An example from our soundtrack. This track is made by "Becket007".
Will you use Black Mesa's assets?
No, we have several reasons to not do so. We will use our original content only.
When it's going to be released
Good things need some time to become great. We still have no final deadline for the project, but we can assure you we will let you know (very loudly) when we have the final release date.
We can't also tell you how much is done or percentage, as it's hard to judge.
Are you dead? Why don't you update?
Creating media updates is not easy and it's very time consuming. Therefore we prefer to spend our valuable time and efforts on the development.
Just give us some more time, in the mean time, visit the forum where we speak to our fans regulary.
I would love to help you with this mod. May I join the team?
Yes, you can! Just send us an E-mail with something about you and examples of your previous works. Just keep in mind that we can't afford to provide financial compensations. You can also join us on the forum and post your application there ;)
Will there be a public Beta?
There will be no public beta and we plan to do our own internal testing with friends and family.
Is there going to be Multiplayer?
Yes, the multiplayer portion of Guard Duty will be present in Operation Black Mesa multiplayer.
Blue Shift only had features/weapons/enemies taken from Half Life, it lacked unique content/theme. Will Guard Duty fix that?
We have no plans for more weapons or enemies, but you will definitely see numerous gameplay features that will refresh the game a lot and will raise the gameplay to today's standarts.
You are Barney Calhoun, a security guard at the Black Mesa Research Facility. Unknowingly to you, the next few hours of your shift will change your life forever...
Re-live the exciting adventure of Blue Shift on the award winning Source Engine and prepare for the shift of your life!
Welcome to Guard Duty.
- As a total conversion mod, Guard Duty aims to be composed of entirely custom content
- All original maps re-created and re-envisioned for better realism and gameplay.
- Some maps are enlarge/extended to create a more lengthy and immersive game.
- Improved AI, making enemies smarter and even more dangerous than ever before.
- More enemy encounters to keep the action fresh.
- Scripted scenes with all the original Blue Shift characters to help bring the story to life.
- Textures and models that will push the limit of the Source Engine, to bring you as much artistic detail as possible.
- All new voices, sounds and music.
- Multiplayer, which may (or may not) contain various game modes.
And much more!
It's time to uncover our promised AI presentation. This short presentation will showcase some of the new features of our new advanced AI. As mentioned in the last updates, it's only the CODE presentation. The content is placeholders and not created by Tripmine Studios. The presentation can be seen here.
Our goal is to bring you AI, that will be challenging yet not frustrating. The new behaviour our programmers are implementing is the result of these efforts. Enemies are now more flexible and can follow you through the environments. Obstacles that used to be insurmountable problem in the original games and still are in the most of the modern games are not problem anymore for our NPCs. Check out the video presentation to get an idea.
The new AI system will work with all the NPCs. That means that not only enemies are smarter, but also your fellow collegues and Black Mesa personell can take advantage of this new AI. Ladders are no more problem for scientists, yay :) !!
The other function of this system is not only to make the game more challenging, but also bring life to our NPCs. We can now make the behaviour of our NPCs very natural and believeable. Soldiers communicate with each other, scientists talk to each other, creatures search for food around the environments, sleep, patrol or protect their babies. This is hopefully next step how to make the world even more dynamic and realistic. We hope you like it! Don't forget to leave us your feedback and ideas you have for the AI.
Latest tweets from @guardduty
An early WIP of Living quarters outbound by A_LegendaryEwok. This can give you idea how the content can change... T.co
Mar 1 2013, 4:28pm
The update is closer and closer guys. That's why we merge everything together. Like the twitter right now:... T.co
Feb 21 2013, 5:42am
Guys, we have competition! Opposing force is being remaked for Minecraft ;)... T.co
Feb 16 2013, 3:58am
The very first step towards our great goal ! T.co
Feb 14 2013, 12:15pm
As people still keep asking again, again and again... We are not going to use Black Mesa content, nor cooperate... T.co
Feb 4 2013, 4:50am
Přidal jsem nové fotky na Facebook T.co
Jan 25 2013, 12:17pm
Přidal jsem nové fotky na Facebook T.co
Jan 20 2013, 7:22am
Just giving you heads up that we are not dead, we are just working behind the curtain ;).
Jan 18 2013, 7:06am
Happy new year everyone. Two members of TS meet today and with enough alcohol in blood, we consider leaking OBM... T.co
Dec 31 2012, 8:04pm