I'm a modder, musician, and moderator at everythingeaw. Music I make includes ambient, orchestra, trance, even a little dnb, hardstyle, house and dubstep- as well as guitar in a hardcore band called Hope For Tomorrow.PM me if you have any requests or questions. I am willing to work with mod teams and developers, I have experience in music production, XML, Lua, and some modeling with 3ds Max. :)

Comment History  (0 - 30 of 494)
.JAS Oct 2 2014 says:

The minimap locking system is a brilliant idea!

+1 vote   news: Galaxial: Research
.JAS Apr 28 2014 says:


+4 votes   media: Not Dead
.JAS Apr 17 2014 says:

For me it all started with Dawn of War around 2005, when I first discovered that there even was a modding scene and community. From there I branched out to playing and making mods for too many awesome games to count!

+2 votes   poll: How long have you been modding?
.JAS Mar 2 2014 says:

I cannot contain my excitement for this game.

+2 votes   news: Galaxial: Sound Effects and Projectiles Video
.JAS Feb 12 2014 says:

This is one of the coolest ideas I've seen, definitely tracking!

+3 votes   game: Tabletop Simulator
.JAS Feb 3 2014 says:

I'm no game developer, but as an artist one important thing I can say is this:
Creative energy is a finite resource that takes time to recharge once it is depleted. Solving problems related to game design most likely takes a lot of creative thought and it can be very draining. When you hit a wall, try and realize that you're probably just depleted and take a day or two to get it all back.
Work when you're inspired and stop when you hit that wall- you'll be more productive and less stressed in the long run. Best of luck and I look forward to playing this game! :)

+5 votes   news: The Ups and Downs- Dealing with the emotional Toll
.JAS Dec 28 2013 says:


+1 vote   media: A couple of things (check description)
.JAS Dec 27 2013 replied:

That's why I said it would *simulate* near misses.
But sorry, I haven't played it recently enough to recall that.

+1 vote   media: Starfighter engine glows ingame
.JAS Dec 26 2013 replied:

Near misses do damage fighters in the canon, maybe increase the accuracy of capital ships slightly against fighters to simulate the fact that they don't need to be direct hits to hurt the fighter? (even though ingame it will appear that way)

+1 vote   media: Starfighter engine glows ingame
.JAS Dec 26 2013 replied:

Don't knock it till you try it.

+1 vote   media: Sovereign
.JAS Dec 21 2013 replied:

And nothing of value was lost.

+4 votes   news: Eden Star Combat Tech Demo release!
.JAS Dec 21 2013 says:

As part of that 99.9999% I can say this looks ridiculously difficult.

+2 votes   media: Marc (badly) playing a new level on Hyphen
.JAS Dec 10 2013 says:

Just a tiny nitpick, not sure if I'm experiencing a bug or not but when I'm in-game the usual white Windows cursor remains in game, rather than a "Zigfrak" mouse cursor (provided there is one).
Just hurts the immersion a bit but nothing too bad! Let me know if this is intentional or if there is a fix :)
Windows 8.1, running at Full Screen

+2 votes   game: Zigfrak
.JAS Dec 9 2013 says:

It's like Spore: The RTS
Looks awesome :)

+1 vote   media: Galaxy Generator Testing
.JAS Dec 8 2013 says:


+1 vote   media: Daily Screenshot #1
.JAS Nov 27 2013 replied:

I have ENB series running on my BF2, it works perfectly fine as long as you turn off motion blur.

+1 vote   media: Juggernauts
.JAS Nov 23 2013 says:

I was wondering why this game was on my list of updates. Sorry, changing the name isn't going to save it.

+3 votes   game: Infestation: Survivor Stories
.JAS Oct 5 2013 says:

"Use your ***** wisely"
I always do.

.JAS Oct 4 2013 says:

Couldn't have picked a better song for this.
This movie terrified me when I was younger, still one of the only ones that gets me.

+2 votes   media: What to Expect when you're Expecting the Flood
.JAS Sep 3 2013 says:

I like F2P games that use a model where everything which can be purchased with money can be earned through normal gameplay. I think that's a fair trade- time is money. You can grind for 8 hours for an item, or a person who spent an hour at their job can buy it.
Planetside 2 comes to mind for F2P games that "did it right".
Lots of F2P MMORPG titles tend to go pay to win, unfortunately.

+2 votes   poll: What do think about free to play games?
.JAS Sep 2 2013 says:

This image is just stunning.

+3 votes   media: October Sky
.JAS Aug 29 2013 says:

Heh, "Fungal Warfare".
Nice :)

+1 vote   media: Fungal Warfare
.JAS Aug 23 2013 replied:

It's a trap!

+3 votes   media: Droids don't need Bacta......
.JAS Aug 16 2013 says:

I got into the modding scene when I had just turned 13, with Dawn of War mods. From there I moved to Empire At War where I do most of my modding :)

+1 vote   poll: What age did you start modding?
.JAS Aug 6 2013 says:

I wonder if turning off AA in game but then forcing it through your GPU will allow you to have both AA and particle effects.

+2 votes   news: Anti-aliasing: The Elefant in the Room
.JAS Jul 31 2013 replied:

I find it more satisfying to do everything myself, but I am just a hobbyist. If I were to be a professional I would certainly not go it alone- it's just more efficient with a team.

+1 vote   poll: How big is your development team?
.JAS Jul 8 2013 says:

I played the demo a bit today, good stuff! It's extremely frustrating in the "Dammit I WILL beat the level this time, I know it!" kind of way. The visuals are spot on for this kind of game and I like the audio work. Keep it up guys :)

+3 votes   game: Hyphen
.JAS Jul 2 2013 says:

Happy to see updates on this game! :)

+3 votes   game: Deep Space Settlement
.JAS Jul 2 2013 says:

Days when Galaxial shows up in my updates are my favorite days.

+5 votes   game: Galaxial
.JAS Jun 29 2013 says:

Wow the constantly rotating player is a brilliant idea!

+3 votes   game: Hyphen
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Jan 17 2015
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