Eric Upchurch lives in North Carolina. His love affair with fantasy, began during his high school years with a copy of Advanced Dungeons & Dragons by TSR, INC. Becoming an avid reader of fantasy novels including Dragons of Autumn Twilight by Margret Weis and Tracy Hickman, The Crystal Shard by R.A. Salvatore, The Sword of Shannara by Terry Brooks, Conan the Barbarian by Robert E. Howard, and The Lord of the Rings by J.R.R. Tolkien, just to name a few. As a subscriber to Writer's Digest Magazine, he has taken several Novel and Short Stories Workshops and has a large collection of How To books on the craft of writing. RAVEN CULT is his first fantasy novel.
Oblivion had a generic fantasy land and a uninteresting storyline about some big threat that everyone has to band together and blah blah. They basically got rid of the canon Cyrodiil jungle environment and Asian cultural influences for no reason (maybe marketing choice?), and gave us ridiculously repetitious dialogue and creepy staring eyes, auto-leveling of equipment & enemies to match the characters level (which can make the game really easy early on and really hard later on EVERYWHERE), and lots of hand holding that annoys many previous fans. Without much to show for it besides graphical improvement. Skyrim atleast feels fun with its archery, magic, large monster battles, dual wielding and smithing with lore consistent with what we previously knew about Skyrim.
cool like fire n ice...
okay it's good!
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