The fate of the entire human race rests in your hands. Lead it to victory, or crush it as you march to salvation!

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Tfett
Tfett

*thunderous applause*

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the_Farseer Author
the_Farseer

And thus, the old Earth city Brisbane prepared for war. It's space elevator a monument to human triumphs in engineering, now also a beacon for the Covenant; a herald of doom.

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Mastafroggy
Mastafroggy

Were you talking about Brisbane in Australia?! :D

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the_Farseer Author
the_Farseer

Yes, the same. I believe in the books, Australia is mentioned as having a space elevator...and is specifiy targeted by the Covenant as a result. I picked Brisbane because its relatively flat and a river runs through it...just like my map.

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mechwarrior24
mechwarrior24

Aha! I knew we'd have a part in an alien invasion someday!

... oh. ****. :D

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Trinto94
Trinto94

Well, to be fair, if there is anyone that I would want aliens to see first, it would be the Aussies! They would either scare them away, make great friends with them, or utterly destroy them!

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jabbawhojumps
jabbawhojumps

Is that the sound of liberty dying I hear?

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LordVindican
LordVindican

im genuinely speechless

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.JAS
.JAS

YES

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Defect450
Defect450

Omg yesssssss!

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Vithar-133
Vithar-133

Hmm...Well, this doesn't look like you made this in FoC's engine at all.

I think it's safe to say that this is beyond impressive. We need more words to describe your work.

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the_Farseer Author
the_Farseer

Thanks all!

Reply Good karma+9 votes
880Zero
880Zero

Man those road lines are still really huge. It also looks like the windows are popping out of the building. Could do with an emissive map I think.

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the_Farseer Author
the_Farseer

What do you mean by "popping out"? And yeah, I haven't touched the traffic line textures at all yet.

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880Zero
880Zero

I feel they should look embossed into the building. There also isn't a very good indication of scale on the windows. Perhaps adding faint lines to them like the city windows in New Mombassa?

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Seregruth
Seregruth

he´s talking about bump map, I believe - like you have it reversed so it "bumps" the window out instead of in.

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the_Farseer Author
the_Farseer

Most skyscraper windows are flush with the sides of the building.

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the_Farseer Author
the_Farseer

I do agree that most of the buildings could do with a touch more detail. However, the reflection maps on the windows specifically, prefer to have a lot of open area in the texture on which to reflect...if that makes sense. The tiny details on the games reflection maps usually get lost...

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880Zero
880Zero

Well you could just do it like this:
Halopedia.org

I just feel the windows are just too big without any detail in comparison to other things on the map like say the buses.

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the_Farseer Author
the_Farseer

Good reference material. Thanks! Once I'm done modeling the buildings I will revisit the textures a bit and see what I can do. Keep in mind that overall, the buildings (even the big ones) will be bereft of a lot of the finer details anyway for the sake of performance. My goal is to have a "full" city with many buildings, rather than a bare city with super-high detailed buildings. It's a tradeoff.

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880Zero
880Zero

Yeah I understand. Those concepts are pretty varied and can be used in modules so hopefully that'll help.

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Mitthrawnuruodo
Mitthrawnuruodo

Beautiful. Enough said.

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HTRK74JR
HTRK74JR

Damn, nice job Far!

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Kharcov
Kharcov

magnificent work!

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Titan_Commander
Titan_Commander

Yay

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Silent-Seven
Silent-Seven

Wow. Just have to say incredible work

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cheesecake645
cheesecake645

Not exaggerating, it doesn't even look like FoC anymore, which many try to do but most fail.

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RyuuKage
RyuuKage

So that's totally badass...YOWZA!

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han105
han105

thank you for back work, jeff . keep the good work

-HAN

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Hakazu
Hakazu

WOW! Looks awesome!

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the_Farseer Author
the_Farseer

Thanks everybody! More props coming... Won't post gratuitous screens of the same map though...expect prop screenshots to be spread out, many props per screen...if that makes sense.

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han105
han105

then, This mod will be a Halo Heroes ? like Noble Team and ODST team ? etc ? (sorry for the disturbance, i just ask )

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the_Farseer Author
the_Farseer

No Noble team. This is set after their deaths. Still deciding the characters from ODST.

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CaptainRexCC-7567
CaptainRexCC-7567

Hey dude. If there's gonna be a patch, can the commander bar be fixed. Because it looks really messed when I started playing it.

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the_Farseer Author
the_Farseer

Yes. However, if it's an issue with icons all over... That's likely because you haven't patched your game all the way. You need all the patches or a MTDCommandbar file that is too big will not display correctly.

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han105
han105

This is my Last Questions/Asks/Advices

Jeff, i advice you to fix about elite sword'S fight animation because it looks too stiff. I do not overload you, but there is very noticeable glitch

Then, Jeff, actually i want to help you, but its taking long time to create a custom map. i learn about texture, model, and sound but not more like you. and i want create a custom map, the background map is "above UNSC Ship" (Like Halo Wars Mission 11). then can i add the map to list of custom map ? not replace ! Thank you

-HAN

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the_Farseer Author
the_Farseer

Yeah, I'm fine with community maps AFTER the mode itself is released.

Many of the animations are stiff and need to be redone. The Elite is one of them that needs it.

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Prince_Dragoon
Prince_Dragoon

Awesome

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Cervi_Messias
Cervi_Messias

Good job Farseer, looks like i am goin to have to dust off my copy of FOC

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TheTriangulum
TheTriangulum

Can the buildings be destroyed?

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nightovizard
nightovizard

I LOVE THIS, I cant wait for this mod! I suppose that you will allow the community to make custom maps using halo props and the stuff you use? I'm pretty sure I would spend some time making some of them.

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klinto24
klinto24

*Kiss*

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Description

Lo, and unto you this night an update is born.

Do not expect a swift return but merely an interlude into the deep slumber of this work whilst other goings on pervade my time and talents. On this Great Journey, many steps there are still to walk.

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