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why don't you post at Sketchfab.com ?
I Have a few of my models there myself.
I fixed the typo
Almost all the fleet ships are done, now i'm working on the SP models like this inhibitor, the research station and ghost ship are looking very good as well.
In someone doesn't know this is a concept art by J.A.K. for HW1.
It's great to see people still working on HW2 modding tools after all these years. The UI is a bit buggy on my Win7 but everything seems to be working fine, including the handy paint.net plugin (a plugin for PS/Psp would be ideal though).
Thank you very much, your program will be very usefull.
WIP - work in progress
DEMO - released in the DEMO
REMASTERED - Has the graphic UPDATE complete, but not yet playable on our private build.
INGAME - REMASTERED and playable ingame.
Thanks Levi, i just hope i don't go off.... :p
Can you tell us what it's about??
I followed your advice, but i think it makes the ship look bigger, bigger than a destroyer as it's supposed to be.
What mod was that? Maybe it has something we can use.
Do i know you??
Correction, Dark Sentinel's BEAUTIFUL frigate...
I still haven't decided with the team about that. I want to stay true to Hw1 as possible, so probably not...
I actually don't know if it can be recreated properly because i never played with it... but HHU has it, don't know if working correctly or not.
Great, lets see what you've been up to ;)
The first screen of the remastered K carrier :D
I'm still not very sure about the smooth groups...
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the top patterned one or the bottom random one???
once i'm done with this one i'll take a shot at your ideas for the Cruiser.
Work has begun on the taidan collector.
This was a great model, but with a very poorly mapped UV. Big geometries with small maps and small geometries with big maps, nonsense...
Yes i know, but says he doesn't have enough time. Don't know why he offered.
Yes, i know the wings aren't right, but i like it better this way.
I really need some help hodding this beauty, animating the wings team colors.
This is one of my favorite models in Hw1, i'll keep working on the textures, but here's the geometry finished.
I know of it but I'm not very interested, but who knows, maybe some day...
I forgot this is a gif, you need to click view original for it to rotate...
ok, point taken. thanks H_D :D
Here's another remastered model, the cargo crate.
I suggest having a few more than in the original, and maybe a few stacked together.
I found kharak in the relic forums, i've already contacted it's creator to ask if we can use it, and remove or reduce the oceans. If he could also make a burnt version it would be great.
The target drone model is finished and sent for hodding. I had a idea about it for the SP campaign, but in the end it's up to you, the drone should hodded as a enemy unit that HS in for the 2 initial tests, and in the third the drone model should de hodded as the salvaged crates from hw2 missio 1.
At least this time we wont be using just the old outdated ships, i will be making new higher resolution ships(at lest by hw2 standards), and we will try to get in over our heads with too many stuff at the same time.
First images posted, but you should a better summary of the goal for this mod.
Hodding i have no idea, but lod1 will be the original model. i first group and remap the original textures, that leaves me with the original model ready as lod1 and saves a lot of work later. It's from that model that i begin adding detail, goblins and enhancing the texture.
Dark_Sentinel, i'm going to use your engine as a base for fighter, no problem right??
Before you say anything about the textures, it's not finished yet.
Before the goblins it needs geometry enhancement.I could give do it gladly.
pouk you know me and smooth groups don't do well:p
D_S, your rigth, but it's not finished yet.
Cool, i like it.
you are correct, i forgot about that, thanks.
DON'T USE -overrideBigFile
nice concept, were are the engines??
it's not my work, i just posted it on request. Take a look...
yes, its the clamp, and that's a good idea, but it's up to the hodders, i just model and texture. A had the model finished, but because of what we said on the forum i decided to post it.
I would if i could, these were taken from a Russian site.
The shader 2.0 will be an issue, i wanted the old ships to look as good as possible, and for that i wanted to use shader 2.0.
I made a poll on the relic forums. Let's put it to a vote.
Very true, these beauties wouldn't be ingame if not for your help.
I added so many modules because it looks a lot better, and as you can see on the concept art the idea was to have a lot of them, but of couse the poly budget couldn't have it, but now we can.
My idea is to start with 2 horizontal modules, then each subsystem module contructed will enable all the new tech's. Hw1 add a lot of researches, so 9 extra modules isn't that much.
i Would love to have each module constructed at a time, but i don't think there can be anims for modules construction, for me it was always a great flaw in HW2 the subsystems just magically appear. Even Cataclysm add a build anim, were things fadded into exintence.
I don't remember the correct shape, but for what i've seen on the shipyards it is there, i just added a lot more modules to it. Yes the connection points are wrong, Ir makes more sense to me that way, but i can fix it if people want me to.
I tried making it like on the concept, but i think it would be to spread out/random/organic, what do you think?
that's why i'm remastering it all
yes, the similarity is obvious.
My idea for the frills is that when missiles are fired smoke comes out from there, it's suposed to be the missiles exaust vents.
The gif was a mess, i fixed it.
garish... maybe, i think it's a cool effect, let's see what the others have to say.
For me it's way too round, i prefer the left, more rough model.
I made it a little less sharp angled, but still rough and threatening like a military ship is supposed to be.
ok. I will remove the front bridge. Next are the fish aaahh... Destroiers.
i'll resize the windows. thanks for the tip
Sure, i accept that, what would you have done differently then?? because my main problem here was keeping it true to the original, any suggestions?
when i finish the 3d, for now it's only texture.
Anyone here willing to help out on the Homeworld remastered mod??? Moddb.com
Sounds good, but I have no idea how to do that... I need help.
yes You, Always with good ideas for the mod, but i just can't do it all myself...
"cobra hood"??? I didn't get that?
No one said that... it would be murderous to ruin HW1 animatics, if i could i would remaster them as well, but there's no way i can do that. What i said was that he would have to wait and see what the model was for.
At the root of that link, HW Shiyards and a lot more places, just look around for it.
No Ray, i'm keeping it as true to the original as possible, this is just visual enhancement mod. But what i can do is add the upgraded versions from the concepts - Homeworldshots.net
And what do you think of the icon ingame? (the released scout)
i see what you mean... keep the main and add details.
One of my main doubts is the bridge, should i just add more detail like i'm doing, or should i remake it like the concepts, maybe that's going to far...
Sky how is the hodding going along?? we should start posting some ingame screens.