Eric Upchurch lives in North Carolina. His love affair with fantasy, began during his high school years with a copy of Advanced Dungeons & Dragons by TSR, INC. Becoming an avid reader of fantasy novels including Dragons of Autumn Twilight by Margret Weis and Tracy Hickman, The Crystal Shard by R.A. Salvatore, The Sword of Shannara by Terry Brooks, Conan the Barbarian by Robert E. Howard, and The Lord of the Rings by J.R.R. Tolkien, just to name a few. As a subscriber to Writer's Digest Magazine, he has taken several Novel and Short Stories Workshops and has a large collection of How To books on the craft of writing. RAVEN CULT is his first fantasy novel.

Comment History  (0 - 30 of 518)
EricBoyceU
EricBoyceU @ Enchanted_Houses_of_Seyda_Neen01

Thanks! I haven't used Blender yet, so I'm little scared to get started. And I'm very busy with just adding things to morrowind.

Good karma+1 vote
EricBoyceU
EricBoyceU @ Enchanted_Houses_of_Seyda_Neen01

I would like to see more nordic (grey stone) and Daggerfall style (English Tudor) type houses!

Is there a way to make the common buildings like Arrille's Trade House and Merchant Shops in this enchanted style??? I would even like to see the Balmoral shops and buildings like this also?

Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Enchanted_Houses_of_Seyda_Neen01

I remember this mod! Great Work! Very similar to barbaus builidngs with one static building with an interior and open doors and windows. Quite a hit on FPS from what I remember. If they were Medevil in design they would fix in lore wise, but I can see these building in Balmora, Suran, or Hammerfell. Too bad Bethesda didn't use these designs on their original buildings! Something I have tried to do with my own mod, an open door and open window, in Chronicles of SN... Moddb.com

Thanks
Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Chronicles of Seyda Neen v4.00 (NEW)

Yes it does conflict with MR v3.6... this is a separate mod! But it does use New Seyda Neen v1.0 by Transmaster with permission, so Seyda Neen is very similar to MR.

This is Chronicles of Seyda Neen which is a compilation of Seyda Neen mods. Which does include Abot Animations, Necessities of Morrowind, Children of Morrowind, DN 1st Person, Complete & Balanced Armors, etc. The best feature is the Open Door and Open Windows in an Interior and Exterior Cell in Arielle's Trade House, The Blue Plates Inn. And static outhouse and toilets! Click the handle trapdoor on the floor by the door to exit!

Make sure you have a FRESH install of Morrowind, and no other mods running to avoid conflicts, this mod is still a WIP and currently being updated!

Thanks
Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

White Wolf of Lokken Mountain
Sotha Sil Expanded
Wyrmhaven

Should not conflict as they take place in Sothsteim and Mourhold, on an island or interior cell! You can make changes in the Construction Set to undo minor conflicts like with Abot Animations, MCA v8.1, or Neccissities of Morrowind. Which are some of the more popular mods!

But MW Rebirth is a stand-alone conversion! Meant to be played as it is released with very little support or compatabilty patches to other mods!

Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

Normally Transmaster doesn't add utility mods like Crafting or Necessities, or Animation to his Mod! You have to do it on your own with The Construction Set! He tries to keep it as vanilla to the original game as possible.

But I will be looking at Morrowind Crafting to add to my mod... Chronicles of Seyda Neen v4.5 next weekend, the current version v4.0A uses Necessities of Morrowind, if I can resolve the conflict between them? And I can look at Racc's Chitin House for you! You can download my mod here... Moddb.com

Thanks
Eric

Good karma+2 votes
EricBoyceU
EricBoyceU @ What do YOU want to see next?

Time to expand into Bloodmoon and Mournhold! Reworking the same small towns on the west side of Vvardenfell is getting really old. I would like to see Fort Frostmoth expanded into a town around the keep. And a Mournhold expansion that includes a landmass or exterior\interior cell.

Thanks
Eric

Good karma+2 votes
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

MSGO v3.0 can be updated by adding mods to the Data Folder! Like Abot Animations, DN 1st Person, MCA v8.1, Children of Morrowind, etc. Armor, Clothing, or Weapon Mods! You can keep building on top of MSGO ... and then Merge the Mods together!

Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

I personally use Accurate Attack!!! Which can be used with vanilla morrowind. Nexusmods.com

There is also Morrowind Combat Redefined! Requires MW Animation Kit. Nexusmods.com

Aerelorn's Combat Enhanced(ACE) -Which requires Morrowind Enhanced! Nexusmods.com
30 different combat combos performed using simple combinations of the basic attacks (i.e. Slash, Slash, Thrust). There are 5 combos for each of the 6 weapon types (Long Blade, Short Blade, Blunt Weapon, Axe, Spear, and Unarmed). The combos range from stat drains to knockdowns to decapitations.

But will check out Oblivion Style Combat! But it sounds like you have to have MW Graphic and Script Extender! :)

Thanks
Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

I don't think the official mods are integrated into MW Rebirth! He does his own custom changes to the stats in Armor, Spells, and Weapons!

Eric

Good karma+2 votes
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

Make sure you get the v3.6 HotFix!!!

Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

There is Bitter Coast Overhaul in the download section!

I also use MSGO v3.0! If you don't want to use the full overhaul, you can just copy the meshes and textures from MSGO over to your Data Files!

Eric

Good karma+2 votes
EricBoyceU
EricBoyceU @ Diablo II

Where can i get the Diablo 2 v1.14a patch?

Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

Check out my new mod - Chronicles of Seyda Neen v4.00 With Open Door and Windows in an Interior and Exterior Cell! (This feature is not even in Oblivion, Skyrim, or ESO!) Moddb.com

Thanks
Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

Check out my new mod - Chronicles of Seyda Neen v4.00 With Open Door and Windows in an Interior and Exterior Cell! (This feature is not even in Oblivion, Skyrim, or ESO!) Moddb.com

Thanks
Eric

Good karma+2 votes
EricBoyceU
EricBoyceU @ Chronicles of Seyda Neen v4.00 (NEW)

The Future in Chronicles!

• Vivec Open Cantons has been included! But look for something really special in the next series Chronicles of Vivec! I may even move the cantons of vivec into an interior cell with very special features! There has always been an FPS Issue with Vivec and Ebonheart located in the same cell. As both cities take up the same space!
• Ebonheart has been decorated with flowers, plants, and a water well! But don't look for a major update until the next series Chronicles of Ebonheart. As the Imperial Capital, I have always felt that Ebonheart should be a Full Medieval City! And may relocate the keep to an interior cell. Featuring a full Barbarus, Common, Imperial, Rich and Roman Architecture! And expanded docks with over 20 different Galleons and Ships design collected for years over the internet! I have a huge collection of Arks, Galleons, 5 different Chinese Junks, Ships, Submarines, and Warships!
• Akavir Colony! Look for a fully featured Asian Akavir Colony after the release of Ebonheart and Vivec! Featuring Ninja, Samurai, and Monks. Using MJY Asian Architecture in an interior cell so there will be no conflict with Tamriel Rebuilt Project. The three mods Akavir, Ebonheart, and Vivec may be released as one .esp file! As I will have to remove the cities from the exterior world space and into an interior cell, and then replace those collections with something else more swampy with vines! Hint!

Thanks
Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Chronicles of Seyda Neen v4.00 (NEW)

Chronicles of Seyda Neen v4.0 (New File)

New Additions:

• New Glass Windows that open and close in Arielle's Trade House and The Blue Plates Inn. Openable Doors to an interior and exterior cell! (This feature is not even in Oblivion, Skyrim, or ESO!)
• Static Outhouse and Toilets! While not fully function yet, I am now working on an active script for them with Sanitary Conditions! They are now in the game!
• Take A Bath! I have included the all popular Stinkers Mod. Now your character will have to take a bath daily, or suffer a penalty.
• Necessities of Morrowind has been integrated into the .esp! Now you will have the function of drinking, eating, and sleeping!
• Morrowind Comes Alive v8.1 has been updated into the .esp! For fans of MCA v5.0, I'm sorry, I ran into too many problems with that version.
• Complete Armor and Balance Mod included! Roman Armors! And Argonian Armors!
• Blood and Gore v2.0 added!
• Morrowind Creature Additions added! Abot WhereAreTheBirdsGoing, and Abot Waterlife. For your wilderness needs!
• Children of Morrowind integrated into the .esp!
• Abot Animations of Boats, Gondolas, Guars, and Silt Striders have been added!
• Wey's Argonians now featured! I am undecided about using Better Heads! But Better Bodies (underwear) version is still active. And I may upgrade to Khajiit Diversity in the next build. (If you use a Texture Replacer with this mod, you won't have to worry about upgrading the heads!)
• The CrossRoads Inn has been included, with seated patrons eating food! Don't ask for a room, she won't like you staying there! Two new Purple Outhouse Toilets included outside, Male and Female! Again I'm still working on the script to make them fully functional!
• Swampy Provisions have been updated with a new interior cell! A true pawn shop experience can be seen! Based off Pelagiad Provisions, but you can still used his .esp file separately in Pelagiad. As Swampy Provisions uses it's own interior cell! In the future update, I will changed the NPC's so that the two mods will be completely separate from one another!
• Begig Pirate Ship has been added, behind Ebonheart! But will not be fully accessible and decorated until Chronicles of Ebonheart is released! For now it is just eye-candy for the Abot Boat Animation! For those interested, you can still swim to the black sails galleon and climb aboard!
• Captain Jack's House has been included! With an Animated Pirate seating in a chair inside the house. KO Galleon Resource has been included, the wooden galleon ship with yellow illuminated windows, named The Wooden Cork! For now the ship is just eye-candy, but will be fully functional and decorated interior by the final build. New Horizon Ships have been included in Seyda Neen, near Vivec Cantons, and Underwater Ship-Wreak!

*The best part is the openable door... with an exterior cell! Just click on the handle on the floor to exit the interior! This is a feature that was done for Balmora Council Club, except Emma used it as Glass Window. I took the concept and used it as a Openable Door to an Exterior Cell. This feature is not even used in Oblivion, Skyrim, or ESO! The landmass actually comes from Mournhold that has been x2 in size. Not perfect, but there is invisible block at the door, enough to give the illusion of an exterior cell. An optical illusion of an outside world ... looking through the door! The second best feature, is the burning village between Seyda Neen and Hla Oda! Watch out for the zombies... and the burning interior house! I hope to use your new Winter Buildings in Solstheim and the old black buildings in The Burning Village!

Thanks
Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Chronicles of Seyda Neen v4.00 (NEW)

Chronicles of Seyda Neen v4.0 (New File)
Now the village of Seyda Neen can be seen in it's true civilized glory!

Futures:

• New shacks with fully furnitured interiors.
• 5 New Galleon Ships in Dock
• 4 New Inns with interiors
• Ra'Baram Tower with Sex Slave Interior
• A new Imperial Barracks with Roman Soldiers
• Several new traders & much more!
• New Voice Acting Dialog for Characters and Guards!
• New Interior & Exterior Cells with Openable Doors
in Arielle's Trade House! Ra'Baram Tower and
The Silver Barrell! And The Blue Plates Inn!
(Still rains inside WIP!)
• New Complete & Balanced Armor Sets
• Old Villains given New Armor and Weapons!
• Burning Village outside Seyda Neen and Hla Oda
• New City Gate Towers and Burnt Log Fence!

• This mod uses Immersive Chargen by Qebehsenuf and Zerocyde. The City of Blackhawk v1.0 by Rumpelstilzchen. And New Seyda Neen v1.6 by Transmaster, both used with permission! This is his old file from 10 years ago, and not to be confused with his current project.

Thanks
Eric

Good karma+2 votes
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

I agree! But I am living in the past, behind the times! I'm very slowly releasing Morrowind Mods, Chronicles of Seyda Neen v3.33A is now up and posted. Moddb.com With openable doors with an exterior cell in Arrille's Trade House, etc. (This door features is not even used in Oblivion, Skyrim, or ESO!)

Once my Chronicles Series is finished, reworking each town and city province in Morrowind. I will move on to the next game. Which might take up this whole year to finish.

Oblivion: Carthage Docks & Expanded River is still in WIP Stage with only expanded docks and more galleons and ships. Fallout 3: Nuclear Reactor Plant is also in WIP stage and saved on CD-R for free-time of completion, and there will be a new mod for Skyrim - Druid Keep! And I want to do something for ESO!

Thanks
Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

Most NPC mods should work just fine! The landscape changes are mostly just smoothing out certain areas, adding trees, plants! I use MCA v8.1 which works with very little editing in The Construction Set. (I only had to replace some bar stools in certain towns.) But you should have no problems with Emma or Hurley's NPC Mods! Traveling Merchants, Thieves, or Slavers. The conflicts should be very minor!

Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

I couldn't climb all the way up Red Mountain! I got stuck half way up by the dwemer ruins, and had to jump back down by the boulders! I wanted to see the volcano in game, but couldn't reach the top. I didn't realize how steep the climb would be. It would be nice if the Volcano could erupt, with smoke pillars and lava flows! GhostGate is a nice addition, I really like the changes in architecture, but seems to be lacking in buildings! And was wonder would you be replacing the energy fence with an actual halalu wall?

Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

Symphony has been released! Don't know if it is compatible with MW Rebirth? Here... Nexusmods.com

But MSGO v3.0 can be updated by adding mods to it! Like DN 1st Person Enhanced! Hold it! MCA 8.1, Necessities of Morrowind, Children of Morrowind! New Creature Models, New Armor Models, New Weapons! Etc.

Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Beautiful Doom 6.1.0.0

Is this mod stand alone? Or does it require the original game to play? Where can I get the original game? Is it on www.gog.com?

Thanks
Eric

Good karma0 votes
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

I'm looking up my compatibility list now... from an old post.

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

Better Bodies, Clothing, and Heads... are in MSGO! And should be included with the install. There are more clothings mods on the internet as well as Armor and Weapon Mods. DN 1st Person and Hold It, will have to be installed separately.

Abot Animations like Boat, Silt Striders, will work with small edits in Ebonheart and Balmora with the Construction Set. Very simple to do, by moving a tree in Balmora or taking out one the docks in Ebonheart so the boat does not collide with it in animation sailing.

I'm looking up my compatibility list now... it's from an old post.

Thanks
Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind

Morrowind has always held more promise, with more mods, moddler resources, and more potential for improvement. I never cared that much for the Nerevarine Prophecy. But loved the variety in architecture, landscapes, and plants.

Oblivion was a very smooth game, very polished, and complete world. I had a hard time deciding what to add to the game outside of a small house, castle, or alternate beginning. Oblivion was very generic, offering the same buildings, ruins, and interiors over and over again. It wasn't until MorrOblivion and other mods that the new buildings were offered in the game. If fact, the game should be called Cyrodiil instead of Oblivion, and there should only be one gate instead of ten.

Skyrim offered a huge leap in graphics, offered the same smooth game play, finished world. I had to upgrade from XP to Win7 though, just to enjoy the game. The same with Fallout 3, which played very clunky on XP but enjoyable on Win7. Fallout Vegas was a much better game that the Fallout 3. Back to Skyrim, I really disliked the transition from exterior world to interior buildings, and felt like the black square behind the door was annoying. But overall, Skyrim has great game play, smooth graphics, and a very polished finished world.

Elder Scrolls Online, I felt cheated with the graphics. If they had used the Morrowind Engine with a Graphic Replacer... the game would have looked much better. Or if they had used the Oblivion or Skyrim Engine ... it would have had a more polished look. I enjoyed discovering the world of Tamriel, and all the different styles in architecture. But found the begining mission from Daggerfall to Betony, (or the Orc's version of it) very forced and heavy handed. I was hoping for more open ended, free travel, straight from the start of the game. And not be railroaded down a certain path until I reached a high level to free travel.

I haven't played Fallout 4 yet, but I'm guess I have to upgrade my computer from Win7 to Win10 with a better graphic's card. Just to enjoy the game. I havn't heard how it plays on older computers.

Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind

Morrowind is a full RPG, but was listed under First Person Shooter when it was released in 2002?

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind

Yes... un modded save games should work with Rebirth. Going from one version build to another, may cause doubling in NPC's. But you can always use Wrye Bash!

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

I really like DN 1st Person Enhanced... get the latest version here... Nexusmods.com

Also I recommend installing the optional DDA Folder. This version is DJ Sneak Animations, Almalexia Casting Animations & Dirnae Animations Walk & Run in 1st person. Otherwise you will see the jerky sword animations in first person... instead of the smooth side sword. So use the DDA folder!

I have played this mod without using the Code Patch, in fact i use it vanilla all the time, but I recommend installing the Code Patch to the latest version... Nexusmods.com

I also play with Abot Animations!
And I have a much larger mod list that is compatible with Rebirth that I can release once I find it.

Landmasses!

Tamriel Rebuilt
White Wolf of Lokken Mountain
City of Jarvik (Alpha File)
Isles of Stirk
ShotN The Reach
Riller Mosh
Wizard's Island (moved)
Mournhold Expanded
Mosering Mountains
The NeverHalls
The Forgotten Halls

Thanks
Eric

Good karma+1 vote
EricBoyceU
EricBoyceU @ Morrowind Rebirth 3.6

Morrowind Rebirth works well with graphic replacers like MSGO or Water Colored, Darker MW, etc. A few mods will compliment Rebirth, like Hold It, DN 1st Person, Sneak 1st Person, Races, Armor & Weapon mods. Any Mod that doesn't change the landscape... or require Editing! (Like other city mods would not be compatible with Rebirth!) I like Abot Animations, Boats, Silt Striders, Gondolas, Gwars, WaterLife, Where are the Birds Going? Children of Morrowind, MW Animations! Some of these mods will require Editing in the Construction Set to work with Rebirth, like the Abot Animations where conflicts could arise in Ebonheart and Balmora. But something to play around with to add more to the game!

Good karma+1 vote
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