QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.

Featuries:

  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology)
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • Postrocessing effects - FXAA 3.11, Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Brightness/Contrast/Saturation, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • xBox360 controller support
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and Rogue. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 2Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 1GB video card AMD RX series or NVIDIA GF 6XX.
  • Integrated sound card with openAL drivers

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set net_compatibility 1 +set game

Crash? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system.

Bug reports without the game log will be ignored

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quake2xp 1.26.7 release now

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quake2xp 1.26.7 release

quake2xp 1.26.7 release

Full Version 121 comments

Remove winXP and Vista support OpenGL 4.5 video card required - AMD RX series or NVIDIA 6XX

quake2xp 1.26.6 quakeExpo 2016 Edition

quake2xp 1.26.6 quakeExpo 2016 Edition

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Cosmetic release for quakeExpo 2016. Note: required 1.5gb video memory for full size uncompressed textures

Comments  (0 - 10 of 470)
Guest
Guest

Is there a way to possibly edit or change the font color of player messages in chat? I cannot stand the white text blends in with other stuff to much, and I really don't want something like that to deter me away from this engine.

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KirkBarnes Creator
KirkBarnes

i can make it

Reply Good karma+2 votes
Guest
Guest

That would be awesome. ~Roopo. =D, thank you for taking time to reply to my complaints.

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KirkBarnes Creator
KirkBarnes

I did this as soon as I read it.

Reply Good karma+1 vote
lifeisverystrangeind
lifeisverystrangeind

I see this supports OpenAL for 3D HTRF/4/5.1/7.1. Does it support any EFX things (reverb, echo, flange, distortion and ring modulation, etc)?

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KirkBarnes Creator
KirkBarnes

Yes, im support (and use) some EFX psesets.

Reply Good karma+1 vote
ROCKNROLLSQUID
ROCKNROLLSQUID

Do you plan on adding Vulkan support to this or just stick with OpenGL? If you plan on sticking with OpenGL, do you plan on updating to 4.6?

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KirkBarnes Creator
KirkBarnes

Vulcan? Nope) It makes no sense. Ogl4.6? Yes im use some 4.6 featuries in my current build

Reply Good karma+1 vote
ROCKNROLLSQUID
ROCKNROLLSQUID

Sounds good. Thanks.

Reply Good karma Bad karma+1 vote
SamVision
SamVision

Absolutely refuses to go fullscreen.

Reply Good karma Bad karma+1 vote
KirkBarnes Creator
KirkBarnes

you use interface scale?

Reply Good karma+1 vote
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EPIC PORT!

Aug 2 2012 by FiredFox3

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