QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.


  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology)
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • Postrocessing effects - FXAA 3.11, Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Brightness/Contrast/Saturation, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and 3zb2 bot. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • windows xp (deprecated now) or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 2Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 3.5 compatible 512Mb video card (gf9800GT class). Required GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_separate_shader_objects, GL_ARB_shading_language_420pack and GL_EXT_gpu_shader4 for FXAA from GL4+
  • Integrated sound card with openAL drivers

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run Ground Zero or any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set compatibility 1 +set game rogue (or any folder name with mod)

Crush? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders except ssao - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system. The following release support of winXP and Vista will be deleted.

Bug reports without the game log will be ignored

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  • Raw mouse input and return joystic support (windows only)
  • Added models scale for hud (r_hudModelScale cvar)
  • Added 3x3 median filter for cinematics
  • Added precompiled static lights interactions
  • Added custom roughness maps
  • Min-Max FPS counter
  • Massive normal-specular maps update for hi-poly items
  • High quality normal maps for player models
  • New HD wide screen levelshots with Pan-Scan croping for 3:4 displays
  • Oren-Nayar – GGX lighting for models
  • Add new hi-poly ingame weapons (rocket launcher and railgun) by CTPEJIOK22
  • Restored left hand gun
How to create SLI profiles

How to create SLI profiles


1 - download nvInspector 2 - press Profile setting button

quake2xp 1.26.5 release

quake2xp 1.26.5 release

News 4 comments

Before first run delete game config)

intel hd graphics support

intel hd graphics support

News 1 comment

I make this at the request owners of unterkarten )))))))

quake2xp 1.26.4

quake2xp 1.26.4

News 3 comments

quake2xp 1.26.4 available now. Read for details))

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quake2xp 1.26.6 quakeExpo 2016 Edition

quake2xp 1.26.6 quakeExpo 2016 Edition

Full Version 30 comments

Cosmetic release for quakeExpo 2016. Note: required 1.5gb video memory for full size uncompressed textures

Comments  (0 - 10 of 331)

Does this mod support Rogue? i just complete Xatrix, I can see Xatrix folder with q2xpMapsX and q2xpX (which I just completed :D) but no folder for Rogue ?

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KirkBarnes Creator

Rogue relight and reskining

Reply Good karma+1 vote
KirkBarnes Creator

Wait for updates.

Reply Good karma+1 vote

Hallo guys,
i have a problem with saving my game in second mission pack.
i´m playing Ground Zero, first level, when i save my game, then I can not load this anymore...

is this error message:

ERROR: Game Error: ReadLevel: function pointers have moved

any idea to fix?

my log:

Reply Good karma Bad karma+1 vote
KirkBarnes Creator

standart bug with mission packs.
ideas? use game dll from yamagi q2

Reply Good karma+1 vote

Hi, this mod is frigging amazing and makes me want to finish Quake 2 all over again.

While playing though, I started to notice an issue: FPS drops, lots and lots of them, often in specific areas.

Sometimes my FPS even drops from 80 to 30 or something, especially when many enemies are walking around and shooting, and it stays there for a while. In general, the FPS seems very low for something like this, I think something is wrong, but don't know what. I'd like to be able to maintain steady 144 fps somehow.

One area where it immediately drops from 80 to 40 or less is in the first level when entering the elevator room.

My rig:
i7 4790k, RX 480 4GB, 16GB RAM, 128 GB SSD, Windows 10

This should be good enough to run the mod right?

When I turn off static lights and shadows it helps tons, but this removes a lot of eye candy.

Got any clues/ideas of why my FPS could be so low all the time? Berserker mod seems to run at 400 FPS, but adds lots of stuff that I don't need/want, and looks slightly worse.


Is there maybe a way to bring back the old laser effect for the enemies? The new one doesn't look very good (stutters while flying)

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KirkBarnes Creator

>>One area where it immediately drops from 80 to 40 or less is in the >>first level when entering the elevator room.
from 120 to 80 on 680gtx. Maybe you forse multisampling in game menu or
in driver panel? Its very bad idea. Comparison with the berserker is not correct. We use heavier rendering technology and post processing.

Reply Good karma+2 votes

Thanks for the reply, I don't have forced multi-sampling enabled, so I have no clue then how the old 680gtx can be outperforming my rx 480 so much, it's really really strange.

Also nevermind about the laser, was from something else.

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KirkBarnes Creator

Yes, very strange. Show your concole log please.

Reply Good karma+1 vote

is there a way to keep the original blood effects ?
and bullet inpacts mb too.
i like them alot !!!
there are no other blood bullet effects which could replace it for me
would really hurt to miss them.
i mean it must be a way to keep them.
its not like adding something new just add less effect.

i didnt used railgun yet but if it hasnt the old particle after a shot
i would like to see them either mb a remake of old one or the original railgun effect is fine too.

one of my last question is
i saw a quake 2 remastered vid
not sure if it was QuakeIIxp
but the Quad DMG had a Blue Glow Cover

thats something i like only in Q3A
BUT in Quake II a old rusty crumbling Quake II logo with verdigris on it
thats what i would like to see IF it was the xp version were i saw !!!

sorry for my long txt bad english and if i might sound rude with my questions.

keep up the good work !!!

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KirkBarnes Creator

Man, if I wanted to keep the old effects, then I would hardly be different from the old q2 ports.

Reply Good karma+1 vote
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45 votes submitted.

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Highest Rated (2 agree) 10/10


Aug 2 2012 by FiredFox3

Lowest Rated (3 agree) 5/10

it is quite good. the only problem is its not compatable with Intel graphics, so alot of people like me are missing out. but they have Beserker for that

Aug 15 2013 by prime79

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