Description

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and Taiidan capable to build basic fleets. Enjoy!

Preview
HWR Demo 671
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_mickey_
_mickey_ - - 84 comments

My friend, thanks for your work!
The ships models are fine, however I consider, that they demand small correction.
I consider that the part of vertex merged-points, should be divided, to get rid of superfluous smoothing of geometry of details.
Also majority Secondary LODs should be facilitated.
Having made these details, work will seem to the player completely the faultless...

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Krnt Author
Krnt - - 150 comments

Your input is really apreciated.

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InfectedGrowth
InfectedGrowth - - 31 comments

YESSSSS THANK YOU SO MUCH!!!!

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InfectedGrowth
InfectedGrowth - - 31 comments

Just tried it out, very impressive work. I absolutely love your remastering of the Kharak system, and all of the other ships look fantastic. The number one suggestion for improvement at this point is vessel selection. It can be hard at times to click on things other than drag select. :( Other than that very satisfied, can't wait for more! :D

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Krnt Author
Krnt - - 150 comments

I'm yet to understand how to solve that, after years of knowing that issue I'm still not sure how.

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InfectedGrowth
InfectedGrowth - - 31 comments

Yikes, yeah I understand. I've done some modding before and have had things like this. :( Maybe there's some sort of hardcoded selection radius based on some other factor that is centered on the center point of the model? It certainly seems like there is a sweet spot that differs by ship.

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LeviathansWrath
LeviathansWrath - - 842 comments

That is because of the CM mesh you can manually adjust it but i wouldnt recommend it, also it determines where the ship gets hit at.

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Krnt Author
Krnt - - 150 comments

Levi is right, not even the "mouseOverMinFadeSize" or "mouseOverMaxFadeSize" values does anything to change it, seems like its hardcoded.

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InfectedGrowth
InfectedGrowth - - 31 comments

I have also been having an issue with the game becoming very laggy as more ships are built. My computer can handle this fine in vanilla, do you guys have any idea what could be the problem? I have trouble playing with it...
:(

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InfectedGrowth
InfectedGrowth - - 31 comments

More specifically, it is like a lag spike that occurs in regular intervals of about 1 second, which gets longer and more serious the more ships are built... It gets unplayable pretty fast :(

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Krnt Author
Krnt - - 150 comments

Its the fuel script, I gave an option to disable it for skirmish in the Gamemode settings, since its not a very optimized code its only recommended with medium or less unitcaps.

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InfectedGrowth
InfectedGrowth - - 31 comments

Oh ok yeah I found it. Thanks :)

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siliconworm
siliconworm - - 1,131 comments

I can't play this mod now, help!

Whenever I launch a new game, it just crashes!

The Hw2.log says "could not find family SuperCapSmall_Hgn, All family names should be defined in data\scripts\FamilyList.lua."

I didn't have such problem with your last version.

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Chimas
Chimas - - 202 comments

Hi Siliconworm,
Check if your command line does have "-overridebigfile" enabled and delete it. "Familylist.lua" is working everywhere else. It's either that or a corrupted file in the download.

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Jkberna
Jkberna - - 486 comments

Just use the launcher. It's the best option when playing with .big files.

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BlazingAngelz
BlazingAngelz - - 437 comments

I need to try this ASAP.

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