QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.

Featuries:

  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology)
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • Postrocessing effects - FXAA 3.11, Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Brightness/Contrast/Saturation, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • xBox360 controller support
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and Rogue. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 2Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 1GB video card AMD RX series or NVIDIA GF 6XX.
  • Integrated sound card with openAL drivers

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set net_compatibility 1 +set game

Crash? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system.

Bug reports without the game log will be ignored

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Quake3 models support

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Models from Moddb.com

q2xp0000 q2xp0001


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q2xp0004 q2xp0005


q2xp0006 q2xp0007


q2xp0008


How to create SLI profiles

How to create SLI profiles

News

1 - download nvInspector 2 - press Profile setting button

quake2xp 1.26.7 release now

quake2xp 1.26.7 release now

News 5 comments

Ground Zero relight and hi-res lightmaps Autobump for old low-res textures Light projectors

q2xp Console commands

q2xp Console commands

Feature

quake2xp console commands

native xbox controller support

native xbox controller support

News 4 comments

Lately, many people have said that they play on the controller xbox through emulators, etc. Basic support is already working, vibration works (when you...

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quake2xp 1.26.7 release

quake2xp 1.26.7 release

Full Version 101 comments

Remove winXP and Vista support OpenGL 4.5 video card required - AMD RX series or NVIDIA 6XX

quake2xp 1.26.6 quakeExpo 2016 Edition

quake2xp 1.26.6 quakeExpo 2016 Edition

Full Version 59 comments

Cosmetic release for quakeExpo 2016. Note: required 1.5gb video memory for full size uncompressed textures

Comments  (0 - 10 of 452)
hardcore_gamer
hardcore_gamer

Does this support the Xbox one controller? I tried it but while I can move around and aim some buttons like the triggers can't be assigned in the options menu.

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KirkBarnes Creator
KirkBarnes

Try this
Yadi.sk

Reply Good karma+1 vote
TyrannoWright
TyrannoWright

Will there eventually be other model enhancements like the Strogg or weapon view-models? Other than that, this is the best visual update of Quake 2 I've seen in years.

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KirkBarnes Creator
KirkBarnes

work in progress...
Moddb.com

Reply Good karma+1 vote
Whitegoldl
Whitegoldl

Wow, that would be the definitive version of Quake 2. Boom!

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KirkBarnes Creator
KirkBarnes

I added new screenshots to the gallery. Look, it's still raw, but it looks very good

Reply Good karma+1 vote
Whitegoldl
Whitegoldl

The screenshots look fantastic, nothing raw about those. I'm guessing that the light / reflections on the weapons are dynamic, this would be sweet. I must say that since I played the original Quake II all those years ago when it was first released, it has always been one of my favourite games and maintained its special 'magic'. Seeing your work to reboot this amazing game with a spectacular looking graphics, yet staying true to the original routes is really special. Thank you so much for your hard work. It's very, very appreciated.

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KirkBarnes Creator
KirkBarnes

We are glad that you like.

Reply Good karma+1 vote
Armored_Ork
Armored_Ork

Hi,
the mouse movement feels like the mouse acceleration were active.
How can I disable that?

Thank you

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KirkBarnes Creator
KirkBarnes

we use raw mouse input with out mouse accel

Reply Good karma+1 vote
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EPIC PORT!

Aug 2 2012 by FiredFox3

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