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And shouldn't every legion fort need help? Adding questing to guilds and forts would give more opportuinites to the PC to earn coins, armor n weapons, and adv. rank! Like Moonmoth Fort outside Balamora and Wolverine Hall.
Does silver have a bonus against werewolves or vampires? Perhaps it should. And silver weapons could be mixed with another metal like steel making it stronger than it base metal. The price is obvious.... any gold weapons? And to think in real history, we used bronze weapons and armors!
Crossbows overhaul would great! Any plans for maces? Their stats need to be increased to be comparable to swords, the blunt stat!
A new patch or a new version for Dec?
Better Bodies, Better Heads, On the Rocks, and a Texture Replacer is properly the only thing that would be compatasble.
Alex Kazhdan (Toadeater) misspelled above. Doh!
What graphic card are you using, computer specs? Win 7 or 8? Dual or Quad!
It will be another three months before I am available to return to this project! There will be more updates, a re-release of the text 2.0 Mod, DOD Full Demo, and the MW Total Conversion. My absence from Dawn of Darkness is due to a personal illness and the disappernce of my mods due to lack of support from the community! However it was wrong of me to delete those projects...
This mod is open to anyone who wishes to take it up! I would love see what others could do with it, post you mods here for download. Alex Kurztan (Toadeater) still owns the copyright to DOD and as far as I know is planning a graphic novel comic based upon the storyline. This mod is freeware, just follow the EULA rules.
I was using the X-Engine from Morrowind because of it's great swamp textures, but Oblivion is also a possibility with the Morroblivion Conversion. I will check out KMQuake 3.24 but have always felt that the Idtech engine from 2-4 to be limiting as blocked square levels. Unity 3D is also a good free engine. If KMQ is something you are considering, I would love to see your demo posted here! Alex still owns the copyright to DOD, so anything released would have to be done for free following the EULA rules. My mods for DOD were taken down but will be re-posted in 3 months with the text files for Quake and the new Morrowind-DOD Total Conversion.
I would still like for you to take another look at Seyda Neen, even though my Mod Census and Village v1.0 is still down I hope you will still look at it, if you can find a copy. I will not be able to return to the modeling community until after christmas, another 3 months until I resolve my Dish Net bill.
Or, Immersive Chargen, which works well with Rebirth - or another altered chargen mod! And I would still see galleons in your mod in ebonheart or seyda Neen. The Pirate ship and Elizabeth galleons are the best models I have found from Mod History Site.
Sounds like a lot of work went into this mod with new models and scripts, etc. I have always enjoyed your models, would you be releasing anything as a modelers resource? Or releasing any other ship models in the future? I always loved the ships in Sea Dogs and Assassian's Black Flag!
Please post comments that are helpful and constructive to enhancing my Mods and Addons for Morrowind, Oblivion, and Skyrim. Post that are trolling like Stickyboard will be deleted.
Really like what you are doing, although I have been absent from ModDB I do plan to return. Your updates are inspiring and has forced me to finish my own mod. Keep up the great work!
But I like Galleons... :)
You did use the world globe in Arille's Trade House in Seyda Neen from, Morrowind Decorative Stuff Mod on Planetelderscrolls.gamespy.com but did not include the galleon in Ebonheart?
I thought you were talking about the iron dagger in the census office... on the table. It is possible to use the exotic dagger as a special item by creating a unique id and renaming the mesh. But for continuity they should all look the same... dagger, short sword, long sword, two-handed sword according to iron, steel, silver, etc.
Better Bodies and Better Heads should be included... and Abot Animations Group Silt Strider, Boats, Gondolas (ebonheart to vivic), and Gwars!
It looks more like Skyrim... a dragon dagger!
Shouldn't it be exotic dagger... right. And Imperial dagger ... left. I like the original dagger mesh in the game for ... common!
Yes I had huge problems with the mod, and fell into development hell, the best way to solve the problem was for me to scrap it and start all over. There were just too many conflicts with other mods and broken walls.
As for the landmass, it is best not to touch it or alter it any way because other mods will revert back the original landmass. I included Hunger n Survival with the mod... but most people like Necessities of Morrowind better!
I'm working on v2.0 now... and it will be more Other Mod friendly and not broken. I'm losing my internet connection, but plan to come back in 6 months when I can get the introduction rate again from Dish and will re-post my mod (Seyda Neen) to ModDB, Nexus, MW-History, and Fliggerty. I've decided to break it up to Chargen Galleon, Census & Excise Office, and Seyda Neen Village. This way so I can add tons of Custom Race, Necessities & MW Comes Alive 7.1, and Village Expansion. And then I will continue it will Weapons Pack, More Clothing, Texture Replacers... which will all be separate mods. And then slowly expand to other cities... there will also be a custom grass n plants mod using original meshes and not the one from MSGO 3.0 which don't look right, like they were taken from Oblivion.
There was some great clutter and Npc's in New Cities Project that was deleted or moved and changed. And alot of great additions to towns and villages were deleted in updated versions like in Caldara, Ebonheart, and Seyda Neen at the second docks.
Tamreil Rebuilt project does need a lot of help? MW came out in 2002 and not it's 2013! And they still can't release the main landmass... which was all hardcoded as one file. All they had to do was add trees, plants, cities, npc's and quest. But much like my own mod, I fell into development hell and battling a sickness which takes a toll on the body. As for TR, I guess they have issues with Team Members coming and going and not doing their work on time. Are you a member of Transmaster's team project?
Is MW Rebirth a team project? It seems with each update there are focus on different things? Balancing, Landscape, Towns n Cities clutter, etc. And each update is drastically different. I have versions going back to New Cities Project. I don't understand deleting things that add to the atmosphere... like NPC's, chest, clutter, etc.
You should take another look at my mod Seyda Neen Census & Village v1.0, if you can find a copy. I'll be reposting it on ModDB, Nexus, and Fliggerty once I have finished the update to v2.0! Maybe I'll get more downloads once it's fixed. And before my internet connection runs out... I though it would be cut of the 1st of May since I haven't paid the bill, but it's still active???
BTB's Game Improvements is also a great mod.
Wakims Game Improvements
Morrowind Rebirth Balancing is just a custom version of these mods, which I think he did a great job on!
In this version you deleted alot of things... the row boats in Seyda Neen, moved The Evil Mudcrab Shack Tavern, added landmass to the shacks, the construction clutter in Ebonheart, (which I though the ladders and boards added to the atmosphere), the merchant stalls in Ebonheart (which you should included Merchant Buildings/Shops!) I thought the Guard Practice Range was a nice touch, but shouldn't it be in the new expanded courtyard behind the inn with the Tamriel Mission Buildings. That is where the guards hang out and they do need a barracks. The wagon and female traveler outside Ebonheart is missing. The well in Balmora replaced with a statue. This was just a quick run through ... but I don't understand deleting things that add to the atmosphere and clutter of cities and towns?
I am no one! Nor am I apart of OpenMW... nor MoodDB!
I am ... my internet connection will be cut off 1st of the month in May. It has been a pleasure being friends with you!
Since I'm losing my internet connection soon ... I can't sorry! :-( But wish you well with the updates. See ya in 6 months!
Will you be porting over to Open-MW? It would seem like a huge project!
I like the texture replacers, and wish you would add more like Better Bodies, Better Beast, and Better Heads. And while MSGO 3.0 is too huge to be included, there are other smaller texture replacers that can be included in a small download size. I like the polished stylized look!
Anyway, I look forward the next build ... but it is time that I leave ModDB. I wish you all well in the lands of Morrowind!
The Silver Barrel would make a nice wallpaper! I hope there is an update on Ebonheart in the next build & Seyda Neen! Balancing Fixes are great, but we like New Buildings & Interiors. Both Village & Keep seem unfinished.