This mod brings Quake 2's garphical system to the new century. It is frequently updated by a russian developer called Berserker. The mod featurres:

  • Realtime per-pixel lighting and shadow volumes
  • Bumpmap
  • Detailed bumpmap
  • Specularmap
  • Parallax
  • Vertex buffer objects (VBO)
  • Vertex and fragment programs
  • Occlusion tests
  • Distorts
  • Mirrors
  • Fog
  • Advanced particle system and emitters
  • Client-side animated models
  • Decal system
  • High-resolution textures
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15 comments by medve on Jan 27th, 2013

I’ve promised Quake 3 mods… I lied [insert evil laugh here]. Unfortunately most of the mods are kind of dead, since the active players have gone to QL. You can see people tho in Q3: if they can hit a moving target they go play cpma duel, if they can’t hit a moving target… well… they still have excessive plus with bfg spamming. To be honest, e+ has a lot of extremely good features, and people use it to this. Simply waste of code. But good news, I’ve updated some of the mod profiles and added a few to Q3/4.

Anyways, I’ve decided to make a big pack instead, including all the active mods and engine updates, community mappacks, hudeditors, custom texturepacks…and after packing all that should be necessary, a 3gb of raw community stuff was zipped into one bigass file. I’ve enabled the hd texturepack, and bloom (!), and Q3 seemed really sexy to be honest. So I thought it’s time to make a vid of all the proper graphical updates for the Quake series:

Epsilon: A standalone Quake 1. Totally legit and awsome work. Pure community stuff, also they have added retextured oldschool mods. Fckn A

Berserker: It’s a bit buggy (at least the 1.36 version I tested), but looks really neat, especially the water. I will upload the new 1.38 full version in the days, and gonna make a Maverick Servers mirror, cause the moddb servers are working at twice the speed as they used to, cause the european players are now not equal to other nations on the world, and they are not allowed to download stuff from Filefront (i mean Gamefront). Seriously eu players, shame on you for living there.

Excessive Dawn + Metal Tech + HRCCTRP (High Resolution Creative Commons Texture Replacement Pack Is Not A Practical Name For A Texturepack): Excessive dawn guys have made an excellent 64bit exe for q3, also they implemented bloom from Alien Arena. I’ve merged the other two texturepacks to one, and changed some ugly textures (like the black railgun, or the weird jumppad) = profit

Sikkmod: We all know the ups and downs of the sikkmod, but it’s still better to play the singleplayer, then without it…them glares are really sexy.

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Berserker@Quake2 1.42 FULL

Berserker@Quake2 1.42 FULL

Dec 9, 2014 Full Version 22 comments

A re-write of the Quake-2 Engine, featuring enhanced graphics, expanded multiplayer capabilities and support for the official Quake2 Expansion Packs.

Berserker@Quake2 1.38 FULL

Berserker@Quake2 1.38 FULL

Jan 31, 2013 Full Version 22 comments

This is a graphical mod developed by a russian modder called Berserker. It's an active project since 2008. The mods purpose is to enchange Quake2's graphics...

Post comment Comments  (0 - 10 of 49)
agentkibble Jan 27 2015, 5:03pm says:

I have the application crash with "Hunk_alloc overflow on models/weapons/v_shotg2/tris.md3:crusize = 2898176 hunkmaxsize = 2400000
If crashed during model or sprite loading, try to clear cache and/or increase value of 'hunk_*' cvar...
Gamedir: ./baseq2"
It happens while loading models

+2 votes     reply to comment
Danonym0us Jan 27 2015, 10:37pm replied:

I have this same problem. I hope someone has a fix

+1 vote     reply to comment
AcidicReaver Jan 25 2015, 12:40pm says:

Love the mod but a few things are bothering me and I don't know to fix them, elements like water, lava, windows, railgun shots, explosions, don't look right..kinda weird greyish..I should really take a screenshot but hopefully somebody knows what i'm talking about. I'm enjoying it regardless!

+1 vote     reply to comment
Guest Dec 31 2014, 10:16am says:

The hyperblaster looks weird, especially how it spins. How do I change it back to normal?

+1 vote     reply to comment
Scadden Dec 30 2014, 3:39am says:

I am having issues with Quake 2 Beserker mod 1.38, getting invalid model check-sum errors during mdl creation in start up. any ideas what might be causing this?
Im using the steam version of Quake 2

+1 vote     reply to comment
Kurizon Dec 1 2014, 7:53pm says:

how do i access the mission packs via this Berserker mod? i'm a bit of a noob on this...but i have a good memory and i learn quickly. any suggests on command lines or somethin? much obliged

+1 vote     reply to comment
Guest Dec 23 2014, 8:35am replied:

for example, create a bat file:
Berserker.exe + set net_compatibility 1 +set game xatrix
works for me.

+1 vote     reply to comment
FastGamerr Dec 27 2014, 10:30am replied:

Hmm, I might have got xatrix (AKA The Reckoning) working properly as the first elevator I encountered (the one in the water in the second level) worked. Yet I can't remember if the problems I had with that pack were limited to the elevators.

But in rogue (AKA Ground Zero) the elevators are still missing (for example ). Even tried removing the cached files once and letting Berserker cache them again: didn't work.

+1 vote     reply to comment
NegaHeliX Sep 15 2014, 1:00am says:

I'm having this problem. Tried doing a Google search and typed in the text exactly as it appears in the box and it took me to a QuakeGate message board, which is still, at times, difficult to understand even after using Translate on it. Here's a pic of the error message:

+1 vote     reply to comment
Guest Jan 23 2015, 9:24am replied:

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Released Jul 23, 2008
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