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Place the mod files in your Data Files folder in the Morrowind directory by default C:/Program Files/Bethesda Softworks/Morrowind/Data Files ... and then once you click the icon on desktop, click Data Files, and make sure Morrowind Rebirth v2.7 is checked. Then hit Play!
It is important to know to run MW Rebirth as a stand alone mod or total conversion. Very few mods will work with Rebirth except texture replacers, head and body replacers, 1st person enhanced, abot animations, and exterior landmasses will work like Tamriel Rebuilt, Silgard Tower, Blacklight City, etc.
*Just be careful running a lot of mods with Rebirth... unless you know how to use the construction set to make them work.
MW Rebirth does a great job with landscape. But I do believe there should be better placement of structures and buildings. The shacks are little to crowded behind the trade house and need to be moved further out past the red lantern hut... in Seyda Neen. And the haunted tower needs to be on the black wastelands between seyda neen and hla oad ... and the barracks needs to be moved by the census office or made apart of the building as an interior room! I really miss the map room and old storage room, I think a little editing in the basement could add all three rooms. Just my two cents...
Have you ever thought expanding the city down the river? And moving the gate past the waterfall, so the city surrounds the river.
Abot Animations of Silt Strider and Boats would be nice....
Yes... it's a load error with the engine. Pelagaid is in two different load areas. In the vanilla game, sometimes the pelagaid gate will disappear as you walk up the path into town. It can be fixed by doubling the mesh with Copy and Copy In Place. The problem with the gate was fixed when you added the iron bars for the gate. But the Building for the Mages Guild experiences the same problem... the fix is doubling the building with Copy and Copy In Place in the counstruction set.
I thought it was my texture replacer... but checked with vanilla graphics, and the building didn't load. It could be the same bug associated with the Pelagaid Gate not loading sometimes. I can fix it in the construction set... just wonder if others see the same thing.
Error Alert - The Mages Guild in Pelagaid is missing it's building mesh. Just windows and door floating the air. I checked it twice, and it's still there! Continuing my journey around Vvardenfell.
Scamps have more fun... fireball!
Great Job! Hoping to play this weekend... scamps have more fun!
Morrowind is still the main game on my computer after all these years! With over a thousand mods in my collection, which I'm still sorting through and finding conflicts and compatibility issues, and trying to make them all work together in a custom Uber-Mod!!! I love the lore of the Elder Scrolls Series and the variety of sidequest which there should be more of. Oblivion to me was very generic and lost a lot of that magical and variety that MW offered. Skyrim while a good solid game was handicapped by Steam ... and manual online activation. Elder Scrolls Online may re-energize the series with offering the whole landmass of Tamriel to play in. But with a bad economy and tight budgets, with most players still owing old XP computers ... Morrowind Rebirth and Tamriel Rebuilt offer great gameplay for a game that was released back in 2002!
Vanilla is very barren... Rebirth does a great job with landscape. But I do believe there should be better placement of structures and buildings. The shacks are little to crowded behind the trade house and need to be moved further out past the red lantern hut... and the haunted tower needs to be on the black wastelands between seyda neen and hla road ... and the barracks needs to be moved by the census office or made apart of the building as an interior room.
I would hide these in dwemer ruins... for sure!
Okay thanks for the update! I'll let peter rabbit know.... looking for his easter egg.
Any update on Rebirth v2.7? Release in May?
I have found small changes done in the construction set, will make most mods work. I recommend Abot Boats, Silt Striders, and MCA 7.0. Anything that alters the landscape will conflict, with edits to tears in the landmass. Just look for mods that don't alter the land.
You should use the map from Half Life 1 for the train station, and expand the levels to included the maps the train passes through. I don't believe the rocket level was featured in the 1st HL although you ride past it and other levels on the train ride. It would be nice if it was included in HL2 engine.
I can wait .... bitter coast update! Will there be a change log? It's hard to tell what has been done, running by with my character!
In Veloth - will this include Silgrad Tower and Blacklight City??? It has been released for several years now, so why not use it to speed up the production time in Heartland and Veloth landmasses! Tamriel Rebuilt Project has been going on and off development since 2002, and with the release of ESO this 4-4-14 it is time to get things released.
I have been watching this mod since Stirk Alpha! And I'm impressed with the quality and attention to detail, the landscaping is natural and realistic, something I struggle with my own mod. The new clothing, and creature addons, and interiors is something to look forward to. I suggest playing Province Cyrodiil (Stirk Alpha) with Morrowind Rebirth v2.6, and Tamriel Rebuilt: Sacred East & Heartland, with Silgrad Tower and Black Light, and Lokken Mountain with Shotn The Reach, and Sea of Destiny. The City of Jarvik (zzcityalpha.)
I have found that any mod that doesn't tweek the landscape, should work with Rebirth. Like Better Bodies, Better Heads, Better Beast, Better Clothes, Eye Candy. Also Community Races, Armor and Weapon additions. And most Animations with small tweeking like Abot Silt Striders, Boats, and Birds! Almost any mod that doesn't interfer with the landscape changes.
You should be so luck, I get 5 to 10 FPS in exteriors like towns and cities especially in Seyda Neen ad 20 fps in wilderness. But then I'm running a Windows XP on an intergraded 6150 graphics card (which is ancient!) But it runs Oblivion on low settings at 640x800. Back to Morrowind, high resolution texture replacer will make the engine crunch st 5 fps and almost unplayable, so I try to play as close to the original textures as possible. But Seyda Neen is a little over crowded with all the swamp meshes, vurt's trees, and all the huts so close together behind Arrile's Trade House. If they were moved further out, across the river.
You can grab the Full File here DOD 2.0
Then download replacement files by Roarke!
You downloaded the patch 1.1 you need episode 1.0 and Quake II for the mod to work.
Will repost DOD 2.0 Full File soon with text.mod updated.
Downloaded v2.7 but can't tell any changes in Bitter Coast, unless I ran by it too fast. Were there any other major changes???
Roarkes - I really enjoyed your updates, great work! The sound files and graphical updates really add to the game play. Looking forward to what you do in the future with level design and monsters, playing with the editor. Dawn of Darkness lives!
This is interesting! I really like the sound files you added and the graphical update. Will you be adding new content to the mod? And expanding the levels? What editor are using?
Nexus was down yesterday, couldn't find v2.7 on the site. Only v2.61 was available. Was it deleted? Or will it be released here on ModDB?
Morrowind Rebirth is a seperate mod like a Total Conversion.