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Yes I had huge problems with the mod, and fell into development hell, the best way to solve the problem was for me to scrap it and start all over. There were just too many conflicts with other mods and broken walls.
As for the landmass, it is best not to touch it or alter it any way because other mods will revert back the original landmass. I included Hunger n Survival with the mod... but most people like Necessities of Morrowind better!
I'm working on v2.0 now... and it will be more Other Mod friendly and not broken. I'm losing my internet connection, but plan to come back in 6 months when I can get the introduction rate again from Dish and will re-post my mod (Seyda Neen) to ModDB, Nexus, MW-History, and Fliggerty. I've decided to break it up to Chargen Galleon, Census & Excise Office, and Seyda Neen Village. This way so I can add tons of Custom Race, Necessities & MW Comes Alive 7.1, and Village Expansion. And then I will continue it will Weapons Pack, More Clothing, Texture Replacers... which will all be separate mods. And then slowly expand to other cities... there will also be a custom grass n plants mod using original meshes and not the one from MSGO 3.0 which don't look right, like they were taken from Oblivion.
There was some great clutter and Npc's in New Cities Project that was deleted or moved and changed. And alot of great additions to towns and villages were deleted in updated versions like in Caldara, Ebonheart, and Seyda Neen at the second docks.
Tamreil Rebuilt project does need a lot of help? MW came out in 2002 and not it's 2013! And they still can't release the main landmass... which was all hardcoded as one file. All they had to do was add trees, plants, cities, npc's and quest. But much like my own mod, I fell into development hell and battling a sickness which takes a toll on the body. As for TR, I guess they have issues with Team Members coming and going and not doing their work on time. Are you a member of Transmaster's team project?
Is MW Rebirth a team project? It seems with each update there are focus on different things? Balancing, Landscape, Towns n Cities clutter, etc. And each update is drastically different. I have versions going back to New Cities Project. I don't understand deleting things that add to the atmosphere... like NPC's, chest, clutter, etc.
You should take another look at my mod Seyda Neen Census & Village v1.0, if you can find a copy. I'll be reposting it on ModDB, Nexus, and Fliggerty once I have finished the update to v2.0! Maybe I'll get more downloads once it's fixed. And before my internet connection runs out... I though it would be cut of the 1st of May since I haven't paid the bill, but it's still active???
BTB's Game Improvements is also a great mod.
Wakims Game Improvements
Morrowind Rebirth Balancing is just a custom version of these mods, which I think he did a great job on!
In this version you deleted alot of things... the row boats in Seyda Neen, moved The Evil Mudcrab Shack Tavern, added landmass to the shacks, the construction clutter in Ebonheart, (which I though the ladders and boards added to the atmosphere), the merchant stalls in Ebonheart (which you should included Merchant Buildings/Shops!) I thought the Guard Practice Range was a nice touch, but shouldn't it be in the new expanded courtyard behind the inn with the Tamriel Mission Buildings. That is where the guards hang out and they do need a barracks. The wagon and female traveler outside Ebonheart is missing. The well in Balmora replaced with a statue. This was just a quick run through ... but I don't understand deleting things that add to the atmosphere and clutter of cities and towns?
I am no one! Nor am I apart of OpenMW... nor MoodDB!
I am ... my internet connection will be cut off 1st of the month in May. It has been a pleasure being friends with you!
Since I'm losing my internet connection soon ... I can't sorry! :-( But wish you well with the updates. See ya in 6 months!
Will you be porting over to Open-MW? It would seem like a huge project!
I like the texture replacers, and wish you would add more like Better Bodies, Better Beast, and Better Heads. And while MSGO 3.0 is too huge to be included, there are other smaller texture replacers that can be included in a small download size. I like the polished stylized look!
Anyway, I look forward the next build ... but it is time that I leave ModDB. I wish you all well in the lands of Morrowind!
The Silver Barrel would make a nice wallpaper! I hope there is an update on Ebonheart in the next build & Seyda Neen! Balancing Fixes are great, but we like New Buildings & Interiors. Both Village & Keep seem unfinished.
Are these the new signs for the Buildings/Shops in the Dragon Courtyard in Ebonheart? I like them better than merchant stalls.
I always thought the Hall of Wonders should be an Census & Exise Office. I always thought it strange you didn't land at the capitol of Ebonheart. Although it is really more of a Keep than an Imperial City.
I think that would take coding ... to change the stats when in water. Or maybe a script! I know the animation kicks in when you enter the water so a script might do the job.
I really like the Laura Craft mod ... and it works better in Pelgraid on the hill by the enterance. I did the same thing...
I also have a core set of Mods that I always play like ... Better Bodies, Better Heads, Better Beast, Abot Animations Silt Strider, Boats, Gondolas, etc. Necessities of Morrowind, Morrowind Crafting, Morrowind Comes Alive 5.0, Westly Race Pack, Custom Races,etc.
Unforunitaly Morrowind Rebirth is it's own individual Mod, meant to be played alone. It is like a Total Conversion in that Other Mods are not meant to be played with it. But in reality it's like an Expansion of sorts. You can tweak Morrowind Rebirth with the construction set so that you can add these Other Mods. But I doubt ModDB would allow you to post it to the internet because it will be too similar to their most popular mod, which is the only one they promote. I had something similar with MW v1.4 but decided not to post it, and work on my own creation Chronicles: Seyda Neen Census & Village v1.0 which is a broken WIP. If Transmaster released the landscape, balancing changes, and new cities as seperate .esp then it would be greatly moddifiable. But that is alot of work to undo! So we will have to stick with what we are given. It is much easier to keep building on a mod (like Tetris)to a final release in one package than it is to release each block at a time.
So I guess the final answer is ... work on your Mod. Make it compatible with the Other Mods that you play, and please post it to the internet.
Making changes to the landscape can cause major problems when playing Other Mods ... the landmass is hardcoded like in Tamriel Rebirth. When using the editor it is okay to add things like plants and trees, but when you alter the landscape ... Other Mods will revert back to the Original Landmass. And cause clipping and gapping holes in the landmass.
Morrowind Rebirth is an Expansion that is suppose to be played alone. With little Mods with the exception of Better Bodies, Texture Replacers, etc.
Nice Screenshot ... Ebonheart at Sunset. I will still like to see Buildings/Shops in the Dragon Courtyard instead of merchant stalls. And move the longboat to the right side, the boat to the left in it's place, and add a galleon modeler resource to the docks.
Over 5,000 Profile Visits ... and no one downloads My Mods?
Bethesda Softworks can do Akivir Islands next ...
and forget Hammerfall: Sentinel Blood Sands of an Era.
Kove the Ashlander was a great character inspired by Buba Fett from Star Wars. He is a Dark Elf Bounty Hunter charged with keeping a watchful eye on the prisoners aboard the prisoner imperial galleon. Once you leave the ship and the census office you will meet him again by the cave as a look out.
All these features are in the original game released by Bethesda. And with Mods the same effects can be achieved. So what is Open Morrowind?
Is there a pic of any buildings and shops?
Is there a changelog of all these fixes and re-balancing issues?
Sea Dogs - Say what you want about the graphics and character and town models, this game took the High Seas to a whole new level. A game that I still play to this day, just for the pirate ships and roaring ocean graphics and cannons! Produced by a small Russian Company called Akella which is known for it's small quirky games has shown great potential. With the acquired rights to the Crytek Engine from Far Cry ... we hope to see great islands and ocean battles aboard Pirate Ships.
Star Trek Legacy - Receives favorable mention because of the great storyline and interweaving plot by using all the cast from the Star Trek Series ... using the four major captains to tell an overall arcing storyling throughout the centuries. The game play was choppy and slow the ships hard to control, but the story was great. If only they had used the Bridge Commander Engine or an RPG style like Star Trek Online.
I have to mention Oblivion again - because of the review and comments on Facebook.
Oblivion - Oblivion was a huge update in graphics over the morrowind game ... but what it lacked was the variety in models and textures that the mod community enjoys. Which made the game seem generic repeating the same characters, dialog, and ruins ... over and over again. And I think everyone agrees ... that the Oblivion Portal was overused too many times with the same generic buildings.
I think the dragon and garden will stay!
I really like the wall with banners and benches ... now just some buildings and shops around the central dragon garden.
Hope so ... I would like to see you replace those merchant stalls with buildings and shops. Even if it means sliding the front stone wall and two towers closer to the shore at the entrance. And you need to look at some Galleon and Ship Resources around the net. And as a personal taste, I like the row boat on the left side (like in the original) instead of on the right.