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Comment History  (180 - 210 of 484)
Jkberna
Jkberna Sep 10 2014, 6:33pm says:

Amazing shot, it's my new desktop :)

+1 vote   media: "Bandit" Turanic Interceptor
Jkberna
Jkberna Mar 1 2014, 5:04pm replied:

Sure, we would appreciate that.

+1 vote   media: Mission 01 Sneak Peaks
Jkberna
Jkberna Aug 16 2013, 5:53am says:

I agree with Ray, specially the front, it's too blocky for progentitor. But still, great model and texture.

+1 vote   media: KPR frigate "Demolishor"
Jkberna
Jkberna Jul 21 2013, 4:01am replied:

There should, we just can't find them, some of the commands they use don't work.

+1 vote   media: Remember their Sacrifice
Jkberna
Jkberna Jul 17 2013, 1:21pm replied:

Recessing the black lines or extruding plates would greatly increase the polycount without adding much to the model. And don't forget there was a **** load of swarmers in the original, and we intend to have even more in the campaign...

+1 vote   media: Kadeshi Swarmer
Jkberna
Jkberna Jun 20 2013, 1:05pm replied:

Well, you might be right, i don't know if mole used the speech files from hw1 or if he did it by ear...

+1 vote   media: incoming
Jkberna
Jkberna Dec 18 2012, 9:07am replied:

For us to improve we need a lot of testing and input, that's why we released the demo, so players can test it and give us feedback in order for us to improve our work. This feedback has been very little so far.

+1 vote   media: Mothership Update
Jkberna
Jkberna Sep 1 2012, 7:40am replied:

I don't know, but i spent a while tracking someone to talk to, besides i only got permission because it was a trade for some of my remastered ships. You probably had nothing to offer them.

+1 vote   media: wallpaper
Jkberna
Jkberna Jun 24 2012, 5:54pm replied:

Great :)

+2 votes   download: SHWL 1.70
Jkberna
Jkberna Jun 19 2012, 8:55am replied:

It's on my to do list, as well as engine on/off, i don't how to do either, if anyone wants to help with it i would appreciate it.

+1 vote   media: Ion Frigate Ingame
Jkberna
Jkberna Jun 14 2012, 10:38am replied:

But how do we add models to it?? It has team colors, but it doesn't suport the glow maps.

+1 vote   media: Ion frigate
Jkberna
Jkberna May 18 2012, 12:50pm says:

i know that, but it's just for the mod in the standard data folder, what i mean is like in my case were i have one wip mod in data/ and other wip mod in dataGC/ for example.
Using "-datapath" we can have multiple mods that aren't in .big .

+2 votes   download: SHWL 1.70
Jkberna
Jkberna Mar 4 2012, 10:17am replied:

I´ll fix the cannon i'm not very happy with it too, but the fins are the same as in the scout :)

+1 vote   media: Interceptor
Jkberna
Jkberna Feb 16 2012, 12:51pm says:

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Jkberna
Jkberna Jan 31 2012, 2:59pm says:

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Jkberna
Jkberna Jan 11 2012, 3:58am replied:

I don't remember the correct shape, but for what i've seen on the shipyards it is there, i just added a lot more modules to it. Yes the connection points are wrong, Ir makes more sense to me that way, but i can fix it if people want me to.
I tried making it like on the concept, but i think it would be to spread out/random/organic, what do you think?

+1 vote   media: Research ship
Jkberna
Jkberna Dec 30 2011, 4:59am says:

My idea for the frills is that when missiles are fired smoke comes out from there, it's suposed to be the missiles exaust vents.

+1 vote   media: Taiidan "Skaal Fa" Missile Destroyer
Jkberna
Jkberna Dec 2 2011, 11:01am replied:

You are rigth, it's the perspective.

+1 vote   media: Taidan Scout Remastered
Jkberna
Jkberna Nov 24 2011, 10:11am says:

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Jkberna
Jkberna Oct 16 2011, 6:54pm says:

I readded the armor first because it looks a lot better on the ship and second because it was on the concepts, was cut because of poly budget.
I'm not sure about the cockpit as well.

+1 vote   media: Scout
Jkberna
Jkberna Sep 3 2011, 8:52am says:

Still crashes on me... but now i see you have kharak as a model, the original, i will try to get one in higher res.

+1 vote   download: Mission 01 (showcase/test release)
Jkberna
Jkberna Aug 28 2011, 3:32am says:

rigth... what if we do it but the only real objective would be the destruction of the drone? despite of the audio.

+1 vote   media: target drone
Jkberna
Jkberna Aug 27 2011, 4:35pm replied:

great to have you here H_D. I invited Hell_Diguner here because he has great knowledge of hw1 and 2, modding, is a great source for good advices ;)

+1 vote   group: Digibit Enterprises
Jkberna
Jkberna Jul 20 2011, 5:57pm says:

I wish i knew who made the original model, so i could ask him what he would have done if he could have 700 polys on that model...

Ok, it's a bit longer i'll compromise and fix that, but the cockpit shield was too much on the original, it would have covered most of the peripheral vision of the pilot. It makes a lot more sense and looks a lot better.

I just don't understand what exactly you want me to do.
If i cant use the extra poly's to add details and make the ship look better then i'm just wasting my time here.


+1 vote   media: defender
Jkberna
Jkberna Jul 12 2011, 5:10pm says:

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Jkberna
Jkberna Jun 19 2011, 4:34pm says:

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Jkberna
Jkberna Jun 11 2011, 7:07am says:

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Jkberna
Jkberna May 28 2011, 2:35pm says:

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Jkberna
Jkberna May 27 2011, 4:17am says:

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Jkberna
Jkberna May 13 2011, 3:33pm says:

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Jkberna
Jkberna Dec 1 2011, 5:34pm replied:

Taiidani Project doesn't agree with my work, i was kicked out and they don't have any updates in months...

+1 vote   media: Taidan Scout Remastered
Jkberna
Jkberna Dec 1 2011, 8:03am says:

This is one of my favorite models in Hw1, i'll keep working on the textures, but here's the geometry finished.

+1 vote   media: Taidan Scout Remastered
Jkberna
Jkberna Dec 1 2011, 7:29am says:

excellent work.

+1 vote   media: New hangar door
Jkberna
Jkberna Nov 26 2011, 3:22pm replied:

yes, but looks great..

+2 votes   media: KAD support cockpit
Jkberna
Jkberna Nov 25 2011, 11:21am says:

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Jkberna
Jkberna Nov 24 2011, 4:42pm says:

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Jkberna
Jkberna Nov 23 2011, 11:58am says:

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Jkberna
Jkberna Nov 22 2011, 12:06pm replied:

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Jkberna
Jkberna Nov 22 2011, 12:03pm says:

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Jkberna
Jkberna Nov 22 2011, 12:01pm says:

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Jkberna
Jkberna Nov 22 2011, 11:01am replied:

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Jkberna
Jkberna Nov 21 2011, 10:47am replied:

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Jkberna
Jkberna Nov 20 2011, 5:30pm says:

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Jkberna
Jkberna Nov 19 2011, 4:39am replied:

that's what i was thinking about.

+2 votes   mod: Homeworld REMASTERED
Jkberna
Jkberna Nov 18 2011, 4:25am replied:

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Jkberna
Jkberna Nov 18 2011, 4:24am replied:

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Jkberna
Jkberna Nov 16 2011, 9:14am replied:

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Jkberna
Jkberna Nov 16 2011, 4:02am replied:

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Jkberna
Jkberna Nov 15 2011, 6:03pm replied:

you should learn how to mod, you would be a great help...

+2 votes   mod: Homeworld REMASTERED
Jkberna
Jkberna Nov 15 2011, 6:01pm replied:

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Jkberna
Jkberna Nov 15 2011, 4:22am says:

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Jkberna
Jkberna Nov 5 2011, 4:33am replied:

I know of it but I'm not very interested, but who knows, maybe some day...

+1 vote   download: Scout Remastered
Jkberna
Jkberna Nov 2 2011, 4:06pm replied:

OK, will post with texture soon.

+1 vote   media: Collector
Jkberna
Jkberna Nov 2 2011, 2:35pm replied:

what mod was it??
But that feature will be for the salvage corvette, the collector only harvests...

+1 vote   media: Collector
Jkberna
Jkberna Nov 1 2011, 6:47pm says:

I forgot this is a gif, you need to click view original for it to rotate...

+1 vote   media: Collector
Jkberna
Jkberna Nov 1 2011, 6:42pm says:

And what do you think of the icon ingame? (the released scout)

+1 vote   media: icon
Jkberna
Jkberna Oct 30 2011, 4:18am replied:

sorry i missed this, sent you a Pm.

+1 vote   group: Digibit Enterprises
Jkberna
Jkberna Oct 30 2011, 4:13am replied:

looks good, but i dont work that way, i start from the original model and textures, and add details and goblins acording to the texture. Thanks anyway.

+1 vote   group: Digibit Enterprises
Jkberna
Jkberna Sep 3 2011, 8:43am replied:

You can see a few examples of remastered ships on the images section. Any suggestions or critics are welcome.

+1 vote   mod: Homeworld REMASTERED
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