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I would if i could, these were taken from a Russian site.
The shader 2.0 will be an issue, i wanted the old ships to look as good as possible, and for that i wanted to use shader 2.0.
I made a poll on the relic forums. Let's put it to a vote.
Very true, these beauties wouldn't be ingame if not for your help.
I added so many modules because it looks a lot better, and as you can see on the concept art the idea was to have a lot of them, but of couse the poly budget couldn't have it, but now we can.
My idea is to start with 2 horizontal modules, then each subsystem module contructed will enable all the new tech's. Hw1 add a lot of researches, so 9 extra modules isn't that much.
the top patterned one or the bottom random one???
i Would love to have each module constructed at a time, but i don't think there can be anims for modules construction, for me it was always a great flaw in HW2 the subsystems just magically appear. Even Cataclysm add a build anim, were things fadded into exintence.
I don't remember the correct shape, but for what i've seen on the shipyards it is there, i just added a lot more modules to it. Yes the connection points are wrong, Ir makes more sense to me that way, but i can fix it if people want me to.
I tried making it like on the concept, but i think it would be to spread out/random/organic, what do you think?
that's why i'm remastering it all
yes, the similarity is obvious.
My idea for the frills is that when missiles are fired smoke comes out from there, it's suposed to be the missiles exaust vents.
The gif was a mess, i fixed it.
garish... maybe, i think it's a cool effect, let's see what the others have to say.
once i'm done with this one i'll take a shot at your ideas for the Cruiser.
For me it's way too round, i prefer the left, more rough model.
I made it a little less sharp angled, but still rough and threatening like a military ship is supposed to be.
ok. I will remove the front bridge. Next are the fish aaahh... Destroiers.
i'll resize the windows. thanks for the tip
Sure, i accept that, what would you have done differently then?? because my main problem here was keeping it true to the original, any suggestions?
when i finish the 3d, for now it's only texture.
Work has begun on the taidan collector.
This was a great model, but with a very poorly mapped UV. Big geometries with small maps and small geometries with big maps, nonsense...
Anyone here willing to help out on the Homeworld remastered mod??? Moddb.com
Sounds good, but I have no idea how to do that... I need help.
Yes i know, but says he doesn't have enough time. Don't know why he offered.
Yes, i know the wings aren't right, but i like it better this way.
I really need some help hodding this beauty, animating the wings team colors.
yes You, Always with good ideas for the mod, but i just can't do it all myself...