This mod brings Quake 2's garphical system to the new century. It is frequently updated by a russian developer called Berserker. The mod featurres:

  • Realtime per-pixel lighting and shadow volumes
  • Bumpmap
  • Detailed bumpmap
  • Specularmap
  • Parallax
  • Vertex buffer objects (VBO)
  • Vertex and fragment programs
  • Occlusion tests
  • Distorts
  • Mirrors
  • Fog
  • Advanced particle system and emitters
  • Client-side animated models
  • Decal system
  • High-resolution textures
  • View media
  • View media
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Berserker@Quake2 1.45 FULL

Berserker@Quake2 1.45 FULL

Full Version 14 comments

Contains all files, including high-resolution textures and level relights, updated to version 1.45. See the description for installation instructions...

Berserker@Quake2 1.44 FULL

Berserker@Quake2 1.44 FULL

Full Version 14 comments

Contains all files, including high-resolution textures and level relights, updated to version 1.44.

Berserker@Quake2 1.42 FULL

Berserker@Quake2 1.42 FULL

Full Version 35 comments

A re-write of the Quake-2 Engine, featuring enhanced graphics, expanded multiplayer capabilities and support for the official Quake2 Expansion Packs.

Berserker@Quake2 1.38 FULL

Berserker@Quake2 1.38 FULL

Full Version 21 comments

This is a graphical mod developed by a russian modder called Berserker. It's an active project since 2008. The mods purpose is to enchange Quake2's graphics...

Comments  (0 - 10 of 76)
Magmarock
Magmarock

How do you install this mod?

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brenodnf
brenodnf

It doesn't work with the Quad Damage Gog version. It opens the console and says "Server was killed" and it keeps repeating "creating DS buffers ... using secondary sound buffer" over and over again.

HELP

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KOYK_GR
KOYK_GR

any fully working bot mod for this? eraser wont take "join xx" team command.

btw i don't understand why no one is taking the time to combine ctf,bots,xatrix,rogue All in the same mod\engine like berserker.and you have to play them separately.

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Guest
Guest

Please Berseker, implement ragdoll physics on your engine! Or a Bullet physics wrapper.

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carmatic
carmatic

if you have any experience or knowledge about 3d graphics animation, you will know that this will require more than just pure coding... you will also need to re-do all the models by rigging them with armatures (like bones in a body) at the very least, so that the ragdoll physics can be calculated

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KOYK_GR
KOYK_GR

noob question: is there any way to use an automated method to do that? (not that i will do that)

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neonstar2000
neonstar2000

I'm getting fps dips below 30 when using this mod is this normal? i'm running a gtx 770, amd 8350 system

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UCyborg
UCyborg

I have ported the engine to SDL2 library and made it compilable and runnable on Linux, it may also run on other platforms with minor tweaks.

Github.com

You will have to re-download associated data, the link is on that GitHub page, I've repacked it and fixed filenames and references to them (lower case, forward-slashes as path separators).

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

stevil935
stevil935

I am having a weird issue. The game works beautifully for about a minute or two and then just crashes for no apparent reason. I'm not entirely sure why, but it does it every time I boot it up. Super annoying. When it crashes it changes my desktop resolution and brightness so I have to log out and log back into windows every time this game crashes, making it almost completely useless right now - which is a damn shame because I really want to use it. Standard Quake 2 is ugly as ****, but this mod is beautiful. Anyone have any ideas?

EDIT: I'm on windows 8.1, 64 bit, intel core iS 4460 @ 3.20GHz, 8 gigs ram, NVIDIA GeForce GTX 750 Ti.
The only other programs I have opened are steam and xpadder.

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Guest
Guest

I had the same problem. Try tu run the game with administrator mode and Windows XP compatibility mode. It works fine.

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