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Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.

Black Mesa Uplink was released in december 2012 for the MOD version of Black Mesa. You can download it for free, along with the Source SDK Base 2007 (also free on Steam). You can grab this old version from the files section!

I'm currently working on a new version of Uplink (Uplink: Redux) for the Steam version of Black Mesa, which will feature upgraded graphics and new content!

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Welcome back to a new update of Black Mesa Uplink: Redux. Today I'm showing you some more screenshots of new and improved areas and my plans for the new areas!

The Stalkyard

In my last update I've shown you a few new screenshots of the area inside and outside the loading bay. The next challenge was to update the storage yard itself. In the first edition of Uplink this area was quite combat heavy, while the original Uplink from 1999 featured some jumping puzzles as well. I've reinserted these jumping puzzles (where you can flank the MG position with grenades) and added a few new ones as well, as you can see from the screenshot below. The slower pace makes room for headcrabs and zombies to pop up and attack you!

Storage Yard

In the last version of Uplink, the dome was located right outside the yard. In the Redux version the dome was removed from the area because of 2 reasons. In HL:Uplink the player had to travel from the yard to the transmitter dome. It was only a short walk but I wanted to reinstate that travel time. Second reason is the frame-rate. The dome was quite resource heavy and with all the increased detail to the yard, I had to balance it out somewhere. Below you can see the current version of this area:

Outside the Yard

Extending Uplink

People have asked me if I was going to use the content from Uplink Extended to make my version of Uplink longer. My answer is this: I'm going to make it longer, but not in the way Uplink Extended did it. To extend it, I'm going to add more areas in between the existing areas. The road to the transmitter dome is a good example of this:

New area

New area

I've allowed myself some creative freedom with the new type of Xen infestation in that last screenshot. Making the way towards the dome longer, also means the way back (through the sewers) will be extended.

The Transmitter Dome

Currently I'm designing the area around the transmitter dome. I have a few plans for it but it all comes down to the center piece of the area: the dome itself. The dome in the last version of Uplink was made with brushes and for this version I wanted to go a bit more professional and make an actual animated model. I've used Milkshape 3D in the past but it has a horrible workflow, so over the last weeks I've taught myself to model with Blender and here is my first result:

render dome

As you can see the dome is animated to open up, so the satellite dish can be raised to face the right direction. Having the platform so high up, also opens up a lot of possibilities for a new type of arena combat. But more on that in the next update!

Thanks for following the MOD and any comments I might receive! Till next time!

Black Mesa Uplink Update

Black Mesa Uplink Update

News 2 comments

A look at the upgraded and new areas of Black Mesa Uplink Redux!

Black Mesa Uplink Redux Update

Black Mesa Uplink Redux Update

News 5 comments

After a long time of silence, Black Mesa Uplink is back with new screenshots and info on its development!

Black Mesa: Uplink Redux

Black Mesa: Uplink Redux

News 14 comments

Recently, the Crowbar Collective released an updated Steam version of Black Mesa, which sparked the public interest in Uplink again. People have asked...

Black Mesa: Uplink Charity Event Result

Black Mesa: Uplink Charity Event Result

News 2 comments

Tomorrow is the last day of the 3FM Serious Request Event! Your donations have been added to the pool!

RSS Files
Black Mesa: Uplink - ZIP [2012 MOD version]

Black Mesa: Uplink - ZIP [2012 MOD version]

Full Version 14 comments

The MOD version of Black Mesa: Uplink (version 1.0) - ZIP archived version. [WILL NOT WORK ON STEAM VERSION OF BLACK MESA!]

Black Mesa: Uplink - Installer [2012 MOD version]

Black Mesa: Uplink - Installer [2012 MOD version]

Full Version 20 comments

The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version. [THIS VERSION WILL NOT WORK WITH THE STEAM VERSION OF BLACK MESA)

Comments  (0 - 10 of 164)
Guest
Guest

<a >ojas</a> nice website

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Guest
Guest

It all looks so awesome :)
I'm thinking about buying the Steam Black Mesa, but I don't want to lose this like I'd lose Hazard Course. Will this be capable with the retail version?

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raziel_zv
raziel_zv

Very nice improvements! :)

question - do you plan to add final maps from "Uplink Extended" as well?

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MR.SUPERIOR
MR.SUPERIOR

any news ?

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.Bach
.Bach

Great progress in the last update!

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Urby
Urby

Still very much looking forward to this. Nice update. Hope to see more soon. :D

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ubilada
ubilada

What is with the code (XIFSF JT DPEF E?), the portrait of "Dr. C. Horn" and "The Pizza is a lie"?

Easter eggs?

Great mod by the way! Thanks!

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Hezus Creator
Hezus

Those are references to the easter eggs in the original Black Mesa. They don't really refer to anything in Uplink.

However, there is a big easter egg in Uplink :) You can find it right at the start of the game but you can only get there later on.

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Mirellanmal
Mirellanmal

Does it work for the Steam version of Black Mesa?

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BshiftCalhoun
BshiftCalhoun

Yes, but the maps will have missing textures

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Highest Rated (6 agree) 10/10

Awesome for a remake of a demo.

Dec 17 2012 by TheBoxNoob

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