QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.

Featuries:

  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology)
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Md3 model format support (with out tags)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • Postrocessing effects - FXAA 3.11, Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Brightness/Contrast/Saturation, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • xBox360 controller support
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and Rogue. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • Windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 3Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Installed Quake2 v3.20
  • Full openGL 4.5 compatible 1GB video card AMD RX series or NVIDIA GF 6XX.
  • Integrated sound card with openAL drivers

About compatibility with the original game (multiplayer) and mods:

  • By default, the engine uses gamex86xp.dll (q2xp net protocol)
  • If engine can't find gamex86xp.dll it try load original q2 game dll and set original net protocol version
  • If you have booth game dlls you can use +set net_compatibility 1 for select net protocol version (like dm game on original q2 servers)

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set net_compatibility 1 +set game MyModFolder

Crash? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system.

Bug reports without the game log will be ignored

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Be happy with OpenAL Soft

Sound Effects Tutorial

1 - go to alsoft folder and run alsoft-config.exe

2 - configurate it!

7

8

9

q2xp 1.26.8 beta release now.

q2xp 1.26.8 beta release now.

News 2 comments

This is a beta version of q2xp with md3 models support.

How to create SLI profiles

How to create SLI profiles

News

1 - download nvInspector 2 - press Profile setting button

q2xp Console commands

q2xp Console commands

Feature 1 comment

quake2xp console commands

New machine gun model

New machine gun model

News 4 comments

Model from quake 2 remodel project.

Add file RSS Files
q2xp128beta

q2xp128beta

Full Version 1 comment

This is a beta version of q2xp with md3 models support

quake2xp 1.26.7 release

quake2xp 1.26.7 release

Full Version 126 comments

Remove winXP and Vista support OpenGL 4.5 video card required - AMD RX series or NVIDIA 6XX

Comments  (0 - 10 of 542)
Tribalquake
Tribalquake

Nice Work!! This is by far the best engine for Quake2! Everything is perfect! My only complain is that when you shoot with the blaster (first weapon) close to an enemy you can't see the sparks, but i think this is a bug on the original Quake2, not on your engine.

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Paradox2013
Paradox2013

It look very nice, I think that is the best for q2, a question, this is an aio or I need paste to my quake 2 copy? it will be work with expansions pack? Thanks!

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KirkBarnes Creator
KirkBarnes

q2 v3.20 (full) required.

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KirkBarnes Creator
KirkBarnes

hi-poly weapons here
Moddb.com

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KurtW
KurtW

I can't load saves on Reckoning mission pack, when i am loading the save, i have a message in console "ERROR: Game error: ReadLevel: function pointers have moved"
How i can fix this?

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KirkBarnes Creator
KirkBarnes

I will translate the meaning of this message.
"You are trying to load the save created by the previous version of the game dll."

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KurtW
KurtW

But i am loading the save file from the same version.
I load the new game, made a save, trying to load this save and have this message.

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nanostrogg
nanostrogg

Is this compatible with 21: 9 monitor? without black lines

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KirkBarnes Creator
KirkBarnes

any resolutions with current fov

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Fraggger
Fraggger

I seem to be having a lot of trouble with my new skin textures. They either look super shiny, like they're covered in slime, or they have red patches. Why?
I am using height as the alpha in the skin file, and specular in the normal file.
Any pointers?

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KirkBarnes Creator
KirkBarnes

Skins dont use height maps)
again:
skin diffuse - rgb - color, alpha - mask for skin shader. Black is skin, white is metall.
skin normal - rgb - normal map, alpha - specular. White color - maximum reflection, black no reflect.
See my changes for your blaster skin.
skin roughness (like gloss texture)- use only red channel.

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Fraggger
Fraggger

Got it. I used the height map in the diffuse alpha,because some of the wall textures do that. Also, the skins included have an alpha channel, where the skin parts are masked, but that makes it too pink.

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KirkBarnes Creator
KirkBarnes

parallax on the models looks terrible, for this there is not used

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EPIC PORT!

Aug 2 2012 by FiredFox3

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