QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.

Featuries:

  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology)
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • Postrocessing effects - FXAA 3.11, Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Brightness/Contrast/Saturation, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and 3zb2 bot. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • windows xp (deprecated now) or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 2Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 3.5 compatible 512Mb video card (gf9800GT class). Required GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_separate_shader_objects, GL_ARB_shading_language_420pack and GL_EXT_gpu_shader4 for FXAA from GL4+
  • Integrated sound card with openAL drivers

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run Ground Zero or any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set compatibility 1 +set game rogue (or any folder name with mod)

Crush? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders except ssao - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system. The following release support of winXP and Vista will be deleted.

Bug reports without the game log will be ignored

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Post article RSS Articles
  • Raw mouse input and return joystic support (windows only)
  • Added models scale for hud (r_hudModelScale cvar)
  • Added 3x3 median filter for cinematics
  • Added precompiled static lights interactions
  • Added custom roughness maps
  • Min-Max FPS counter
  • Massive normal-specular maps update for hi-poly items
  • High quality normal maps for player models
  • New HD wide screen levelshots with Pan-Scan croping for 3:4 displays
  • Oren-Nayar – GGX lighting for models
  • Add new hi-poly ingame weapons (rocket launcher and railgun) by CTPEJIOK22
  • Restored left hand gun
How to create SLI profiles

How to create SLI profiles

News

1 - download nvInspector 2 - press Profile setting button

quake2xp 1.26.5 release

quake2xp 1.26.5 release

News 3 comments

Before first run delete game config)

intel hd graphics support

intel hd graphics support

News 1 comment

I make this at the request owners of unterkarten )))))))

quake2xp 1.26.4

quake2xp 1.26.4

News 3 comments

quake2xp 1.26.4 available now. Read for details))

Add file RSS Files
quake2xp 1.26.6 quakeExpo 2016 Edition

quake2xp 1.26.6 quakeExpo 2016 Edition

Full Version 21 comments

Cosmetic release for quakeExpo 2016. Note: required 1.5gb video memory for full size uncompressed textures

Comments  (0 - 10 of 299)
Ranhcase
Ranhcase

I'm having an problem: the game doesn't start, this is the error message that appears:"GL_ARB_explicit_uniform_location not found!"

here's the log

Pastebin.com

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KirkBarnes Creator
KirkBarnes

try this
Yadi.sk

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Ranhcase
Ranhcase

the game opens, but the graphics are broken: there are black and white lines all over the screen, sometimes it goes to complete black, and i can see through walls, i would send screenshots, but i can't, the screen appear all grey when i printscreen it

Pastebin.com

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KirkBarnes Creator
KirkBarnes

ups))
goto baseq2\glsl\
open in text editor null.fp and lightWorld.fp
find and remove lines in both shaders

layout(early_fragment_tests) in;

Reply Good karma+1 vote
Ranhcase
Ranhcase

okay seems to be working fine, thanks.
Now one more question, does q2xp supports custom levels? because i can't open one i have here, it crashes instantly

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KirkBarnes Creator
KirkBarnes

supported, but don't use level names from vanilla quake2

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Ranhcase
Ranhcase

what do you mean by that?

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KirkBarnes Creator
KirkBarnes

if new level have name like base1, power2 and other names from original quake2, engine will be crushed

Reply Good karma+1 vote
Ranhcase
Ranhcase

oh, i get it...but the level doesn't work for some reason, the name is sw21, should the level be in a separate folder or something

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KirkBarnes Creator
KirkBarnes

send level to my email: barnes (at) yandex (dot) ru

Reply Good karma+1 vote
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Highest Rated (2 agree) 10/10

EPIC PORT!

Aug 2 2012 by FiredFox3

Lowest Rated (3 agree) 5/10

it is quite good. the only problem is its not compatable with Intel graphics, so alot of people like me are missing out. but they have Beserker for that

Aug 15 2013 by prime79

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