Eric Upchurch lives in North Carolina. His love affair with fantasy, began during his high school years with a copy of Advanced Dungeons & Dragons by TSR, INC. Becoming an avid reader of fantasy novels including Dragons of Autumn Twilight by Margret Weis and Tracy Hickman, The Crystal Shard by R.A. Salvatore, The Sword of Shannara by Terry Brooks, Conan the Barbarian by Robert E. Howard, and The Lord of the Rings by J.R.R. Tolkien, just to name a few. As a subscriber to Writer's Digest Magazine, he has taken several Novel and Short Stories Workshops and has a large collection of How To books on the craft of writing. RAVEN CULT is his first fantasy novel.

Comment History  (150 - 180 of 323)
EricBoyceU
EricBoyceU Dec 27 2013, 3:55pm replied:

You could also have three rooms in the hallway basement, the prison cells, the map room from v2.1, and the old storage room. This can work also, with a little editing with the construction set.

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 27 2013, 2:46pm replied:

With a little editing in the census office... with the construction set and an hour's work!

+2 votes   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 27 2013, 8:55am replied:

I did this awhile back with the basic construction set, just small room edits in the census & excise office should do the trick. Move the prison cells in the basement by adding another door jam room in the hallway because the old storage room will conflict. Make sure that Immersive Chargen loads last in the data files. Then open the CS, and remove colliding meshes and missing walls and floors. Rebirth changes very little in the prison ship and census office besides two rooms the breakfast table and the storage room. Then you might want to move the guard in the stone courtyard ...

I did this a while back with Rebirth v1.4 with no problems at all. Just replace any missing floor or walls from the merging files. Then I would merge the two files into one... like v2.5A as a new .esp.

Eric

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 26 2013, 10:58am says:

I found the daedric crossbow in the Dusharian Shrine on a ledge behind Malacath's Statue, had to use a levitation spell to access. While wandering the West Gash Region -7,9 east of Gnisis! Now hunting the Ebony and Silver Crossbows... any hints?

Eric

+2 votes   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 25 2013, 8:36pm replied:

With a little editing you could probably do a patch for MR?

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 25 2013, 8:21pm replied:

I just downloaded that file this week, but haven't tested it with MR? But since it alters the landscape behind the ghost fence it should work!

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 25 2013, 1:30pm replied:

The dgl - windmills and lumber mills! Not the ones converted from Skyrim to Morrowind... but they are cool too!

+2 votes   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 25 2013, 1:22pm replied:

Might have to merge v2.5 and v2.6 together... I'm getting a lot of texture, dds, and nif errors but only when I enter into buildings like Halls of Wonder in Ebonheart and the new armor shop in Balmora?

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 24 2013, 11:04pm says:

Shouldn't the Bull Netch and Belly Netch be in the water... they have always looked strange to me floating in the air. And Abot Water life wouldn't hurt either?

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 24 2013, 9:24pm replied:

Go eat some cookies... LOL!

+2 votes   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 24 2013, 8:16pm replied:

Yes... I always add them myself with each release! Because I consider them core gameplay mods.

+2 votes   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 24 2013, 8:14pm says:

Or Crafting of Morrowind... which is similar to NOM or Survival and Hunger Mod?

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 24 2013, 12:42pm replied:

I always play with Better Bodies, Heads, and DN 1st Person Enhanced! And if you don't mind editing a few trees... Abot Animation Silt Striders, Boats, Gondoals! Animated Morrowind I & II with Almalexia & Dirnae's Casting with Basic Needs ... I don't think Rebirth is NOM compadable? I would like to see these mods a part of the regular download, don't know?

Eric

+2 votes   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 24 2013, 6:04am replied:

Or a direct link...

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 24 2013, 5:56am replied:

Do you know the title heading? I've already been searching the forum without results. I found the crossbows link but not the plum helm?

Eric

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 23 2013, 8:16pm replied:

If you find the link, please let me know or which forum? I would like to download it. Thanks... I really am enjoying the latest update. Finally got out of Bal Ur Shrine...

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 23 2013, 4:06pm replied:

Found the Bal Ur Shrine outside of Sudan! The FPS hit was huge I could only get 5 fps in the Oblivion Plane. And then after I raided the 3 temples I could not jump on the blocks to exit. I think there was another TeX and dds error when I first entered the shrine!

Eric

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 23 2013, 2:30pm replied:

Where did you get the resource for the plum helmet? I haven't seen it before!

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 23 2013, 9:50am says:

There is a new imperial plum helm ... at the fort outside Balmora. Very cool! And I got an error entering the Hall of Wonders in Ebonheart? Missing texture or dds error, but when I reentered the error disappeared, don't know? Still looking around and exploring...

Eric

+2 votes   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 23 2013, 5:18am replied:

Still in Balmora ... were there any landscape changes? I thought this was a balance and gameplay changes update! I usually avoid the dead volcano regions.

Eric

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 21 2013, 10:48pm replied:

If you save in the wilderness or in an interior building you may be okay!

Eric

+2 votes   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 21 2013, 5:45pm says:

Release Party.... Merry X-Mas and New Years!

Downloading Now... the wait is over.

Eric

+2 votes   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 21 2013, 5:40pm says:

Downloading Now.... X-Mas and New Years came early!

Eric

+1 vote   download: [RELEASE] Morrowind Rebirth 2.6
EricBoyceU
EricBoyceU Dec 19 2013, 9:34am says:

Any news on an X-mas update?

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 18 2013, 10:51pm says:

Excellent! Now we only need swords, fantasy races, and creatures! Shouldn't be too hard to port over to the Far Cry engine. Depending on where you got the models from. And giving the Cry tech policy of 20% rolaity fee for use of their engine for comerical game development... one could do a Total Conversion!

+2 votes   download: Medieval Village DLC
EricBoyceU
EricBoyceU Dec 18 2013, 7:10pm says:

This project is dead for the foreseeable future, as I am dealing with a personal illness! And though my dreams are now cast in darkness I can still see by the light of the moon and the Dawn of Darkness!

Fangs,
Eric

+1 vote   mod: Dawn of Darkness
EricBoyceU
EricBoyceU Dec 18 2013, 8:50am replied:

I agree with you on Doom 4, it was a generic station n zombie game that could have been made with FPS Creator. But it did spawn 2 expansion and BFC edition and movie staring The Rock. But Quake 1 was far from generic, take a look at the level design which has been repeated in a game since Daggerfall. And Quake 2 was very boring in the Cyborg green levels, which were all straight with small levels, the game did not find it's own until Quake 4! As for Diakanta everyone hates this game. But for Thief 3, it was a good installment to the series, not as good as The Dark Mod project. But John Romero has been given a bad rap for Diaktana and Ion Storm.

+1 vote   news: 20th Annivesary John Carmack with Wired & John Romero with IGN
EricBoyceU
EricBoyceU Dec 15 2013, 9:16am replied:

I always wonder if 8 would work with MW? I was going to upgrade from XP to 7 after X-Mas! Now maybe 8 is a possiblitly. But I found a good deal for 7 dual core on Amazon, but looking for quad core. I think the engine in processors and memory with an addition graphic card purchased later is the best way to go. Windows is just the looks of the icons on the screen and can't match the power under the hood.

+1 vote   mod: Morrowind Rebirth 3.1
EricBoyceU
EricBoyceU Dec 13 2013, 10:20pm says:

Can't wait to play... finally a mod on the scale of a DLC.

+1 vote   news: Wyrmstooth 1.10 has been released.
EricBoyceU
EricBoyceU Dec 13 2013, 11:18am replied:

Thanks.. cause I'm still playing Windows XP! But hoping to upgrade my rig soon after Christmas, when things go on sale.

+2 votes   mod: Morrowind Rebirth 3.1
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