Riker7

Mário Henrique joined Mar 24, 2010

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Comment History  (0 - 30 of 31)
Riker7
Riker7 Mar 10 2013, 11:55am replied:

you can put in options respawn monsters !

+3 votes     download: (OLD) Brutal Doom version 18a
Riker7
Riker7 Dec 11 2012, 11:00am says:

anyone have skulltag_stuff.pk3 ? because i can't find it anywhere =/

+1 vote     mod: Brutal Doom
Riker7
Riker7 Dec 4 2012, 9:56am replied:

I understand , i'm just reporting to sarge to don't forget something ,when become beta version :)

+1 vote     mod: Brutal Doom
Riker7
Riker7 Dec 3 2012, 10:00am says:

brutal arsenal alpha version:
the drop rate guns from zombies is a mess. Now they drop only ammo, sometimes weapons. I prefer drop rate from zombies(old style), when drop always the gun from zombies (its make more sense) and ammo.

+1 vote     mod: Brutal Doom
Riker7
Riker7 Dec 1 2012, 12:19pm says:

pegasus bfg: I found it very interesting, not only would replace the bfg 9000 that I really like. could be one of the options to be found;). 9/10

stuffs and ammo: I really enjoyed the new found ammunition on the floor and the new medical kit. 10/10

liked the new burst of gunfire from assault rifles zombies 10/10.

+1 vote     mod: Brutal Doom
Riker7
Riker7 Dec 1 2012, 12:16pm says:

part 2

Heavy machine gun: I liked it, I feel like rambo (laughs). leaving just the form of recharging the ara least slow that only =) 9/10

v2 chaingun: I did not like. no sound when recharging and if it is replace the normal version of the chaingun brutal doom. then 2/10.

- AT Rocket Launcher: I liked the bazooka used by the same zombie. 8/10

Destroyer: when I saw it, I remembered shadow warrior. But the missile missed nucler lol 6/10

Plasma Rifle: I enjoyed this much more beautiful than the previous version, this version much like Doom3 hehe, just need to adjust the way they shoot. 8/10

laser gun: I really liked, but I thought I would have the same effect shots like railgun, to instead of burning them as a flamethrower lol. By this detail 6/10

+1 vote     mod: Brutal Doom
Riker7
Riker7 Dec 1 2012, 12:15pm says:

Here is my review of the brutal arsenal alpha

pistol: okay nothing too impressive 7/10

Zombie with pistol: I quite liked, but it's time to reload, it appears reloading the rifle (but I will not count on why this is alpha version) then it is 10/10.

zombie using bazooka, really liked him. has only one problem, it is not affected by the explosions of their own shots even throwing it in your face. And if he gets closer and closer to shooting the bazooka. 8/10

I really liked the uzi even more when it was in the category of pistols using the same ammo, unlike rifles and machine guns, outside the fact that it can use 2. 10/10.

super automatic rifle: I liked not know why I miss something in it, anyway 8/10

Combat Shotgun: I liked a bit, but preferably have the normal version of doom. 6/10

double-barreled shotgun: I did not like. I did not like the design, or how the shooting is done and damage. the black double-barreled shotgun is a thousand times better. 0/10

Ak 47: I liked muito.10/10

bullup: ok this for me, just need a burst fire. 7/10

Carbine: very good, seems to be better than the normal rifle brutal doom. 9/10

+1 vote     mod: Brutal Doom
Riker7
Riker7 Nov 28 2012, 8:59pm says:

Sgt Mark are you planning port this mod to linux when released ?

+1 vote     mod: Brutal Doom
Riker7
Riker7 Nov 22 2012, 11:04pm says:

Nice man! Great atitude, but i disagree, if the uplink source introduced in blackmesa source, its not a bad idea at all.(just my opinion) Even it developing separate, i will enjoy whatever been done.

+3 votes     mod: Black Mesa: Uplink
Riker7
Riker7 Nov 1 2012, 12:55pm says:

can i run it with quake2berserker mod?

-1 votes     mod: quake2xp
Riker7
Riker7 Oct 2 2012, 11:34am says:

"Now we know that the final version of Brutal Doom is coming out this year, maybe in December."

Sgt Mark then mean that the latest version of Brutal Doom will be 1.7?

+1 vote     mod: Brutal Doom
Riker7
Riker7 Sep 29 2012, 1:31pm replied:

unfortunately it will be different = (. hl I expected the GD and the OP4 be integrated, but as it was being developed by different teams, was what i feared. But it was only this detail.

+1 vote     mod: Operation: Black Mesa
Riker7
Riker7 Sep 27 2012, 11:47am says:

please hold the same kind of grunts from blackmesa source, because when I saw grunts from opposing force they were different, and its disappoint me.

+2 votes     mod: Operation: Black Mesa
Riker7
Riker7 Jul 24 2012, 2:29am says:

they update to 1.37 21 july, check out.
some bugs are fixed.

+3 votes     mod: Berserker@Quake2
Riker7
Riker7 May 3 2012, 11:30am says:

can you put this things in soundtrack in doom ?
it's really good quality soundtrack for the game.
Youtube.com

+1 vote     article: Brutal Doom version 0.15a released!
Riker7
Riker7 Apr 17 2012, 10:33pm replied:

ai sergeant seu mod esta de parabéns.to jogando aqui e estou achando o máximo ,só fui perceber depois que você é brasileiro kk. melhor mod de doom que eu vi até agora.

+1 vote     group: Brazil / Brasil
Riker7
Riker7 Apr 4 2012, 7:12pm says:

Doom 4 To be able to get to success this time, will have to show far more than new graphics. From what I saw, we have great competitors. In Doom 3 where the climate is very dark and scary was very good. Now this concept needs to keep terror and add new features to be implemented in the game, as most players offer WHAT expect from Doom, A version totally gore, with mutilations (Improve gibs system), more realistic EFFECT blood, organs to every corner . (gibs system again). Imagine using that chainsaw mutilating zombies and demons in the game would be incredible.

Well this was for me the very basics that should have the game.
I found the rage very limited in some aspects.

+3 votes     engine: id Tech 5
Riker7
Riker7 Apr 4 2012, 1:52am replied:

where you get this information ? its really remake of ultimate doom? hard to belive ...but sounds good

+1 vote     engine: id Tech 5
Riker7
Riker7 Jun 1 2011, 6:45am says:

hey guys i think you didnt see this .
http://wiki.blackmesasource.com/Special:NewFiles
last update 01:52, 12 May 2011

-2 votes     mod: Black Mesa
Riker7
Riker7 May 31 2011, 11:05pm says:

better than blackmesa source

+1 vote     media: September Media Release
Riker7
Riker7 May 31 2011, 10:53pm says:

Wow !I loved the news concept art !Especialy about gargantua,its realy realy better than old one and than blackmesasource soo hard!!Its like "colossus gargantua" version and its now seems a realy big challenge. keep good works on it and make at same like concept art . ;)

+3 votes     mod: Operation: Black Mesa
Riker7
Riker7 May 27 2011, 1:29pm replied:

I understood. My idea was more based on playing the old half-life, Opposing Force and ending after the blue shift.
half-lfe = a blue shift, just changed the skin of the hands and the hud. (great job)

In opossing Force had a very drastic change over the soldiers. They had greater depth about the soldiers but escaped much of the focus for me. Because I wanted to be one of those grunts of a half life that appeared in all gray or red beret that would feel oh yes those were soldiers who were behind gordon freeman in half life.
When i played Opposing Force in the first time over the course of history until I was thinking i was the other kinds of troops were sent in the history of the game. But then I saw it was not, . End of story I wanted the mods did not get much different from each other, why make a difference in fun and feel more sense in game.

+2 votes     mod: Guard Duty
Riker7
Riker7 May 26 2011, 7:26pm says:

I would suggest one thing. If it were possible you make a partnership with blackmesa source blackmesa operation and sharing files if you import npcs ready for guard duty source. Not a bad idea to save a lot of work. And why do not they?
accelerate the process of the game would be engaging with other mods since it is part of the story. =). Oh, of course adding a few new things in version guar duty I presume. ;)
The game will be free right? only a modification of Half Life 2 made​​.
I think that the best way. who agrees with me?

+1 vote     mod: Guard Duty
Riker7
Riker7 Apr 13 2010, 11:34pm says:

They should adjust the lags in the game.
After that would be very good to play!

+1 vote     article: Illustrated Polymer History
Riker7
Riker7 Apr 6 2010, 9:54pm says:

maybe George broussard will use this engine to finish the dnf lol

+4 votes     engine: Unreal Engine 3
Riker7
Riker7 Apr 3 2010, 2:43pm says:

much much better :)

+1 vote     media: New Shepard Version
Riker7
Riker7 Apr 2 2010, 2:45pm says:

Too bad the team 3drealms
left end of the second Duke Nukem Forever using the unreal engine 1.
the game really was not the best graphics of the time ...
but what is the problem?
The game offered so much action so many things that no other games had to offer.
is a pity that
one thing I say.
Better graphics does not mean that the game is better ;]

This goes for duke nukem forever video too!
in first-person game showed the body of the duke
feet, shoulders, hands ...
in other games the player's vision does not show any of that
one of the things that brought that was missing in games for a long time.
one of them is the scene of him falling from the cart into the mine.

+1 vote     article: DUKE NUKEM FOREVER GAMEPLAY.
Riker7
Riker7 Mar 31 2010, 10:52am says:

this first pircture from duke nukem forever has been using
ureal engine 1?

+1 vote     engine: EDuke32
Riker7
Riker7 Mar 26 2010, 3:14pm says:

i have the Jed's Half-Life Model Viewer 1.36
and ai saw the blackops osprey
in the game i cant see it ...

+1 vote     game: Half-Life: Opposing Force
Riker7
Riker7 Mar 24 2010, 10:42pm says:

come on! crac!

+1 vote     media: DNF
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