Eric Upchurch lives in North Carolina. His love affair with fantasy, began during his high school years with a copy of Advanced Dungeons & Dragons by TSR, INC. Becoming an avid reader of fantasy novels including Dragons of Autumn Twilight by Margret Weis and Tracy Hickman, The Crystal Shard by R.A. Salvatore, The Sword of Shannara by Terry Brooks, Conan the Barbarian by Robert E. Howard, and The Lord of the Rings by J.R.R. Tolkien, just to name a few. As a subscriber to Writer's Digest Magazine, he has taken several Novel and Short Stories Workshops and has a large collection of How To books on the craft of writing. RAVEN CULT is his first fantasy novel.

Comment History  (90 - 120 of 343)
EricBoyceU
EricBoyceU May 18 2014, 11:51am says:

I having trouble activating the Circle of Eight mod... there is a front load error. TOEE Front-End X encountered serious error: IO Exception when determining the size of package: invalid CEN header (bad signature)

+1 vote   download: Circle of Eight Modpack 8.0.0 New Content Edition
EricBoyceU
EricBoyceU May 17 2014, 12:04pm says:

Hot Fix v2.71... any time soon?

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU May 9 2014, 9:55am replied:

I believe you can save in an interior building, and Save. This will prevent you from starting all over with a New Game. Most of the changes are landscape issue or weapon value changes, which is why it is recommended to start a new game... but an interior building save may help you.

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU May 8 2014, 1:48am says:

Did you fix the three gauntlets Morag Tong, Colovian, and Golden Saint gauntlets in first person? I sent a PM ... I think your missing .tga file below the icon in CS.

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU May 5 2014, 4:05pm says:

Is this the new changes made to Bitter Coast region? I ran past so fast with my character I didn't check this area on my way to Vivic and Ebonheart. Looks great! I have to check out that sunken ship.... hidden treasure!

+4 votes   media: The Bitter Coast
EricBoyceU
EricBoyceU May 5 2014, 4:02pm says:

Balmora has changed a lot since the vanilla game... I would like to see a more dangerous urban center, that is in ruins with trash and empty bottles in the streets, enemy NPC's. The temple needs to be raised up some on a stone foundation with steps leading up. I like the changes made to Vivic entrance. Great Job!

+3 votes   media: Balmora
EricBoyceU
EricBoyceU May 5 2014, 3:54pm replied:

Thanks... I found it!

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU May 2 2014, 7:18pm replied:

Found it! I was looking for Bal Ur ... behind Suran! Sorry to bother you, I got lost and confused as to my location! Hahaha... doh!

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU May 2 2014, 5:55pm replied:

I don't have a laptop... just a tablet! Only an old computer XP for playing games, no internet on the tower.

But it is daedric ruin Bal Isra between Ald-Run and Gnisis! The ruin's with the new crossbow and portal to oblivion plane. (I added it back with v2.61!) If it is not an issue on your computer... it could have been something I did! Doh! Homer Simpson moment.

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU May 2 2014, 6:19am says:

Bal Isra is missing it's daedric ruins buildings... right behind Gnisis! I was looking for the new crossbows and portal to Oblivion! And the entire ruins are missing. (I could add them in the construction set with v2.6, but thought you should know.)

+2 votes   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU May 1 2014, 4:20pm replied:

Place the mod files in your Data Files folder in the Morrowind directory by default C:/Program Files/Bethesda Softworks/Morrowind/Data Files ... and then once you click the icon on desktop, click Data Files, and make sure Morrowind Rebirth v2.7 is checked. Then hit Play!

+2 votes   game: Morrowind
EricBoyceU
EricBoyceU Apr 30 2014, 9:06am says:

It is important to know to run MW Rebirth as a stand alone mod or total conversion. Very few mods will work with Rebirth except texture replacers, head and body replacers, 1st person enhanced, abot animations, and exterior landmasses will work like Tamriel Rebuilt, Silgard Tower, Blacklight City, etc.

*Just be careful running a lot of mods with Rebirth... unless you know how to use the construction set to make them work.

+2 votes   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU Apr 29 2014, 1:43pm says:

MW Rebirth does a great job with landscape. But I do believe there should be better placement of structures and buildings. The shacks are little to crowded behind the trade house and need to be moved further out past the red lantern hut... in Seyda Neen. And the haunted tower needs to be on the black wastelands between seyda neen and hla oad ... and the barracks needs to be moved by the census office or made apart of the building as an interior room! I really miss the map room and old storage room, I think a little editing in the basement could add all three rooms. Just my two cents...

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU Apr 26 2014, 10:52am says:

Have you ever thought expanding the city down the river? And moving the gate past the waterfall, so the city surrounds the river.

+6 votes   media: Balmora
EricBoyceU
EricBoyceU Apr 26 2014, 6:30am says:

Abot Animations of Silt Strider and Boats would be nice....

+1 vote   media: New release! Let me know what you think!
EricBoyceU
EricBoyceU Apr 25 2014, 5:39pm replied:

Yes... it's a load error with the engine. Pelagaid is in two different load areas. In the vanilla game, sometimes the pelagaid gate will disappear as you walk up the path into town. It can be fixed by doubling the mesh with Copy and Copy In Place. The problem with the gate was fixed when you added the iron bars for the gate. But the Building for the Mages Guild experiences the same problem... the fix is doubling the building with Copy and Copy In Place in the counstruction set.

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU Apr 25 2014, 2:12pm replied:

I thought it was my texture replacer... but checked with vanilla graphics, and the building didn't load. It could be the same bug associated with the Pelagaid Gate not loading sometimes. I can fix it in the construction set... just wonder if others see the same thing.

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU Apr 25 2014, 1:32pm says:

Error Alert - The Mages Guild in Pelagaid is missing it's building mesh. Just windows and door floating the air. I checked it twice, and it's still there! Continuing my journey around Vvardenfell.

+2 votes   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU Apr 25 2014, 9:48am says:

Scamps have more fun... fireball!

+2 votes   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU Apr 24 2014, 9:19pm says:

Great Job! Hoping to play this weekend... scamps have more fun!

+8 votes   news: [RELEASE] Morrowind Rebirth 2.7
EricBoyceU
EricBoyceU Apr 22 2014, 9:34am says:

Morrowind is still the main game on my computer after all these years! With over a thousand mods in my collection, which I'm still sorting through and finding conflicts and compatibility issues, and trying to make them all work together in a custom Uber-Mod!!! I love the lore of the Elder Scrolls Series and the variety of sidequest which there should be more of. Oblivion to me was very generic and lost a lot of that magical and variety that MW offered. Skyrim while a good solid game was handicapped by Steam ... and manual online activation. Elder Scrolls Online may re-energize the series with offering the whole landmass of Tamriel to play in. But with a bad economy and tight budgets, with most players still owing old XP computers ... Morrowind Rebirth and Tamriel Rebuilt offer great gameplay for a game that was released back in 2002!

+2 votes   game: Morrowind
EricBoyceU
EricBoyceU Apr 21 2014, 2:54pm says:

Vanilla is very barren... Rebirth does a great job with landscape. But I do believe there should be better placement of structures and buildings. The shacks are little to crowded behind the trade house and need to be moved further out past the red lantern hut... and the haunted tower needs to be on the black wastelands between seyda neen and hla road ... and the barracks needs to be moved by the census office or made apart of the building as an interior room.

+2 votes   media: Can you spot the difference..
EricBoyceU
EricBoyceU Apr 21 2014, 2:49pm says:

I would hide these in dwemer ruins... for sure!

+3 votes   media: Shiny
EricBoyceU
EricBoyceU Apr 19 2014, 5:21pm replied:

Okay thanks for the update! I'll let peter rabbit know.... looking for his easter egg.

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU Apr 17 2014, 1:05pm says:

Any update on Rebirth v2.7? Release in May?

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU Apr 11 2014, 7:33am replied:

I have found small changes done in the construction set, will make most mods work. I recommend Abot Boats, Silt Striders, and MCA 7.0. Anything that alters the landscape will conflict, with edits to tears in the landmass. Just look for mods that don't alter the land.

+1 vote   mod: Morrowind Rebirth 3.2
EricBoyceU
EricBoyceU Apr 8 2014, 4:46pm says:

You should use the map from Half Life 1 for the train station, and expand the levels to included the maps the train passes through. I don't believe the rocket level was featured in the 1st HL although you ride past it and other levels on the train ride. It would be nice if it was included in HL2 engine.

+1 vote   download: Train Station
EricBoyceU
EricBoyceU Apr 6 2014, 2:26pm says:

I can wait .... bitter coast update! Will there be a change log? It's hard to tell what has been done, running by with my character!

+1 vote   media: Sorry for the delay guys, release 2 weeks from now
EricBoyceU
EricBoyceU Mar 26 2014, 7:13pm says:

In Veloth - will this include Silgrad Tower and Blacklight City??? It has been released for several years now, so why not use it to speed up the production time in Heartland and Veloth landmasses! Tamriel Rebuilt Project has been going on and off development since 2002, and with the release of ESO this 4-4-14 it is time to get things released.

+1 vote   news: Future
EricBoyceU
EricBoyceU Mar 26 2014, 9:38am says:

I have been watching this mod since Stirk Alpha! And I'm impressed with the quality and attention to detail, the landscaping is natural and realistic, something I struggle with my own mod. The new clothing, and creature addons, and interiors is something to look forward to. I suggest playing Province Cyrodiil (Stirk Alpha) with Morrowind Rebirth v2.6, and Tamriel Rebuilt: Sacred East & Heartland, with Silgrad Tower and Black Light, and Lokken Mountain with Shotn The Reach, and Sea of Destiny. The City of Jarvik (zzcityalpha.)

+3 votes   mod: Province: Cyrodiil
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