QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.

Featuries:

  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology)
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • Postrocessing effects - FXAA 3.11, Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Brightness/Contrast/Saturation, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and 3zb2 bot. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • windows xp (deprecated now) or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 2Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 3.5 compatible 512Mb video card (gf9800GT class). Required GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_separate_shader_objects, GL_ARB_shading_language_420pack and GL_EXT_gpu_shader4 for FXAA from GL4+
  • Integrated sound card with openAL drivers

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run Ground Zero or any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set compatibility 1 +set game rogue (or any folder name with mod)

Crush? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders except ssao - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system. The following release support of winXP and Vista will be deleted.

Bug reports without the game log will be ignored

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  • Raw mouse input and return joystic support (windows only)
  • Added models scale for hud (r_hudModelScale cvar)
  • Added 3x3 median filter for cinematics
  • Added precompiled static lights interactions
  • Added custom roughness maps
  • Min-Max FPS counter
  • Massive normal-specular maps update for hi-poly items
  • High quality normal maps for player models
  • New HD wide screen levelshots with Pan-Scan croping for 3:4 displays
  • Oren-Nayar – GGX lighting for models
  • Add new hi-poly ingame weapons (rocket launcher and railgun) by CTPEJIOK22
  • Restored left hand gun
How to create SLI profiles

How to create SLI profiles

News 0 comments

1 - download nvInspector 2 - press Profile setting button

quake2xp 1.26.5 release

quake2xp 1.26.5 release

News 3 comments

Before first run delete game config)

intel hd graphics support

intel hd graphics support

News 1 comment

I make this at the request owners of unterkarten )))))))

quake2xp 1.26.4

quake2xp 1.26.4

News 3 comments

quake2xp 1.26.4 available now. Read for details))

quake2xp 1.26.6 quakeExpo 2016 Edition

quake2xp 1.26.6 quakeExpo 2016 Edition

Full Version 3 comments

Cosmetic release for quakeExpo 2016. Note: required 1.5gb video memory for full size uncompressed textures

Comments  (0 - 10 of 234)
`Clu`
`Clu`

Yeah, no extension support on my ATI Radeon 4870, and I think that's why some other people on this comments thread can't play the game, including the guy who owns an ATI Radeon 3850 APU.

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KirkBarnes Creator
KirkBarnes

ATI-AMD has always been famous with buggy opengl drivers.
Plus, they often releasing a new video card completely stopped updating the old GL driver. It's been known to all.....

Reply Good karma+1 vote
`Clu`
`Clu`

So, basically, I'm just going to have to upgrade to a newer video card to play this game? Right? There's no workaround or patch? I guess this gives me an incentive to start saving up for the Radeon RX 480.

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KirkBarnes Creator
KirkBarnes

Yes, need a new video card. I have't the physical capabilities to support old hardware. I can test on gf9800gt, gf690gtx and 980ti.

Reply Good karma+1 vote
`Clu`
`Clu`

Actually my Radeon 4870, with the last driver ATI put out, is capable of OpenGL 3.3. Any chance you can make this mod's minimum requirements meet this for older video cards?

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KirkBarnes Creator
KirkBarnes

download OpenGL Extensions Viewer and check for
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_separate_shader_objects
GL_ARB_shading_language_420pack
I think everything will be okay

Reply Good karma+1 vote
`Clu`
`Clu`

According to OpenGl Extensions Viewer, My card has everything except GL_ARB_explicit_uniform_location.

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KirkBarnes Creator
KirkBarnes

Very strange this extension support on my oldest gf9800gt

Reply Good karma+1 vote
frpnt
frpnt

KirkBarnes, thank you very much.
Superior mod, looks great and it becomes better and better with every new release.
I have to ask you though about some things to do:
- Please add the option to stop spinning of the item icons in the HUD. It's a bit annoying and breaks the player's concentration.
- When you change items with prev-next buttons it shows all the items including the weapon ones. I don't remember how it was in the original game but it's pointless. Can you please exclude the weapon items from the item list.
- And just for the great justice - Predator mask icon in the old HUD is too big and doesn't fit the size.
Best regards.

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KirkBarnes Creator
KirkBarnes

I'm don't change HUD logic (only added hud scale and 3d models)
Predator icon? Damnation, I keep forgetting to fix it or delete((
Stop spining? Some models created with different angles. By default, you can see the back of the armor, for example. And it looks terrible.

Reply Good karma+1 vote
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Highest Rated (2 agree) 10/10

EPIC PORT!

Aug 2 2012 by FiredFox3

Lowest Rated (3 agree) 5/10

it is quite good. the only problem is its not compatable with Intel graphics, so alot of people like me are missing out. but they have Beserker for that

Aug 15 2013 by prime79

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