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Comment History  (30 - 60 of 235)
EricBoyce1
EricBoyce1 Jan 15 2014, 9:17am says:

Do you have plans for a mod, Total Conversion? Kingpin was a great game, but outdated? With the right urban resources, it can be done!

+1 vote     download: Kingpin: Life of Crime enhanced graphics v.1
EricBoyce1
EricBoyce1 Jan 14 2014, 1:42pm replied:

Won't happen. Wait for a reply. You'll get the same responds I did!

+1 vote     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Jan 12 2014, 6:11pm says:

Downloading... Suran Docks! I think more consentration should be given to buildings, NPC's, caves, etc. Maybe for v2.7?

+3 votes     download: [RELEASE] Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Jan 11 2014, 4:00pm says:

I remember this game ... great! Haven't played it in years ... but very urban combat! Glad to see that someone is bring this back ... Cybris Hill!

0 votes     game: The Kingman Project
EricBoyce1
EricBoyce1 Jan 10 2014, 7:32pm replied:

Make sure no glow loads last in data files.... after rebirth.

+2 votes     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Jan 10 2014, 7:31pm replied:

There are mods that continue after the main quest... The God Mod
Mw.modhistory.com

And Main Quest Enhancers ... Mw.modhistory.com

Don't know if they are comparable with Rebirth?

+1 vote     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Jan 8 2014, 5:29pm says:

Can't wait ... Suran Docks!

+3 votes     media: Hotfix this weekend
EricBoyce1
EricBoyce1 Jan 7 2014, 10:20am replied:

Okay ... downloading!

+1 vote     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Jan 6 2014, 9:10pm replied:

As with all released, you can use your save game!

+2 votes     download: Tamriel Rebuilt Alpha
EricBoyce1
EricBoyce1 Jan 6 2014, 7:10pm replied:

I would like see more changes in expansions ... with buildings and NPC's!

+2 votes     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Jan 6 2014, 3:43am says:

I love Suran's new docks ... will there be any ship or galleon resources? And the wooden docks across from Suran ... is a good locatiobn for MadMax Galleon? But I never like the Nobleman and his riddle game to get the ship?

+1 vote     media: WIP
EricBoyce1
EricBoyce1 Jan 4 2014, 12:21pm replied:

There are lot balancing mods on fliggerty and morrwind mod history site ... for armor, weapons, races ... I use BTB game improvements myself.

+1 vote     article: [NEWS] Feedback and suggestions: Part 2
EricBoyce1
EricBoyce1 Jan 4 2014, 9:16am says:

What will be apart of the Bitter Coast Overhaul? More plants, trees, and logs? And the Suran Docks? Any more changes to buildings, etc.?

+2 votes     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Jan 2 2014, 11:41am replied:

I'm not familiar with Run like the Wind .esp ... sounds like it just changes the stats to running speeds ... Rebirth has a master .esm beta that changes those settings permentally as a Master File. Check the load order... if that doesn't work, use a Tes Depency Tool Utility to change v2.6 depency on the Master .esm beta... and just play v2.6 by itself.

I'm really not sure if it will work ....

Eric

+1 vote     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Jan 1 2014, 10:25pm replied:

A fresh install of MW should work then MR ... the problem most likely is the Mac!

+1 vote     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Jan 1 2014, 10:09am says:

Will Bittercoast Overhaul ... include Seyda Neen? Its been ignored for a long time, going back to new cities mods, very little has changed in all these years!

+2 votes     article: [NEWS] Feedback and suggestions: Part 2
EricBoyce1
EricBoyce1 Jan 1 2014, 10:04am replied:

You will have to delete the textures folder... to get rid of the shiny rocks, then re-install the Morrowind CD with expansions ... and then Rebirth textures!

Or install a texture replacer like On the Rocks! Or MSGO 3.0, or Darker Morrowind, or Ultimate, or Extreme Graphics!

I would do option one ... and keep original and rebirth textures!

Eric

+1 vote     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Dec 31 2013, 7:09pm replied:

Reinstall Bethesda's original textures... then Rebirth's textures! Should do the trick...

+1 vote     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Dec 31 2013, 6:11pm replied:

I found Piratelord's Daedric Resources which will added variety to the Oblivion Plane with a portal added to every daedric temple here on Morrowind Mod History site ... Mw.modhistory.com

+2 votes     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Dec 30 2013, 8:39pm says:

The game needs harder npcs, you can fight animals for an easy kill and skill upgrade. Caves, Temples, and Tombs need to be expanded with more enemies.

+2 votes     article: [NEWS] Feedback and suggestions: Part 2
EricBoyce1
EricBoyce1 Dec 30 2013, 3:30pm says:

You can delete those post on the main page, since they are posted here in the news forum with the others. No need to have them twice! Look forward to whatever you release in the future. I'll keep my mega-mod on my hard drive ... with merged plugins, since no one wants to host it or do something similar. Thanks for listening to my wacky ideas....

Eric

+1 vote     article: [NEWS] Feedback and suggestions: Part 2
EricBoyce1
EricBoyce1 Dec 29 2013, 1:53pm says:

I don't think better bodies n heads would break the lore .. or the main landmass!

0 votes     article: [NEWS] Feedback and suggestions: Part 2
EricBoyce1
EricBoyce1 Dec 29 2013, 1:40pm says:

(12) Tamriel Rebuilt 1.5 Sacred East ... Moddb.com

with SilgradvTower and Blacklight ... Mw.modhistory.com

with the unofficial TR Map 4 Heartland just released on the Bethesda Forumns ... Forums.bethsoft.com

and with Lokken Mountain... Lovkullen.net

and PR Sea of Destiny moved... Mw.modhistory.com

Will all look good with Morrowind Rebirth!

Eric

+1 vote     article: [NEWS] Feedback and suggestions: Part 2
EricBoyce1
EricBoyce1 Dec 29 2013, 11:58am says:

1. What do you like about the mod and why? All the landscape changes, and new buildings in towns n cities, new resources in armor and weapons ... needs more NPC's and extra quest

2. What parts do you not like about this mod?- Everything is intergrated... I really like the gameplay changes and would like a seperate .esp for them like BTB or Wilkins Game Improvements. And wish the landscape changes and added planets and trees were a seperate .esp like Better Stonewood Pass or Bitter Coast Overhaul.

3. What would you like to see in the future? - I would like Immersive Chargen incoperated into Seyda Neen or you can used my mod Census & Excise Office intergrated into Seyda Neen! Shamless plugin on my WIP! Maybe the list of mods I mention in the forumn ... Better Bodies, Better Heads, Better Clothing, Abot Animations of Boats, Silt Striders, n Gondolas. Dn 1st person enhanced, Diane Casting Animations, Morrowind Children, Animated Morrowind 1 & 2! Spectacular Sorcery! Etc...

4. What do you think about the game balance? - A serperate .esp so I can see the changes like other armor and weapon balance mods.

5. What do you think about the new creatures? - More creatures and resources.

6. What do you think about the new weapons/armor? - More armor, clothing, and weapons in resources.

7. Is there anything else that you'd like to talk about? - An expansion to caves and temples ... there too short, need something bigger not like Daggerfall, but may at least three times the original map.

(8) Morrowind Comes Alive v5.0 for the original heads or v7.0 which requires Westly Head Replacer.

(9) Portal added to every daedric temple not just Bal Ur... more like Oblivion.

(10) More Races added for Player Character ... I did this with my mod Census & Excise Office but it really adds to the file size, perhaps a serprate .esp like Westly's Races or Sablegirl, etc.

(11) Weapon Shealths Unleashed

Eric

+2 votes     article: [NEWS] Feedback and suggestions: Part 2
EricBoyce1
EricBoyce1 Dec 28 2013, 9:41pm replied:

I really like Bal Ur ... but agree with you that another portal be added to Ald Sotha. There were three daedria temple ruins in oblivion plane, there should only be one because of the FPS hit on that level. In fact a portal should be added to every deadric temple not just in Bal Ur! That would make it more like Oblivion.

Eric

+1 vote     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Dec 28 2013, 8:37am replied:

And the silver bow? I think is the hardest one! Found the ebony crossbow by the mine...

+2 votes     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Dec 27 2013, 3:57pm replied:

You could also have three rooms in the hallway basement, the prison cells, the map room from v2.1, and the old storage room. This can work also, with a little editing with the construction set.

+1 vote     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Dec 27 2013, 3:55pm replied:

You could also have three rooms in the hallway basement, the prison cells, the map room from v2.1, and the old storage room. This can work also, with a little editing with the construction set.

+1 vote     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Dec 27 2013, 2:46pm replied:

With a little editing in the census office... with the construction set and an hour's work!

+2 votes     mod: Morrowind Rebirth 2.61
EricBoyce1
EricBoyce1 Dec 27 2013, 8:55am replied:

I did this awhile back with the basic construction set, just small room edits in the census & excise office should do the trick. Move the prison cells in the basement by adding another door jam room in the hallway because the old storage room will conflict. Make sure that Immersive Chargen loads last in the data files. Then open the CS, and remove colliding meshes and missing walls and floors. Rebirth changes very little in the prison ship and census office besides two rooms the breakfast table and the storage room. Then you might want to move the guard in the stone courtyard ...

I did this a while back with Rebirth v1.4 with no problems at all. Just replace any missing floor or walls from the merging files. Then I would merge the two files into one... like v2.5A as a new .esp.

Eric

+1 vote     mod: Morrowind Rebirth 2.61
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