Jkberna Jan 15 2012, 10:39am says:

The shader 2.0 will be an issue, i wanted the old ships to look as good as possible, and for that i wanted to use shader 2.0.
I made a poll on the relic forums. Let's put it to a vote.

Forums.relicnews.com

+1 vote     media: Screenshots
Jkberna
Jkberna Jan 14 2012, 7:26pm replied:

Very true, these beauties wouldn't be ingame if not for your help.

+1 vote     media: Screenshots
Jkberna
Jkberna Jan 12 2012, 7:13am says:

I added so many modules because it looks a lot better, and as you can see on the concept art the idea was to have a lot of them, but of couse the poly budget couldn't have it, but now we can.

My idea is to start with 2 horizontal modules, then each subsystem module contructed will enable all the new tech's. Hw1 add a lot of researches, so 9 extra modules isn't that much.

+1 vote     media: Research ship
Jkberna
Jkberna Jan 12 2012, 5:52am says:

the top patterned one or the bottom random one???

+1 vote     media: Research ship
Jkberna
Jkberna Jan 11 2012, 3:35pm says:

Try this
Moddb.com

+1 vote     mod: HW2 Taiidani Project
Jkberna
Jkberna Jan 11 2012, 4:02am replied:

i Would love to have each module constructed at a time, but i don't think there can be anims for modules construction, for me it was always a great flaw in HW2 the subsystems just magically appear. Even Cataclysm add a build anim, were things fadded into exintence.

+1 vote     media: Research ship
Jkberna
Jkberna Jan 11 2012, 3:58am replied:

I don't remember the correct shape, but for what i've seen on the shipyards it is there, i just added a lot more modules to it. Yes the connection points are wrong, Ir makes more sense to me that way, but i can fix it if people want me to.
I tried making it like on the concept, but i think it would be to spread out/random/organic, what do you think?

+1 vote     media: Research ship
Jkberna
Jkberna Jan 4 2012, 2:01pm says:

that's why i'm remastering it all

+1 vote     media: Image
Jkberna
Jkberna Jan 4 2012, 12:47pm says:

yes, the similarity is obvious.

+1 vote     media: Image
Jkberna
Jkberna Dec 30 2011, 4:59am says:

My idea for the frills is that when missiles are fired smoke comes out from there, it's suposed to be the missiles exaust vents.

+1 vote     media: Taiidan "Skaal Fa" Missile Destroyer
Jkberna
Jkberna Dec 29 2011, 1:48pm says:

The gif was a mess, i fixed it.
garish... maybe, i think it's a cool effect, let's see what the others have to say.

+1 vote     media: Taiidan "Skaal Fa" Missile Destroyer
Jkberna
Jkberna Dec 28 2011, 2:42pm says:

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Jkberna
Jkberna Dec 28 2011, 1:05pm replied:

once i'm done with this one i'll take a shot at your ideas for the Cruiser.

+1 vote     media: Taiidan "Skaal Fa" Missile Destroyer
Jkberna
Jkberna Dec 28 2011, 4:01am replied:

For me it's way too round, i prefer the left, more rough model.
I made it a little less sharp angled, but still rough and threatening like a military ship is supposed to be.

+1 vote     media: Taiidan "Qwaar-Jet" Heavy Cruiser
Jkberna
Jkberna Dec 27 2011, 12:11pm says:

ok. I will remove the front bridge. Next are the fish aaahh... Destroiers.

+1 vote     media: Taiidan "Qwaar-Jet" Heavy Cruiser
Jkberna
Jkberna Dec 26 2011, 5:55pm replied:

i'll resize the windows. thanks for the tip

+1 vote     media: Taiidan "Qwaar-Jet" Heavy Cruiser
Jkberna
Jkberna Dec 25 2011, 3:36am replied:

Sure, i accept that, what would you have done differently then?? because my main problem here was keeping it true to the original, any suggestions?

+1 vote     media: Taiidan "Qwaar-Jet" Heavy Cruiser
Jkberna
Jkberna Dec 8 2011, 2:20pm replied:

when i finish the 3d, for now it's only texture.

+1 vote     media: Collector
Jkberna
Jkberna Dec 5 2011, 1:00pm says:

Work has begun on the taidan collector.
This was a great model, but with a very poorly mapped UV. Big geometries with small maps and small geometries with big maps, nonsense...

+1 vote     media: Collector
Jkberna
Jkberna Dec 5 2011, 11:00am replied:

This comment has been posted in a private group.

Jkberna
Jkberna Dec 3 2011, 12:27pm says:

Anyone here willing to help out on the Homeworld remastered mod??? Moddb.com

+2 votes     group: Homeworld 2 Modders Group
Jkberna
Jkberna Dec 3 2011, 12:22pm replied:

Sounds good, but I have no idea how to do that... I need help.

+2 votes     mod: Homeworld REMASTERED
Jkberna
Jkberna Dec 3 2011, 11:00am replied:

Yes i know, but says he doesn't have enough time. Don't know why he offered.

+1 vote     media: Taidan Scout Remastered
Jkberna
Jkberna Dec 3 2011, 4:17am says:

Yes, i know the wings aren't right, but i like it better this way.
I really need some help hodding this beauty, animating the wings team colors.

+1 vote     media: Taidan Scout Remastered
Jkberna
Jkberna Dec 2 2011, 1:22pm replied:

yes You, Always with good ideas for the mod, but i just can't do it all myself...

+2 votes     mod: Homeworld REMASTERED
Jkberna
Jkberna Dec 2 2011, 11:02am replied:

"cobra hood"??? I didn't get that?

+1 vote     media: Taidan Scout Remastered
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