The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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Media RSS Feed Report media Testing debris for fighters (view original)
Testing debris for fighters
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Guest Mar 21 2014, 3:16am says:

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Hell_Diguner Mar 21 2014, 3:24am says:

When debris is spawned, can each piece be referenced individually? Maybe you can make a set of scripts that (1) check for newly generated debris every 30 seconds and places them in a reference group. Then (2) de-spawns debris and clears the reference group when it has been X minutes since the group was created.

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Nathanius Mar 21 2014, 4:05am says:

One thing that we do in Continuum is have the debris spawn as an FX, then have them fade. You could set this to last for any amount of time, but gradually disappearing debris would help CPU resources

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Pouk Mar 21 2014, 11:15am replied:

That's an awesome idea. I had to drop depris for frigates because even that was too much, so FX debris sounds great.

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Jkberna Creator
Jkberna Mar 21 2014, 9:40am says:

Yes, being FX is a good idea, but one of the goals of this is to give the salvage corvette a lot more usefulness, because we still can't have ship salvaging like in Hw1. The idea was to decrease the resources in a map, and make people use the corvette to recover debris for RU.

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Raygoza Mar 21 2014, 12:52pm says:

That is a very good idea.
By the way when you get to the Karos Graveyard could you please allow people to salvage Derelict ships and make them work?

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Hell_Diguner Mar 22 2014, 1:41am replied:

Closest you could get is via the marine/infiltrator frigate method of capture.

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Spart117MC Mar 22 2014, 2:47am says:

That looks amazing. If you don't intend to use this in the main game would you mind releasing it later as an optional option for people to use?

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-Rakieta-PL Mar 22 2014, 9:53am says:

Wow! nice, I still wait for mod where it will be, and you are first!

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Hidamari Jun 13 2014, 7:55am says:

in my own personal little hw2 mod i turned off debris entirely, my pc costs like £2000 and has some of the best hardware available, but it still can not handle the amount of debris that just gets permanently left in space on top of the monsterous battles that take place without an extremely noticable frame rate drop.

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Making debris for ships really helps the immersion, but the amount of CPU workload that it requires makes it less useful, on multiplayer or large local matches would make worst than expected, also if we take into account that scripts need a lot of CPU too, things can easily get ugly.

Maybe it could work for frigates and bigger ships, but we would like some more randomness for that spawning.

Even if this was obvious we still wanted some tests.

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