Eric Upchurch lives in North Carolina. His love affair with fantasy, began during his high school years with a copy of Advanced Dungeons & Dragons by TSR, INC. Becoming an avid reader of fantasy novels including Dragons of Autumn Twilight by Margret Weis and Tracy Hickman, The Crystal Shard by R.A. Salvatore, The Sword of Shannara by Terry Brooks, Conan the Barbarian by Robert E. Howard, and The Lord of the Rings by J.R.R. Tolkien, just to name a few. As a subscriber to Writer's Digest Magazine, he has taken several Novel and Short Stories Workshops and has a large collection of How To books on the craft of writing. RAVEN CULT is his first fantasy novel.
Skyrim – Special Edition Remaster vs. RealVision ENB Mod vs. Original Trailer Graphics Comparison - - Here is another prime example of Bethesda wasting valuable time and resources developing a Texture Replacer! That you can download for FREE off Nexus or PlanetSkyrim! - Youtube.com
The Elder Scrolls: Legends - Gameplay Overview - WTF??? Another card game? Really Bethesda, do we really need another card game like Heartstone or Magic The Gathering? My Khajiit beats your WoodElf! My Kwama Worm eats your Nixhound! WTF!!! Here is another prime example of Bethesda wasting valuable time and resources developing a card game! - Youtube.com
Given Bethesda's playful use of Numerology the date may well be 02-20-2022
The technology is already here to produce Elder Scrolls 6: Valenwood either by using the engine currently available like a Total Conversion or by licensing the Unigine with Photo-Realistic Graphics! The problem with Bethesda is that they want to spend 5-10 years programing a New Engine instead of Releasing New Games! Fans want to see the Provinces of Tamriel like Valenwood, Elswyer, Hammerfell, Summerset Isles, or even Akavir. And they want to see these provinces in a new engine on a regular basis or time schedule... not 10 years apart between each Elder Scrolls Game.
Bethesda needs to look at Fan Mods and Total Conversations! Tropical Skyrim - is really Summerset Isles minus the Buildings and New Monsters! We have the Redguard Mod for Hammerfell, etc. Did you see Todd Howard's reaction when they mentioned The Fans and Mods??? Yeah... they don't support Tamriel Rebuilt, Morroblivion, Skywind, Tropical Skywind, or any Total Conversion! Because the Fans are doing what the company Bethesda should be doing. Skyrim Remastered is nothing more than a Texture Replacer with Mod Support to Consoles.
MORROWIND AND TAMRIEL REBUILT
Looking at the game engines currently developed by Bethesda, which have been used by Fans to create Total Conversion and New Landmasses! The Provinces of Tamriel can easily be created and made into New Games. Morrowind and Tamriel Rebuilt have done a wonderful job of creating the whole landmass of the province for fans to enjoy, with no help or support from Bethesda! With MSGO v3.0 Texture Replacer, the Province of Morrowind can be brought to life for the Player Character to enjoy. With Skyrim Remastered already confirmed, you would think Bethesda would support these Fan Mods and Total Conversion and re-release Morrowind Remastered with Tamriel Rebuilt.
Fans have already taken it upon themselves to bring the Provinces of Tamriel to life with Total Conversion like Summerset Isles! Tropical Skywind is already available here ... Nexusmods.com and video here ... Youtube.com and Let's Play here ... Youtube.com Here is Another Video Link - Youtube.com
HAMMERFELL - NEXT!
Upcoming Projects: Bethesda Softworks: DLC Rumor 1 - Youtube.com
Hammerfell: Isles of Stirk v2.0 (Beta) -
(0) Sentinel: Blood Sands of An Era - A Total Conversion of Skyrim is planed and in the works but it should be a Full Retail Game. Featuring a Desert Pack, Buildings, New Clothing, and Monsters. The Introduction features a (Dagger Fight) in the mean desert streets of the City of Sentinel, in the Province of Hammerfell, where the dark-skinned Redguard players will be able to experience Gang Warfare from the Crown Bloods (red) and the Forebear Crypts (blue), where you will be able to choose your Charaterzation of Race, Class, and Skills from a refree Town Brawler - a ragged street fighter with no shirt and dirty brown pants, before a mean street fight with sharp daggers, and a roaring crowd, as you fight for a Purse of Coin to Start Your Adventure. You will also experience Ship Warfare between the Redguard Pirates and the Imperial Crowns. Fighting the mysterious Tsaesci, the Serpent Folk in their Pyrmid Tombs and beware of the Giant Kwama Worm that roams the deserts. Ride Camels, Silt Strider Bugs, and a host of other monsters featured in Morrowind. You can even Sail a Galleon with over 20 different ship designs for the raviousness Sea Dogs of The Blue Divide. Can you ride a Camel? Why are there no Horses? Hint ... Hint ... Todd the Thief.
Hammerfell's original name was Volenfell, given to it by the Rourken Clan of Dwemer during the First Era. It is said that the leader of the clan threw his mighty hammer, Volendrung, across the continent, and followed it to their new home (This scene is depicted on many frescos in Ruins throughout the region.) The Rourken were opposed to the creation of the joint Dwemer-Chimer state of Resdayn, which prompted their move westward. It was later named Hegathe by the Aldmer and Deathland by the Nedic peoples, before the Redguards arrived and named it Hammerfell, translated from the Dwemeris. The fate of the Volenfell Dwemer, like that of all Dwemer, remains a mystery, as they all disappeared at some time during the First Era. However, Hammerfell did not stay uninhabited for very long. A great cataclysm sank the continent of Yokuda to the west, forcing the ancestors of modern Redguards eastward, toward Tamriel. They originally landed on the isle of Herne, and the Ra Gada warriors, eventually rendered into the common tongue as 'Redguard', went on to Tamriel, paving a bloody trail through the native Men and Mer for the Yokudans to settle. Assimilation into the rest of Tamriel began relatively quickly, as the Yokudans, while displacing the Men, had adopted many of their customs and traditions.
Hammerfell was conquered by the Second Empire in the Second Age, during which time the Ra Gada warriors were finally granted semi-equal rights to the Na-Totambu ruling class. During the Interregnum (SeeCyrodiil), however, the Na-Totambu regained control, making the Ra Gada a subservient class again. The capital was moved from Old Hegathe to the merchant power of Sentinel, capital of the province to this day.After the death of Thassad II, the Ra Gada took Sentinel by force, resulting in the bloodiest massacre in Hammerfell history, at the hands of Crown Prince A'tor. Tiber Septim and the Third Empire were called to help, defeating A'tor's forces at the Battle of Hunding Bay. Septim took the opportunity to install Imperial governors in Hammerfell's major cities in a bid to draw the region into his burgeoning Third Empire, part of his ongoing conquest of Tamriel. The ruthless tactics of the governors resulted in rebellions in Stros M'Kai and Sentinel, however, forcing Septim to agree to a treaty with the Crown and Forbear factions to allow Hammerfell to remain an Imperial province.After the Oblivion Crisis, Hammerfell remained a part of the Empire during the Stormcrown Interregnum, which ended when Titus Mede seized the Imperial City and was proclaimed Emperor. During theGreat War against the Thalmor-led Aldmeri Dominion, Hammerfell fought with the rest of the Empire, and was invaded by the Thalmor forces. When the war ended, Emperor Titus Mede II ceded a portion of southern Hammerfell to the Dominion and outlawed worship of Talosthroughout the Empire. The Redguards, outraged, continued to defy the White-Gold Concordat, forcing Titus Mede II to release Hammerfell as its own, independent state.The Redguards eventually forced a stalemate with the Dominion, leading to Aldmeri forces withdrawing completely from Hammerfell.
With the News that Bethesda Softworks is doing Isle of the Akavir for the next game, I am very disappointed and sadden that Todd Howard has taken this new direction for The Elder Scrolls Series. Because of this I am leaving the Moddling Community for a while ... to concentrate on my health which is failing. I have been getting sick for awhile now, over a year, which is why there has been no updates to my mods. Like Andel Crodo and Grumpy, I am one of the few Old Timers from Arena and Daggerfall that have been around (although somewhat absently from the .net because of My Homeless Years.) And have been brutally attacked every time Bethesda comes to NC. I was very vocal on the Redguard Boards as RedEric who aided Ranger in giving Tech. Support Advice, when I first met Todd Howard from Bethesda Softworks. Saying that, ask anyone in the streets and they will say they want Sentinel: Blood Sands of An Era - a Redguard type game with the RPG Style of TES in the Province of Hammerfell.
The truth is Bethesda wants to spend 5-10 years developing a New Engine for the next Elder Scrolls Game. When in reality they can use the Engine they have avaliable from other games to recreate the different Provinces in Tamriel like Hammerfell!
(A) The Elder Scrolls: Akavir - is the sixth game in The Elder Scrolls series. It is set on Akavir, a continent to the east of Tamriel, in 288 of the Third Era, which is a few hundred years before the events of Morrowind and Oblivion. We are shifting away from Tamriel, the continent that the previous five games have been located on, and also away from the races that people have grown up with. We want players to experience the other side of the story, one where the Empire and Uriel Septim V is the bad guy. We looked at the lore to determine what year we would go there. The reason we chose the year 3E 288 is the invasion by Uriel Septim V. He's the grandfather of the emperor in Oblivion. Obviously an invasion creates times of strife and danger, so it's the perfect time to place a game where combat something. We know from our history books that Uriel V died in 290 during the invasion and Uriel VII succeeded him. We also know that the Akavir won the war. What we don't know is the Akavir side of the story, and how the succession played out, as Uriel VII was only five when his father died. There is a lot of stuff we can do in regards how the Akaviri united to defeat the enemy. We know from "Mysterious Akavir" that the Akaviri races basically hated each other, so how do they set aside their differences to unite? The time after the war will be interesting too, but more to do with politics, as the line of succession plays out. It will be an interesting mix of the known and the unknown, we hope we pulled it off.
We are adding six new playable races for everyone to experience. The Kamal, a race that is sort of like a yeti, the Tang Po, a race of monkey-people who are fierce warriors, the Ka Po' Tun, a cat-like race who are distantly related to Khajiit, the Tsaesci, a race of golden serpent warriors, the Sload, a slug like race and the Maormer, the Sea Elves. Where are the Akavir Asians as described in the Sacred East? The Akavir Swords and Architecture are all described as Oriental in design. It would seem the Akavir Asians are missing? Once you pick your race, your starting location on the map will reflect which race you choose. All of these four races are opposed to each other from the beginning of the game, and through the main quest, the player will bring them together in order to drive out the Empire. We are going a completely different route with those two races. Instead of being on a side to begin with, they start just offshore from Akavir, and can choose which of the four nations they want to join. While I can't tell you too many specifics just yet, I can tell a few of the names of the factions. Right now, The Syffim, the Dragonguard and the Order of the Lamp questlines are almost complete. There are a few others, but I can't tell you about them yet.
No mer have ever lived there; the men that did live in Akavir were all "eaten" long ago by the Vampiric Serpent Folk of Tsaesci. There are four major nations on Akavir, each with its own race: Kamal,Tsaesci,Tang Mo and Ka Po' Tun. Kamal is translated as "Red Yeti", and many armies of Ape Beast call it their home. Every summer they thaw out and attempt to invade Tang Mo, but are always driven back by the courageous monkey-folk who live there. Once Ada'Soom Dir-Kamal, a king among the Yeti, tried to invade and conquer Morrowind, but was destroyed by Almalexia and the Underking at Red Mountain. Tsaesci is translated as "Snake Palace", and was once the strongest kingdom in Akavir. It is home to theVampire Snake people who ate the men of Akavir long ago. They are described as beautiful, with golden scales, a human upper body and a snake like lower body. The goblin tribes of Akavir are their source of food and labor. Potentate Versidue-Shaie was a Tsaesci who ruled Tamriel in the Second Era for 400 years before being assassinated by the Morag Tong. Tang Mo is translated as "The Thousand Monkey Isles". It is inhabited by many breeds of monkeys who are described as kind and brave. The other nations of Akavir have tried to enslave them at some point, but the monkeys can make armies if they must. They are apparently allies of the tiger people of Ka Po' Tun. Ka Po' Tun is translated as the "Tiger-Dragon Empire". The inhabitants are a cat-like people and are ruled by the great ruler Tosh Raka, a tiger dragon. They are the greatest empire in Akavir, but are not skilled at fighting at sea. After the Serpent people ate the men, they tried to eat the dragons. They managed to make the red dragons slaves, but the black dragons fled to Po Tun. A great battle was fought, and it left both the cats and the snakes weak, and the dragons extinct. Since then, the cats have always tried to become dragons. Tosh Raka is the first and only so far to have accomplished this. Covered in orange and black scales, he is the largest dragon on Nirn, and it's believed that his eventual goal is to invade Tamriel.
We are trying to move away from the hack and slash weapons that have been the norm in other Elder Scrolls games. Instead, since many of the races are bestial, we wanted to focus much more on hand-to-hand, unarmed combat. Each race will have their own, unique form of combat centered around claws, talons and teeth. It makes the combat feel much more physical and lifelike, from the player's perspective. There will still be weapons, but not nearly as many and they won't be as powerful as a character fighting unarmed. The Akaviri katanas and daikatanas will be present. Also, since everyone has complained about it since they were removed in Oblivion, we will be adding spears in Akavir.
This will be our largest game yet! The Sload begin on the sunken island of Kal Harem. Also, there are quite a few things to explore underwater throughout Akavir, especially in Tang Po, the Thousand Monkey Isles. We felt that previous games under-utilized the water portions of the game, making spells such as waterwalking and waterbreathing somewhat useless. We hope that by having large amounts of content below the surface, we can allow those iconic spells to become useful again. Nope, that is pretty much it. We will have much more information to release in the next few months. Hopefully, we will be able to show some concept art at PAXPrime in August. Until then, you guys will just have to wait!
By licensing a New Engine like the Unreal Tech/Oblivion Engine, Bethesda can save valuable time and resources by using other companies technology by producing more game in The Provinces of Tamriel like Akavir The Sacred East... here are a few screenshots the Asian Culture Food and Unreal Tournament.
This classic RPG is notable for its enormity – being large and ambitious even by standards of the later games, even if it's visually clunky today. Daggerfall Streaming World v1.2 features full streaming world, day/night cycle, building interiors, contextual music, seasons, rain, snow, dungeons, combat, random enemies based on dungeon type. Many bug fixes over test versions. Huge streaming world over 60,000 square miles created at runtime. Over 15,000 fully explorable locations and dungeons. MIDI synthesis and context song manager. Full day/night cycle, seasons, and weather effects. Enemies in dungeons, including random enemies based on dungeon type. Basic combat system.
By far the best RPG game ever produced by Bethesda. Daggerfall was not just a game but an experience, expanding not just one kingdom but the entire Illaic Bay. The game was so huge that the main plot cover nine different provinces from Daggerfall, Sentinel, Balfiera - Direnni Tower, Wayrest, Scourg Barrow - King of Worms, Orsinium Mountains, Shedungent - Nulfaga! One of my biggest complaints and love of Daggerfall was how huge the game had become. If Bethesda does consider doing Daggerfall Remastered with a New Engine - I hope they break the plot up to 5 tp 6 different provinces each with their own game like - Daggerfall, Sentinel, Wayrest, Scourg Barrow, and Orcinium and Shedungent! Five games based off the same engine, in a series! I must applaud DF Unity Project for bringing the entire game to a new engine... I just would like to see this project with the Oblivion or Skyrim Engine in 5 Game Series.
The Know Video - Youtube.com truth is Fans want more Fallout Games! Unfortunately, Bethesda is unwilling to put out DLC's or Total Conversion using the Fallout Engine. Around YouTube you will find several Fan-Made Ideas and Fan-Made Mods... from Fallout Pre-War Era which offers the game before the nuclear war in a 1950's World - Youtube.com with Black Leather Biker Gangs, Be Evil, & Zone Info! Youtube.com And with an Alien Invasion! Youtube.com Quest would include getting Gas for your 1950's Thunderbird. Going to the Grocery Store with an NOM or Basic Needs program for Drinking, Eating, and Sleeping. The Movie Theater where you can watch and play a Virtual Game/Movie of Duke Nukem Forever ... Youtube.com or Shadow Warrior ... Youtube.com with Arcade Games like Turkey Puncher ... Youtube.com
Fallout Alien Invasion! Youtube.com To Fallout Alaska Winter - using the Landmass, Rocks, Trees, and Foilage from Skyrim. Youtube.com Fallout - Boston Harbor Youtube.com and Point Lookout - Youtube.com offering different meshes and textures! Fallout 4 Nuka World - Create Your Raider Gang, Be Evil, & Zone Info! Youtube.com
(B) Fallout 4: Tactical Assault - Chinese Invasion - Is forthcoming from Bethesda next year, with huge improvements in game design. Featuring the rebuilding of a war-torn world after a Nuclear Assault. The introduction starts in the Steel Brotherhood Outpost where you receive your armor and weapons and the chance to ride the wastelands in a Wrangler Jeep. Investigate new locals, new monsters, and new weapons. Dome City - a vision of a Sci-Fi future rebuilt after the crash of an Alien UFO, scavenger's plunder the parts to build a City of Tomorrow. Fly in a TX9-Helicopter and shoot down enemy targets! Gain the access codes to stop the launch of a Nuclear Weapon, by a Mad Scientist. Find a Cure for the Ghouls! Fix the Stock Market Computer - which has been infected with a virus crippling the world economy. Travel to Washington DC and help the newly elected President rebuild a ravaged country before a New Invasion by China, that's right Chinese Soldiers are in the streets with Tanks! Fly in an Experimental Jet and shoot down Japanese Fighters around an Aircraft Carrier aka. Pearl Harbor. Help the Secretary of the State make agreements with the European Union to form an Alliance to stop the Chinese Invasion. With Russia making and aggressive move on Alaska and Canada and eventually Washington Is Next - with a Megadeth Bomb. More to come ... this is the third time I've posted this news in the past 2-4 years. This is not meant to be a slam against China, but following the storyline and plot in Fallout 3, I have a statue of Buda on my bookcase.
The Alliance Youtube.com
(C) The Elder Scrolls Online - Looking at the latest video, it seems apparent that whoever has taken control of the franchise is obvious copying Assassin's Creed III and Thief V ... with a black cloaked figure with a bow and arrow. Has Todd Howard resigned as CEO of Bethesda??? Who is really in control of the TES Series? And this new Creative Direction? Has the FBI invaded the corporate headquarters of Bethesda and taken over? Why is ZeniMax bowing down to shareholders? How many Original Founders have jumped ship to other computer companies? Christopher Weaver who Founded Bethesda and Robert Altman have moved on formed ZeniMax Media, Inc which has bought out ID and the Doom, Quake, and Rage games. Julian Lefay the original programmer of TES for many years, guided the company through the creation of some of its classic games, such as Arena, Daggerfall, Battlespire, Redguard, and Morrowind. Julian Lefay has since reminded in the background and left the company. Ken Rolston has left for Kingdoms of Amalur: Reckoning and Ashley Cheng who worked on Oblivion, Fallout 3, Fallout New Vegas, and Skyrim is still holding on? So what is really going on at Bethesda?
(D) Thief IV - The Dark Mod - Rest assured that we're still working hard at getting TDM ready to go standalone, which means that you will no longer require Doom 3 in order to play Thief IV - The Dark Mod Project. Before we can do this, we need to make sure no Doom 3 assets are being referenced by TDM anymore, so most of our time since the release of 1.08 has been spent making replacements for those assets. It's a great deal of work, as there are sounds, textures, models, particles, and even animated characters that need replacing.
Video - Youtube.com
(E) Thief V - Out of Shadows - There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change.
BFG - Video - Youtube.com
(F) Doom IV: A Call to Hell - Based off the Combat Tactics in the Call of Duty series A Call to Hell is rumored to be back into production. After the disappointing sales of Doom III at 3.5 million copies sold and Rage at 2.31 million copies on all platforms. The two franchises of Doom IV and Rage 2 will be merged into One Awesome Game. Compare those figures to Skyrim at 10 million units sold. So expect Drivable Vehicles, rocky Martian Landscapes, and BFG Guns in Doom IV. Human survivors have come together to form settlements around Mars and other practical or habitable locations, including race tracks. These fragile dome-homes are diligently defended by the inhabitants against bandits and mutants, which are divided into various gangs and organizations of their own.
RAGE Walkthrough Part 1 HD - GIVEAWAY!! - Wow This Game Is Amazing! (Xbox 360/PS3/PC Gameplay) - Youtube.com
(G) RAGE 2: Canned - John Carmack of ID says that a follow-up to the upcoming postapocalyptic action game Rage which resembled Fallout 3 but with Drivable Vehicles is set in MadMax world - might appear on both current- and next-gen consoles. However, rumor has it that Rage 2 has now been Canned and dumped in the Recycle Bin. But to me, Rage was the better game!
(H) Call Of Duty - Modern Warfare & Black Ops - Are you getting tired of the same old s**t from Infinity Ward and Activision? Well, I am ... so here are few new suggestions.
(I) Call Of Duty - Ranger - are the elite infantry of US Army Rangers have served in recognized U.S. Army Ranger units or have graduated from the U.S. Army's Ranger School. The term "Ranger" was first used in North America in the early 17th century;
Navy Seal - Video - Youtube.com
(J) Call Of Duty - Navy Seal - The US Navy's Sea, Air, Land Teams, commonly known as the Navy Seal's, are the U.S. Navy's principal special operations force and a part of the Navy Special Warfare Command.
Video - Youtube.com
(K) Quake I - Ghost - It is rumored by ID that Quake I will be given a reboot as a new stand alone game with a brand new engine. The project might even be renamed Ghost since the plot, story-line, and models different greatly from the Quake II-IV direction that has been taken in the last couple of years. The was a fantastic game the was similar to the Doom series with a dark horror-macabre atmosphere that the first game enjoyed.
Intro and Air Defense Bunker - Video - Youtube.com
(M) QUAKE V: SPACE INVASION - The Strogg have been developing in secret new more powerful Star Cruisers to destroy Earth. In this exciting Space Combat Opera, you fly in a Star Fighter through hordes of new ships and destroy their enemy fighters. Need I say more... who will defend the Earth? Following the success of the protagonist of Quake III-IV in destroying the Strogg's leader, the Makron, Rhino squad is tasked with spearheading the mission to finally secure Earth. In the course of the invasion, the squad ship is shot down and crashes in the middle of a battle zone city, separating you from his companions. Eventually, you rejoin your scattered team members and partake in the assault against the Strogg on Earth in worn torn New York City.
Call of Duty: Infinity War??? I think Bethesda better rethink its plans for STARFIELD! And work on Elder Scrolls 6 first! Especially after the dismal pre-order sales of CODS: IW at 33,000 pre-ordered sales when compared to Black Ops 3 at 234,000 and the 10 Million units sold for Skyrim. I wonder if Starfield - a Space Sim ... Youtube.com would be worth the time and money. Compared to No Man's Sky and EVE, it will be a major programing feat to bring such a project to a New Engine. When such development time can by given to ES 6 Valenwood or another location province in Tamriel.
VR is coming out This Year 2016! The monitor google set... is just putting your face into the monitor with a headset mouse control! New Technologies come out all the time... here is new VR - Oculus Rift! Morpheus - Boggie2988 - Youtube.com Open Letter to Valve and Steam - Boggie2988 - Youtube.com
Soon the technology will be here where you will be able place 4 Projection Screen on a wall in your room with 4 Projection Cameras to experience something similar to the Holodeck! Projection TV's are already a reality with Home Theater Rooms - just imagine playing a computer game like Skyrim that has 4 Hud Camera that can be projected onto the walls of your Gaming Room. One Hud Camera for the Crosshair and Weapon... and Three Hud Cameras showing you what is to your Right, Left, and Behind, all projected onto the walls of your room by White Theater Screens or Green Screens. Just Imagine The Possibilities! Star Trek TNG - Virtual Tour - Youtube.com
The ELEPHANT in the Room!!! Todd Howard should be FIRED! It has already been 5-6 years since the release fo Skyrim in 11-11-11! And now we will have to wait until 2020 for Elder Scrolls 6: Valenwood??? If they choose that location for the province? Which might be Elsywer, Hammerfell, Summerset Isles, or even Akavir? There is no Technological Advancement they need to wait for to release ES 6!
I have a few more WIP's coming out soon Dawn of Darkness v4.0 plus Patches! v4.22 (Final Dialog Edit) Coming soon... Seyda Neen Village v2.0 (Beta), Hammerfell Stirk v2.0 (Beta), Oblivion Gem Realistic Prices v1.0, and Fallout 3 House Mod! Stay tune... until All Hallow's Eve!
Now the village of Seyda Neen can be seen in its true civilized glory! 3 New Galleon Ships in Dock! 4 New Inns with interiors! New shacks with fully furniture interiors. Ra'Baram Tower with Sex Slave Interior! New Voice Acting Dialog for Characters and Guards. New Interior & Exterior Cells with Openable Doors in Arrille's Trade House! The Blue Plates Inn! Ra'Baram Tower and The Silver Barrell! (Still rains inside WIP!) To exit an interior building, with an open door and exterior cell, you must click on a handle located on the floor, Trapdoor to Seyda Neen! (This feature is not even used in Oblivion, Skyrim, or ESO!) New Complete & Balanced Armor Sets! Old Villains given New Armor and Weapons! New City Gate Towers and Burnt Log Fence. Burning Village outside Seyda Neen and Hla Oda! * This file includes the old file Chronicles Immersive Chargen v2.40, New Seyda Neen by TransMaster, and City of BlackHawk by Rumpstilksin!
Return to the magical Isles of Stirk, which is the second mod (Beta Release) of this expanding island. With over 25 Galleon Ships to explore, New INN and Shops, tons of NPC's to the growing city. Pegas Horse Ranch! New Caves and Tombs! New Monsters! New Amour and Weapons! To the North, an Alyeid Ruin complete with and exterior cave! To the South, around the Lighthouse, you will discover New Ships both Merchant and Privateer Galleons. Begig Pirate Ship and Nautilus Submarine! To the East, you will discover Pirate Cove with Galleons and Warships. To the West, you will find the Akavir Colony with Better Bodies Asians, Buildings, and Samurai Armor. And a Dwemer Tower complete with metal docks and a golden submarine. Egyptian Pyramid!
Observing nature with Quill Pen and Black Ink!!! A writer writes... every day to every hour to every minute. Creativity is like breathing air... how can any one live there life doing nothing.
Looking into Gameguru as a possible game engine for independent game design. With such a low cost of $20 dollars plus the price of purchasing game art, a low budget of couple hundred dollars ($200 - $500) could yield great rewards through indiegogo, kickstarter, and crowdfunding! Here is a screenshot of a Viking Village that is being built by RetroGameBloke! While I've been looking into other fantasy settings, it showcases what can be done on a limited budget in game design!
Unity 5 looks more promising as a computer game engine coming in at $75 a month or $1,500 dollars for a full purchase! I havn't checked the price for different art packs or what is exactly avaliable. The most notable rpg games from Unity 5 is Hack n Slash, RavenSword, and Project Kyrill. I have noticed several other good games from space simulators to arcade type games! Definitely a better graphics engine than Gameguru, FPS Creator, Darkbasic, or BuildBox which are also low budget possibilities?
Unreal 4 is another possibility I've been looking into and is holding promise! It's architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs. Unreal 4 is free, but when you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It's a simple arrangement in which we succeed only when you succeed.
Looking at another high-end computer engine with low cost - Crytek 3! For just 9.90 USD/EUR per month subscription, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE without ever having to pay licensing fees or royalties! The famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play!” With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.
Take a hard look at Amazon's Game Engine... LumberJack! Look awesome and there are No Fees and No Royalties, which means it's FREE!
Check out My Facebook Page ...
Over 10,912 Profile Visits ... and no one downloads My Mods?
Bethesda Softworks can do Akavir Islands next ...
and forget Sentinel Blood Sands of an Era
in the Province of Hammerfell.
(1) Poetry.com has been restored! Thank the Mayan Gods that my poetry has been saved in the Historical Archives. These Love Poems were written back in early 2002 when I had feelings for someone, who did not care. An Obsessive Crush can be Heartbreaking, when the other person does not feel the same way. But what a great spark of creativity... that still burns. The bulk of the poetry is restored in the Historical Archives and soon to be released to the site. Some of these poems are inspired by songs. I do have a Poetry Book soon to be published based upon these Love Songs. This book will contain original poems and not edited song writing. My Poetry Book - Dreams of Remembrance is currently on the way ... for the girls in my life! Love You Match.com. ebu4me2 ... Poetry.com
Poetry.com✓&poet_keywords=eric upchurch&commit= Search Poets
(2) LoneWolf - Online Game Books - You are the Lone Wolf Ranger. In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. In a devastating attack the Darklords have destroyed the Monastery of Kai Lords, where you were learning your skills. You are the sole survivor. But first you must reach Holmgard to warn the King. Relentlessly the servants of darkness hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully-for they can help you succeed in the most fantastic and terrifying journey of your life. This Base Package is the glue that helps you navigate your downloads from Project Aon. To start, open the file named "index.htm" in your favorite web browser. This is usually as simple as double clicking on the file icon. It is recommended that use a Google Chrome Browser or something similar.Moddb.com
(3) Dawn of Darkness 2.0 Full File - If you still have an XP computer and want to play Quake II: Dawn of Darkness then you should download this mod! Dawn of Darkness 2.0 Full Demo Mod is now avaliable as a Stand-Alone File for download; or in Win 7 & 8 if you know how to use the right-click properties tab and compatabilty tab. For those who want to do things the hard tech way, and you own a copy of Quake II and the orignal DOD v1.0 file, and the patch 1.1, you can download the DOD 1.2 Text File and merge them all together. Moddb.com
(4) Seyda Neen: Cenus & Village Expansion - Update coming soon on Chronicles of Morrowind v1.0 formally known as Seyda Neen Census & Village Mod. This will included Volcano Erupts, Ebonheart Walled City (off the island on the mainland), Vivic Libary Expanded, Vivic Mountains and Waterfalls around Temple Canon, New Pelgraid, Balmora Trade City & Docks, 20 different Ships & Galleons, Moddler & Animation Resources downloaded from the Community. And a Custom Race Pack, Clothing Resource, and Weapon Pack.Moddb.com
(5) Oblivion: Carthage Docks & Expanded River is still in WIP Stage with only the main city moved and the central island deleted for expanded docks. Fallout 3: Nuclear Reactor Plant is also in WIP stage and saved on CD-R for free-time of completion, and there will be a new mod for Skyrim - Druid Keep!
(666) Temple, Tombs, & Caves Expansion - for Morrowind using the CD - Black Aria I & II - will be forthcoming, based upon the great Classical work of Glenn Danzig! Not just a soundtrack addon but a wicked Demonic Map that will keep you going and jumping and falling into enemy hands. Expanding every Daedric Temple, Tombs, & Caves in Vvardenfell with More Monsters from Daedra, Demons, Ghost, Clannfear, and Zombies. With more Twisting Tunnels on the same scale as Daggerfall Dungeons using Morrowind TCS which has better monsters and daedric temple, tomb, & cave tileset. This was a Doom 3 project, and will still be released as a Doom 3: MP3 Addon.
(7) Tamriel Lore & Races - I also think that lore is very important, but also agree that it needs to be expanded upon. Bethesda is using old notes on the world design of Tamriel left over from the Arena Game, and little has been done to expand upon these old notes. Which is why in my Seyda Neen Census & Village Mod, I try to expand upon the races, cultures, and landmasses from the source materials from the elder series with ... Astrology of the Stars. In Seyda Neen Belta v2.0 - the books will be greatly expanded upon. And there were many races from the Real World that were excluded like the Native Indian Tribe Saxapahaw, Akavir Asians, the Hindu Kali Indians, Islamic Muslim Nomads, and the Jewish Rabbah. The moddling community have done a wonderful job of making new races for the game, including the White Khajiits, Black Panthers, BugBears, Red Elves, Green Alyleds, Keynari Fox, the Gryphon & Pharl Bird Race, and Wolven just to name a few. And my book tries to explain the cultural background for many of them. The Wesley's Race Pack, has also done an excelent job of creating new races, which need cultural background material and islands or landmasses to go along with them. In the Redguard Manual there were races not included in the latest game Skyrim - like the Sload, Great Apes, Centaurs, Harpies, Tsaesci Serpent Folk, and the Sea Elves. We know there are landmasses outside of Tamriel that have not been released including the Akaviri Islands, the Yokuda Islands, Pyandonea Sea Elves, Orsinium for the Orc's, Scamps of Balifor, and Mythus for the Minotuars. Not including all the islands and landmasses described in my book Astrology of the Stars. And I would like to see a World Map of Nirm released in the future, which Tamriel is only the central continent.
(8) Epilogue - All these projects are in various stages of development, as I have a huge problem of jumping from one project to another, it is how I keep my Creativity Flowing in Chi and the Force which comes from the Energy of The Universe. This Light and Dark Energy which guides us all, comes from the Mystic Force of Spiritual Power found in the Galaxy. Blessed Be the Mother Goddess Azna and her Angles the ever Soothing Muse! May she visit you upon the gentle winds and whisper in your ear ... as for the Devil may he tempt you and block your path with obstacles.
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