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The old file Seyda Neen Census & Village is saved at Morrowind Mod History, if you want to check it out. It is the old Alpha file, broken but playable. Sentinel: Blood Sands of An Era... is in early Pre-Alpha and won't be a valuable until May. I got a lot of heat for uploading a broken WIP (work in progress) so both mods won't be released until they are completely polished and finish!
My recent illness has really stopped any progress until January, so the resources and books are available to the community if you wish to finish Seyda Neen. As long as you credit me, I don't mine! I still plan on releasing the Final Mod sometime next year.
What about Necessities of Morrowind ... I would like to see this added to MW Rebirth as well.
Any news on an X-mas update?
The link to PES is broken, the file is corrupt. The old file has been saved on Morrowind Mod History site, and does work it was just updated in December by Spirithawk. Please remember it is an Alpha Build which means broken but still playable. You can get it here... Mw.modhistory.com
You will need 7z or Peazip to open, I can't remember if it was packaged using the old zip format. I do know Spirithawk fixed it in MMH. The Final Version will be released in about 3 months, on ModDB, Nexus, PES, and MMH. If you still are having trouble email me and I'll send you the old file.
Excellent! Now we only need swords, fantasy races, and creatures! Shouldn't be too hard to port over to the Far Cry engine. Depending on where you got the models from. And giving the Cry tech policy of 20% rolaity fee for use of their engine for comerical game development... one could do a Total Conversion!
This project is dead for the foreseeable future, as I am dealing with a personal illness! And though my dreams are now cast in darkness I can still see by the light of the moon and the Dawn of Darkness!
I agree with you on Doom 4, it was a generic station n zombie game that could have been made with FPS Creator. But it did spawn 2 expansion and BFC edition and movie staring The Rock. But Quake 1 was far from generic, take a look at the level design which has been repeated in a game since Daggerfall. And Quake 2 was very boring in the Cyborg green levels, which were all straight with small levels, the game did not find it's own until Quake 4! As for Diakanta everyone hates this game. But for Thief 3, it was a good installment to the series, not as good as The Dark Mod project. But John Romero has been given a bad rap for Diaktana and Ion Storm.
I always wonder if 8 would work with MW? I was going to upgrade from XP to 7 after X-Mas! Now maybe 8 is a possiblitly. But I found a good deal for 7 dual core on Amazon, but looking for quad core. I think the engine in processors and memory with an addition graphic card purchased later is the best way to go. Windows is just the looks of the icons on the screen and can't match the power under the hood.
Can't wait to play... finally a mod on the scale of a DLC.
Thanks.. cause I'm still playing Windows XP! But hoping to upgrade my rig soon after Christmas, when things go on sale.
Finally a Full Standalone Release!!! Yeah...
John Romero has always been a favorite of mine from Doom Series to Ion Storm! And while people knocked Diakianta it was the first game to have companions and the vids were great in camera direction. With the release of Thief 3, Ion Storm hit a stumbling block as it was their last released project, but still a good installment to the series. Hoping Romero returns to Doom! And the crazy level design in Quake 1... both titles need a reboot. Now that ID is with Zeni Max will we see a Huge open world concept with RPG elements?
Will this mod convert to Moroblivion or Skywind? There was a utility on their site, but havn't tried it yet because of the huge file size.
The Ashland Bow in Balamora is missing it's Mesh! Yellow Exclamation Point!!!! In the new Weapon Shop above the Pawn Shop across the New Buildings in the Square!
I really like the new changes but miss the little details that have been deleted like ladders, buckets, crates, fish racks, and floating boats in Seyda Neen, Ebonheart, Balmora, etc.
Time to release Mournhold next!
And shouldn't every legion fort need help? Adding questing to guilds and forts would give more opportuinites to the PC to earn coins, armor n weapons, and adv. rank! Like Moonmoth Fort outside Balamora and Wolverine Hall.
Does silver have a bonus against werewolves or vampires? Perhaps it should. And silver weapons could be mixed with another metal like steel making it stronger than it base metal. The price is obvious.... any gold weapons? And to think in real history, we used bronze weapons and armors!
Crossbows overhaul would great! Any plans for maces? Their stats need to be increased to be comparable to swords, the blunt stat!
A new patch or a new version for Dec?
Better Bodies, Better Heads, On the Rocks, and a Texture Replacer is properly the only thing that would be compatasble.
Alex Kazhdan (Toadeater) misspelled above. Doh!
What graphic card are you using, computer specs? Win 7 or 8? Dual or Quad!
It will be another three months before I am available to return to this project! There will be more updates, a re-release of the text 2.0 Mod, DOD Full Demo, and the MW Total Conversion. My absence from Dawn of Darkness is due to a personal illness and the disappernce of my mods due to lack of support from the community! However it was wrong of me to delete those projects...
This mod is open to anyone who wishes to take it up! I would love see what others could do with it, post you mods here for download. Alex Kurztan (Toadeater) still owns the copyright to DOD and as far as I know is planning a graphic novel comic based upon the storyline. This mod is freeware, just follow the EULA rules.
I was using the X-Engine from Morrowind because of it's great swamp textures, but Oblivion is also a possibility with the Morroblivion Conversion. I will check out KMQuake 3.24 but have always felt that the Idtech engine from 2-4 to be limiting as blocked square levels. Unity 3D is also a good free engine. If KMQ is something you are considering, I would love to see your demo posted here! Alex still owns the copyright to DOD, so anything released would have to be done for free following the EULA rules. My mods for DOD were taken down but will be re-posted in 3 months with the text files for Quake and the new Morrowind-DOD Total Conversion.
I would still like for you to take another look at Seyda Neen, even though my Mod Census and Village v1.0 is still down I hope you will still look at it, if you can find a copy. I will not be able to return to the modeling community until after christmas, another 3 months until I resolve my Dish Net bill.
Or, Immersive Chargen, which works well with Rebirth - or another altered chargen mod! And I would still see galleons in your mod in ebonheart or seyda Neen. The Pirate ship and Elizabeth galleons are the best models I have found from Mod History Site.
Sounds like a lot of work went into this mod with new models and scripts, etc. I have always enjoyed your models, would you be releasing anything as a modelers resource? Or releasing any other ship models in the future? I always loved the ships in Sea Dogs and Assassian's Black Flag!
Really like what you are doing, although I have been absent from ModDB I do plan to return. Your updates are inspiring and has forced me to finish my own mod. Keep up the great work!
But I like Galleons... :)
You did use the world globe in Arille's Trade House in Seyda Neen from, Morrowind Decorative Stuff Mod on Planetelderscrolls.gamespy.com but did not include the galleon in Ebonheart?
I thought you were talking about the iron dagger in the census office... on the table. It is possible to use the exotic dagger as a special item by creating a unique id and renaming the mesh. But for continuity they should all look the same... dagger, short sword, long sword, two-handed sword according to iron, steel, silver, etc.
Better Bodies and Better Heads should be included... and Abot Animations Group Silt Strider, Boats, Gondolas (ebonheart to vivic), and Gwars!
It looks more like Skyrim... a dragon dagger!
Shouldn't it be exotic dagger... right. And Imperial dagger ... left. I like the original dagger mesh in the game for ... common!
Balmora has changed a lot since the vanilla game... I would like to see a more dangerous urban center, that is in ruins with trash and empty bottles in the streets, enemy NPC's. The temple needs to be raised up some on a stone foundation with steps leading up. I like the changes made to Vivic entrance. Great Job!
Downloaded v2.7 but can't tell any changes in Bitter Coast, unless I ran by it too fast. Were there any other major changes???
This is interesting! I really like the sound files you added and the graphical update. Will you be adding new content to the mod? And expanding the levels? What editor are using?
Cool ... I would like to see it. DOD is in Alpha right now for me... it be sometime this spring before I release anything. I want to have a finished project when it comes out, not a broken WIP. Love to see what you do with dod!
There was some great clutter and Npc's in New Cities Project that was deleted or moved and changed. And alot of great additions to towns and villages were deleted in updated versions like in Caldara, Ebonheart, and Seyda Neen at the second docks.
Is MW Rebirth a team project? It seems with each update there are focus on different things? Balancing, Landscape, Towns n Cities clutter, etc. And each update is drastically different. I have versions going back to New Cities Project. I don't understand deleting things that add to the atmosphere... like NPC's, chest, clutter, etc.
You should take another look at my mod Seyda Neen Census & Village v1.0, if you can find a copy. I'll be reposting it on ModDB, Nexus, and Fliggerty once I have finished the update to v2.0! Maybe I'll get more downloads once it's fixed. And before my internet connection runs out... I though it would be cut of the 1st of May since I haven't paid the bill, but it's still active???
In this version you deleted alot of things... the row boats in Seyda Neen, moved The Evil Mudcrab Shack Tavern, added landmass to the shacks, the construction clutter in Ebonheart, (which I though the ladders and boards added to the atmosphere), the merchant stalls in Ebonheart (which you should included Merchant Buildings/Shops!) I thought the Guard Practice Range was a nice touch, but shouldn't it be in the new expanded courtyard behind the inn with the Tamriel Mission Buildings. That is where the guards hang out and they do need a barracks. The wagon and female traveler outside Ebonheart is missing. The well in Balmora replaced with a statue. This was just a quick run through ... but I don't understand deleting things that add to the atmosphere and clutter of cities and towns?
I am ... my internet connection will be cut off 1st of the month in May. It has been a pleasure being friends with you!
Will you be porting over to Open-MW? It would seem like a huge project!
Making changes to the landscape can cause major problems when playing Other Mods ... the landmass is hardcoded like in Tamriel Rebirth. When using the editor it is okay to add things like plants and trees, but when you alter the landscape ... Other Mods will revert back to the Original Landmass. And cause clipping and gapping holes in the landmass.
Morrowind Rebirth is an Expansion that is suppose to be played alone. With little Mods with the exception of Better Bodies, Texture Replacers, etc.
All these features are in the original game released by Bethesda. And with Mods the same effects can be achieved. So what is Open Morrowind?
Is there a pic of any buildings and shops?
Hope so ... I would like to see you replace those merchant stalls with buildings and shops. Even if it means sliding the front stone wall and two towers closer to the shore at the entrance. And you need to look at some Galleon and Ship Resources around the net. And as a personal taste, I like the row boat on the left side (like in the original) instead of on the right.
I'm glad that the Team is still working on Tamriel Rebuilt ... and the next release Almalexia and Heartland! But if the land is already hard-coded like in Silgrad Tower and Blacklight City ... then why not go ahead and release the whole landmass. And included buildings and NPC's in future releases ... that way the moddling community can have fun playing around with it.
A great weekend playing Rebirth ... great job!
TBD - Total War - Sounds very cool and exciting. With all the different factions fighting among themselves. I wonder if it will have scripted battlefields with NPC's fighting and quest-related war tactics ... hmmm interesting! I like the new armor meshes and ridable animals, but will have to wait for an actual mod.
166 Downloads ... and no comments? And only one numberic key missing!
You can use the following Cheat Commands:
God - All Health
Give Ancestral Sword
Give Three Barrel Flintlock
Give Cannon Balls
Just spand the numeric keypad 1-9 for a full list of missing weapons. And use the Give command in the ` (slide) key by the 1 numeric key to pull down the console to give yourself weapons.
Quick Walk-Through -
And remember the Dialog Tree is easly broken if not followed in a specific manner - use the Arrow Keys to go through the Menu Options and the Enter Key to choose Dialog Topics. Remember to talk to the Cell Prisoners first, and you will have to return atleast two to three times to talk to the prisoners before you can leave the level. Cho the Thief holds the Riddle to leave the level, if you have the coin. All Characters have multiple responses and sometimes two menu options so Click On Them Often ... there is a ton of dialog. Then find the Azna Prestess for healing, Busta in Courtyard to start the Quest, then the Cook, the Kids (can you find the bread?) hidden throughout the level, find the Comberry Bush, Busta's Ingerent, and the Boarded-up Study with a secret accces in the Sewers. Find the Kids in the Dungeon, Libary, and Locked Rooms. The Mute Boy is in a locked room at the top of the keep, if you can find the Darkened Door in the Hallway (hint look for the light on the floor.) Find the Priest of Manaywd, and kill the Guards! Open the Manaywd Temple of Azna, kill Moktar the Priest - if you can catch him! And find the Gated Exit ... to leave for the Village of Elvod.
I really like the Ebonheart from 1.4 compared to the open plaza of 1.5, perhaps a mixture of two. I really like the docks in 1.4 and could you add the WarGalleon Ship mod by Shen to the docks! It looks like an old black Pirate Ship! Or someother Galleon from the moddlers resources.
There is no link to your game ... Beezlebub? Whom I worship!