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With a little editing you could probably do a patch for MR?
I just downloaded that file this week, but haven't tested it with MR? But since it alters the landscape behind the ghost fence it should work!
The dgl - windmills and lumber mills! Not the ones converted from Skyrim to Morrowind... but they are cool too!
Might have to merge v2.5 and v2.6 together... I'm getting a lot of texture, dds, and nif errors but only when I enter into buildings like Halls of Wonder in Ebonheart and the new armor shop in Balmora?
Shouldn't the Bull Netch and Belly Netch be in the water... they have always looked strange to me floating in the air. And Abot Water life wouldn't hurt either?
Go eat some cookies... LOL!
Yes... I always add them myself with each release! Because I consider them core gameplay mods.
Or Crafting of Morrowind... which is similar to NOM or Survival and Hunger Mod?
I always play with Better Bodies, Heads, and DN 1st Person Enhanced! And if you don't mind editing a few trees... Abot Animation Silt Striders, Boats, Gondoals! Animated Morrowind I & II with Almalexia & Dirnae's Casting with Basic Needs ... I don't think Rebirth is NOM compadable? I would like to see these mods a part of the regular download, don't know?
Or a direct link...
Do you know the title heading? I've already been searching the forum without results. I found the crossbows link but not the plum helm?
If you find the link, please let me know or which forum? I would like to download it. Thanks... I really am enjoying the latest update. Finally got out of Bal Ur Shrine...
Found the Bal Ur Shrine outside of Sudan! The FPS hit was huge I could only get 5 fps in the Oblivion Plane. And then after I raided the 3 temples I could not jump on the blocks to exit. I think there was another TeX and dds error when I first entered the shrine!
Where did you get the resource for the plum helmet? I haven't seen it before!
There is a new imperial plum helm ... at the fort outside Balmora. Very cool! And I got an error entering the Hall of Wonders in Ebonheart? Missing texture or dds error, but when I reentered the error disappeared, don't know? Still looking around and exploring...
Still in Balmora ... were there any landscape changes? I thought this was a balance and gameplay changes update! I usually avoid the dead volcano regions.
If you save in the wilderness or in an interior building you may be okay!
Release Party.... Merry X-Mas and New Years!
Downloading Now... the wait is over.
Downloading Now.... X-Mas and New Years came early!
The old file Seyda Neen Census & Village is saved at Morrowind Mod History, if you want to check it out. It is the old Alpha file, broken but playable. Sentinel: Blood Sands of An Era... is in early Pre-Alpha and won't be a valuable until May. I got a lot of heat for uploading a broken WIP (work in progress) so both mods won't be released until they are completely polished and finish!
My recent illness has really stopped any progress until January, so the resources and books are available to the community if you wish to finish Seyda Neen. As long as you credit me, I don't mine! I still plan on releasing the Final Mod sometime next year.
Any news on an X-mas update?
The link to PES is broken, the file is corrupt. The old file has been saved on Morrowind Mod History site, and does work it was just updated in December by Spirithawk. Please remember it is an Alpha Build which means broken but still playable. You can get it here... Mw.modhistory.com
You will need 7z or Peazip to open, I can't remember if it was packaged using the old zip format. I do know Spirithawk fixed it in MMH. The Final Version will be released in about 3 months, on ModDB, Nexus, PES, and MMH. If you still are having trouble email me and I'll send you the old file.
Excellent! Now we only need swords, fantasy races, and creatures! Shouldn't be too hard to port over to the Far Cry engine. Depending on where you got the models from. And giving the Cry tech policy of 20% rolaity fee for use of their engine for comerical game development... one could do a Total Conversion!
This project is dead for the foreseeable future, as I am dealing with a personal illness! And though my dreams are now cast in darkness I can still see by the light of the moon and the Dawn of Darkness!
I agree with you on Doom 4, it was a generic station n zombie game that could have been made with FPS Creator. But it did spawn 2 expansion and BFC edition and movie staring The Rock. But Quake 1 was far from generic, take a look at the level design which has been repeated in a game since Daggerfall. And Quake 2 was very boring in the Cyborg green levels, which were all straight with small levels, the game did not find it's own until Quake 4! As for Diakanta everyone hates this game. But for Thief 3, it was a good installment to the series, not as good as The Dark Mod project. But John Romero has been given a bad rap for Diaktana and Ion Storm.
I always wonder if 8 would work with MW? I was going to upgrade from XP to 7 after X-Mas! Now maybe 8 is a possiblitly. But I found a good deal for 7 dual core on Amazon, but looking for quad core. I think the engine in processors and memory with an addition graphic card purchased later is the best way to go. Windows is just the looks of the icons on the screen and can't match the power under the hood.
Can't wait to play... finally a mod on the scale of a DLC.
Thanks.. cause I'm still playing Windows XP! But hoping to upgrade my rig soon after Christmas, when things go on sale.
Finally a Full Standalone Release!!! Yeah...