I'm a modder, musician, and moderator at everythingeaw. The rest of the internet knows me by my music alias, Auburn X. These days I focus on music production and live performances but I still come back to modding from time to time.

Comment History  (0 - 30 of 496)
.JAS
.JAS @ Ship Designs and Roles

Happy to see updates on this, still watching!

Reply Good karma+3 votes
.JAS
.JAS @ June Development Update Part Deux

Love these updates, thank you for all the insight into your process and what you guys are working on. Makes this all super interesting!

Reply Good karma+4 votes
.JAS
.JAS @ Dawn of the Reapers

Always happy to see updates on this mod :)

Reply Good karma+2 votes
.JAS
.JAS @ Galaxial: Research

The minimap locking system is a brilliant idea!

Reply Good karma+1 vote
.JAS
.JAS @ Not Dead

YES

Reply Good karma+4 votes
.JAS
.JAS @ How long have you been modding?

For me it all started with Dawn of War around 2005, when I first discovered that there even was a modding scene and community. From there I branched out to playing and making mods for too many awesome games to count!

Reply Good karma+2 votes
.JAS
.JAS @ Galaxial: Sound Effects and Projectiles Video

I cannot contain my excitement for this game.

Reply Good karma+2 votes
.JAS
.JAS @ Tabletop Simulator

This is one of the coolest ideas I've seen, definitely tracking!

Reply Good karma+3 votes
.JAS
.JAS @ The Ups and Downs- Dealing with the emotional Toll

I'm no game developer, but as an artist one important thing I can say is this:
Creative energy is a finite resource that takes time to recharge once it is depleted. Solving problems related to game design most likely takes a lot of creative thought and it can be very draining. When you hit a wall, try and realize that you're probably just depleted and take a day or two to get it all back.
Work when you're inspired and stop when you hit that wall- you'll be more productive and less stressed in the long run. Best of luck and I look forward to playing this game! :)

Reply Good karma+5 votes
.JAS
.JAS @ Starfighter engine glows ingame

That's why I said it would *simulate* near misses.
But sorry, I haven't played it recently enough to recall that.

Reply Good karma+1 vote
.JAS
.JAS @ Starfighter engine glows ingame

Near misses do damage fighters in the canon, maybe increase the accuracy of capital ships slightly against fighters to simulate the fact that they don't need to be direct hits to hurt the fighter? (even though ingame it will appear that way)

Reply Good karma+1 vote
.JAS
.JAS @ Sovereign

Don't knock it till you try it.

Reply Good karma+1 vote
.JAS
.JAS @ Eden Star Combat Tech Demo release!

And nothing of value was lost.

Reply Good karma+4 votes
.JAS
.JAS @ Marc (badly) playing a new level on Hyphen

As part of that 99.9999% I can say this looks ridiculously difficult.

Reply Good karma+2 votes
.JAS
.JAS @ Zigfrak

Just a tiny nitpick, not sure if I'm experiencing a bug or not but when I'm in-game the usual white Windows cursor remains in game, rather than a "Zigfrak" mouse cursor (provided there is one).
Just hurts the immersion a bit but nothing too bad! Let me know if this is intentional or if there is a fix :)
Windows 8.1, running at Full Screen

Reply Good karma+2 votes
.JAS
.JAS @ Galaxy Generator Testing

It's like Spore: The RTS
Looks awesome :)

Reply Good karma+1 vote
.JAS
.JAS @ Daily Screenshot #1

Gorgeous.

Reply Good karma+1 vote
.JAS
.JAS @ Juggernauts

I have ENB series running on my BF2, it works perfectly fine as long as you turn off motion blur.

Reply Good karma+1 vote
.JAS
.JAS @ Infestation: Survivor Stories

I was wondering why this game was on my list of updates. Sorry, changing the name isn't going to save it.

Reply Good karma+3 votes
.JAS
.JAS @ NO RETURN - IS THERE A FART CONSPIRACY IN THE VIDEO GAMES INDUSTRY.

"Use your ***** wisely"
I always do.

Reply Good karma+2 votes
.JAS
.JAS @ What to Expect when you're Expecting the Flood

Couldn't have picked a better song for this.
This movie terrified me when I was younger, still one of the only ones that gets me.

Reply Good karma+2 votes
.JAS
.JAS @ What do think about free to play games?

I like F2P games that use a model where everything which can be purchased with money can be earned through normal gameplay. I think that's a fair trade- time is money. You can grind for 8 hours for an item, or a person who spent an hour at their job can buy it.
Planetside 2 comes to mind for F2P games that "did it right".
Lots of F2P MMORPG titles tend to go pay to win, unfortunately.

Reply Good karma+2 votes
.JAS
.JAS @ October Sky

This image is just stunning.

Reply Good karma+3 votes
.JAS
.JAS @ Fungal Warfare

Heh, "Fungal Warfare".
Nice :)

Reply Good karma+1 vote
.JAS
.JAS @ Droids don't need Bacta......

It's a trap!

Reply Good karma+3 votes
.JAS
.JAS @ What age did you start modding?

I got into the modding scene when I had just turned 13, with Dawn of War mods. From there I moved to Empire At War where I do most of my modding :)

Reply Good karma+1 vote
.JAS
.JAS @ Anti-aliasing: The Elefant in the Room

I wonder if turning off AA in game but then forcing it through your GPU will allow you to have both AA and particle effects.

Reply Good karma+2 votes
.JAS
.JAS @ How big is your development team?

I find it more satisfying to do everything myself, but I am just a hobbyist. If I were to be a professional I would certainly not go it alone- it's just more efficient with a team.

Reply Good karma+1 vote
.JAS
.JAS @ Hyphen

I played the demo a bit today, good stuff! It's extremely frustrating in the "Dammit I WILL beat the level this time, I know it!" kind of way. The visuals are spot on for this kind of game and I like the audio work. Keep it up guys :)

Reply Good karma+3 votes
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