I'm a modder, musician, and moderator at everythingeaw. Music I make includes ambient, orchestra, trance, even a little dnb, hardstyle, house and dubstep- as well as guitar in a hardcore band called Hope For Tomorrow.PM me if you have any requests or questions. I am willing to work with mod teams and developers, I have experience in music production, XML, Lua, and some modeling with 3ds Max. :)

Comment History  (60 - 90 of 494)
.JAS Dec 8 2013, 5:13pm says:


+1 vote   media: Daily Screenshot #1
.JAS May 14 2013, 1:17am says:

There goes the next 6 months.

+4 votes   article: REDkit enters Open Beta!
.JAS May 6 2013, 6:09pm says:

Please please keep the scaling realistic like this!

+1 vote   media: Quasar and Scale
.JAS May 4 2013, 6:02am says:

You guys would please a lot of fans if you released a bug fix patch sooner than Q4, at least to address the biggest issues. Nothing crazy, no new units or anything, just some updated XML and Lua.
Just my two cents, I don't think it's an impossible feat. Either way, RAW is a great mod and worth the wait, thank you for doing what you do and keep it up.

+11 votes   article: May Update (2013)
.JAS Mar 31 2013, 1:52am says:

Search that, including the quotes, and click the first result for the article.

Anyways, looks good. You definitely captured the Venator-ness of the ship while managing to keep it fresh and feeling like a different ship.

+1 vote   media: Mandalorian Akaan Galaar Battleship
.JAS Feb 28 2013, 1:57am says:

Holy hell.

+2 votes   media: New Cerberus Cruiser: Rebellion
.JAS Oct 3 2012, 8:29pm replied:

It does look slightly different than the picture but I like the way it looks in this, and it might even look a little better once it's in-game.

+1 vote   media: Citadel Council Fleet Skinned
.JAS Sep 14 2012, 9:13pm replied:

You're asking for colorful when the majority of the game takes place in an underground research facility.. lol

+33 votes   article: Black Mesa v1.0 released
.JAS Sep 9 2012, 2:45pm replied:

You do realize this is an RTS game, right?

+1 vote   media: Collector Siege Frigate
.JAS Aug 21 2012, 6:19pm replied:

Either disabling pirates altogether or converting them into a sort of "warlords" faction like ICW would work well.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.JAS Jul 14 2012, 5:02pm replied:

I'm pretty sure he allied with the Empire in order to get the supplies he needed to survive. I doubt there was anything personal or political involved.

+1 vote   media: Droid Empire Hero - Great Heep
.JAS Jun 25 2012, 12:37am says:

"For moders and coders of C&C3: Not develop your mod for the "people". Develop your mod for yourselves. You have to have fun on this. Do not convert your mod into an "obligation". Feel compelled is not a good idea."
It's possible to develop a mod for both the people and for yourself, in fact that's what all self respecting developers should be doing.

Anyways, sorry to hear about this.

-1 votes   article: HaloRTS: The Final Update.
.JAS May 11 2012, 2:57am says:

Perhaps as a solution to it being difficult to begin ship construction, you could provide the player with various template simple shapes to build off of? Similar to picking a different kind of block, only it will spawn a T shape or an X shape, etc.
Anyways- looks great, keep up the good work!

+2 votes   game: Star Made
.JAS May 9 2012, 2:19am replied:

Sadly :(

+2 votes   member: .JAS
.JAS May 7 2012, 4:37pm replied:

I talked to KillerHurdz and he said they were working on getting it back up, but I'm not sure if there is an ETA on that. Until then I guess I'm a resident of ModDB x)

+2 votes   member: .JAS
.JAS Jan 7 2012, 2:33am says:

I was looking forward to GUN FIRE LAZORS :(

+1 vote   mod: Neophage: The beginning
.JAS May 1 2013, 3:57am replied:

Disney's purchase is going to allow many talented game developers to create high quality games in the Star Wars universe. I think people fail to realize that Disney can now license developers like Bioware or Valve to make Star Wars games.
...how the **** is that a bad thing?

+5 votes   media: Second Letter
.JAS Apr 30 2013, 6:36pm says:

Huge improvement!

+4 votes   media: Improved power station
.JAS Apr 30 2013, 2:04am says:

I couldn't contain my excitement when I watched this. Can't wait for more!

+3 votes   media: Multi-Smash Work-in-progress
.JAS Apr 30 2013, 2:02am says:

I love how durasteel and tibanna gas are the new resources. You guys are awesome, UI looks brilliant and the Y-Wing looks excellent.

+3 votes   media: Y-Wing Ingame and UI Edits
.JAS Apr 29 2013, 7:27pm says:

May 4th.

+3 votes   media: First Letter
.JAS Apr 28 2013, 10:07pm says:

JAS ftw?

+5 votes   media: Let's play a little game
.JAS Apr 22 2013, 7:07pm says:

It blows my mind what you guys have made possible in EAW.

+14 votes   media: 2.1 Preview Video: Survival Mode
.JAS Apr 17 2013, 11:48pm says:

Honestly the lack of plastic weapons in Sarge's War put me off of the game so much. Thank you for putting them in this game.

+1 vote   media: Plastic Weapons & Stances
.JAS Apr 16 2013, 3:21pm replied:

Was I really that loud?

+10 votes   media: Longsword Interceptor [Render]
.JAS Apr 14 2013, 3:30pm buried:


ModDB commenters must not be familiar with the idea of satire.
This ship has so much steeze, yo. On the real.

-20 votes   media: Athens Carrier [Textured]
.JAS Apr 14 2013, 3:17pm says:

The amount of progress since last time I checked on your game is incredible.

+1 vote   article: Latest Industry video update v0.40
.JAS Apr 13 2013, 5:41am says:

I won't be using tablet computers for quite a while but I'm glad you get a chance to work on DSS while away from home! Huge fan of your game and I look forward to every progress update :)

+3 votes   article: DSS Touch Support
.JAS Apr 11 2013, 5:15pm says:

That texture is insane

+5 votes   media: Shadow of the Colossus
.JAS Apr 8 2013, 5:06pm replied:

Looking forward to it!

+2 votes   game: CDF Ghostship
.JAS Apr 7 2013, 6:24am says:

I have a lot of faith in this project, it looks promising and the amount of hard work you put into it is really impressive.
If by any chance you want someone to help work on a soundtrack for it, I have quite a bit of experience making orchestral and electronic music. Just shoot me a message, but regardless, good luck and I will be following! :)

+2 votes   game: CDF Ghostship
.JAS Mar 31 2013, 9:00pm says:

This is a fascinating concept, tracking. :)

+2 votes   game: Wander
.JAS Mar 31 2013, 8:52pm says:

It's a damn shame that any kind of shooter game that comes out is accused of being a "Call of Duty ripoff"...

+1 vote   article: Work In Progress (3/31/13) - FAQ for Upcomming Beta
.JAS Mar 28 2013, 5:47am says:

Just a friendly reminder to RAW fans that Z3r0x hosts a forum for his mod and EAW modding in general over at Everythingeaw.com
The site was experiencing some problems the last few months but I think they have went away. :)

+2 votes   mod: Republic at War
.JAS Mar 23 2013, 5:09pm says:

I have to go with the one on the right if it looks better from above, since that's the point of view i'm going to have most of the time.

+10 votes   media: Quick poll: Left or right?
.JAS Mar 20 2013, 12:24am says:

Quick question, is the game level based or is it open world? I see some pretty large environments in the videos.

+2 votes   game: Overgrowth
.JAS Mar 17 2013, 5:16pm says:

Probably one of the coolest uses of particle effects I've seen in EAW.

+2 votes   media: New Ion Effect
.JAS Mar 17 2013, 12:44am replied:

I second all of these questions.

+4 votes   article: Marooned Progress Update #3 - Q&A and Available Positions
.JAS Mar 13 2013, 7:00am says:

Loving the glass effect!

+2 votes   media: Alliance Fighter: Rebellion
.JAS Mar 9 2013, 6:03am says:

Looks pretty awesome!

+3 votes   media: Nar ShaddaaThe Smuggler's Moon
.JAS Mar 5 2013, 4:14am says:

I'd personally like a little more detailing in the hull, some bumps or bevels. Looks fantastic without it, just my personal taste. I do enjoy the sleekness of the model as it currently stands.

+2 votes   media: Turian Frigate Reskin
.JAS Mar 5 2013, 12:21am says:

Pretty sick particle effects.

+1 vote   media: Mandalorian Sting Ray interceptor
.JAS Mar 1 2013, 1:01pm says:

I love the idea of randomized tech trees!

+5 votes   article: The TechWheel
.JAS Feb 28 2013, 7:38pm replied:

I hate to break it to you medve but a lot of us competitive type gamers don't call everyone noobs and most certainly don't act like kids.
That being said, I voted non-linear. I like RPG's and free-roaming games, mods don't usually have big playerbases so I stick to competitive gaming on more popular titles.

+2 votes   poll: I prefer my mods to be...
.JAS Feb 12 2014, 5:44am says:

This is one of the coolest ideas I've seen, definitely tracking!

+3 votes   game: Tabletop Simulator
.JAS Dec 28 2013, 6:06pm says:


+1 vote   media: A couple of things (check description)
.JAS Dec 27 2013, 3:41pm replied:

That's why I said it would *simulate* near misses.
But sorry, I haven't played it recently enough to recall that.

+1 vote   media: Starfighter engine glows ingame
.JAS Dec 26 2013, 9:59pm replied:

Near misses do damage fighters in the canon, maybe increase the accuracy of capital ships slightly against fighters to simulate the fact that they don't need to be direct hits to hurt the fighter? (even though ingame it will appear that way)

+1 vote   media: Starfighter engine glows ingame
.JAS Dec 21 2013, 4:27am says:

As part of that 99.9999% I can say this looks ridiculously difficult.

+2 votes   media: Marc (badly) playing a new level on Hyphen
.JAS Jun 29 2013, 2:16am says:

Wow the constantly rotating player is a brilliant idea!

+3 votes   game: Hyphen
.JAS Jun 7 2013, 8:10am replied:

Growing up playing SWGB, scale has never really been a factor to me xD

+3 votes   media: Up-scaling v2
.JAS Jun 2 2013, 11:13pm replied:

Can't please everybody unfortunately.

+1 vote   media: Up-scaling v2
.JAS May 16 2013, 5:47pm replied:

Haha you don't have to do anything :)

+1 vote   media: The unveiling of...........whatever this is.
.JAS May 16 2013, 5:31am says:

"Winged Torpedo Fighter/Interceptor Scout for Transporting High-explosives Into Stuff"
Also known as the "WTF/IS THIS"

+5 votes   media: The unveiling of...........whatever this is.
.JAS May 11 2013, 2:54am says:

I can't help but point out that the menu bar isn't aligned with the bottom bar. Not sure if it's intentional or not, but it irked me a little bit.
Please don't hurt me ;_;

+7 votes   media: Resource Moon Icons
.JAS May 4 2013, 9:12pm replied:

Except this Nicholas Cage is stealing the Death Star plans, rather than the Declaration of Independence ;)

+16 votes   media: Fleet trooper
.JAS Jan 3 2013, 6:21pm replied:

Can you give me a hint?

+7 votes   media: Golan II
.JAS Dec 24 2012, 2:35am says:

I've been wanting movable interface windows in RTS games for a long time. Excellent work :)

+1 vote   article: Galaxial: User Interface Customisation
.JAS Dec 5 2012, 1:31am replied:

Burnt is probably talking about the picture..not your comment.

+1 vote   media: Skybox Experiment
.JAS Nov 30 2012, 5:19pm says:

The game looks stunning. Great job.

+3 votes   article: A look at our Cinematics Editor
.JAS Nov 23 2012, 2:09pm says:

This is very impressive.

+1 vote   article: Creating unique ore patterns
.JAS Nov 19 2012, 2:35pm replied:

Posture, furry, can probably annihilate your face with a beam of light.
Sounds like the qualities of a Moonkin to me.

+3 votes   media: Rebel Bounty Hunter Kopaka
.JAS Nov 19 2012, 1:24am says:

How do I explain to someone walking into my room why I'm watching two tractors sumo fight on a bridge?

+3 votes   mod: Mortal Kombain
.JAS Oct 14 2012, 12:17am says:

Nice job on the skin Nomada

+1 vote   media: T1B and T3B
.JAS Oct 9 2012, 8:36pm replied:

Glad to hear that you guys intend to keep the gameplay between factions unique. It's nice to know that this mod won't be just a "Sins, with Star Wars models" kind of thing- not that I was expecting that from your team.

+3 votes   media: Phalanx
.JAS Sep 18 2012, 4:13pm replied:

It's in the presidium which is in the center of the citadel. The tower isn't very big compared to the rest of the citadel.

+4 votes   media: The Citadel
.JAS Sep 7 2012, 3:36am says:

I really appreciate you taking the time to explain your creative process and how you incorporate these things into your game, this is awesome and I am so stoked to see more updates!

+4 votes   article: Colony Station Preview
.JAS Aug 18 2012, 4:51pm says:

This looks really good o:

+2 votes   media: British Tanks Advancing
.JAS Aug 15 2012, 6:42pm says:

I like it, but I think the Wookies are a little too much. Having a Wookie in each squad sort of makes it look too uniform, since they stand out so much. Just my 2 cents.

+3 votes   media: Another reason to drool over the mod
.JAS Jun 28 2012, 4:39am replied:

Well played sir ;)

+1 vote   media: The Droid Empire Homeworld
.JAS Jun 12 2012, 5:01am says:

Hah, yeah. PC gaming will always be the best.

+2 votes   member: Draliendude
.JAS May 5 2012, 2:53am says:

"Commencing crasherization"
Not sure why but that line made me chuckle

+1 vote   media: Dirkson's Desktop
.JAS Apr 15 2012, 3:58am says:

Very cool!

+1 vote   media: Organic damage healing
.JAS Apr 7 2012, 3:30am says:

Looks dope, tracking.

+2 votes   game: Aztez
.JAS Jan 7 2012, 6:34am says:

This looks pretty sick, is this from Halo Reach? I haven't played it so I this isn't familiar to me. Regardless of what the original looks like, I think you did a very nice job texturing this.

+5 votes   media: UNSC Falcon
.JAS Sep 19 2011, 8:46pm says:

It must be an optical illusion, I thought the spoons were the same size as the Vengeance frigate xD

+1 vote   media: First Try at Making a spoon squadron.
.JAS Jun 11 2011, 10:02pm replied:

So by using that logic shouldn't all the US Military's computers have red, white and blue UI's?

+4 votes   media: New Menus
.JAS Apr 23 2011, 4:37pm replied:

I'll grab it again for ya. Whats your username?

+1 vote   member: .JAS
.JAS Apr 23 2011, 4:16pm replied:

I used to, I created the xfire EEAW group a long time ago when I used it. Do you need me to get it again?

+1 vote   member: .JAS
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