Sigh of relief
Oct 16, 2009 Music 5 commentsAn example from our soundtrack. This track is made by "Mordekai"
This is Guard Duty.
Put your feet in the shoes of Barney Calhoun, a security guard at the Black Mesa Research Facility who has no idea that the next few hours are going to change his life forever. Re-live the exciting adventure of Blue Shift, now re-created in the award winning Source engine.
FEATURES:
- Maps re-created down to the very last detail, with extra additions that make it look even better than before.
- Enhanced gameplay with the features of Source engine, such as physics system and more to make gameplay more competitive and interesting.
- Entirely new content created specifically to bring Black Mesa to life in the Source engine.
- New AI, making enemies smarter and even more evil than ever before thanks to the improved AI capabilities of Source.
- Scripted scenes that are using advanced facial technologies of Source engine and creating immersive scripted events.
- All the models are now using all advantages of Source engine, to make the characters and props looks real!
- All new voices, sounds and music will immerse you into the world of Black Mesa accident once again.
- Multiplayer (more info coming soon)
And much more!
To recieve more info about the mod, follow our Twitter !
14 comments by MR.sugar on Nov 6th, 2009 digg this super bookmark
Many of you may have noticed that some time ago, all of the pictures from Barney's tales were removed from this profile and the name has since been changed to "Guard-Duty". It's been few months now, so It's time to officially confirm the fact that Barney's Tales is dead, and a brand new team has started work on Guard-Duty, the brand new remake of Half-Life: Blue Shift for the Source engine created from scratch.
Guard-Duty is complete recreation of original expansion pack for Half-Life. Jump into the shoes of Barney Calhoun and re-live the Black Mesa accident once again in the glory of Source engine.
Our team has been working on the project since January of 2009. Since then, we have struggled with many problems such a lack of team members, and various organizational problems, which are now solved of course. However, despite the setbacks, we have reached various notable achievements in our overall progress.
We haven’t released much media, aside from a teaser picture and Alien Controller concept. Along with this short update, we are releasing another teaser picture, which will hopefully tide you over until our next media update. This is definitely the last teaser picture we'll be releasing, and next time you can expect some much-needed media.
In case you are watching our Twitter profile, you've definitely noticed a few hints about a surprise we are preparing for you, and I think this is the right opportunity to reveal it. The fact that Blue Shift was too short forced us to think about expanding the game bit more and add some fresh gameplay elements into it. After discussing the idea of expanding the game for a long while we finally came up with a solution: Guard-Duty will include two extra chapters!
We can’t tell you much about the first one, but you will probably be pleased to hear that our team has decided to add as small bonus: A re-make of "Uplink," the Half-Life demo. There have been several unsuccessful attempts to recreate this mission on the Source engine, but the good news for us is that we are not starting the project from scratch; we have some old files (including maps) from Uplink: Source available for our team and even one member from the old project to help us out.
As for multiplayer is concerned, our primary goals are focused the singleplayer experience, but multiplayer options aren't out of the picture yet, so we will update you when the time comes.
We hope you will support our project through the course of its development and even after it’s release. In the upcoming small update, we would like to launch our forums (unfortunately, website may not be ready) and of course, reveal something more about the project, so stay tuned!
On a final note, we are seeking some talent to help us out. We are lacking talented texture artists, who can create some nice environmental and/or model textures. We are also in need of several concept artists, who can do some character and environmental artwork.
As for other positions, slots for level designers are nearly full, so if you want to help us, hurry up! Same goes for the modeling department, where we are accepting experienced modelers who can build more than small props and preferably have the ability to texture the models as well.
That’s all for now. We will gladly answer all your questions here at Moddb. Additionally, please don’t hesitate to send your questions or applications via E-mail directly to the mod leader at MR.sugar@seznam.cz
Thank you for reading, wish us best of luck in the future and stay tuned!
An example from our soundtrack. This track is made by "Mordekai"
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lol Half-Life = Black Mesa (Source), Half-Life: Opposing Force = Operation Black Mesa, Half-Life: Blue Shift = Guard Duty and Half-Life: Decay = ???
All we need is decay source (lol) and we have and valve/gearbox goldsrc games in to source (Witch i think the decay one is not happening)
Their is a half life decay its called Anomalous Materials
Can someone find Concept and Texture artist,Mr.Sugar need them!!
Don't worry, we found few talented guys :). But of course, the positions are still open ;)
Sorry I have taken so long with that Rosenberg concept.
Honestly, I've been lazy. But also in that sense I've improved my art skills. I will be working ASAP.
Don't worry about me bro ;)
Hurry up man, we can't wait forever ;)
hehe, I've been working on a pencil sketch. My main focus is accurate proportions.
We have no release date yet. We're currently working on the Blue Shift Chapters. The extra chapters (Uplink and the additional storyline) will come later.
LOLZ! You beat me to the punch by 15 seconds!
Haha:P. I'm always faster ;)