I'm a modder, musician, and moderator at everythingeaw. Music I make includes ambient, orchestra, trance, even a little dnb, hardstyle, house and dubstep- as well as guitar in a hardcore band called Hope For Tomorrow.PM me if you have any requests or questions. I am willing to work with mod teams and developers, I have experience in music production, XML, Lua, and some modeling with 3ds Max. :)

Comment History  (120 - 150 of 493)
.JAS
.JAS @ UNSC 1v1 Gameplay Teaser

Downvotes are srs bsns.

Good karma+1 vote
.JAS
.JAS @ Dawn of the Reapers

The problem disappeared for me after a while of ignoring it.

Good karma+1 vote
.JAS
.JAS @ Is it too much?

I think you could benefit from removing certain ships from the buildable list, it's a little heavily populated and has some redundancies. It looks like there's four Executors to build, two of which use the same icon along with an Eclipse. I think if the player has a level 5 station on Kuat and access to Executors and an Eclipse, he isn't going to care about building Venators for example.
A problem with more generic heroes too is that they usually are flying normal ships and so have little point in existing in the first place. If those two heroes cost the same as a normal Executor, one might assume they aren't special and just build the normal ones for simplicity.
I don't like making heroes unless they are flying something really special or have an ability that really stands out. Just my thoughts.

Good karma+1 vote
.JAS
.JAS @ Visvia Unskinned Render

Any bigger of guns and you'd have a Death Star on your hands o:

Good karma+2 votes
.JAS
.JAS @ Top 100 - Lucrehulk Render

Of the two dozen Clone Wars mods out there that have attempted it, I'd have to say this is one of the finest Lucrehulk models I've seen.

Good karma+15 votes
.JAS
.JAS @ SHADOW OF THE EMPIRE 1.0B

Been waiting for this for a loooong time.

Good karma0 votes
.JAS
.JAS @ Bonus Crates Demo

A little silliness is acceptable if it means I get to feel the satisfaction of running over a crate and getting a free unit. That is a damn good feeling in gaming.

Good karma+3 votes
.JAS
.JAS @ Bespin Space or Bespin Atmosphere?

Atmosphere, for some variety to break up the monotony of black backdrops.

Good karma+5 votes
.JAS
.JAS @ MTC Render

This is one seriously ugly ship.
...I love it.

Good karma+3 votes
.JAS
.JAS @ Skybox Experiment

Burnt is probably talking about the picture..not your comment.

Good karma+1 vote
.JAS
.JAS @ Official FW:ToW Roleplay Faction Backgrounds and Corellian Destroyer

Loved reading through the guides, extremely well-written. :)

Good karma+5 votes
.JAS
.JAS @ December Update

Nice to see an update. Hope Z is enjoying his leave and that he'll return to us soon.

Good karma+2 votes
.JAS
.JAS @ A look at our Cinematics Editor

The game looks stunning. Great job.

Good karma+3 votes
.JAS
.JAS @ Lambda Wars

This mod straight up just blows my mind.

Good karma+2 votes
.JAS
.JAS @ Attack of the Gelatinous Blob

I love how open you are about your development. It's fascinating reading about your processes as you create the game. Tracking! :)

Good karma+6 votes
.JAS
.JAS @ Republic at War

I'd like to see one for Dawn of War, clone nuts would have a field day with the army painter.

Good karma+2 votes
.JAS
.JAS @ Republic at War

On the subject of EAW being brought to a new engine..
Why the hell hasn't there been a Star Wars mod for Company of Heroes, or World in Conflict?!

Good karma+2 votes
.JAS
.JAS @ Republic at War

I'm not surprised, it's a Star Wars RTS, and a pretty good one. Even older games like Freespace, Homeworld and Freelancer still have very active modding communities :)

Good karma+2 votes
.JAS
.JAS @ Republic at War

Engine limitations- nothing's wrong with your system.

Good karma+2 votes
.JAS
.JAS @ Creating unique ore patterns

This is very impressive.

Good karma+1 vote
.JAS
.JAS @ Rebel Bounty Hunter Kopaka

Posture, furry, can probably annihilate your face with a beam of light.
Sounds like the qualities of a Moonkin to me.

Good karma+3 votes
.JAS
.JAS @ Republic at War

Try turning shadows off in land battles. Always boosted the living hell out of my framerate.

Good karma+2 votes
.JAS
.JAS @ Republic at War

If the AI isn't working, you installed it incorrectly or another mod is conflicting with your mod. End of story. You didn't get a magical broken copy of the mod or anything.
Try reinstalling the game, carefully installing RAW on the fresh copy and trying again. Something must have happened to make it not work and those are basically the only two possibilities.

Good karma+1 vote
.JAS
.JAS @ Republic at War

@Guest, to change the Land unit cap, go to Factions.XML and locate the line "Land_Skirmish_Unit_Cap_By_Player_Count" for each faction. Change the 2nd number value for each pair of numbers to whatever you want the cap to be. For example change "0,10" to "0,15" if you want to raise that cap from 10 to 15.

Good karma+1 vote
.JAS
.JAS @ Mortal Kombain

How do I explain to someone walking into my room why I'm watching two tractors sumo fight on a bridge?

Good karma+3 votes
.JAS
.JAS @ Republic at War

Doesn't work, or is just overpowered?
I don't see a reason why one faction's AI would work while another one doesn't unless you messed with the files.

Good karma+1 vote
.JAS
.JAS @ UNSC Everest

Dat aft.

Good karma+12 votes
.JAS
.JAS @ Project Temporality Weekly Upade #1 Godrays

Looks gorgeous, excellent job!

Good karma+3 votes
.JAS
.JAS @ Aetherius

I love everything about the description. Can't wait to see how this unfolds.

Good karma+4 votes
.JAS
.JAS @ Zigfrak

I also like all of the humor in the game, it keeps it refreshing and I enjoy reading some of the item descriptions. I especially got a chuckle during one mission where an item read "Apply directly to the warhead!"

Good karma+3 votes
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