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Can you tell us what it's about??
I missed a these comments.
@Hell_digunner, Sunrise ltd was created for this mod by AJLsunrise, meanwhile he went MIA, leaving me alone on the mod, if not for Dark_Sajuuk, Chimas and later Krnt, this mod would have been long dead, there was no way or sense i could do it all on my own. So we no offitial team name, but we are a team, i make the ships, but this mod wouldn't be what it is without them.
Thanks for voting :p
It's really nice to be appreciated, and i think Homeworld deserves it.
So everybody please vote for us ;)
Thanks, it's really great to "hear" that :D
The missile version is now remastered as well, but i wont post it here, you will have to wait until the mod comes out ;)
Work is well under way, mainly on the the kushan side, and yes all ksn vettes are complete, because of that shared hull design.
As soon as we get the AI working rigth we will have the first release.
I followed your advice, but i think it makes the ship look bigger, bigger than a destroyer as it's supposed to be.
Silly is a bit hard, but yes it doesn't fit.
Yes, but i removed it, Hw doesn't have loose cables laying around...
It's not exactly showing, it's more leaked... i hadn't noticed it there :s
We have a LOT more ships ingame, they just aren't ready to be showed.
Yes, aggressive is the best definition, seen from a certain angle it looks like a cobra head.
I Should post a spinning gif, these views don't do it justice.
Just wait for the multigun version then;)
I don't know, but i spent a while tracking someone to talk to, besides i only got permission because it was a trade for some of my remastered ships. You probably had nothing to offer them.
I use -w 1360 -h 768, it's the max my old LCD accepts, but yes the image was resized to make the wallpaper.
But how do you force antialiasing on your GPU? I have a Radeon 6800.
forcing antialiasing, can it be done? i've tried once but nada.
What mod was that? Maybe it has something we can use.
And you wont have to wait long;)
And the Mothership ten fold that, but it wouldn't be practical ingame, We will keep true to the original model sizes.
Do i know you??
Fx by Krnt, looking great, but Chimas you could have posted this FX in use by the mod ships, this could be a bit confusing.
These textures were originally made by RELIC for HW1, i just resized them 4X and enchanted them in PSP (a lower cost photoshop clone).
Yes the .hod format is a model+texture packaging system, it uses dds image format(there is a plug in for it to photoshop)
"I do have a Windows PC, but it's too new to play HW2 on..." -I play/mod HW2 on win7X64 pc.
You have more HW2 modding questions go to Forums.relicnews.com
ther's a lot of tut's and helpfull people there.
:p my bad...
Yes Amdreed, and the assault frig also, i asked DS and he gave me the ok. Besides, it would be a shame if his frigates never got released.
Correction, Dark Sentinel's BEAUTIFUL frigate...
The heavy corvette really is one of my all time favorite ships, and seeing this makes me proud of all the hours i spend working on this mod :D
This pic also gave me an idea for their team colors :p
Great pic Krnt, really brings out the new details.
I still haven't decided with the team about that. I want to stay true to Hw1 as possible, so probably not...
The support frig is still on the to do list.
It will be hard but we are trying to add fuel, i think it's one think that makes sense. and adds a twist to the gameplay.
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I guess i missed that one, but it's not far from it, just the semi spheres goblins i added on the sides should be inward and lacks a few antennas on top.
the details on the engine are needed there otherwise it would be just a simple strait line upwards.
I actually don't know if it can be recreated properly because i never played with it... but HHU has it, don't know if working correctly or not.