QuakeIIxp is a multi-platform (windows and linux) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.


  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology)
  • Editable GLSL shaders
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Reflection, refraction, glow and caustic surfaces
  • New water and lava effects
  • Hi-resolution lightmaps with radiocity normalmapping
  • Light flares
  • Postrocessing effects – fxaa, bloom, depth of field, radial blur, motion blur, ssao, thermal vision, film grain, gamma/brightness/saturation
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects booth win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and 3zb2 bot. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • windows xp or higher, ubuntu 10 or higher
  • 2 core cpu with sse2 1.8ghz
  • 1Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 2.0 compatible 1Gb video card
  • Integrated sound card with openAL drivers

Recommended System Requirements:

  • windows xp or higher, ubuntu 10 or higher
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 3.3 compatible 2Gb video card
  • Creative X-Fi sound card

Integrated Intel cards are not supported!

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2 comments by KirkBarnes on Jun 19th, 2015

  • screen space local reflections for water & slime
  • screen space ambient occlusion
  • motion blur
  • radiosity normal mapping with high resolution lightmaps (vanilla Q2 & Reckoning)
  • fake sub-surface scattering for monster skin
  • complete vanilla Q2 relight
  • static VBO-IBO optimizations
  • improved light editor

    Linux path not tested (but compiled under OpenSUSE 12.2 w/o errors)

    Other notes:
  • Use clean install, don't use old Q2XP paks or game config!!!
  • Win8 users with Creative Audigy or X-Fi cards should use software OpenAL audio device (select in options menu)
  • New build is very hard for video cards. Use geforce 660Ti or higher class cards with 2GB VRam (for 1080p with max engine settings).
  • Engine can work in simple mode (radiosity normal mapping + dynamic & styled lights only). For this mode set lightmap & specular multipliers to 1.0 (r_lightmapScale & r_ambientSpecularScale cvars correspondingly). For PPL mode, set to 0.5 & 0.3.
  • The Reckoning has new lightmaps only, no retexture or relight.
  • SSAO crush after video restart. Restart engine for fix
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quake2xp 1.26.4

quake2xp 1.26.4

Jun 19, 2015 Full Version 10 comments

new 1.26.4 release

Post comment Comments  (0 - 10 of 67)
Guest Aug 30 2015 says:

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KirkBarnes Creator
KirkBarnes Aug 31 2015 replied:

md3-md5? Nope, IQM models in future release only.
About texture layers

Diffuse (albedo) - no suffix
rgb - color, alpha - parallax hight map for bsp or SSS mask for alias models

Normal map - _bump.
rgb - nornal map, alpha -specular

Glow map - _light.
rgb - color, alpha - env map mask for models

Env map - _env.
rgb - color

+1 vote   reply to comment
Guest Aug 31 2015 replied:

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KirkBarnes Creator
KirkBarnes Sep 1 2015 replied:

I try to explain again
we have one rgba texture rgb channels contain normal map
alpha channel contain specular map

aboun release date... I dont know, I have very little time for the project (work, family)
But small changes are constantly added to the engine.
If interested you can contact me direct on (email, icq)
I am uncomfortable to chat on various technical topics here.

+1 vote   reply to comment
Govik Aug 23 2015 says:

Love this engine, however a real time light only option with more complete relights (I'm guessing those are the real time lights?) would be awesome. I know they are a pain to do... need to figure out how to do them myself and I might start going through and adding more lights. If you have the GPU horsepower it is so much more immersive and scary with the real time lights. The light map mixed with real time lights looks good but when it's all real time it really shines (just too dark in certain areas because not enough real time lights). The light map mixed with real time lights could be a higher end performance option but not the ultra option that full real time lights would be. The only other thing would be better X-Fi support on windows 8+. The sound positioning is horrible at times I'm sure that both of these suggestions could already be planned or are being working on right now. Just some wishful thinking that would make this engine that much better in my book. Keep up the good work!

+2 votes     reply to comment
KirkBarnes Creator
KirkBarnes Aug 23 2015 replied:

If you play with disabled static lights, it is necessary to set the brightness of the light map to 1. But if we include static lights - level will be overexposed. No problem, we can control the brightness of the light map.
The engine is well scaled on SLI. I have a 25% performance boost on gtx690.
Creative X-Fi drivers just ugly on win8-10. They killed hw openAL, and soft-openal give bad sound. But we can use openAL SOFT. Which gives better sound quality and positioning of sources.

+1 vote   reply to comment
Mynameislol Aug 18 2015 says:

Hmm, a friend of mine can't get fullscreen working

+1 vote     reply to comment
KirkBarnes Creator
KirkBarnes Aug 19 2015 replied:

I'm not a mind reader, but it means that this screen resolution is not full-screen mode.

+2 votes   reply to comment
Mynameislol Aug 17 2015 says:

Is there a way to use quake 3 player models?

+1 vote     reply to comment
KirkBarnes Creator
KirkBarnes Aug 19 2015 replied:

skeletal iqm models in future

+1 vote   reply to comment
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Released Jun 19, 2015
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Highest Rated (2 agree) 10/10


Aug 2 2012 by FiredFox3

Lowest Rated (3 agree) 5/10

it is quite good. the only problem is its not compatable with Intel graphics, so alot of people like me are missing out. but they have Beserker for that

Aug 15 2013 by prime79

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