I'm a modder, musician, and moderator at everythingeaw. Music I make includes ambient, orchestra, trance, even a little dnb, hardstyle, house and dubstep- as well as guitar in a hardcore band called Hope For Tomorrow.PM me if you have any requests or questions. I am willing to work with mod teams and developers, I have experience in music production, XML, Lua, and some modeling with 3ds Max. :)

Comment History  (90 - 120 of 494)
.JAS
.JAS Dec 8 2013, 5:13pm says:

Gorgeous.

+1 vote   media: Daily Screenshot #1
.JAS
.JAS May 14 2013, 1:17am says:

There goes the next 6 months.

+4 votes   article: REDkit enters Open Beta!
.JAS
.JAS May 6 2013, 6:09pm says:

Please please keep the scaling realistic like this!

+1 vote   media: Quasar and Scale
.JAS
.JAS May 4 2013, 6:02am says:

You guys would please a lot of fans if you released a bug fix patch sooner than Q4, at least to address the biggest issues. Nothing crazy, no new units or anything, just some updated XML and Lua.
Just my two cents, I don't think it's an impossible feat. Either way, RAW is a great mod and worth the wait, thank you for doing what you do and keep it up.

+11 votes   article: May Update (2013)
.JAS
.JAS Mar 31 2013, 1:52am says:

"http://starwars.wikia.com/wiki/Mandalorian_warship_(Venator-style)"
Search that, including the quotes, and click the first result for the article.

Anyways, looks good. You definitely captured the Venator-ness of the ship while managing to keep it fresh and feeling like a different ship.

+1 vote   media: Mandalorian Akaan Galaar Battleship
.JAS
.JAS Feb 28 2013, 1:57am says:

Holy hell.

+2 votes   media: New Cerberus Cruiser: Rebellion
.JAS
.JAS Oct 3 2012, 8:29pm replied:

It does look slightly different than the picture but I like the way it looks in this, and it might even look a little better once it's in-game.

+1 vote   media: Citadel Council Fleet Skinned
.JAS
.JAS Sep 14 2012, 9:13pm replied:

You're asking for colorful when the majority of the game takes place in an underground research facility.. lol

+33 votes   article: Black Mesa v1.0 released
.JAS
.JAS Sep 9 2012, 2:45pm replied:

You do realize this is an RTS game, right?

+1 vote   media: Collector Siege Frigate
.JAS
.JAS Aug 21 2012, 6:19pm replied:

Either disabling pirates altogether or converting them into a sort of "warlords" faction like ICW would work well.

+1 vote   mod: Star Wars: Ascendancy
.JAS
.JAS Jul 14 2012, 5:02pm replied:

I'm pretty sure he allied with the Empire in order to get the supplies he needed to survive. I doubt there was anything personal or political involved.

+1 vote   media: Droid Empire Hero - Great Heep
.JAS
.JAS Jun 25 2012, 12:37am says:

"For moders and coders of C&C3: Not develop your mod for the "people". Develop your mod for yourselves. You have to have fun on this. Do not convert your mod into an "obligation". Feel compelled is not a good idea."
It's possible to develop a mod for both the people and for yourself, in fact that's what all self respecting developers should be doing.

Anyways, sorry to hear about this.

-1 votes   article: HaloRTS: The Final Update.
.JAS
.JAS May 11 2012, 2:57am says:

Perhaps as a solution to it being difficult to begin ship construction, you could provide the player with various template simple shapes to build off of? Similar to picking a different kind of block, only it will spawn a T shape or an X shape, etc.
Anyways- looks great, keep up the good work!

+2 votes   game: Star Made
.JAS
.JAS May 9 2012, 2:19am replied:

Sadly :(

+2 votes   member: .JAS
.JAS
.JAS May 7 2012, 4:37pm replied:

I talked to KillerHurdz and he said they were working on getting it back up, but I'm not sure if there is an ETA on that. Until then I guess I'm a resident of ModDB x)

+2 votes   member: .JAS
.JAS
.JAS Jan 7 2012, 2:33am says:

I was looking forward to GUN FIRE LAZORS :(

+1 vote   mod: Neophage: The beginning
.JAS
.JAS Feb 25 2013, 1:46am says:

What about just having a certain resource type that must be transported from planet to planet for certain units or technologies, while basic resources are shared automatically?
That way you don't have to manage your infrastructure so much to be functional, but having transport routes is still beneficial.

+2 votes   article: Galaxial: Colony Development
.JAS
.JAS Feb 21 2013, 5:13am says:

I wasn't prepared for this image.
I'm going to go change my pants.

+3 votes   media: Cerberus Cruiser: V4 Skinned
.JAS
.JAS Feb 21 2013, 5:13am says:

I get happy every time DSS comes up in my ModDB updates :D

+6 votes   article: Turret Stations
.JAS
.JAS Feb 11 2013, 5:11pm says:

This looks too awesome.

+3 votes   media: Deep in the Jungle
.JAS
.JAS Feb 7 2013, 10:31pm says:

I actually got into the modding community through modding XML in Star Wars: Empire At War, this excites me! :D

+3 votes   article: Modding DSS - Preview of what is possible
.JAS
.JAS Feb 6 2013, 8:27pm says:

Looks fantastic Geroenimo, keep it up.

+2 votes   media: Doing some small things
.JAS
.JAS Feb 4 2013, 3:23am says:

Loving every update to this game, keep up the good work! :)

+2 votes   article: New defensive structures
.JAS
.JAS Jan 30 2013, 7:27pm says:

This is so awesome!

+1 vote   article: Factory Station
.JAS
.JAS Jan 28 2013, 9:04pm says:

Not realizing Reaper_Armada was a username, I clicked this picture hoping to see a bunch of destroyed Reapers. :(

+1 vote   media: Reaper_Armadas Fall
.JAS
.JAS Jan 22 2013, 5:54am says:

The people complaining about 1.2's release really just need to shut up. I can't imagine how abysmal your life must be that you can't patiently wait for something as trivial as a mod update without whining. Grow up, it'll be here when it comes. Some of us waited years for RAW to release in the first place.
It's a high quality mod being made in the spare time of people who already have jobs and families, it costs you nothing so please show some appreciation.

+6 votes   mod: Republic at War
.JAS
.JAS Jan 22 2013, 2:49am says:

Just upgraded from a 9 year old single core CPU to a brand new i7, now I am seriously looking forward to this game :)

+3 votes   game: Galaxial
.JAS
.JAS Jan 19 2013, 6:48pm says:

Loving the art style of this game!

+1 vote   media: Immune Cell Attack
.JAS
.JAS Jan 19 2013, 6:48pm says:

My favorite ship :)

+2 votes   media: Victory Star Destroyer
.JAS
.JAS Jan 18 2013, 10:20pm says:

What are the ship designs for? Is there going to be ship to ship combat as well?

+2 votes   game: Leviathan Crossfire
.JAS
.JAS Jan 16 2013, 6:59pm replied:

I see this about 20 times a day when I have modding sessions.
Best way to resolve the problem is make edits to one file at a time and test the game each time you do that. That way you don't have to browse through 9 files figuring out which one has the problem.

+1 vote   media: Every Empire at War modder's nightmare!!!!
.JAS
.JAS Jan 14 2013, 8:13pm says:

I love the focus on modding support, definitely excited for this game :)

+2 votes   media: Early Map Editor Demo
.JAS
.JAS Jan 14 2013, 1:34am says:

Looks rad, keep it up :)

+3 votes   media: New lights: Thanks EO
.JAS
.JAS Jan 9 2013, 6:43pm replied:

Solution: Buy a Dx11 card. By the time this game releases, they're going to be even cheaper.

+3 votes   game: Dark Storm
.JAS
.JAS Jan 3 2013, 6:21pm replied:

Can you give me a hint?

+7 votes   media: Golan II
.JAS
.JAS Dec 31 2012, 10:44pm says:

Wishing the RAW team, fellow EEAW staff members, and fans of the RAW mod a happy new year!

+2 votes   mod: Republic at War
.JAS
.JAS Dec 31 2012, 3:44am says:

I always knew Barney would turn out becoming a Sith lord.

+9 votes   media: Vader...PINK!!??
.JAS
.JAS Dec 30 2012, 6:45pm replied:

Just about everyone who has played the mod since its release believe the CIS is overpowered and it's getting fixed in the next release.
I'm pretty solid with the strategy for both factions and the CIS just feels distinctly more powerful in space. Ground battles are hit and miss, I've won quite a few fights with mindless LAAT spamming, unfortunately.

+2 votes   mod: Republic at War
.JAS
.JAS Dec 25 2012, 9:20am says:

Congrats on getting #10 for MOTY!

+1 vote   mod: The Sith Lords Restored Content Mod (TSLRCM)
.JAS
.JAS Dec 25 2012, 9:19am says:

Was hoping to see some mods I haven't heard of on here, but nonetheless the winners deserved their spots.
I'd also like to laugh at one user's comments on a previous MOTY article, saying that RTS games don't win.

+3 votes   article: Mod of the Year 2012
.JAS
.JAS Dec 24 2012, 2:35am says:

I've been wanting movable interface windows in RTS games for a long time. Excellent work :)

+1 vote   article: Galaxial: User Interface Customisation
.JAS
.JAS Dec 24 2012, 2:28am replied:

Some mods for RTS games have been extremely popular.. in fact the modding community for the RTS genre is one of the most active.
The particular game you mod just isn't that big- games like Empire at War, Sins of a Solar Empire, and C&C always score high.

+1 vote   article: Mod of the Year 2012 Top 100
.JAS
.JAS Dec 22 2012, 3:43pm replied:

The mother of the shooter did die at the school, she was a teacher.

+1 vote   media: RIP angels of Newtown, CT
.JAS
.JAS Dec 20 2012, 8:00am replied:

Gun laws should not be priority. We need to devote more resources to the psychological well-being of our citizens. We need to focus on stopping people from reaching that breaking point where they get inclined to slaughter elementary school students. He didn't need a gun to do this- and odds are if you want to kill children, you aren't abiding by gun laws in the first place.
We need to prevent the problem at its source, which is the psychopaths responsible.

+4 votes   media: RIP angels of Newtown, CT
.JAS
.JAS Dec 20 2012, 4:25am replied:

I'd like to see some new maps. The gameplay as it is is pretty solid.

+1 vote   mod: Campaign Commander
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