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The Silver Barrel would make a nice wallpaper! I hope there is an update on Ebonheart in the next build & Seyda Neen! Balancing Fixes are great, but we like New Buildings & Interiors. Both Village & Keep seem unfinished.
Are these the new signs for the Buildings/Shops in the Dragon Courtyard in Ebonheart? I like them better than merchant stalls.
I always thought the Hall of Wonders should be an Census & Exise Office. I always thought it strange you didn't land at the capitol of Ebonheart. Although it is really more of a Keep than an Imperial City.
I think that would take coding ... to change the stats when in water. Or maybe a script! I know the animation kicks in when you enter the water so a script might do the job.
I really like the Laura Craft mod ... and it works better in Pelgraid on the hill by the enterance. I did the same thing...
I also have a core set of Mods that I always play like ... Better Bodies, Better Heads, Better Beast, Abot Animations Silt Strider, Boats, Gondolas, etc. Necessities of Morrowind, Morrowind Crafting, Morrowind Comes Alive 5.0, Westly Race Pack, Custom Races,etc.
Unforunitaly Morrowind Rebirth is it's own individual Mod, meant to be played alone. It is like a Total Conversion in that Other Mods are not meant to be played with it. But in reality it's like an Expansion of sorts. You can tweak Morrowind Rebirth with the construction set so that you can add these Other Mods. But I doubt ModDB would allow you to post it to the internet because it will be too similar to their most popular mod, which is the only one they promote. I had something similar with MW v1.4 but decided not to post it, and work on my own creation Chronicles: Seyda Neen Census & Village v1.0 which is a broken WIP. If Transmaster released the landscape, balancing changes, and new cities as seperate .esp then it would be greatly moddifiable. But that is alot of work to undo! So we will have to stick with what we are given. It is much easier to keep building on a mod (like Tetris)to a final release in one package than it is to release each block at a time.
So I guess the final answer is ... work on your Mod. Make it compatible with the Other Mods that you play, and please post it to the internet.
Making changes to the landscape can cause major problems when playing Other Mods ... the landmass is hardcoded like in Tamriel Rebirth. When using the editor it is okay to add things like plants and trees, but when you alter the landscape ... Other Mods will revert back to the Original Landmass. And cause clipping and gapping holes in the landmass.
Morrowind Rebirth is an Expansion that is suppose to be played alone. With little Mods with the exception of Better Bodies, Texture Replacers, etc.
Nice Screenshot ... Ebonheart at Sunset. I will still like to see Buildings/Shops in the Dragon Courtyard instead of merchant stalls. And move the longboat to the right side, the boat to the left in it's place, and add a galleon modeler resource to the docks.
Over 5,000 Profile Visits ... and no one downloads My Mods?
Bethesda Softworks can do Akivir Islands next ...
and forget Hammerfall: Sentinel Blood Sands of an Era.
Kove the Ashlander was a great character inspired by Buba Fett from Star Wars. He is a Dark Elf Bounty Hunter charged with keeping a watchful eye on the prisoners aboard the prisoner imperial galleon. Once you leave the ship and the census office you will meet him again by the cave as a look out.
All these features are in the original game released by Bethesda. And with Mods the same effects can be achieved. So what is Open Morrowind?
Is there a pic of any buildings and shops?
Is there a changelog of all these fixes and re-balancing issues?
Sea Dogs - Say what you want about the graphics and character and town models, this game took the High Seas to a whole new level. A game that I still play to this day, just for the pirate ships and roaring ocean graphics and cannons! Produced by a small Russian Company called Akella which is known for it's small quirky games has shown great potential. With the acquired rights to the Crytek Engine from Far Cry ... we hope to see great islands and ocean battles aboard Pirate Ships.
Star Trek Legacy - Receives favorable mention because of the great storyline and interweaving plot by using all the cast from the Star Trek Series ... using the four major captains to tell an overall arcing storyling throughout the centuries. The game play was choppy and slow the ships hard to control, but the story was great. If only they had used the Bridge Commander Engine or an RPG style like Star Trek Online.
I have to mention Oblivion again - because of the review and comments on Facebook.
Oblivion - Oblivion was a huge update in graphics over the morrowind game ... but what it lacked was the variety in models and textures that the mod community enjoys. Which made the game seem generic repeating the same characters, dialog, and ruins ... over and over again. And I think everyone agrees ... that the Oblivion Portal was overused too many times with the same generic buildings.
I think the dragon and garden will stay!
I really like the wall with banners and benches ... now just some buildings and shops around the central dragon garden.
Hope so ... I would like to see you replace those merchant stalls with buildings and shops. Even if it means sliding the front stone wall and two towers closer to the shore at the entrance. And you need to look at some Galleon and Ship Resources around the net. And as a personal taste, I like the row boat on the left side (like in the original) instead of on the right.
I need a new computer to play Skyrim ... using XP at low res and in window mode just to get it going. Might have to buy an X-Box and just to test the game and play. I don't understand why they didn't just upgrade the Oblivion Engine ... it was smooth and worked on both platforms with no problems. And the way the economy is, who can afford a gaming rig computer every couple of years?
Morrowind was released early before it was ever finished. And it was left up to the fans to finish ... which adds to it's popularity. Bethesda was still a very small company at the time coming off the dismal sales of Battlespire and Redguard. The landmass for the Morrowind Mainland was hardcoded - which is being used by the Tamriel Rebuilt Project, but never released officially. Hince the half-hills in Silgrad Tower and Blacklight City and TR Maps 1-3.
As far as the Embassies in Ebonheart go for the Tamriel Provinces ... Skyrim Mission & Blackmarsh Mission, it something that Elder Scrolls Online is doing in releasing the whole landmass of Tamriel. You will be able travel everywhere and visit everything. I don't think making Total Conversions or rebuilding the outer provinces to be screwing up the lore. Fans want to travel from Morrowind to Blackmarsh, Elsweyer, Skyrim and Cyrodill. Which Bethesda is doing the same thing with each new game. But I still like the fans versions of these outer provinces.
I really like the way you opened up the courtyard. Perhaps you can add a training area for guards with practice dummies, target range, weapon racks. And a guards barracks or knight's keep. I always thought it was strange their was only one knight in Ebonheart. There is mod called Tamriel Knights that adds a keep inside the courtyard.
And the Tamriel Missions House - Skyrim Mission, Blackmarsh Mission, etc. needs to have their own individual towers with transport to their homelands or quest missions based off their culture. Or deleted all together ... I don't understand why their would be Embassies in Ebonheart, but it is suppose to be the main castle. The Keep really should be moved off the island to the mainland with a huge city. And the castle should be kept just as an outpost keep to protect travelers on their way from Seyda Neen, Vivic Canons, to the mainland.
Battlespire - Was a great First Person Shooter or Sword game. It came out right around the same time as Quake I and Doom II using the X-Engine from their X-Car Drag Racing game. However, the game was very choppy and slow and failed to compete with Quake I and Doom II ... which used a very simple but fast game with twisting levels. It also used voiced dialog with text something that was repeated with Redguard and Oblivion. Battlespire could have been a great game - if only if they had used a faster engine with quick gameplay and twisting dungeons. They should have copied or bought the Quake I Engine instead of wasting time developing the X-Engine was bloated and slow in processing the graphics.
Terminator & Skynet - I have to mention because for me it was much better game than Fallout 3. Using the Daggerfall X-Engine ... the older version of the engine build - it had quick graphics and great gameplay with jeeps and trucks and rockets. Core features in this game were not repeated with Fallout 3 ... why I don't know. Maybe for the same reason Todd Howard ignores the core system used in Daggerfall - maybe because it was before his time with the company.
Redguard - was a great 3rd person Tomb Raider inspired Adventure Game set within the Elder Scrolls game world. The company was at it's smallest during the creation of this game coming off the disappointing sales of Battlespire and the Company itself was near bankruptcy. They had little cash and little time to produce a quality AAA Game. Hince the game had locked doors and unfinished interiors limited NPC's and only a small island to explore. But It was the first game to feature a main black character in a game and voice text dialog which was latter used in Oblivion, the game itself sold very well on the original x-box. I really like this game and was very vocal on the Redguard Board giving Tech. Support Advice for the game ... I believe my callname was RedEric or something like that - I was cometeing with The Ranger over tech. advice. It had something to do about editing notepad and REM out a device line in the code text that would fix a black screen crash when the game booted on windows 98. Redguard was a great game and had alot of promise but could not compete with Lara Croft Tomb Raider for obvious reasons ... they didn't have a female lead. There was a plan to produce Redguard 2: The Eye of Argonia but it was never given the green light. It would have expanded the main characters with the pre-generated NPC's in the game - meaning you could play as Tobias, Felicia, or Dreekus the Argonian Barkeep - centered around the red ruby gem The Eye of Atgonia. Instead Bethesda made the company decision to focused their efforts on Morrowind, and I'm glad they did. I will still like to see Redguard 2 someday for the X-Box 360 ... something to compete with Tomb Raider.
Where is the mod for Lancers ... in the video? And Microsoft should look into bringing the FreeLancer Game back ... I'm tired of Halo!
Downloading this file just for the 6.66mb ... cool!
Downloading now since the link is fixed ... sounds cool!
Download link fixed ... already playing from MWNexus! I really like the improvements made, especially to weapons n armor, etc. But the game is playing kinda slow on my old XP, but that is expected. Will give you some advice and feedback once I explore the quest and dungeons part of the game.
I'm glad that the Team is still working on Tamriel Rebuilt ... and the next release Almalexia and Heartland! But if the land is already hard-coded like in Silgrad Tower and Blacklight City ... then why not go ahead and release the whole landmass. And included buildings and NPC's in future releases ... that way the moddling community can have fun playing around with it.
New Dawn of Darkness Wallpapers and Gameplay Video have been posted for your viewing pleasure. Please check them out - the project is not dead!
Dawn of Darkness 3.0: MW Total Conversion - is forthcoming soon! A Total Conversion of Dawn of Darkness for the X-ngine based upon the Morrowind Game. I am not going to settle for anything less than doing a professional MOD. A free download ... which should be released within a month or two.
Time really does have a lot to do with this project. And the state of the Gaming Industry, finding the right engine/project. What I've developed for the story of DOD v3.0 and the Fantasy Setting completely blows away what WardSix Entertainment originally did with the Quake II Tech Engine for DOD Episode 1. All I can say is it's on the same level as a Full RPG! Like Morrowind, Baldur's Gate II, DragonLance, Lord of the Rings, and Conan! The old-style game play is gone - no longer will it be dark, demonic, or disturbing, the game will have a pure Fantasy Setting with Custom Races and Multiple Classes. No longer will it be a Lone Knight escaping a Castle Dungeon. I can also say that King Roarkic (formally known as Roarke!) is now a much more complex NPC Character with a tragic story with social, political, and personal problems to deal with. I will work on the world building process right now, and I think Dawn of Darkness: MW Total Conversion will make a lot of things out of the original story.
Thanks downloading now from MW Nexus ... can't wait to play and see all the changes you've made. Great Hard Work!