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EricBoyceU
EricBoyceU Feb 2 2015, 11:54am replied:

I will return to Dawn of Darkness, and repost my old file for the Quake 2 engine! (It includes roarkes sound files, in the Quake 2 TC with my Text Mod!) And then I hope to begin working on my Total Conversion of Dawn of Darkness to the Morrowind Engine! Even though both engines are old, I am more familiar with the Morrowind Engine than Oblivion or Skyrim. And Morrowind already has the swamp textures and meshes I need for the Witch's Swamp after the Village of Elvod. I will be posting my MODS here on ModDB and Morrowind Mod History site, and Nexus. Dawn of Darkness has always held a fascination with me, going all the way back to 1997 when it was first released. I'm glad that it still has a fan base and people still care about the story. It is shame, that the game has been forgotten for so long, but Alex (Toadeater) has abandoned the project for over 15 years. Any thing I do, will be done with respect to what WardSix has done, and be done as a Free Download! I don't claim credit for their work, just an addon for the Fans!

+2 votes   mod: Dawn of Darkness
EricBoyceU
EricBoyceU Feb 2 2015, 11:27am says:

New/Old File Upload Today... Dawn of Darkess v3.0 Full File! Enjoy! This is the old Quake 2 MOD. Just place the Quake 2 file in your c: directory, the icon on your desktop, and read the readme!

+2 votes   mod: Dawn of Darkness
EricBoyceU
EricBoyceU Feb 1 2015, 9:36pm says:

Thank you, I'm slowly getting back into modding! My first mission is to finish my broken WIP Seyda Neen. And then I will return to Dawn of Darkness, and repost my old file for the Quake 2 engine! (If you don't mind I would like to include your sound files, in the Quake 2 TC with my Text Mod!) And then I hope to begin working on my Total Conversion of Dawn of Darkness to the Morrowind Engine! Even though both engines are old, I am more familiar with the Morrowind Engine than Oblivion or Skyrim. And Morrowind already has the swamp textures and meshes I need for the Witch's Swamp after the Village of Elvod. It will be an easy Total Conversion to do... because Morrowind already has everything you need to do it; just have to work with a blank.esm and re-do the landscape. I will be posting my MODS here on ModDB and Morrowind Mod History site, and Nexus. The WIP for Seyda Neen is coming along, and I hope to post in February/March! I hope to upload my old DOD Quake 2 file soon... just have to find my backup copy on cd! Dawn of Darkness has always held a fascination with me, going all the way back to 1997 when it was first released. I'm glad that it still has a fan base and people still care about the story. It is shame, that the game has been forgotten for so long, but Alex (Toadeater) has abandoned the project for years. Any thing I do, will be done with respect to what WardSix has done, and be done as a Free Download! I don't claim credit for their work, just an addon for the Fans!

+1 vote   article: Dawn of Darkness modding future
EricBoyceU
EricBoyceU Jul 4 2014, 11:01pm says:

Looks great!

+4 votes   media: Would you like to see these robes in Rebirth?
EricBoyceU
EricBoyceU Jun 23 2014, 9:41am says:

Is the new door handle model on the left, first one! This is very interesting, since doors have keys... there should be a keyhole! There is already a mod out with custom keys, have to find the link! But it is in my files! (With animation the door lock mechanisim could be like Oblivion & Skyrim!) But that would take a lot of work... which I don't have the skill in animations to pull off.

+3 votes   media: Small fix in 2.8: Handle/Keyhole
EricBoyceU
EricBoyceU Jun 22 2014, 1:37pm replied:

Hlomor... I would change to armor. Someone stole his armor!

+2 votes   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU Jun 19 2014, 11:23am says:

Sudan - The Black Goblet - the trap door in the storage room (once unlocked) just spins around with no transportation to a cellar!

Suran - Desele's House of Earthly Delights - Should be made into a Night Club (clothes on dancers) since many complain about nudity, and dancing men! Hlomor Wine Sot outside of Caldera, needs Bloodmoon clothing too!

+2 votes   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU Jun 15 2014, 6:14pm replied:

Try Morrowind Rebirth v2.7 mod with MSGO 3.0!

+3 votes   article: Enjoy the release of Skyrim Wasteland Overhaul
EricBoyceU
EricBoyceU Jun 14 2014, 11:30pm says:

There was an Abot Gwar mod, that had ridable guars animations! And I would like to see Abot Boats, Abot Silt Striders, and Abot Gondolas. Animations really add to the Morrowind Experience.

+1 vote   media: Guars
EricBoyceU
EricBoyceU Jun 13 2014, 6:52pm replied:

This is caused by either a corrupt save game in the cell you are in! Or the installation order of the mods you are using. It is recommended to play- Rebirth alone as a Total Conversion. (Wait for TransMaster_1988 to respond!)

+1 vote   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU Jun 13 2014, 2:42am replied:

Better link for Better Caius!

Download.fliggerty.com

+1 vote   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU Jun 13 2014, 1:27am says:

I am sick and tired of seeing Caius looking like a bum in a run down apartment. So I found this mod and decided to share!

Mw.modhistory.com

+1 vote   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU Jun 11 2014, 10:49pm says:

Expand to Solstheim and Mournhold?

+2 votes   media: What would you like to see next?
EricBoyceU
EricBoyceU Jun 10 2014, 8:36am says:

Vivic Entrance - Demmy's Den - There are no beds to rent but there is a dialog option. Will there be an expansion for beds?

+2 votes   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU Jun 9 2014, 7:38pm replied:

Is there any way to get inside? And is the wood breakable?

+1 vote   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU Jun 7 2014, 10:16pm says:

Been looking forward to this...

+2 votes   article: Celeritas Eos Demo Released!
EricBoyceU
EricBoyceU Jun 6 2014, 11:49am says:

Where is the boarded up house in Balmora or Suran? I remember this from privous editions but can't find it?

+2 votes   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU May 20 2014, 4:48pm says:

I can't get the Circle of Eight to activate... front x error! Both patches are installed. What is the correct install path (c://Temple of elemental evil or c:/program files/Atari/temple...) The mod COE wants to install in C as it's own folder???

+1 vote   mod: Circle of Eight
EricBoyceU
EricBoyceU May 20 2014, 3:39pm says:

(1) Hlomor Wine-Sot outside Caldera! Nothing has been done to him since vanilla original game. Maybe some clothes from BM expansion and empty bottles. (There was a drunk script somewhere... maybe city of jarvik or MCA 8.0 or other animations!) I know the quest script says The Witch stole his clothes, but it could be changed to Nord Armor. I always found him to be offensive!

(2) Seyda Neen - Red Lantern Inn - the Raksata quest note and key hint to a chest with gold and a diamond. Found Mulvisie Othril in Addamasatus Cave but she attacks everyone instead of dialog for the quest.

(3) Two boats missing from Seyda Neen docks by the huts?

Still running around with my character...,

+1 vote   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU May 19 2014, 12:39pm says:

I like the small changes to Ebonheart...

(1) The first well in the dragon courtyard could be merged with the second well in the training castle courtyard. And I would move the bow and arrow targets in the dragon statue area, to behind the tavern and castle wall in the training area established in the Skyrim & Arogian Mission buildings. I would move the hearth blacksmith too... behind the castle wall.

(2) I would add buildings and shops in the empty places left behind from the well & target areas. (If you moved them to the training area near the mission buildings!) You would need an Armor & Weapon shop. A Pawn Shop and Apothecary & Mages Shop. Or something similar... I know Pelgraid & Caldera already have these services, but in an early build you had merchant stalls in Ebonheart, and I would like to see them have buildings. Maybe even a horse stall, with that plugin.

(3) The Chapel building in the back castle courtyard needs to be opened up! I would like to see it expanded... maybe even with a back docking area?! With steps leading down to the sea with imperial docks... and new ship models. (I know you have been reluctant to included new ship models in the past, but there are a few good ones out there including a pirate ship, ultimate galleon, and wooden ship. Interiors inside Ebonheart need reworking too... they look vanilla from the original game.

Still running around with my character... cheers!

+1 vote   article: [NEWS] 2.71 and feedback
EricBoyceU
EricBoyceU May 18 2014, 11:51am says:

I having trouble activating the Circle of Eight mod... there is a front load error. TOEE Front-End X encountered serious error: IO Exception when determining the size of package: invalid CEN header (bad signature)

+1 vote   download: Circle of Eight Modpack 8.0.0 New Content Edition
EricBoyceU
EricBoyceU May 17 2014, 12:04pm says:

Hot Fix v2.71... any time soon?

+1 vote   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU May 9 2014, 9:55am replied:

I believe you can save in an interior building, and Save. This will prevent you from starting all over with a New Game. Most of the changes are landscape issue or weapon value changes, which is why it is recommended to start a new game... but an interior building save may help you.

+1 vote   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU May 8 2014, 1:48am says:

Did you fix the three gauntlets Morag Tong, Colovian, and Golden Saint gauntlets in first person? I sent a PM ... I think your missing .tga file below the icon in CS.

+1 vote   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU May 5 2014, 4:05pm says:

Is this the new changes made to Bitter Coast region? I ran past so fast with my character I didn't check this area on my way to Vivic and Ebonheart. Looks great! I have to check out that sunken ship.... hidden treasure!

+4 votes   media: The Bitter Coast
EricBoyceU
EricBoyceU May 5 2014, 4:02pm says:

Balmora has changed a lot since the vanilla game... I would like to see a more dangerous urban center, that is in ruins with trash and empty bottles in the streets, enemy NPC's. The temple needs to be raised up some on a stone foundation with steps leading up. I like the changes made to Vivic entrance. Great Job!

+3 votes   media: Balmora
EricBoyceU
EricBoyceU May 5 2014, 3:54pm replied:

Thanks... I found it!

+1 vote   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU May 2 2014, 7:18pm replied:

Found it! I was looking for Bal Ur ... behind Suran! Sorry to bother you, I got lost and confused as to my location! Hahaha... doh!

+1 vote   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU May 2 2014, 5:55pm replied:

I don't have a laptop... just a tablet! Only an old computer XP for playing games, no internet on the tower.

But it is daedric ruin Bal Isra between Ald-Run and Gnisis! The ruin's with the new crossbow and portal to oblivion plane. (I added it back with v2.61!) If it is not an issue on your computer... it could have been something I did! Doh! Homer Simpson moment.

+1 vote   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU May 2 2014, 6:19am says:

Bal Isra is missing it's daedric ruins buildings... right behind Gnisis! I was looking for the new crossbows and portal to Oblivion! And the entire ruins are missing. (I could add them in the construction set with v2.6, but thought you should know.)

+2 votes   mod: Morrowind Rebirth 3.0
EricBoyceU
EricBoyceU May 1 2014, 4:20pm replied:

Place the mod files in your Data Files folder in the Morrowind directory by default C:/Program Files/Bethesda Softworks/Morrowind/Data Files ... and then once you click the icon on desktop, click Data Files, and make sure Morrowind Rebirth v2.7 is checked. Then hit Play!

+2 votes   game: Morrowind
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