QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.


  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology)
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • Postrocessing effects - FXAA 3.11, Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Brightness/Contrast/Saturation, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and 3zb2 bot. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • windows xp (deprecated now) or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 2Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 3.5 compatible 512Mb video card (gf9800GT class). Required GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_separate_shader_objects, GL_ARB_shading_language_420pack and GL_EXT_gpu_shader4 for FXAA from GL4+
  • Integrated sound card with openAL drivers

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run Ground Zero or any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set compatibility 1 +set game rogue (or any folder name with mod)

Crush? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders except ssao - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system. The following release support of winXP and Vista will be deleted.

Bug reports without the game log will be ignored

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  • Raw mouse input and return joystic support (windows only)
  • Added models scale for hud (r_hudModelScale cvar)
  • Added 3x3 median filter for cinematics
  • Added precompiled static lights interactions
  • Added custom roughness maps
  • Min-Max FPS counter
  • Massive normal-specular maps update for hi-poly items
  • High quality normal maps for player models
  • New HD wide screen levelshots with Pan-Scan croping for 3:4 displays
  • Oren-Nayar – GGX lighting for models
  • Add new hi-poly ingame weapons (rocket launcher and railgun) by CTPEJIOK22
  • Restored left hand gun
How to create SLI profiles

How to create SLI profiles

News 0 comments

1 - download nvInspector 2 - press Profile setting button

quake2xp 1.26.5 release

quake2xp 1.26.5 release

News 3 comments

Before first run delete game config)

intel hd graphics support

intel hd graphics support

News 1 comment

I make this at the request owners of unterkarten )))))))

quake2xp 1.26.4

quake2xp 1.26.4

News 3 comments

quake2xp 1.26.4 available now. Read for details))

Add file RSS Files
quake2xp 1.26.6 quakeExpo 2016 Edition

quake2xp 1.26.6 quakeExpo 2016 Edition

Full Version 17 comments

Cosmetic release for quakeExpo 2016. Note: required 1.5gb video memory for full size uncompressed textures

Comments  (0 - 10 of 248)

After testing other Q2 mods i found that this is definitly the best Quake 2 enhancement mode BY FAR.

Is it possible to play the expansion packs with it? Also it does not work if we renamed it to quake2.exe to make it work with Steam overlay etc. Is there a workaround or is it possible to fix? I'm forced to use KMQ2 so far because it works with Steam overlay.


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KirkBarnes Creator

its driver problem
open q2 profile and turn off "extension limit"

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Please help me with these issues:

Zaero mappack works fine, but when i try to load a save it gives an error game error: read level: function pointers have moved (also in unseen).

Unseen crashes on first map(fixed).

Dawn of darkness textures is all black. Is there a fix?

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KirkBarnes Creator

"read level: function pointers have moved" - standart error for all mission paks. Also - zaero, unseen it is not interesting to me. You want to correct themselves. This baby bug is almost everywhere. Take the source code of these mods and correct. Dawn of darkness? I don't know this. If you need to do - to disassemble himself.

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So i brought back the old gamex86.dll file for some testing. The mod now function proper, but save issue still remains, some time it works, some time it doesn't. I guess it have something to do with overwritting that gives the problem.

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I fixed the issue by downloading another gamex86.dll file, but it seems this file must be causing another problem, because the boss fight in unseen against Sauron won't start.

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Perfectly working on a Radeon 7850 (4 years old GPU) and a more modern GeForce 750 Ti.

But there's a strange problem with an Intel HD 530 (the integrated GPU of Intel Skylake processors): the game starts fine but the map/resource loading takes 5 minutes.....and the game eventually crashes :D

Maybe some problem with dynamic (video) memory allocation ( En.wikipedia.org ) ?

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KirkBarnes Creator

intel drivers for windows is sucks)))
We test intel hd 5xx under linux with new mesa drives - work fine

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When I try to laucnh it it says that GL_ARB_explicit_attrib_location is not found so I've checked with Open GL extension viewers and it says that I have it,any suggestion on how to fix this please ?

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KirkBarnes Creator

yes, i have build with out GL_ARB_explicit_attrib_location

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Highest Rated (2 agree) 10/10


Aug 2 2012 by FiredFox3

Lowest Rated (3 agree) 5/10

it is quite good. the only problem is its not compatable with Intel graphics, so alot of people like me are missing out. but they have Beserker for that

Aug 15 2013 by prime79

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