You are Barney Calhoun, a security guard at the Black Mesa Research Facility. Unknowingly to you, the next few hours of your shift will change your life forever...
Re-live the exciting adventure of Blue Shift on the award winning Source Engine and prepare for the shift of your life!
Welcome to Guard Duty.

FEATURES:

- As a total conversion mod, Guard Duty aims to be composed of entirely custom content
- All original maps re-created and re-envisioned for better realism and gameplay.
- Some maps are enlarge/extended to create a more lengthy and immersive game.
- Improved AI, making enemies smarter and even more dangerous than ever before.
- More enemy encounters to keep the action fresh.
- Scripted scenes with all the original Blue Shift characters to help bring the story to life.
- Textures and models that will push the limit of the Source Engine, to bring you as much artistic detail as possible.
- All new voices, sounds and music.
- Multiplayer, which may (or may not) contain various game modes.

And much more!



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Greetings fellow Tripminers!

While it may appear that our work has been more based towards content for Operation Black Mesa and Guard Duty has been placed on the backburner fear not! Guard Duty receives as much love from our dedicated team as Operation Black Mesa and remains an integral project for us to work on!

Today we are pleased to release a media update that is focused mostly on Guard Duty. That said, we still wish to provide you with small insights on what we are cooking for Operation Black Mesa, as content is shared across both projects where applicable.


Focusing on level design and world building, the detail and intracity in our recreation of the world of Half-Life should be apparent. As our artists continue to create with new textures and models, replacing the outdated Half-Life 2 and Counter Strike Source assets, the level of detail for our games continues to grow.

We have continued to not only work on new maps, but increase the visual fidelity of those that had been finalized quite ab it ago. In this update, we are showing some parts area we have released screenshots of earlier, so you can make the comparison yourself. Not only have new art assets been used to tune-up these areas, but lessons we have learned throughout the entire development process allow us to push our levels even further though every department, creating more a much more solid gameplay experience.


Even though we mainly show levels in these media releases, our other developers are right there with them in quality and efficiency. New features are being implemented to the game, whether that be enhanced graphical capabilities of the Source Engine, NPCs, or weapons. Our programmers are ready to tackle on all the tasks we need to accomplish to deliver you both games in desired quality.


While the time between updates may frustrate, we appreciate all of our fans who have stuck with us. We are planning on sharing more with you in the future, so stay tuned! In the meantime, do not forget to check out our "Research and development" forum.

We keep in touch with you through dev. blogs, where you can hear from our many different developers about some aspects of the new content and features never before seen in our media releases. These blogs are quite frequent and should help quench the desire for more knowledge on how the games are coming along.


Before saying good bye, we are still recruiting members to the Tripmine army. Think you could be a valuable part of our team? Don´t hesitate to see our recruiting forum and apply. Whether your talents lie in modeling, sound design, building immersive environments, or lending your voice to bring our characters to life all talent is welcome. Working with us can be a tough job, but also a whole lot of fun, so do not miss this opportunity.

Operation Black Mesa Update

Operation Black Mesa Update

News 18 comments

We are excited to share some more information and media. A brief look at what 2016 was like and what future might bring. Find out more in the update and...

Life Signs 2015

Life Signs 2015

News 33 comments

Operation Black Mesa and Guard Duty are back! It's been a very busy year and here's what we've been up to.

2014 Kickoff Update

2014 Kickoff Update

News 30 comments

The latest news on Operation Black Mesa and Guard Duty!

Operation Black Mesa DEV.BLOG: Advanced AI

Operation Black Mesa DEV.BLOG: Advanced AI

News 52 comments

Our team proudly presents our new AI system we implement for our NPCs. Check out this dev.blog for more information and a video.

RSS Files
Elevator to hell

Elevator to hell

Music 4 comments

An example from our soundtrack. This track is made by "Becket007".

Xen_1

Xen_1

Music 3 comments

An example of Xen track. This track is created by 8BitLord.

Sigh of relief

Sigh of relief

Music 6 comments

An example from our soundtrack. This track is made by "Mordekai"

Comments  (0 - 10 of 1,482)
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BIWDC
BIWDC

Well I am glad you guys are showing progress & it's looking good keep up the great work. :)

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farizpro1
farizpro1

I like this news!
Black mesa
Operation black mesa
Black mesa guard duty
Become source!

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ew32073
ew32073

but wait isint the entire mod free or will it be paid

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MR.sugar Creator
MR.sugar

Go ahead and find your answer here ;)

Tripminestudios.com

Reply Good karma+3 votes
Stoudemire15
Stoudemire15

However, it much better to be paid since you guys also did a lot of job ever since 2007 by sacrificing spare time to put up something like this. Especially, you guys also needed to feed family as well in real life. All thanks to the crazy foreign policy you over there that ruined everything. Which you guys had lose the job.

Stoudemire

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Dubhamlg777
Dubhamlg777

Hope it's alive.

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EvilGoodGuy
EvilGoodGuy

Hope is irrelevant. We have been alive this whole time :)

Reply Good karma Bad karma+6 votes
Peon501
Peon501

return (are_we_alive===true?"yes":"dead");

Reply Good karma Bad karma-1 votes
Trav2276
Trav2276

I just want to know - since Simmons and Bennet are just there for the exposition and use the same models, could they potentially be replaced with Eli and Kleiner (as it's not explained how they got out)?

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Trav2276
Trav2276

They said no, just to be clear.

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Stevie-Akers
Stevie-Akers

I don't know, I would've liked Simmons and Bennet to remain their own characters, but I think they should give them more personality.

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raziel_zv
raziel_zv

maybe...just maybe...they will have more lines added in the mod...

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Latest tweets from @tripminestudios, @guardduty

Guard Duty has got some love "PR finally" and got it´s own Media Release :) Tripminestudios.com

Aug 10 2017 by tripminestudios

Stuff is still going on at Tripmine and here is small insight, thanks to Chris for his blog continuation: Tripminestudios.com

Jul 29 2017 by tripminestudios

A little catch up on what is going on in the programming department :) Tripminestudios.com

Jun 2 2017 by tripminestudios

Time for new dev. blog folks :) Tripminestudios.com

Apr 4 2017 by tripminestudios

throwing a bone here. Keep checking back, as we throw bone from time to time ;) Tripminestudios.com

Jan 22 2017 by tripminestudios

How do you feel about it? It looks like Valve might make some exciting announcements this year :) T.co

Jan 18 2017 by tripminestudios

An early WIP of Living quarters outbound by A_LegendaryEwok. This can give you idea how the content can change... Fb.me

Mar 1 2013 by guardduty

The update is closer and closer guys. That's why we merge everything together. Like the twitter right now:... Fb.me

Feb 21 2013 by guardduty

The Greenlight campaign will kick-start soon-ish! Moddb.com Fb.me

Feb 16 2013 by guardduty

Guys, we have competition! Opposing force is being remaked for Minecraft ;)... Fb.me

Feb 16 2013 by guardduty

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