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Comment History  (30 - 60 of 272)
EricBoyce1
EricBoyce1 Apr 26 2014, 10:52am says:

Have you ever thought expanding the city down the river? And moving the gate past the waterfall, so the city surrounds the river.

+6 votes   media: Balmora
EricBoyce1
EricBoyce1 Apr 26 2014, 6:30am says:

Abot Animations of Silt Strider and Boats would be nice....

+1 vote   media: New release! Let me know what you think!
EricBoyce1
EricBoyce1 Apr 25 2014, 5:39pm replied:

Yes... it's a load error with the engine. Pelagaid is in two different load areas. In the vanilla game, sometimes the pelagaid gate will disappear as you walk up the path into town. It can be fixed by doubling the mesh with Copy and Copy In Place. The problem with the gate was fixed when you added the iron bars for the gate. But the Building for the Mages Guild experiences the same problem... the fix is doubling the building with Copy and Copy In Place in the counstruction set.

+1 vote   mod: Morrowind Rebirth 2.81
EricBoyce1
EricBoyce1 Apr 25 2014, 2:12pm replied:

I thought it was my texture replacer... but checked with vanilla graphics, and the building didn't load. It could be the same bug associated with the Pelagaid Gate not loading sometimes. I can fix it in the construction set... just wonder if others see the same thing.

+1 vote   mod: Morrowind Rebirth 2.81
EricBoyce1
EricBoyce1 Apr 25 2014, 1:32pm says:

Error Alert - The Mages Guild in Pelagaid is missing it's building mesh. Just windows and door floating the air. I checked it twice, and it's still there! Continuing my journey around Vvardenfell.

+2 votes   mod: Morrowind Rebirth 2.81
EricBoyce1
EricBoyce1 Apr 25 2014, 9:48am says:

Scamps have more fun... fireball!

+2 votes   mod: Morrowind Rebirth 2.81
EricBoyce1
EricBoyce1 Apr 24 2014, 9:19pm says:

Great Job! Hoping to play this weekend... scamps have more fun!

+8 votes   article: [RELEASE] Morrowind Rebirth 2.7
EricBoyce1
EricBoyce1 Apr 22 2014, 9:34am says:

Morrowind is still the main game on my computer after all these years! With over a thousand mods in my collection, which I'm still sorting through and finding conflicts and compatibility issues, and trying to make them all work together in a custom Uber-Mod!!! I love the lore of the Elder Scrolls Series and the variety of sidequest which there should be more of. Oblivion to me was very generic and lost a lot of that magical and variety that MW offered. Skyrim while a good solid game was handicapped by Steam ... and manual online activation. Elder Scrolls Online may re-energize the series with offering the whole landmass of Tamriel to play in. But with a bad economy and tight budgets, with most players still owing old XP computers ... Morrowind Rebirth and Tamriel Rebuilt offer great gameplay for a game that was released back in 2002!

+2 votes   game: Morrowind
EricBoyce1
EricBoyce1 Apr 21 2014, 2:54pm says:

Vanilla is very barren... Rebirth does a great job with landscape. But I do believe there should be better placement of structures and buildings. The shacks are little to crowded behind the trade house and need to be moved further out past the red lantern hut... and the haunted tower needs to be on the black wastelands between seyda neen and hla road ... and the barracks needs to be moved by the census office or made apart of the building as an interior room.

+2 votes   media: Can you spot the difference..
EricBoyce1
EricBoyce1 Apr 21 2014, 2:49pm says:

I would hide these in dwemer ruins... for sure!

+3 votes   media: Shiny
EricBoyce1
EricBoyce1 Apr 19 2014, 5:21pm replied:

Okay thanks for the update! I'll let peter rabbit know.... looking for his easter egg.

+1 vote   mod: Morrowind Rebirth 2.81
EricBoyce1
EricBoyce1 Apr 17 2014, 1:05pm says:

Any update on Rebirth v2.7? Release in May?

+1 vote   mod: Morrowind Rebirth 2.81
EricBoyce1
EricBoyce1 Apr 11 2014, 7:33am replied:

I have found small changes done in the construction set, will make most mods work. I recommend Abot Boats, Silt Striders, and MCA 7.0. Anything that alters the landscape will conflict, with edits to tears in the landmass. Just look for mods that don't alter the land.

+1 vote   mod: Morrowind Rebirth 2.81
EricBoyce1
EricBoyce1 Apr 8 2014, 4:46pm says:

You should use the map from Half Life 1 for the train station, and expand the levels to included the maps the train passes through. I don't believe the rocket level was featured in the 1st HL although you ride past it and other levels on the train ride. It would be nice if it was included in HL2 engine.

+1 vote   download: Train Station
EricBoyce1
EricBoyce1 Apr 6 2014, 2:26pm says:

I can wait .... bitter coast update! Will there be a change log? It's hard to tell what has been done, running by with my character!

+1 vote   media: Sorry for the delay guys, release 2 weeks from now
EricBoyce1
EricBoyce1 Mar 26 2014, 7:13pm says:

In Veloth - will this include Silgrad Tower and Blacklight City??? It has been released for several years now, so why not use it to speed up the production time in Heartland and Veloth landmasses! Tamriel Rebuilt Project has been going on and off development since 2002, and with the release of ESO this 4-4-14 it is time to get things released.

+2 votes   article: Future
EricBoyce1
EricBoyce1 Mar 26 2014, 9:38am says:

I have been watching this mod since Stirk Alpha! And I'm impressed with the quality and attention to detail, the landscaping is natural and realistic, something I struggle with my own mod. The new clothing, and creature addons, and interiors is something to look forward to. I suggest playing Province Cyrodiil (Stirk Alpha) with Morrowind Rebirth v2.6, and Tamriel Rebuilt: Sacred East & Heartland, with Silgrad Tower and Black Light, and Lokken Mountain with Shotn The Reach, and Sea of Destiny. The City of Jarvik (zzcityalpha.)

+2 votes   mod: Province: Cyrodiil
EricBoyce1
EricBoyce1 Mar 24 2014, 2:35pm replied:

I have found that any mod that doesn't tweek the landscape, should work with Rebirth. Like Better Bodies, Better Heads, Better Beast, Better Clothes, Eye Candy. Also Community Races, Armor and Weapon additions. And most Animations with small tweeking like Abot Silt Striders, Boats, and Birds! Almost any mod that doesn't interfer with the landscape changes.

+1 vote   mod: Morrowind Rebirth 2.81
EricBoyce1
EricBoyce1 Mar 24 2014, 2:30pm replied:

You should be so luck, I get 5 to 10 FPS in exteriors like towns and cities especially in Seyda Neen ad 20 fps in wilderness. But then I'm running a Windows XP on an intergraded 6150 graphics card (which is ancient!) But it runs Oblivion on low settings at 640x800. Back to Morrowind, high resolution texture replacer will make the engine crunch st 5 fps and almost unplayable, so I try to play as close to the original textures as possible. But Seyda Neen is a little over crowded with all the swamp meshes, vurt's trees, and all the huts so close together behind Arrile's Trade House. If they were moved further out, across the river.

+1 vote   mod: Morrowind Rebirth 2.81
EricBoyce1
EricBoyce1 Mar 21 2014, 12:26pm replied:

You can grab the Full File here DOD 2.0

Planetquake.gamespy.com

Then download replacement files by Roarke!

+1 vote   mod: Dawn of Darkness
EricBoyce1
EricBoyce1 Mar 21 2014, 12:21pm replied:

You downloaded the patch 1.1 you need episode 1.0 and Quake II for the mod to work.

+1 vote   mod: Dawn of Darkness
EricBoyce1
EricBoyce1 Mar 21 2014, 12:19pm says:

Will repost DOD 2.0 Full File soon with text.mod updated.

+1 vote   mod: Dawn of Darkness
EricBoyce1
EricBoyce1 Mar 20 2014, 12:17pm says:

Downloaded v2.7 but can't tell any changes in Bitter Coast, unless I ran by it too fast. Were there any other major changes???

+1 vote   media: 2.7 BETA avaliable at nexus, please give it a try!
EricBoyce1
EricBoyce1 Mar 18 2014, 7:15pm says:

Roarkes - I really enjoyed your updates, great work! The sound files and graphical updates really add to the game play. Looking forward to what you do in the future with level design and monsters, playing with the editor. Dawn of Darkness lives!

+2 votes   mod: Dawn of Darkness
EricBoyce1
EricBoyce1 Mar 18 2014, 5:00pm says:

This is interesting! I really like the sound files you added and the graphical update. Will you be adding new content to the mod? And expanding the levels? What editor are using?

+1 vote   download: QuArK editor Dawn of Darkness.qrk file
EricBoyce1
EricBoyce1 Mar 18 2014, 4:55pm says:

Nexus was down yesterday, couldn't find v2.7 on the site. Only v2.61 was available. Was it deleted? Or will it be released here on ModDB?

+1 vote   media: 2.7 BETA avaliable at nexus, please give it a try!
EricBoyce1
EricBoyce1 Mar 7 2014, 3:20pm replied:

Morrowind Rebirth is a seperate mod like a Total Conversion.

+2 votes   mod: Morrowind Rebirth 2.81
EricBoyce1
EricBoyce1 Mar 7 2014, 3:18pm says:

Morrowind Rebirth is it's own seperate TC. I have tried to get him to included the animations mods of NPC's and Silt Striders, Gondoliers, and Boats. But no such luck ... you have to play what is offered. Or do a mod yourself, and merge the things you like to play with.

+2 votes   mod: Morrowind Rebirth 2.81
EricBoyce1
EricBoyce1 Feb 23 2014, 5:01pm says:

Will this work for XP? Like the Doom 3 mod?

+1 vote   download: The Dark Mod 2.0 Standalone Full Installer
EricBoyce1
EricBoyce1 Jan 27 2014, 3:12am replied:

I was at the Silver Barrel... caught stealing! And the guards inside ignored me, and the ones outside attacked.

+2 votes   mod: Morrowind Rebirth 2.81
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