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Amazing shot, it's my new desktop :)
Sure, we would appreciate that.
I agree with Ray, specially the front, it's too blocky for progentitor. But still, great model and texture.
There should, we just can't find them, some of the commands they use don't work.
Recessing the black lines or extruding plates would greatly increase the polycount without adding much to the model. And don't forget there was a **** load of swarmers in the original, and we intend to have even more in the campaign...
Well, you might be right, i don't know if mole used the speech files from hw1 or if he did it by ear...
For us to improve we need a lot of testing and input, that's why we released the demo, so players can test it and give us feedback in order for us to improve our work. This feedback has been very little so far.
I don't know, but i spent a while tracking someone to talk to, besides i only got permission because it was a trade for some of my remastered ships. You probably had nothing to offer them.
It's on my to do list, as well as engine on/off, i don't how to do either, if anyone wants to help with it i would appreciate it.
But how do we add models to it?? It has team colors, but it doesn't suport the glow maps.
i know that, but it's just for the mod in the standard data folder, what i mean is like in my case were i have one wip mod in data/ and other wip mod in dataGC/ for example.
Using "-datapath" we can have multiple mods that aren't in .big .
I´ll fix the cannon i'm not very happy with it too, but the fins are the same as in the scout :)
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I don't remember the correct shape, but for what i've seen on the shipyards it is there, i just added a lot more modules to it. Yes the connection points are wrong, Ir makes more sense to me that way, but i can fix it if people want me to.
I tried making it like on the concept, but i think it would be to spread out/random/organic, what do you think?
My idea for the frills is that when missiles are fired smoke comes out from there, it's suposed to be the missiles exaust vents.
You are rigth, it's the perspective.
I readded the armor first because it looks a lot better on the ship and second because it was on the concepts, was cut because of poly budget.
I'm not sure about the cockpit as well.
Still crashes on me... but now i see you have kharak as a model, the original, i will try to get one in higher res.
rigth... what if we do it but the only real objective would be the destruction of the drone? despite of the audio.
great to have you here H_D. I invited Hell_Diguner here because he has great knowledge of hw1 and 2, modding, is a great source for good advices ;)
I wish i knew who made the original model, so i could ask him what he would have done if he could have 700 polys on that model...
Ok, it's a bit longer i'll compromise and fix that, but the cockpit shield was too much on the original, it would have covered most of the peripheral vision of the pilot. It makes a lot more sense and looks a lot better.
I just don't understand what exactly you want me to do.
If i cant use the extra poly's to add details and make the ship look better then i'm just wasting my time here.
Taiidani Project doesn't agree with my work, i was kicked out and they don't have any updates in months...
This is one of my favorite models in Hw1, i'll keep working on the textures, but here's the geometry finished.
yes, but looks great..
that's what i was thinking about.
you should learn how to mod, you would be a great help...
I know of it but I'm not very interested, but who knows, maybe some day...
OK, will post with texture soon.
what mod was it??
But that feature will be for the salvage corvette, the collector only harvests...
I forgot this is a gif, you need to click view original for it to rotate...
And what do you think of the icon ingame? (the released scout)
sorry i missed this, sent you a Pm.
looks good, but i dont work that way, i start from the original model and textures, and add details and goblins acording to the texture. Thanks anyway.
You can see a few examples of remastered ships on the images section. Any suggestions or critics are welcome.