Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.

To play Black Mesa: Uplink, you will need the Source SDK Base 2007 (free) and a copy of the Black Mesa (also free!).

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* blows off the dust*. Is this thing still working? Ah, good to see some of you are still here! Welcome back!

On December 17th 2012 Black Mesa Uplink was released. At that point I had worked on it for 3 months straight just to get it done. Which I still consider really fast, seeing this was a one-man effort. My goal was to get the MOD out to the public so a remake of this 1999 demo was finally a reality. I didn't and couldn't go for the AAA+ quality you expect from commercial games. However, most reactions to the mod were pretty good so the quality problems never really bothered me. It saw loads of features and downloads on popular gaming websites.

Recently, the Crowbar Collective released an updated Steam version of Black Mesa, which sparked the public interest in Uplink again. People have asked me for updates, extensions and more in the past and I always felt that I had to get back on the project at some point. Now, 2,5 years later I'm going to just that.

Black Mesa: Uplink Redux screenshot

Let me talk you through what you see above. First off, I'm adding more detail to the scenery and extending rooms to make them seem like part of the whole complex. Also, the environments will be more dynamic (moving cargo lift, burning gas leak, rotating emergency light). Most important alteration is the lighting. Getting the lighting right in Source is a tricky job but I'm currently digging further into the specifics and hopefully that will pay off in the end.

What else?

Next to the visual updates and going to fix bugs and some areas will be completely redone. I'm also planning on extending the MOD with extra content.

10xbsy0

A question I've received many times is about Steam Workshop. Currently, the Workshop only allows you to upload 100mb at once, which is not enough for BM:Uplink. Next to that, there are some technical difficulties which I still have to sort out. As it seems now, full mods won't be able to release on Workshop easily. If that is fixed later on, I'll surely upload it to the Workshop.

When will this be done?

That's a good question. Back in late 2012 I dedicated a whole lot of my free time to this project but I don't have that luxery anymore, so the development cycle will officially run on Valve Time.

Looking for help!

I'm also looking for other developers who would like to contribute to the project.

  • Voice artists
  • Modellers
  • Texture artist
  • Mappers

If you're interested, send me a private message!

Thanks for reading! If you have encountered bugs or have ideas for the update, make sure to leave them in the comments below!

Black Mesa: Uplink Charity Event Result

Black Mesa: Uplink Charity Event Result

News 2 comments

Tomorrow is the last day of the 3FM Serious Request Event! Your donations have been added to the pool!

Black Mesa: Uplink Day After

Black Mesa: Uplink Day After

News 7 comments

Yesterday Black Mesa: Uplink was released. Today a look at the aftermath and what you might have missed!

Black Mesa: Uplink Released!

Black Mesa: Uplink Released!

News 23 comments

After nearly three months of work, Black Mesa: Uplink is finally done and released!

Black Mesa: Uplink Media Update #5

Black Mesa: Uplink Media Update #5

News 4 comments

In this update, a quick look at the current development status, the localisation options and new released media.

RSS Files
Black Mesa: Uplink v. 1.0 - ZIP version

Black Mesa: Uplink v. 1.0 - ZIP version

Full Version 14 comments

The release version of Black Mesa: Uplink (version 1.0) - ZIP archived version.

Black Mesa: Uplink v. 1.0 - Installer version

Black Mesa: Uplink v. 1.0 - Installer version

Full Version 24 comments

The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version.

Comments  (0 - 10 of 156)
Mirellanmal
Mirellanmal

Does it work for the Steam version of Black Mesa?

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BshiftCalhoun
BshiftCalhoun

Yes, but the maps will have missing textures

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By_X_RaY
By_X_RaY

Version 2 will be relase?

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MR.SUPERIOR
MR.SUPERIOR

Still Alive ?

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DoctorPawsworth
DoctorPawsworth

Hey there. According to the recent Crossfire update, the Black Mesa Workshop no longer has a limit. You may be able to post Uplink there now.

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STEM1
STEM1

He still has some difficulties to sort out. As he said in the article.

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ThiagoDragon
ThiagoDragon

For some reason I can't play the Mod...
I already used the installer and the ZIP. Both failed.
The only time I could play was when I copied all the files on BMS folder inside sourcemods and paste inside the bms folder inside Black Mesa, but the NPC animation and the writings in the begginning of the game don't run.
Am I doing something wrong? .-.

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Stalker2625
Stalker2625

10/10

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battle19945
battle19945

finaly hes gona improve it, because i believed it needed way more improvements to be a good remake of hl:uplink it didnt felt finished it looked incomplete but now if its indeed gona be better then before then il change my review. im looking forward to the changes and plz dont rush it just take your time i dont care if it takes ages to do it.

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rontu34772
rontu34772

i installed but my only queston is do i need to run half life 2 for the mod to work?

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Highest Rated (6 agree) 10/10

Awesome for a remake of a demo.

Dec 17 2012 by TheBoxNoob

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