Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.

To play Black Mesa: Uplink, you will need the Source SDK Base 2007 (free) and a copy of the Black Mesa (also free!).

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Black Mesa: Uplink Redux Screenshot Black Mesa: Uplink ingame screenshot Black Mesa: Uplink ingame screenshot
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10 comments by Hezus on Aug 18th, 2015

bmuplink logo


* blows off the dust*. Is this thing still working? Ah, good to see some of you are still here! Welcome back!

On December 17th 2012 Black Mesa Uplink was released. At that point I had worked on it for 3 months straight just to get it done. Which I still consider really fast, seeing this was a one-man effort. My goal was to get the MOD out to the public so a remake of this 1999 demo was finally a reality. I didn't and couldn't go for the AAA+ quality you expect from commercial games. However, most reactions to the mod were pretty good so the quality problems never really bothered me. It saw loads of features and downloads on popular gaming websites.

Recently, the Crowbar Collective released an updated Steam version of Black Mesa, which sparked the public interest in Uplink again. People have asked me for updates, extensions and more in the past and I always felt that I had to get back on the project at some point. Now, 2,5 years later I'm going to just that.

Black Mesa: Uplink Redux screenshot

Let me talk you through what you see above. First off, I'm adding more detail to the scenery and extending rooms to make them seem like part of the whole complex. Also, the environments will be more dynamic (moving cargo lift, burning gas leak, rotating emergency light). Most important alteration is the lighting. Getting the lighting right in Source is a tricky job but I'm currently digging further into the specifics and hopefully that will pay off in the end.

What else?

Next to the visual updates and going to fix bugs and some areas will be completely redone. I'm also planning on extending the MOD with extra content.

10xbsy0

A question I've received many times is about Steam Workshop. Currently, the Workshop only allows you to upload 100mb at once, which is not enough for BM:Uplink. Next to that, there are some technical difficulties which I still have to sort out. As it seems now, full mods won't be able to release on Workshop easily. If that is fixed later on, I'll surely upload it to the Workshop.

When will this be done?

That's a good question. Back in late 2012 I dedicated a whole lot of my free time to this project but I don't have that luxery anymore, so the development cycle will officially run on Valve Time.

Looking for help!

I'm also looking for other developers who would like to contribute to the project.

  • Voice artists
  • Modellers
  • Texture artist
  • Mappers

If you're interested, send me a private message!

Thanks for reading! If you have encountered bugs or have ideas for the update, make sure to leave them in the comments below!

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Black Mesa: Uplink v. 1.0 - Installer version

Black Mesa: Uplink v. 1.0 - Installer version

Dec 17, 2012 Full Version 23 comments

The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version.

Black Mesa: Uplink v. 1.0 - ZIP version

Black Mesa: Uplink v. 1.0 - ZIP version

Dec 17, 2012 Full Version 12 comments

The release version of Black Mesa: Uplink (version 1.0) - ZIP archived version.

Post comment Comments  (0 - 10 of 148)
rontu34772
rontu34772 Aug 28 2015 says:

i installed but my only queston is do i need to run half life 2 for the mod to work?

+1 vote     reply to comment
RYANSUPERGENIUS1123
RYANSUPERGENIUS1123 May 18 2015 says:

If you're gonna put this on the Workshop, just a suggestion, add the level seamlessly into the Lambda Core's Port 7, putting this level's start and end between the portal in Port 7.

+3 votes     reply to comment
23-down
23-down Jun 23 2015 replied:

That would be lovely indeed. Perhaps also make use of the tons of new props and textures Black Mesa added.

As for implementing it into the main game ya why not. If a believable way to implement it into the main story can get inserted. May need many lines of additional voice acting.

+1 vote     reply to comment
Kil3r101
Kil3r101 May 15 2015 says:

Do you plan on porting this to the new Black Mesa Steam release + workshop?

+4 votes     reply to comment
Alex-Wolfenstein97
Alex-Wolfenstein97 Dec 18 2014 says:

the mod installed perfectly, i just did a playthrough of it, and it's awesome :D
though my oly problem is this thing right here
Dropbox.com
any fix for this ? / what am i missing here ?

+1 vote     reply to comment
MegaSean45
MegaSean45 Dec 9 2014 says:

So far it looks cool, but the scientist and security guard in the beginning is not getting triggered.

+2 votes     reply to comment
OurBenefactors
OurBenefactors Aug 18 2014 says:

Heres a fix so that Surface Tension Uncut,( and any other mod that replaces scenes.image) can work with uplink:
First download SourceSDK from steam. Then set it up for BMS, according to this guide: Forums.blackmesasource.com
Finally, open faceposer through SourceSDK and select rebuild scenes.image in the files dropdown menu. Uplink should work with your mod now.

+1 vote     reply to comment
Guest
Guest Dec 31 2013 says:

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Zenoseiya
Zenoseiya Jul 20 2014 replied:

I agree. A "Black Mesa Uplink Extended" mod would be great.

+1 vote     reply to comment
battle19945
battle19945 Jul 26 2014 replied:

only if its modded by sombody else then i agree with you.

+1 vote     reply to comment
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Released 2012
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Highest Rated (5 agree) 10/10

Awesome for a remake of a demo.

Dec 17 2012 by TheBoxNoob

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