This mod brings Quake 2's garphical system to the new century. It is frequently updated by a russian developer called Berserker. The mod featurres:

  • Realtime per-pixel lighting and shadow volumes
  • Bumpmap
  • Detailed bumpmap
  • Specularmap
  • Parallax
  • Vertex buffer objects (VBO)
  • Vertex and fragment programs
  • Occlusion tests
  • Distorts
  • Mirrors
  • Fog
  • Advanced particle system and emitters
  • Client-side animated models
  • Decal system
  • High-resolution textures
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15 comments by medve on Jan 27th, 2013

I’ve promised Quake 3 mods… I lied [insert evil laugh here]. Unfortunately most of the mods are kind of dead, since the active players have gone to QL. You can see people tho in Q3: if they can hit a moving target they go play cpma duel, if they can’t hit a moving target… well… they still have excessive plus with bfg spamming. To be honest, e+ has a lot of extremely good features, and people use it to this. Simply waste of code. But good news, I’ve updated some of the mod profiles and added a few to Q3/4.

Anyways, I’ve decided to make a big pack instead, including all the active mods and engine updates, community mappacks, hudeditors, custom texturepacks…and after packing all that should be necessary, a 3gb of raw community stuff was zipped into one bigass file. I’ve enabled the hd texturepack, and bloom (!), and Q3 seemed really sexy to be honest. So I thought it’s time to make a vid of all the proper graphical updates for the Quake series:

Epsilon: A standalone Quake 1. Totally legit and awsome work. Pure community stuff, also they have added retextured oldschool mods. Fckn A

Berserker: It’s a bit buggy (at least the 1.36 version I tested), but looks really neat, especially the water. I will upload the new 1.38 full version in the days, and gonna make a Maverick Servers mirror, cause the moddb servers are working at twice the speed as they used to, cause the european players are now not equal to other nations on the world, and they are not allowed to download stuff from Filefront (i mean Gamefront). Seriously eu players, shame on you for living there.

Excessive Dawn + Metal Tech + HRCCTRP (High Resolution Creative Commons Texture Replacement Pack Is Not A Practical Name For A Texturepack): Excessive dawn guys have made an excellent 64bit exe for q3, also they implemented bloom from Alien Arena. I’ve merged the other two texturepacks to one, and changed some ugly textures (like the black railgun, or the weird jumppad) = profit

Sikkmod: We all know the ups and downs of the sikkmod, but it’s still better to play the singleplayer, then without it…them glares are really sexy.

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Berserker@Quake2 1.38 FULL

Berserker@Quake2 1.38 FULL

Jan 31, 2013 Full Version 17 comments

This is a graphical mod developed by a russian modder called Berserker. It's an active project since 2008. The mods purpose is to enchange Quake2's graphics...

Post comment Comments  (0 - 10 of 40)
NegaHeliX Sep 15 2014, 1:00am says:

I'm having this problem. Tried doing a Google search and typed in the text exactly as it appears in the box and it took me to a QuakeGate message board, which is still, at times, difficult to understand even after using Translate on it. Here's a pic of the error message:

+1 vote     reply to comment
zeberdee Aug 5 2014, 9:32am says:

I have a strange thing when trying to use the mission packs.
On The Reckoning, there is no green keycard to be found, and some doors that are 'unlocked' from other places in the levels, do not open when you go back upto them, so I have to clip through them to continue forwards.

On the Ground Zero mission pack, where there should be lifts, there is nothing at all, just a 'stump' where the lift should be. Also, the 'ore mover' activates, but doesn't move at all.

Anyone have any ideas what's going on?

Hi-res textures working fine. Zaero mod also has problems (missing monsters, weapons etc. as well as the lifts)

+1 vote     reply to comment
fleet84 Jul 20 2014, 9:20pm says:

my only complaint is that the enemy model textures still look outdated. there has been alot of higher res enemy model textures floating around the internet. ive seen a little of that kinda work. any thoughts of incorporating something like that into it, maybe even keeping the models them selves the same. anything would be an improvement. best regards

0 votes     reply to comment
D4M4ST3R Jul 16 2014, 11:31am says:

Can someone please help me with few problems:
- object shadows are rectangular and flickering
- gun lights are rectangular and flickering (noticable in close quarters)
- voices are in russian
- russian text is displayed on screen (when picking up weapon, try to open doors, finding secret etc.)
- some lights have nice bloom, while others seem to have old texture
- unlimited weapon ammo

+1 vote     reply to comment
nayster13 May 16 2014, 4:09pm says:

i have a problem where i have infinte ammo how do i change it so the weapon's goes down ?

+1 vote     reply to comment
mathwizi2005 Apr 7 2014, 12:11am says:

how long does it take to scan the models cache?

+1 vote     reply to comment
mathwizi2005 Apr 7 2014, 12:30am replied:

ignore previous statement but now im having issues with mouselook
after the engine restarts (its completely ignored)

+1 vote     reply to comment
GregorioPoland Jan 31 2014, 12:36pm says:

Hello, it would be good to see RTCW on this engine!



+2 votes     reply to comment
InFiNiGhTe Dec 11 2013, 2:54pm says:

I am having issues with the speed. It's faster than Q2 vanilla.

Takes everything out of the game really. :/

+1 vote     reply to comment
Doomcryer Dec 6 2013, 9:51am says:

How do I get the HD Weapon models working? (or where can I get them?)

+2 votes     reply to comment
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Released Jul 23, 2008
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Berserker@Quake2 Berserker@Quake2
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