I'm a modder, musician, and moderator at everythingeaw. Music I make includes ambient, orchestra, trance, even a little dnb, hardstyle, house and dubstep- as well as guitar in a hardcore band called Hope For Tomorrow.PM me if you have any requests or questions. I am willing to work with mod teams and developers, I have experience in music production, XML, Lua, and some modeling with 3ds Max. :)

Comment History  (0 - 30 of 494)
.JAS Oct 2 2014, 8:40pm says:

The minimap locking system is a brilliant idea!

+1 vote   article: Galaxial: Research
.JAS Apr 28 2014, 10:51pm says:


+4 votes   media: Not Dead
.JAS Apr 17 2014, 4:33am says:

For me it all started with Dawn of War around 2005, when I first discovered that there even was a modding scene and community. From there I branched out to playing and making mods for too many awesome games to count!

+2 votes   poll: How long have you been modding?
.JAS Mar 2 2014, 6:51pm says:

I cannot contain my excitement for this game.

+2 votes   article: Galaxial: Sound Effects and Projectiles Video
.JAS Feb 12 2014, 5:44am says:

This is one of the coolest ideas I've seen, definitely tracking!

+3 votes   game: Tabletop Simulator
.JAS Feb 3 2014, 7:41pm says:

I'm no game developer, but as an artist one important thing I can say is this:
Creative energy is a finite resource that takes time to recharge once it is depleted. Solving problems related to game design most likely takes a lot of creative thought and it can be very draining. When you hit a wall, try and realize that you're probably just depleted and take a day or two to get it all back.
Work when you're inspired and stop when you hit that wall- you'll be more productive and less stressed in the long run. Best of luck and I look forward to playing this game! :)

+5 votes   article: The Ups and Downs- Dealing with the emotional Toll
.JAS Dec 28 2013, 6:06pm says:


+1 vote   media: A couple of things (check description)
.JAS Dec 27 2013, 3:41pm replied:

That's why I said it would *simulate* near misses.
But sorry, I haven't played it recently enough to recall that.

+1 vote   media: Starfighter engine glows ingame
.JAS Dec 26 2013, 9:59pm replied:

Near misses do damage fighters in the canon, maybe increase the accuracy of capital ships slightly against fighters to simulate the fact that they don't need to be direct hits to hurt the fighter? (even though ingame it will appear that way)

+1 vote   media: Starfighter engine glows ingame
.JAS Dec 26 2013, 5:19am replied:

Don't knock it till you try it.

+1 vote   media: Sovereign
.JAS Dec 21 2013, 4:44pm replied:

And nothing of value was lost.

+4 votes   article: Eden Star Combat Tech Demo release!
.JAS Dec 21 2013, 4:27am says:

As part of that 99.9999% I can say this looks ridiculously difficult.

+2 votes   media: Marc (badly) playing a new level on Hyphen
.JAS Dec 10 2013, 5:02pm says:

Just a tiny nitpick, not sure if I'm experiencing a bug or not but when I'm in-game the usual white Windows cursor remains in game, rather than a "Zigfrak" mouse cursor (provided there is one).
Just hurts the immersion a bit but nothing too bad! Let me know if this is intentional or if there is a fix :)
Windows 8.1, running at Full Screen

+2 votes   game: Zigfrak
.JAS Dec 9 2013, 1:53pm says:

It's like Spore: The RTS
Looks awesome :)

+1 vote   media: Galaxy Generator Testing
.JAS Dec 8 2013, 5:13pm says:


+1 vote   media: Daily Screenshot #1
.JAS Nov 27 2013, 3:18pm replied:

I have ENB series running on my BF2, it works perfectly fine as long as you turn off motion blur.

+1 vote   media: Juggernauts
.JAS Nov 23 2013, 12:50am says:

I was wondering why this game was on my list of updates. Sorry, changing the name isn't going to save it.

+3 votes   game: Infestation: Survivor Stories
.JAS Oct 5 2013, 3:38am says:

"Use your ***** wisely"
I always do.

.JAS Oct 4 2013, 6:52pm says:

Couldn't have picked a better song for this.
This movie terrified me when I was younger, still one of the only ones that gets me.

+2 votes   media: What to Expect when you're Expecting the Flood
.JAS Sep 3 2013, 2:42am says:

I like F2P games that use a model where everything which can be purchased with money can be earned through normal gameplay. I think that's a fair trade- time is money. You can grind for 8 hours for an item, or a person who spent an hour at their job can buy it.
Planetside 2 comes to mind for F2P games that "did it right".
Lots of F2P MMORPG titles tend to go pay to win, unfortunately.

+2 votes   poll: What do think about free to play games?
.JAS Sep 2 2013, 6:27pm says:

This image is just stunning.

+3 votes   media: October Sky
.JAS Aug 29 2013, 10:17pm says:

Heh, "Fungal Warfare".
Nice :)

+1 vote   media: Fungal Warfare
.JAS Aug 23 2013, 6:32pm replied:

It's a trap!

+3 votes   media: Droids don't need Bacta......
.JAS Aug 16 2013, 10:42pm says:

I got into the modding scene when I had just turned 13, with Dawn of War mods. From there I moved to Empire At War where I do most of my modding :)

+1 vote   poll: What age did you start modding?
.JAS Aug 6 2013, 5:20pm says:

I wonder if turning off AA in game but then forcing it through your GPU will allow you to have both AA and particle effects.

+2 votes   article: Anti-aliasing: The Elefant in the Room
.JAS Jul 31 2013, 12:14am replied:

I find it more satisfying to do everything myself, but I am just a hobbyist. If I were to be a professional I would certainly not go it alone- it's just more efficient with a team.

+1 vote   poll: How big is your development team?
.JAS Jul 8 2013, 4:58am says:

I played the demo a bit today, good stuff! It's extremely frustrating in the "Dammit I WILL beat the level this time, I know it!" kind of way. The visuals are spot on for this kind of game and I like the audio work. Keep it up guys :)

+3 votes   game: Hyphen
.JAS Jul 2 2013, 11:41pm says:

Happy to see updates on this game! :)

+3 votes   game: Deep Space Settlement
.JAS Jul 2 2013, 11:38pm says:

Days when Galaxial shows up in my updates are my favorite days.

+5 votes   game: Galaxial
.JAS Jun 29 2013, 2:16am says:

Wow the constantly rotating player is a brilliant idea!

+3 votes   game: Hyphen
.JAS Jun 7 2013, 8:10am replied:

Growing up playing SWGB, scale has never really been a factor to me xD

+3 votes   media: Up-scaling v2
.JAS Jun 2 2013, 11:13pm replied:

Can't please everybody unfortunately.

+1 vote   media: Up-scaling v2
.JAS May 16 2013, 5:47pm replied:

Haha you don't have to do anything :)

+1 vote   media: The unveiling of...........whatever this is.
.JAS May 16 2013, 5:31am says:

"Winged Torpedo Fighter/Interceptor Scout for Transporting High-explosives Into Stuff"
Also known as the "WTF/IS THIS"

+5 votes   media: The unveiling of...........whatever this is.
.JAS May 11 2013, 2:54am says:

I can't help but point out that the menu bar isn't aligned with the bottom bar. Not sure if it's intentional or not, but it irked me a little bit.
Please don't hurt me ;_;

+7 votes   media: Resource Moon Icons
.JAS May 4 2013, 9:12pm replied:

Except this Nicholas Cage is stealing the Death Star plans, rather than the Declaration of Independence ;)

+16 votes   media: Fleet trooper
.JAS Apr 22 2013, 7:07pm says:

It blows my mind what you guys have made possible in EAW.

+14 votes   media: 2.1 Preview Video: Survival Mode
.JAS Apr 14 2013, 3:30pm buried:


ModDB commenters must not be familiar with the idea of satire.
This ship has so much steeze, yo. On the real.

-20 votes   media: Athens Carrier [Textured]
.JAS Feb 28 2013, 7:38pm replied:

I hate to break it to you medve but a lot of us competitive type gamers don't call everyone noobs and most certainly don't act like kids.
That being said, I voted non-linear. I like RPG's and free-roaming games, mods don't usually have big playerbases so I stick to competitive gaming on more popular titles.

+2 votes   poll: I prefer my mods to be...
.JAS Jan 3 2013, 6:21pm replied:

Can you give me a hint?

+7 votes   media: Golan II
.JAS Dec 24 2012, 2:35am says:

I've been wanting movable interface windows in RTS games for a long time. Excellent work :)

+1 vote   article: Galaxial: User Interface Customisation
.JAS Dec 5 2012, 1:31am replied:

Burnt is probably talking about the picture..not your comment.

+1 vote   media: Skybox Experiment
.JAS Nov 30 2012, 5:19pm says:

The game looks stunning. Great job.

+3 votes   article: A look at our Cinematics Editor
.JAS Nov 23 2012, 2:09pm says:

This is very impressive.

+1 vote   article: Creating unique ore patterns
.JAS Nov 19 2012, 2:35pm replied:

Posture, furry, can probably annihilate your face with a beam of light.
Sounds like the qualities of a Moonkin to me.

+3 votes   media: Rebel Bounty Hunter Kopaka
.JAS Nov 19 2012, 1:24am says:

How do I explain to someone walking into my room why I'm watching two tractors sumo fight on a bridge?

+3 votes   mod: Mortal Kombain
.JAS Oct 14 2012, 12:17am says:

Nice job on the skin Nomada

+1 vote   media: T1B and T3B
.JAS Oct 9 2012, 8:36pm replied:

Glad to hear that you guys intend to keep the gameplay between factions unique. It's nice to know that this mod won't be just a "Sins, with Star Wars models" kind of thing- not that I was expecting that from your team.

+3 votes   media: Phalanx
.JAS Sep 18 2012, 4:13pm replied:

It's in the presidium which is in the center of the citadel. The tower isn't very big compared to the rest of the citadel.

+4 votes   media: The Citadel
.JAS Sep 7 2012, 3:36am says:

I really appreciate you taking the time to explain your creative process and how you incorporate these things into your game, this is awesome and I am so stoked to see more updates!

+4 votes   article: Colony Station Preview
.JAS Aug 18 2012, 4:51pm says:

This looks really good o:

+2 votes   media: British Tanks Advancing
.JAS Aug 15 2012, 6:42pm says:

I like it, but I think the Wookies are a little too much. Having a Wookie in each squad sort of makes it look too uniform, since they stand out so much. Just my 2 cents.

+3 votes   media: Another reason to drool over the mod
.JAS Jun 28 2012, 4:39am replied:

Well played sir ;)

+1 vote   media: The Droid Empire Homeworld
.JAS Jun 12 2012, 5:01am says:

Hah, yeah. PC gaming will always be the best.

+2 votes   member: Draliendude
.JAS May 5 2012, 2:53am says:

"Commencing crasherization"
Not sure why but that line made me chuckle

+1 vote   media: Dirkson's Desktop
.JAS Apr 15 2012, 3:58am says:

Very cool!

+1 vote   media: Organic damage healing
.JAS Apr 7 2012, 3:30am says:

Looks dope, tracking.

+2 votes   game: Aztez
.JAS Jan 7 2012, 6:34am says:

This looks pretty sick, is this from Halo Reach? I haven't played it so I this isn't familiar to me. Regardless of what the original looks like, I think you did a very nice job texturing this.

+5 votes   media: UNSC Falcon
.JAS Sep 19 2011, 8:46pm says:

It must be an optical illusion, I thought the spoons were the same size as the Vengeance frigate xD

+1 vote   media: First Try at Making a spoon squadron.
.JAS Jun 11 2011, 10:02pm replied:

So by using that logic shouldn't all the US Military's computers have red, white and blue UI's?

+4 votes   media: New Menus
.JAS Apr 23 2011, 4:37pm replied:

I'll grab it again for ya. Whats your username?

+1 vote   member: .JAS
.JAS Apr 23 2011, 4:16pm replied:

I used to, I created the xfire EEAW group a long time ago when I used it. Do you need me to get it again?

+1 vote   member: .JAS
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