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Try Morrowind Rebirth v2.7 mod with MSGO 3.0!
A custom grass mod for rebirth would work, and be cool!
Can't wait to play... finally a mod on the scale of a DLC.
John Romero has always been a favorite of mine from Doom Series to Ion Storm! And while people knocked Diakianta it was the first game to have companions and the vids were great in camera direction. With the release of Thief 3, Ion Storm hit a stumbling block as it was their last released project, but still a good installment to the series. Hoping Romero returns to Doom! And the crazy level design in Quake 1... both titles need a reboot. Now that ID is with Zeni Max will we see a Huge open world concept with RPG elements?
It looks more like Skyrim... a dragon dagger!
The Silver Barrel would make a nice wallpaper! I hope there is an update on Ebonheart in the next build & Seyda Neen! Balancing Fixes are great, but we like New Buildings & Interiors. Both Village & Keep seem unfinished.
I really like the Laura Craft mod ... and it works better in Pelgraid on the hill by the enterance. I did the same thing...
I think the dragon and garden will stay!
The file is not available for download via mirrors ... will have to try later today around 5:00 pm I guess. MSG is compatible check his pictures and forum updates.
Will we have a release tomorrow .. Sunday?
Perhaps villains in caves across the board with better armor, weapons, loot and stats increase. The beginning player can fight animals for training and skill increase. I always thought there should be more animals it is a forest/swamp after all.
Thank you I'm adding it now and will add you to the credit readme.
I would like to see abot-animations in Rebirth like boats, silt striders ... and horses.
And in Ebonheart v2.04 ... the open port could use some buildings, and that will fill in the space nicely.
Races - I really like the White Khajiits, Black Panthers, and Wesley's Race Pack, Red Elves, Green Alyleds and the Bird Race, just check out my mod. Would you care if I used the old port in Ebonheart v1.4 in my mod/project?
I really like the improvements you made to Morrowind Combat! The stats looks realistic and should greatly improve the role-playing experience. One problem I have always had is the combat damage done with Maces - have you made any changes with the stats on damage as well?
The Text Patch 1.2 with tons of dialog will be maded into a Fan-Book with yes even more Words - and posted here for free with a quest walkthrough. While the DOD Text Mod will be cut in half to make for a much faster and smoother game for you Hack n' Slash players!
Until the meantime ...
You can use the following Cheat Commands:
God - All Health
Give Ancestral Sword
Give Three Barrel Flintlock
Give Cannon Balls
Just spand the numeric keypad 1-9 for a full list of missing weapons. And use the Give command in the ` (slide) key by the 1 numeric key to pull down the console to give yourself weapons.
Quick Walk-Through -
And remember the Dialog Tree is easly broken if not followed in a specific manner - use the Arrow Keys to go through the Menu Options and the Enter Key to choose Dialog Topics. Remember to talk to the Cell Prisoners first, and you will have to return atleast two to three times to talk to the prisoners before you can leave the level. Cho the Thief holds the Riddle to leave the level, if you have the coin. All Characters have multiple responses and sometimes two menu options so Click On Them Often ... there is a ton of dialog. Then find the Azna Prestess for healing, Busta in Courtyard to start the Quest, then the Cook, the Kids (can you find the bread?) hidden throughout the level, find the Comberry Bush, Busta's Ingerent, and the Boarded-up Study with a secret accces in the Sewers. Find the Kids in the Dungeon, Libary, and Locked Rooms. The Mute Boy is in a locked room at the top of the keep, if you can find the Darkened Door in the Hallway (hint look for the light on the floor.) Find the Priest of Manaywd, and kill the Guards! Open the Manaywd Temple of Azna, kill Moktar the Priest - if you can catch him! And find the Gated Exit ... to leave for the Village of Elvod. Can you ride a Camle ... why are there no Horses?
I have to say trancemaster_1988 has out done himself on another great mod. One that keeps growing and expanding with each addition. Awesome!
I have an older release of Silgrad Tower... it was awesome! I'm watching this mod hoping that it has been updated. If not, this could be a re-posting of a copy. Silgrad Tower works great with BlackLight City Mod as they both share the landmass of Tamriel Rebuilt. Will have to keep an eye on this one ...
There's is a Westly Master Head Pack ... but it is a huge download file. I use it with MCA 7.0 but both files are just too huge to post to ModDB in a single file with my mod. So that's why I use MCA 5.0 instead, it still uses the original heads from The Construction Set.
A great weekend playing Rebirth ... great job!
Until Open Morrowind released an actual mod or game .... there is no competition. It' just like My Mod To Do List - in my Blog. Bethesda has not to my knowledge released the tech engine for Morrowind to the public so I don't know what engine they are using? Unity3d? DarkBasic? FPS Creator? Lith Tech? Tech 4 - Doom 3? Or the Unreal Engine? It would be a major accomplishment to re-create the world of Morrowind in another engine - A few mods have done so for Oblivion and Skyrim, so it can be done. I know I don't have much room to talk with my mod - WIP - Seyda Neen Census & Village v.10 - but still I did a lot of work. And the update is being released soon ...
I agree ... Farms make the game feel more realistic and natural ... a peaceful setting among the adventuring hack n'slash mouse clicking.
I really like the Balmora walkways seperating the farm ... good work!
Will it be released this weekend?
Baldur's Gate I-II - Was a great turn-based game with isometric (bird's eye) view. Very popular with Old RPG'ers who were familiar with the AD&D Core Rule System. I like Baldur's Gate II more than the first one, because of the upgrades made. This game came out around the same time as Bethsda's Redguard - which was a Tomb Raider 3rd person Adventure Game. I thought that the studio would follow in the footsteps of Interplay and develop a turn-based game for Elder Scrolls - but it never happen. Instead they focused their efforts on Morrowind, and I'm glad they did.
Icewind Dale I&II - I enjoyed very much and still play now and then. I feel the same way about Icewind as I do about Baldur's Gate. Two great games, makes you feel sad that Interplay went bankrupt. Hopefully someone else or another company will buy out the franchise and continue with this style of gameplay. A much better franchise than Diablo.
Diablo I-III - I really enjoyed Diablo I when it first came out, a true hack n slash game for the trigger mouse role-player. Diablo II - I was disappointed in, because of it's long development time, and the limiting tile map with green hedges as borders. The first level should have been released as it's own individual game. While levels 2 and up had better graphics and a different locals. Diablo III - I havn't bought yet, waiting to get a new computer or x-box to play. But from the video the map also looks limiting in design with just dungeons - something that they could have done a long time ago. Looking at Unity 3d - and other games like TorchLight and Mountain King. You can tell they are not doing anything different than anyone else.
World of Warcraft - While I like WOW I have not played the game that much. I enjoyed Everquest, Guild Wars, Conan, and LOTR Online much better. I don't see what all the fuss is about a Panda Race anyway?
With Elder Scrolls Online coming out with the whole tamriel landmass ... many mods including my own are not including it. I wonder if Tamriel Rebuilt will ever finish the Morrowind Mainland?
TBD - Total War - Sounds very cool and exciting. With all the different factions fighting among themselves. I wonder if it will have scripted battlefields with NPC's fighting and quest-related war tactics ... hmmm interesting! I like the new armor meshes and ridable animals, but will have to wait for an actual mod.
Will there be a readme with all the changes?
And you need to chop down the tree in the castle courtyard! Perhaps replace it with a barracks, blacksmith and stable.
Is that Pelgraid - looking good! But needs more shops and homes.
Fallout 3 - I really enjoyed but found the engine to be blocky and jarring - the same for New Vegas with it's broken voiced dialog - the main quest and DLC's in Fallout 3 were very entertaining and overall the game was very enjoyable.
Dishonored & Rage - I have not played yet. I'll wait till I get a new computer or an X-BOX 360. The same for Assassin's Creed 2&3, which I know is not a Bethesda Game.
Thief - I have to mention because it is still my favorite game that I play all the time. Thief I-III and of course Thief IV: The Dark Mod Project based upon the Doom 3 Engine.
I use very little Skyrim Mods, except expanded cities! Again because I'm playing it at low res. on a XP. Will have to wait for a new computer or X-Box 360.
Oblivion I played alot but found little that I would like to add to the game, agree it was generic! Knight of The Nine I enjoyed greatly and think it was a good addon. Shivering Isles, while I liked the weird landscape and both cities Bliss and Crucible, I found it disturbing and not a good main quest.
Morrowind - Still holds some strange attraction for me. And there are a ton of mods for the game. I only played it all the way through once, but can't seem to get past the first town without making changes ... I feel the same way about the whole game in general.
Daggefall - To me is the ultimate game. Not only to the tons of side quest, main quest, expanded landmass that takes you across the whole Illaic Bay. But tons of twisting dungeons and crypts. The game is just endless in options and thing to do. The only handicap is the 2D Graphics. If they took the core of this game and updated the graphics to DX11 ... it would blow Skyrim out of the water!
Arena - While I enjoyed the game, I found the mist Fog of War limiting in gameplay. But still the best RPG game to come out in it's day.
Dishonored & Rage - I have not played yet. I'll wait till I get a new computer or an X-BOX 360. The same for Assassin's Creed 2&3, which I know is not a Bethesda Game.
Daggefall - To me is the ultimate game. Not only to the tons of side quest, main quest, expanded landmass that takes you across the whole Illaic Bay. But tons of twisting dungeons and crypts. The game is just endless in options and thing to do. The only handicap is the 2D Graphics. If they took the core of this game and updated the graphics to DX11 ... it would Skyrim out of the water!
Morrowind has always had better mods and support from the moddling community. Oblivion to me was too blocky with a zooming face feature that I did not care for. Fallout 3 was also too blocky? And Fallout New Vegas was really broken with voiced dialog? Skyrim I'm running on XP at low res. so I can't give a good review. But will try it out on the XBOX 360.
There will be a Temple, Tombs, & Caves Expansion expanding every Daedric Temple, Tombs, & Caves in Vvardenfell with More Monsters & Twisting Tunnels on the scale and scope of Daggerfall Dungeons. Also using the CD Black Aria I & II, based upon the great Classical Work of Glenn Danzig!
Daggerfall for me was the best game in size and landmass. And there were features in DF that was not repeated in future games, the only problem was the 2d graphics. As for Morrowind, it is still my favorite game and MW Rebirth is one of the best mods out there! Oblivion for me was too blocky with big meshes and zooming face dialouge. Fallout 3 was also too blocky! Skyrim I can play on XP but at low resolutons, and I really dislike Steam from Value. When you buy a cd/dvd the game should run right out of the box, without a login from a sever unless it is a MMO. Will have to play Skyrim on an X-box 360 to try it out.
A ton of gameplay changes and balancing issues, great job!
Do you really need two stairs ... perhaps another building shop/home?
I have you thought about including MCA 5.0 ... which is a smaller download file compared to MCA 7.0 which is dependent upon Westly Head Pack.
The entrance to Vivic - looks awesome! Tons of detail, but a lack of NPC's. I love the water basin and water lilies.
I will also edit the villains in caves across the board with better armor, weapons, loot and stats increase. The beginning player can fight animals for training and skill increase. I always thought there should be more animals it is a forest/swamp after all.
Will this project be a replacement for the island of Vvardenfell or an expansion. Have you ever thought about a Total Conversion?
There are a lot of conflicts between island and landmasses mods, some of them have patches so that they can co-exist together. I might release a patch for some islands to include ships and travel back and forth from the mainland. Will have to wait and see ... I would like to include Tamriel Rebuilt, Silgrad Tower, etc. Will have to check the readme and get permissions.
I really like the dgl-galleon that I used and will like to keep it for a while. And will included other ships in the docks around Vvardenfell. I have thought about including Alternate Beginnings and might add my galleon to the list.
Yes I will reduce the number of buildings, to cut down of the FPS hit. And I will remove the Cliffracer Mount by Ra'Baram's Tower to atop of the mountain and replace it with the traditional Silt Strider so Abot Animations can be used. I will also move back the Stone Warehouse so it will not block the animation. Abot Boats will also be included. And the cave, yes I chopped it up and it will be fixed.
I have thought about switching the script from Zeus the Northern to Jiub Knub in v2.0. There is a mod for Jiub Knub on the net called Black Queen Chronicles where you have to find the prison ship and then Jiub. As for the attacks in town, it was done on purpose ... I was inspired by Immersive Chargen Mod which works good with Morrowind Rebirth by the way.
Survival Hunger was used in the mod, and you have to eat to survive, there are barrels and baskets with food in the Census Office. I have thought about using Necessities but there is a conflict with MCA 5.0. And Basic Primary Needs is also an alternative. I will look at them again and find the best one, or try to resolve the conflict in NOM and MCA. I will also include Personal Hygiene or Stinkers for bathroom water basins and bathtubs.
I think the updates are done in tenth degree ... v.0.9 and v2.0 and v2.1!
The helmet is amazing! Where is this cave located?
Thanks for the links! I'm looking forward to your release... any news on it?
I would hide these in dwemer ruins... for sure!
I remember this game ... great! Haven't played it in years ... but very urban combat! Glad to see that someone is bring this back ... Cybris Hill!
I love Suran's new docks ... will there be any ship or galleon resources? And the wooden docks across from Suran ... is a good locatiobn for MadMax Galleon? But I never like the Nobleman and his riddle game to get the ship?
But I like Galleons... :)
You did use the world globe in Arille's Trade House in Seyda Neen from, Morrowind Decorative Stuff Mod on Planetelderscrolls.gamespy.com but did not include the galleon in Ebonheart?
I thought you were talking about the iron dagger in the census office... on the table. It is possible to use the exotic dagger as a special item by creating a unique id and renaming the mesh. But for continuity they should all look the same... dagger, short sword, long sword, two-handed sword according to iron, steel, silver, etc.
BTB's Game Improvements is also a great mod.
Wakims Game Improvements
Morrowind Rebirth Balancing is just a custom version of these mods, which I think he did a great job on!
I am no one! Nor am I apart of OpenMW... nor MoodDB!
Since I'm losing my internet connection soon ... I can't sorry! :-( But wish you well with the updates. See ya in 6 months!
I also have a core set of Mods that I always play like ... Better Bodies, Better Heads, Better Beast, Abot Animations Silt Strider, Boats, Gondolas, etc. Necessities of Morrowind, Morrowind Crafting, Morrowind Comes Alive 5.0, Westly Race Pack, Custom Races,etc.
Unforunitaly Morrowind Rebirth is it's own individual Mod, meant to be played alone. It is like a Total Conversion in that Other Mods are not meant to be played with it. But in reality it's like an Expansion of sorts. You can tweak Morrowind Rebirth with the construction set so that you can add these Other Mods. But I doubt ModDB would allow you to post it to the internet because it will be too similar to their most popular mod, which is the only one they promote. I had something similar with MW v1.4 but decided not to post it, and work on my own creation Chronicles: Seyda Neen Census & Village v1.0 which is a broken WIP. If Transmaster released the landscape, balancing changes, and new cities as seperate .esp then it would be greatly moddifiable. But that is alot of work to undo! So we will have to stick with what we are given. It is much easier to keep building on a mod (like Tetris)to a final release in one package than it is to release each block at a time.
So I guess the final answer is ... work on your Mod. Make it compatible with the Other Mods that you play, and please post it to the internet.
Is there a changelog of all these fixes and re-balancing issues?
Morrowind was released early before it was ever finished. And it was left up to the fans to finish ... which adds to it's popularity. Bethesda was still a very small company at the time coming off the dismal sales of Battlespire and Redguard. The landmass for the Morrowind Mainland was hardcoded - which is being used by the Tamriel Rebuilt Project, but never released officially. Hince the half-hills in Silgrad Tower and Blacklight City and TR Maps 1-3.
As far as the Embassies in Ebonheart go for the Tamriel Provinces ... Skyrim Mission & Blackmarsh Mission, it something that Elder Scrolls Online is doing in releasing the whole landmass of Tamriel. You will be able travel everywhere and visit everything. I don't think making Total Conversions or rebuilding the outer provinces to be screwing up the lore. Fans want to travel from Morrowind to Blackmarsh, Elsweyer, Skyrim and Cyrodill. Which Bethesda is doing the same thing with each new game. But I still like the fans versions of these outer provinces.
Download link fixed ... already playing from MWNexus! I really like the improvements made, especially to weapons n armor, etc. But the game is playing kinda slow on my old XP, but that is expected. Will give you some advice and feedback once I explore the quest and dungeons part of the game.
There will be an update DOD 3.0 to cut the text in-half, so that it will be more player friendly for Hack n Slash gamers. You are right, the sword and flintlock should be in the game - but were never included. The original files were lost for this game - hince only the text update. I have thought about getting the Quake II engine and finishing the lost levels - but how many people have a computer that still plays Quake and even XP is a dinosaur, which I still have. As for the Swamp & Village Level, you are correct they should be there own levels - depending on which direction I chose it will be fixed. I'm thinking about porting this over to Morrowind on it's own little island; so it doesn't conflict with the main game.
I will write a second Walk-Through for the second level Swamp & Village to help players through the swamp and disappearing witch and how to leave the village.
Calius Cosades in Balmora ... he was just drugie with no shirt.
I like the flow of the river and the added tower & hut. The gnarled trees and wooden ramps are a nice touch. Exactly where is this?
The Text Patch started out as Fan Fiction in a notepad file ... then I just ported it over to the game text file. I will take your request and cut the dialogue in half ... thank you for your comments.