The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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Mc_Intire
Mc_Intire Jun 19 2013, 8:05am says:

Ah, the wonderful first mission... balancing your money between building your first fighters and corvettes and keeping some to build those first eight salvage corvettes :).

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LeviathansWrath
LeviathansWrath Jun 19 2013, 9:25am replied:

best to mix in some repair vettes with the salvs actually to heal them up etc.

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Mc_Intire
Mc_Intire Jun 19 2013, 11:02am replied:

Never had to, uber micro ftw :p

Edit: Of course, it might be possible that in the mod the AI learned a few new tricks, that would be a different matter then :D.

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Stuart98
Stuart98 Jun 19 2013, 1:39pm replied:

Repair corvettes were needed to get all six. Even if you use scout to distract most, there will still be some attacking. And it was the second, the first served as a supplementary tutorial.

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Mc_Intire
Mc_Intire Jun 19 2013, 7:09pm replied:

I know, but I always counted the "second mission" as being the actual first one.

I have played the campaign a good dozen times and apart from the first two or so tries I always got all six cold sleep chambers without repair corvettes. And all four frigates (Yes, you only get three in the end but you know how I mean it). You just have to act fast and do some micro. Maybe sacrifice a fighter or two, but that's it. The first container will be burning and smoking in the end, but I usually don't lose it. First occasion where I need repair corvettes is in mission 3... erm 4 if I count the tutorial.

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Hell_Diguner
Hell_Diguner Jun 23 2013, 3:20pm replied:

I only successfully saved all six cryo pods in mission three once. Other times I "saved" the six pods, but the game refused to progress once the last pod docked with the mothership.

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Mc_Intire
Mc_Intire Jun 23 2013, 4:54pm replied:

Yeah I know the bug. Happend to me twice, really annyoing since you can basically restart the mission afterwards (well thankfully it isn't a long mission :p). Thankfully there is hope stuff like this won't happen in HW Remastered.

And hopefully the AI will be smart enough so I actually have to build stuff other than repair and salvage corvs (hell I had 200something frigs and a good 50 cruisers once when entering the last mission. It almost cost me the mothership cause my frigates wanted to take formation in some faraway corner before attacking the enemy ships)

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Hammerghast
Hammerghast Jun 19 2013, 11:53am says:

Such a troll title lmfao, we all know what happens when in the HW1 campaign, save stuff like this to herald the coming of the actual mod. Which regardless, I presume is not long?

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Hell_Diguner
Hell_Diguner Jun 23 2013, 3:22pm replied:

To think the word troll had no internet meme attached to it when Homeworld 2 was released...

Those were good days.

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Vaktezraj
Vaktezraj Jun 26 2013, 11:28am replied:

Yes, they certainly were good days.

+1 vote     reply to comment
-Rakieta-PL
-Rakieta-PL Jun 19 2013, 2:50pm says:

Ach, you make missions from HW1 too? I need this...

Hey, will Salvage Corvette the same function? (Take, transport to MS and object is captured) Or immediately capture, only limits for unit class(two corvette to immediately capture enemy frigate, 3 for destroyer etc. )

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Chimas
Chimas Jun 24 2013, 12:19am replied:

yes, same function.

+1 vote     reply to comment
-Rakieta-PL
-Rakieta-PL Jun 30 2013, 7:05am replied:

Wow, good luck in work! ;)

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Gamer_Of_Rock
Gamer_Of_Rock Jun 19 2013, 7:40pm says:

All I needed was one Salvage Corvette and a bunch of Interceptors with a few Light Corvettes.

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Forloftol
Forloftol Jun 20 2013, 9:57am says:

Only think I hate is the message. Is that exactly what was said in Homeworld 1? I seem to remember it being "They're attacking... The mothership is under attack." and that that fits her tone and voice perfectly. Just a bit of OCD on my part, but well, the punctuation can change the context way too much. :P

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Jkberna
Jkberna Jun 20 2013, 1:05pm replied:

Well, you might be right, i don't know if mole used the speech files from hw1 or if he did it by ear...

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Moleman2009
Moleman2009 Jun 20 2013, 1:46pm replied:

The subtitles are exactly as they were in Homeworld 1, the punctuation is the same as well, although I have questioned how it was as well considering the voice doesn't match the punctuation, I kept it the same though for re-mastering sake but we can go through afterwords and make the proper changes that would be vocally correct.

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Forloftol
Forloftol Jun 21 2013, 9:54am replied:

Sounds good. Cheers for the quick reply. :P

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Jun 23 2013, 3:24pm replied:

Some of the lines in the Garden and Kathedral of Kadesh missions had mismatching dialogue and subtitles too.

+1 vote     reply to comment
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They're attacking??!!...

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Jun 19th, 2013
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Jkberna
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