I'm a modder, musician, and moderator at everythingeaw. Music I make includes ambient, orchestra, trance, even a little dnb, hardstyle, house and dubstep- as well as guitar in a hardcore band called Hope For Tomorrow.PM me if you have any requests or questions. I am willing to work with mod teams and developers, I have experience in music production, XML, Lua, and some modeling with 3ds Max. :)

Comment History  (120 - 150 of 494)
.JAS
.JAS Dec 26 2013, 5:19am replied:

Don't knock it till you try it.

+1 vote   media: Sovereign
.JAS
.JAS Dec 21 2013, 4:44pm replied:

And nothing of value was lost.

+4 votes   article: Eden Star Combat Tech Demo release!
.JAS
.JAS Nov 27 2013, 3:18pm replied:

I have ENB series running on my BF2, it works perfectly fine as long as you turn off motion blur.

+1 vote   media: Juggernauts
.JAS
.JAS Aug 29 2013, 10:17pm says:

Heh, "Fungal Warfare".
Nice :)

+1 vote   media: Fungal Warfare
.JAS
.JAS Aug 23 2013, 6:32pm replied:

It's a trap!

+3 votes   media: Droids don't need Bacta......
.JAS
.JAS Jul 31 2013, 12:14am replied:

I find it more satisfying to do everything myself, but I am just a hobbyist. If I were to be a professional I would certainly not go it alone- it's just more efficient with a team.

+1 vote   poll: How big is your development team?
.JAS
.JAS Jun 12 2013, 10:42pm says:

Awesome stuff, can't wait! :)

+1 vote   article: Syndemic Campaign Modes
.JAS
.JAS May 19 2013, 11:23pm replied:

Lazy because he used good looking open source helmet models that fit the theme of his game?
I think the word you're looking for is "smart".

+3 votes   media: Medieval Helms
.JAS
.JAS Apr 30 2013, 6:36pm says:

Huge improvement!

+4 votes   media: Improved power station
.JAS
.JAS Apr 16 2013, 3:21pm replied:

Was I really that loud?

+10 votes   media: Longsword Interceptor [Render]
.JAS
.JAS Apr 13 2013, 5:41am says:

I won't be using tablet computers for quite a while but I'm glad you get a chance to work on DSS while away from home! Huge fan of your game and I look forward to every progress update :)

+3 votes   article: DSS Touch Support
.JAS
.JAS Apr 11 2013, 5:15pm says:

That texture is insane

+5 votes   media: Shadow of the Colossus
.JAS
.JAS Mar 17 2013, 12:44am replied:

I second all of these questions.

+4 votes   article: Marooned Progress Update #3 - Q&A and Available Positions
.JAS
.JAS Mar 9 2013, 6:03am says:

Looks pretty awesome!

+3 votes   media: Nar ShaddaaThe Smuggler's Moon
.JAS
.JAS Mar 5 2013, 12:21am says:

Pretty sick particle effects.

+1 vote   media: Mandalorian Sting Ray interceptor
.JAS
.JAS Mar 1 2013, 1:01pm says:

I love the idea of randomized tech trees!

+5 votes   article: The TechWheel
.JAS
.JAS Feb 25 2013, 1:46am says:

What about just having a certain resource type that must be transported from planet to planet for certain units or technologies, while basic resources are shared automatically?
That way you don't have to manage your infrastructure so much to be functional, but having transport routes is still beneficial.

+2 votes   article: Galaxial: Colony Development
.JAS
.JAS Feb 21 2013, 5:13am says:

I get happy every time DSS comes up in my ModDB updates :D

+6 votes   article: Turret Stations
.JAS
.JAS Feb 7 2013, 10:31pm says:

I actually got into the modding community through modding XML in Star Wars: Empire At War, this excites me! :D

+3 votes   article: Modding DSS - Preview of what is possible
.JAS
.JAS Jan 30 2013, 7:27pm says:

This is so awesome!

+1 vote   article: Factory Station
.JAS
.JAS Jan 19 2013, 6:48pm says:

Loving the art style of this game!

+1 vote   media: Immune Cell Attack
.JAS
.JAS Jan 16 2013, 6:59pm replied:

I see this about 20 times a day when I have modding sessions.
Best way to resolve the problem is make edits to one file at a time and test the game each time you do that. That way you don't have to browse through 9 files figuring out which one has the problem.

+1 vote   media: Every Empire at War modder's nightmare!!!!
.JAS
.JAS Jan 14 2013, 8:13pm says:

I love the focus on modding support, definitely excited for this game :)

+2 votes   media: Early Map Editor Demo
.JAS
.JAS Jan 14 2013, 1:34am says:

Looks rad, keep it up :)

+3 votes   media: New lights: Thanks EO
.JAS
.JAS Dec 31 2012, 3:44am says:

I always knew Barney would turn out becoming a Sith lord.

+9 votes   media: Vader...PINK!!??
.JAS
.JAS Dec 24 2012, 2:28am replied:

Some mods for RTS games have been extremely popular.. in fact the modding community for the RTS genre is one of the most active.
The particular game you mod just isn't that big- games like Empire at War, Sins of a Solar Empire, and C&C always score high.

+1 vote   article: Mod of the Year 2012 Top 100
.JAS
.JAS Dec 20 2012, 8:00am replied:

Gun laws should not be priority. We need to devote more resources to the psychological well-being of our citizens. We need to focus on stopping people from reaching that breaking point where they get inclined to slaughter elementary school students. He didn't need a gun to do this- and odds are if you want to kill children, you aren't abiding by gun laws in the first place.
We need to prevent the problem at its source, which is the psychopaths responsible.

+4 votes   media: RIP angels of Newtown, CT
.JAS
.JAS Dec 19 2012, 2:10pm replied:

Downvotes are srs bsns.

+1 vote   media: UNSC 1v1 Gameplay Teaser
.JAS
.JAS Dec 14 2012, 10:55pm replied:

Of the two dozen Clone Wars mods out there that have attempted it, I'd have to say this is one of the finest Lucrehulk models I've seen.

+15 votes   media: Top 100 - Lucrehulk Render
.JAS
.JAS Dec 4 2012, 6:29am says:

Loved reading through the guides, extremely well-written. :)

+5 votes   article: Official FW:ToW Roleplay Faction Backgrounds and Corellian Destroyer
.JAS
.JAS Nov 16 2012, 5:55pm replied:

Dat aft.

+12 votes   media: UNSC Everest
.JAS
.JAS Nov 16 2012, 4:41pm says:

Looks gorgeous, excellent job!

+3 votes   article: Project Temporality Weekly Upade #1 Godrays
.JAS
.JAS Nov 13 2012, 2:43pm says:

As far as picking your own color schemes go, perhaps you can combine an RGB color picker with a selection of colors, similar to the army painter in Dawn of War if I remember right. There'd be an area for commonly used colors, and then a spectrum. This way people can have some more tweaking with their colors.

For weapon's visual effects, it depends on how visually different they already are, such as cannon rounds being longer etc., along with the sound effects for each. You might be able to tell if a cannon is being fired by those two indicators, and so room for players to customize projectiles would be super awesome!

+4 votes   article: Galaxial: Ship Customisation
.JAS
.JAS Nov 7 2012, 7:11pm says:

As a huge fan of the X3 series, I like the change in your galaxy's layouts. It should be a lot more simple and engaging with one less layer to worry about. I love the jump gates,the menu, it's all great. Thanks for the update! :)

+3 votes   article: Galaxial: Recent Progress
.JAS
.JAS Nov 5 2012, 4:03pm replied:

You can look at the unit icons to see which ones you have selected.

+1 vote   media: Some changes
.JAS
.JAS Nov 5 2012, 3:17am replied:

My opinion is more the other way around, it looks like the lava isn't quite fitting in with the other scenery.

+2 votes   media: Dark Is The Void
.JAS
.JAS Oct 27 2012, 7:39pm replied:

With that over exaggeration in mind, the UNSC also has to build 100+ ships to take out one of yours in open combat.

+11 votes   media: Safeguard
.JAS
.JAS Oct 15 2012, 3:25pm replied:

Word.

+11 votes   media: UNSC Light Carrier [Textured]
.JAS
.JAS Oct 6 2012, 2:57am replied:

Besides, the ship can rotate by increasing thrust on one engine and reducing it on another, rather than rotating the engines themselves.

+6 votes   media: Cerberus Heavy Frigate
.JAS
.JAS Oct 1 2012, 4:05am replied:

Dude, it's a shortcut icon.

+9 votes   article: Exterminatus Beta 7.0 Release
.JAS
.JAS Sep 13 2012, 5:15pm says:

I really like the art direction you guys are going with the Batarian ships. Very distinctive.

+7 votes   media: Batarian Frigate (Scout)
.JAS
.JAS Sep 13 2012, 4:39am replied:

Sigh...

+1 vote   article: Vox Released on Desura
.JAS
.JAS Sep 12 2012, 10:03pm replied:

Why are you guys downvoting everyone who makes a point it looks similar to the Interdictor? It does, plain and simple. In the same way that a Venator looks similar to a Star Destroyer. It's a GOOD thing, it means that they're consistent in their art design. I'll be able to look at a ship and say "Yep that's a Batarian ship".

+16 votes   media: Batarian Dreadnought
.JAS
.JAS Aug 12 2012, 9:20pm replied:

If you want to play games made by small independent developers, try using an operating system almost all software is expected to work on.
Linux has an undeniably smaller user base, it's frankly silly to expect developers to go out of their way for the comparatively few people who choose to run Linux for whatever reason.

+3 votes   article: The Gone Fishin' Bundle
.JAS
.JAS Aug 5 2012, 4:55am says:

I am so happy about this! Thank you! :D

+2 votes   article: Gemini Wars v1.1 - Skirmish available
.JAS
.JAS Jul 15 2012, 5:06am replied:

Some stormtroopers defected during the war. Notably- Bren Tantor's personal stormtrooper guard defected with him. (Star Wars: Force Commander)

+1 vote   media: Rebel Stormtroopers
.JAS
.JAS Jun 25 2012, 9:18pm says:

This is an awesome idea, I've never seen this done before.

+5 votes   media: Y8 Frigates
.JAS
.JAS Jun 6 2012, 2:12am replied:

I'm pretty certain they will be able to shoot from the walls.

+1 vote   media: Christophsis in Game
.JAS
.JAS May 13 2012, 5:55pm replied:

This is a ship I'd keep in my reinforcement bar until I find an opening for them to hyperspace in guns blaring.

+5 votes   media: Nuruodo-Class Broadside Frigate
.JAS
.JAS May 13 2012, 4:21pm says:

Kind of looks like an Acclamator that got sliced in the right side. Very cool idea.

+17 votes   media: Nuruodo-Class Broadside Frigate
.JAS
.JAS May 3 2012, 3:27am says:

This looks very cool, definitely haven't seen something like this done before. Keep it up :)

+5 votes   game: Robot Pinball Escape
.JAS
.JAS Jan 8 2012, 11:09pm says:

Looks fantastic

+6 votes   media: Main Menu
.JAS
.JAS Sep 19 2011, 7:52pm replied:

That will be up to the players to decide if the forces of cleanliness shall prevail or not! ;p

+2 votes   group: Kitchen At War: Forces Of Cleanliness Dev Group
.JAS
.JAS Sep 18 2011, 10:28pm says:

I think if they were scaled down a bit and laid out flat instead of vertical it would look a bit more "fighter" ish.

+1 vote   media: First Try at Making a spoon squadron.
.JAS
.JAS Jun 2 2011, 2:36pm replied:

Always.

+1 vote   media: asdf
.JAS
.JAS Apr 26 2011, 2:29am says:

o.o

+1 vote   media: Me x2
.JAS
.JAS Apr 25 2011, 3:49pm replied:

thanks ;)

+1 vote   media: asdf
.JAS
.JAS Apr 25 2011, 3:48pm replied:

Had my salivary gland removed, it got damaged at some point so they decided to cut it out before it caused me a lot more pain.

+1 vote   media: Battle wound
.JAS
.JAS Apr 25 2011, 2:15am replied:

I suppose they are pretty bonkers ;)

+2 votes   article: This blog doesn't even need a subject.. it just doesn't
.JAS
.JAS Apr 25 2011, 1:59am says:

i approve of you stealing my words ;)

+2 votes   article: This blog doesn't even need a subject.. it just doesn't
.JAS
.JAS Apr 24 2011, 2:24pm replied:

That show had Chelsea Grin, Whitechapel, The Acacia Strain, Veil of Maya, Set Your Goals, The Ghost Inside, and Parkway Drive. Can you say epic show? haha

+1 vote   media: Chelsea Grin<3
.JAS
.JAS Apr 24 2011, 3:26am replied:

Most definitely!
I saw them live not too long ago, got the **** beat out of me.

+1 vote   media: Chelsea Grin<3
.JAS
.JAS Apr 23 2011, 4:10pm says:

This comment has been posted in a private group.

.JAS
.JAS Apr 22 2011, 11:08pm replied:

Yeah its the same from EEAW, and I know, I have an impostor! >:O

+1 vote   member: .JAS
.JAS
.JAS Dec 18 2012, 3:34am replied:

The problem disappeared for me after a while of ignoring it.

+1 vote   mod: Dawn of the Reapers
.JAS
.JAS Dec 17 2012, 11:23pm says:

I think you could benefit from removing certain ships from the buildable list, it's a little heavily populated and has some redundancies. It looks like there's four Executors to build, two of which use the same icon along with an Eclipse. I think if the player has a level 5 station on Kuat and access to Executors and an Eclipse, he isn't going to care about building Venators for example.
A problem with more generic heroes too is that they usually are flying normal ships and so have little point in existing in the first place. If those two heroes cost the same as a normal Executor, one might assume they aren't special and just build the normal ones for simplicity.
I don't like making heroes unless they are flying something really special or have an ability that really stands out. Just my thoughts.

+1 vote   media: Is it too much?
.JAS
.JAS Dec 14 2012, 11:07pm says:

Any bigger of guns and you'd have a Death Star on your hands o:

+2 votes   media: Visvia Unskinned Render
.JAS
.JAS Dec 12 2012, 7:52am says:

Been waiting for this for a loooong time.

0 votes   download: SHADOW OF THE EMPIRE 1.0B
.JAS
.JAS Dec 11 2012, 3:25am replied:

A little silliness is acceptable if it means I get to feel the satisfaction of running over a crate and getting a free unit. That is a damn good feeling in gaming.

+3 votes   media: Bonus Crates Demo
.JAS
.JAS Dec 7 2012, 7:47pm says:

Atmosphere, for some variety to break up the monotony of black backdrops.

+5 votes   media: Bespin Space or Bespin Atmosphere?
.JAS
.JAS Dec 6 2012, 3:30am says:

This is one seriously ugly ship.
...I love it.

+3 votes   media: MTC Render
.JAS
.JAS Dec 5 2012, 1:31am replied:

Burnt is probably talking about the picture..not your comment.

+1 vote   media: Skybox Experiment
.JAS
.JAS Dec 2 2012, 1:12am says:

Nice to see an update. Hope Z is enjoying his leave and that he'll return to us soon.

+2 votes   article: December Update
.JAS
.JAS Nov 30 2012, 5:19pm says:

The game looks stunning. Great job.

+3 votes   article: A look at our Cinematics Editor
.JAS
.JAS Nov 29 2012, 8:07am says:

This mod straight up just blows my mind.

+2 votes   mod: Lambda Wars
.JAS
.JAS Nov 28 2012, 4:56am says:

I love how open you are about your development. It's fascinating reading about your processes as you create the game. Tracking! :)

+6 votes   game: Attack of the Gelatinous Blob
.JAS
.JAS Nov 27 2012, 12:36am replied:

I'd like to see one for Dawn of War, clone nuts would have a field day with the army painter.

+2 votes   mod: Republic at War
.JAS
.JAS Nov 26 2012, 10:38pm says:

On the subject of EAW being brought to a new engine..
Why the hell hasn't there been a Star Wars mod for Company of Heroes, or World in Conflict?!

+2 votes   mod: Republic at War
.JAS
.JAS Nov 24 2012, 3:13pm replied:

I'm not surprised, it's a Star Wars RTS, and a pretty good one. Even older games like Freespace, Homeworld and Freelancer still have very active modding communities :)

+2 votes   mod: Republic at War
.JAS
.JAS Nov 24 2012, 2:57am replied:

Engine limitations- nothing's wrong with your system.

+2 votes   mod: Republic at War
.JAS
.JAS Nov 23 2012, 2:09pm says:

This is very impressive.

+1 vote   article: Creating unique ore patterns
.JAS
.JAS Nov 19 2012, 2:35pm replied:

Posture, furry, can probably annihilate your face with a beam of light.
Sounds like the qualities of a Moonkin to me.

+3 votes   media: Rebel Bounty Hunter Kopaka
.JAS
.JAS Nov 19 2012, 1:15pm replied:

Try turning shadows off in land battles. Always boosted the living hell out of my framerate.

+2 votes   mod: Republic at War
.JAS
.JAS Nov 19 2012, 6:43am replied:

If the AI isn't working, you installed it incorrectly or another mod is conflicting with your mod. End of story. You didn't get a magical broken copy of the mod or anything.
Try reinstalling the game, carefully installing RAW on the fresh copy and trying again. Something must have happened to make it not work and those are basically the only two possibilities.

+1 vote   mod: Republic at War
.JAS
.JAS Nov 19 2012, 6:41am replied:

@Guest, to change the Land unit cap, go to Factions.XML and locate the line "Land_Skirmish_Unit_Cap_By_Player_Count" for each faction. Change the 2nd number value for each pair of numbers to whatever you want the cap to be. For example change "0,10" to "0,15" if you want to raise that cap from 10 to 15.

+1 vote   mod: Republic at War
.JAS
.JAS Nov 19 2012, 1:24am says:

How do I explain to someone walking into my room why I'm watching two tractors sumo fight on a bridge?

+3 votes   mod: Mortal Kombain
.JAS
.JAS Nov 17 2012, 4:23pm replied:

Doesn't work, or is just overpowered?
I don't see a reason why one faction's AI would work while another one doesn't unless you messed with the files.

+1 vote   mod: Republic at War
.JAS
.JAS Nov 15 2012, 5:37am says:

I love everything about the description. Can't wait to see how this unfolds.

+4 votes   game: Aetherius
.JAS
.JAS Nov 15 2012, 12:58am says:

I also like all of the humor in the game, it keeps it refreshing and I enjoy reading some of the item descriptions. I especially got a chuckle during one mission where an item read "Apply directly to the warhead!"

+3 votes   game: Zigfrak
.JAS
.JAS Nov 1 2012, 4:20am replied:

You can use XML alongside LUA. Makes it easier for modders too, since XML takes literally no coding knowledge to work with (as a modder)

+3 votes   game: Galaxial
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