The fate of the entire human race rests in your hands. Lead it to victory, or crush it as you march to salvation!

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Not Dead
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Tfett
Tfett Apr 28 2014, 10:38pm says:

*thunderous applause*

+30 votes     reply to comment
the_Farseer
the_Farseer Apr 28 2014, 10:45pm replied:

And thus, the old Earth city Brisbane prepared for war. It's space elevator a monument to human triumphs in engineering, now also a beacon for the Covenant; a herald of doom.

+16 votes     reply to comment
Mastafroggy
Mastafroggy Apr 30 2014, 4:43am replied:

Were you talking about Brisbane in Australia?! :D

+1 vote     reply to comment
the_Farseer
the_Farseer Apr 30 2014, 12:13pm replied:

Yes, the same. I believe in the books, Australia is mentioned as having a space elevator...and is specifiy targeted by the Covenant as a result. I picked Brisbane because its relatively flat and a river runs through it...just like my map.

+1 vote     reply to comment
mechwarrior24
mechwarrior24 May 5 2014, 8:11pm replied:

Aha! I knew we'd have a part in an alien invasion someday!

... oh. ****. :D

+1 vote     reply to comment
masterdude94
masterdude94 May 6 2014, 1:02am replied:

Well, to be fair, if there is anyone that I would want aliens to see first, it would be the Aussies! They would either scare them away, make great friends with them, or utterly destroy them!

+2 votes     reply to comment
jabbawhojumps
jabbawhojumps Apr 28 2014, 11:27pm replied:

Is that the sound of liberty dying I hear?

+5 votes     reply to comment
LordVindican
LordVindican Apr 28 2014, 10:44pm says:

im genuinely speechless

+4 votes     reply to comment
.JAS
.JAS Apr 28 2014, 10:51pm says:

YES

+4 votes     reply to comment
Defect450
Defect450 Apr 28 2014, 11:03pm says:

Omg yesssssss!

+3 votes     reply to comment
Vithar-133
Vithar-133 Apr 28 2014, 11:35pm says:

Hmm...Well, this doesn't look like you made this in FoC's engine at all.

I think it's safe to say that this is beyond impressive. We need more words to describe your work.

+6 votes     reply to comment
the_Farseer
the_Farseer Apr 29 2014, 12:07am says:

Thanks all!

+9 votes     reply to comment
880Zero
880Zero Apr 29 2014, 1:29am says:

Man those road lines are still really huge. It also looks like the windows are popping out of the building. Could do with an emissive map I think.

+2 votes     reply to comment
the_Farseer
the_Farseer Apr 29 2014, 2:00am replied:

What do you mean by "popping out"? And yeah, I haven't touched the traffic line textures at all yet.

+4 votes     reply to comment
880Zero
880Zero Apr 29 2014, 3:10am replied:

I feel they should look embossed into the building. There also isn't a very good indication of scale on the windows. Perhaps adding faint lines to them like the city windows in New Mombassa?

+3 votes     reply to comment
Seregruth
Seregruth Apr 29 2014, 4:49am replied:

he´s talking about bump map, I believe - like you have it reversed so it "bumps" the window out instead of in.

+2 votes     reply to comment
the_Farseer
the_Farseer Apr 29 2014, 10:28am replied:

Most skyscraper windows are flush with the sides of the building.

+4 votes     reply to comment
the_Farseer
the_Farseer Apr 29 2014, 10:45am replied:

I do agree that most of the buildings could do with a touch more detail. However, the reflection maps on the windows specifically, prefer to have a lot of open area in the texture on which to reflect...if that makes sense. The tiny details on the games reflection maps usually get lost...

+3 votes     reply to comment
880Zero
880Zero Apr 29 2014, 5:37pm replied:

Well you could just do it like this:
Halopedia.org

I just feel the windows are just too big without any detail in comparison to other things on the map like say the buses.

+2 votes     reply to comment
the_Farseer
the_Farseer Apr 30 2014, 5:38pm replied:

Good reference material. Thanks! Once I'm done modeling the buildings I will revisit the textures a bit and see what I can do. Keep in mind that overall, the buildings (even the big ones) will be bereft of a lot of the finer details anyway for the sake of performance. My goal is to have a "full" city with many buildings, rather than a bare city with super-high detailed buildings. It's a tradeoff.

+2 votes     reply to comment
880Zero
880Zero May 1 2014, 2:47am replied:

Yeah I understand. Those concepts are pretty varied and can be used in modules so hopefully that'll help.

+1 vote     reply to comment
Mitthrawnuruodo
Mitthrawnuruodo Apr 29 2014, 5:12am says:

Beautiful. Enough said.

+4 votes     reply to comment
HTRK74JR
HTRK74JR Apr 29 2014, 11:15am says:

Damn, nice job Far!

+1 vote     reply to comment
Kharcov
Kharcov Apr 29 2014, 12:42pm says:

magnificent work!

+2 votes     reply to comment
Titan_Commander
Titan_Commander Apr 29 2014, 4:49pm says:

Yay

+1 vote     reply to comment
Silent-Seven
Silent-Seven Apr 29 2014, 6:26pm says:

Wow. Just have to say incredible work

+1 vote     reply to comment
cheesecake645
cheesecake645 Apr 29 2014, 7:50pm says:

Not exaggerating, it doesn't even look like FoC anymore, which many try to do but most fail.

+2 votes     reply to comment
RyuuKage
RyuuKage Apr 30 2014, 12:10am says:

So that's totally badass...YOWZA!

+1 vote     reply to comment
J-Steve
J-Steve Apr 30 2014, 11:29am says:

thank you for back work, jeff . keep the good work

-HAN

+1 vote     reply to comment
Hakazu
Hakazu Apr 30 2014, 2:09pm says:

WOW! Looks awesome!

+1 vote     reply to comment
the_Farseer
the_Farseer Apr 30 2014, 5:42pm says:

Thanks everybody! More props coming... Won't post gratuitous screens of the same map though...expect prop screenshots to be spread out, many props per screen...if that makes sense.

+1 vote     reply to comment
J-Steve
J-Steve Apr 30 2014, 9:10pm says:

then, This mod will be a Halo Heroes ? like Noble Team and ODST team ? etc ? (sorry for the disturbance, i just ask )

+1 vote     reply to comment
the_Farseer
the_Farseer Apr 30 2014, 11:05pm replied:

No Noble team. This is set after their deaths. Still deciding the characters from ODST.

+1 vote     reply to comment
CaptainRexCC-7567
CaptainRexCC-7567 Apr 30 2014, 10:15pm says:

Hey dude. If there's gonna be a patch, can the commander bar be fixed. Because it looks really messed when I started playing it.

+1 vote     reply to comment
the_Farseer
the_Farseer Apr 30 2014, 11:05pm replied:

Yes. However, if it's an issue with icons all over... That's likely because you haven't patched your game all the way. You need all the patches or a MTDCommandbar file that is too big will not display correctly.

+1 vote     reply to comment
J-Steve
J-Steve May 1 2014, 2:04am says:

This is my Last Questions/Asks/Advices

Jeff, i advice you to fix about elite sword'S fight animation because it looks too stiff. I do not overload you, but there is very noticeable glitch

Then, Jeff, actually i want to help you, but its taking long time to create a custom map. i learn about texture, model, and sound but not more like you. and i want create a custom map, the background map is "above UNSC Ship" (Like Halo Wars Mission 11). then can i add the map to list of custom map ? not replace ! Thank you

-HAN

+1 vote     reply to comment
the_Farseer
the_Farseer May 4 2014, 5:14pm replied:

Yeah, I'm fine with community maps AFTER the mode itself is released.

Many of the animations are stiff and need to be redone. The Elite is one of them that needs it.

+1 vote     reply to comment
Prince_Dragoon
Prince_Dragoon May 6 2014, 4:26pm says:

Awesome

+1 vote     reply to comment
Cervi_Messias
Cervi_Messias May 6 2014, 7:11pm says:

Good job Farseer, looks like i am goin to have to dust off my copy of FOC

+1 vote     reply to comment
TheTriangulum
TheTriangulum May 14 2014, 5:52pm says:

Can the buildings be destroyed?

+1 vote     reply to comment
nightovizard
nightovizard Aug 3 2014, 10:40am says:

I LOVE THIS, I cant wait for this mod! I suppose that you will allow the community to make custom maps using halo props and the stuff you use? I'm pretty sure I would spend some time making some of them.

+1 vote     reply to comment
klinto24
klinto24 Aug 25 2014, 10:07pm says:

*Kiss*

+1 vote     reply to comment
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Lo, and unto you this night an update is born.

Do not expect a swift return but merely an interlude into the deep slumber of this work whilst other goings on pervade my time and talents. On this Great Journey, many steps there are still to walk.

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Apr 28th, 2014
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