QuakeIIxp is a multi-platform (windows and linux) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.


  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology)
  • Phong, Lambert and Sub-Surface Scattering lighting
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • Postrocessing effects - fxaa 3.11, bloom, depth of field, radial blur, thermal vision, film grain, brightness/contrast/saturation, motion blur, ssao
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and 3zb2 bot. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • windows xp or higher, ubuntu 10 or higher
  • 2 core cpu with sse2 1.8ghz
  • 2Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 2.0 compatible 1Gb video card
  • Integrated sound card with openAL drivers

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 3.3 compatible 2Gb video card
  • Creative X-Fi sound card

Integrated Intel cards are not supported!

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders except ssao - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system. The following release support of winXP and Vista will be deleted.

Bug reports without the game log will be ignored

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quake2xp 1.26.4

5 months ago News 2 comments
  • screen space local reflections for water & slime
  • screen space ambient occlusion
  • motion blur
  • radiosity normal mapping with high resolution lightmaps (vanilla Q2 & Reckoning)
  • fake sub-surface scattering for monster skin
  • complete vanilla Q2 relight
  • static VBO-IBO optimizations
  • improved light editor

    Linux path not tested (but compiled under OpenSUSE 12.2 w/o errors)

    Other notes:
  • Use clean install, don't use old Q2XP paks or game config!!!
  • Win8 users with Creative Audigy or X-Fi cards should use software OpenAL audio device (select in options menu)
  • New build is very hard for video cards. Use geforce 660Ti or higher class cards with 2GB VRam (for 1080p with max engine settings).
  • Engine can work in simple mode (radiosity normal mapping + dynamic & styled lights only). For this mode set lightmap & specular multipliers to 1.0 (r_lightmapScale & r_ambientSpecularScale cvars correspondingly). For PPL mode, set to 0.5 & 0.3.
  • The Reckoning has new lightmaps only, no retexture or relight.
  • SSAO crush after video restart. Restart engine for fix
quake2xp 1.26.4

quake2xp 1.26.4

5 months ago Full Version 26 comments

new 1.26.4 release

Post comment Comments  (0 - 10 of 106)
DanielChief Nov 15 2015 says:

There's a problem with the music in The Reckoning. It plays the original Quake II's music instead of this: Youtube.com

Strange thing, because q2xpMusic.pkx file has the complete soundtrack. Do you have any idea how to fix it?

+1 vote     reply to comment
KirkBarnes Creator
KirkBarnes Nov 16 2015 replied:

OK, I'll check it out today)
Oh yeah, I finished the reckoning relight for a single game. Available on the SVN. Also, only two buggy levels - xware and xship

+1 vote   reply to comment
DanielChief Nov 17 2015 replied:

Good news, thanks :) and waiting for the music fix.

+1 vote     reply to comment
Guest Nov 14 2015 says:

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Hicks233 Nov 12 2015 says:

Is there an error log file that I can send? I've got a crash to desktop each time I try to move from Factory onto Powerplant. The loading screen is shown but then freezes before crashing to desktop.

You are able to access the map via the console map power1 but the transition between the two from the factory doesn't work.

Another one with missing or not displaying textures as well. "Small Pile of Gibs" I.imgur.com I tried using weapons that light up as the projectile goes past but that doesn't display on the untextured sections either as if they are level void.

+1 vote     reply to comment
KirkBarnes Creator
KirkBarnes Nov 13 2015 replied:

place log file on pastebin . com

+1 vote   reply to comment
Hicks233 Nov 17 2015 replied:

I've looked through the Quake 2 folder, the baseq2 folder etc but haven't been able to find a crash log or a similar file.

I made sure to have the game crash due to the error in case the file had been overwritten but I can't find any file.

+1 vote     reply to comment
KirkBarnes Creator
KirkBarnes Nov 17 2015 replied:

quake2xp.exe +set logfile 2

+1 vote   reply to comment
Hicks233 Nov 17 2015 replied:

Thank you for the quick response. Here's the pastebin of the log file.


It seems to show successfully loading the Receiving Center map but nothing about beginning to load the Power map.

The message displayed is "quake2XP has stopped working" no further details are provided however.

+1 vote     reply to comment
Hicks233 Nov 13 2015 replied:

No sure if his helps but I was able to move onto the Power Plant map if I changed the compatibility of the executable to Win XP SP3.

+1 vote     reply to comment
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Quake 2
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Release date
Released Jun 19, 2015
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29 votes submitted.

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Highest Rated (2 agree) 10/10


Aug 2 2012 by FiredFox3

Lowest Rated (3 agree) 5/10

it is quite good. the only problem is its not compatable with Intel graphics, so alot of people like me are missing out. but they have Beserker for that

Aug 15 2013 by prime79

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