This member has provided no bio about themself...
About the release languages, it's something we can do, if we have community help in translating...
A great designer?? Who?? :p
I see what you mean, well, there's always limits, i sincerely don't think i have taken it to the limit, i just think it looks good enough now without it being a lag problem for people in th future, i know todays tech can handle a lot more polys, but i don't know how the game engine will handle it. And remember it's a rts, it will have a lot of models ingame.
we haven't tested it yet.
Even better, we put hw1 in hw2;) ...
It's great to see people still working on HW2 modding tools after all these years. The UI is a bit buggy on my Win7 but everything seems to be working fine, including the handy paint.net plugin (a plugin for PS/Psp would be ideal though).
Thank you very much, your program will be very usefull.
I wouldn't go that far, but thank you :)
The soundtracks, cinematics and the voices are perfect just has they are, the is no need to touch them.
The backgrounds we are working on, we have a very talented artist that offered to do them, lets hope he has the time to help us with that, if he does, prepare to be amazed;).
This means almost all of the fleets are done, but there's still a lot of work ahead of us to get them to work properly.
INGAME also means having team colors, badges and thrusters.
WIP - work in progress
DEMO - released in the DEMO
REMASTERED - Has the graphic UPDATE complete, but not yet playable on our private build.
INGAME - REMASTERED and playable ingame.
It has a lot more polys then what it seams in this image, besides, the most important for detail is the texture.
That sounds like a good idea to me, but i leave a proper answer to your comment to the guys that might implement it.
Just like Radar said, first the main 2 races, although theres a few npc done already, the Junkyard Dog - Media.moddb.com is one of them.
Hei guys, we never posted a video, what if we post one of this great ability??
It's coming along nicely, almost all the ships are remastered, but there's still a lot of work in implementing them and gameplay tweaking. The most important thing is that this mod will surely be completed, we have a great team and won't let this project die half way like most of the others. We are even considering adding new ships when the work based on the original is complete.
this is just a SS from HWU to use somewhere else...
We know of that, i will make proper lods for it.
What the ...?
I agree with H_D, if only blackbird could buy it...but there's no way they are just a small startup, probably struggling to make hardware as it is.
The main point of this post by Chimas is that the HW IP might not be bought and stay lost in IP limbo, and in that case it will be up to us -die hard fan's- to keep it alive, either it be by us here modding, or fanart, fanfic... whatever.
Also, having a strong fanbase might have influence in either someone decides to buy the IP or not.
Beautiful sreenshots, all of them, very dramatic and artistic :)
This comment has been posted in a private group.
Thanks Levi, i just hope i don't go off.... :p
For us to improve we need a lot of testing and input, that's why we released the demo, so players can test it and give us feedback in order for us to improve our work. This feedback has been very little so far.
Not for any time soon.
You already know i suck at smooth groups rigth? :p
the Carrier is mine, it was a terrible texture work by relic, i had little to go on, so yes, but not chaotic more like exaggerated texturing, specially with strong team colors... I will have to keep working on it.
The release was probably still on approval by the site team.
Don't forget to post some feedback to help us improve our work.
Great program... keep it up.
sorry i missed this, sent you a Pm.
I don't know if anyone noted but i posted the original r2 folder in odj/png to the dropbox.