Description

(Graphic Enhanced!) Now the village of Seyda Neen can be seen in it's true civilized glory! 3 New Galleon Ships in Dock! 4 New Inns with interiors! New shacks with fully furniture interiors. Ra'Baram Tower with Sex Slave Interior! New Voice Acting Dialog for Characters and Guards. New Interior & Exterior Cells with Openable Doors in Arrille's Trade House! The Blue Plates Inn! Ra'Baram Tower and The Silver Barrell! (Still rains inside WIP!) To exit an interior building, with an open door and exterior cell, you must click on a handle located on the floor, Trapdoor to Seyda Neen! (This feature is not even used in Oblivion, Skyrim, or ESO!) New Complete & Balanced Armor Sets! Old Villains given New Armor and Weapons! New City Gate Towers and Burnt Log Fence. Burning Village outside Seyda Neen and Hla Oda! * This file includes the old file Chronicles Immersive Chargen v2.40, New Seyda Neen by TransMaster, and City of BlackHawk

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Chronicles of Seyda Neen v4.56 (GE)
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EricBoyceU Author
EricBoyceU - - 563 comments

Chronicles of Seyda Neen v4.56

• The best part of this mod is the Open Door and Open Window in Arrille's Trade House & The Blue Plates Inn! (This feature is not even used in Oblivion, Skyrim, or ESO!)

• An Open Door in the Census Office to an Exterior Cell, click on the Trapdoor Handle located on the floor to exit.
• Ra'Bram Tower and Sex Slave interior with Courtesans added to local Inns and Taverns!
• New Voiced Dialog for Guards and NPC's scripted by me!
• Take A Bath mod included, now you will have to use Soap or suffer a penalty!
• Toilets and Outhouses added to Seyda Neen (will be fully functional and scripted by v5.0!)
• Abot Animations Ships & Silt Striders added! NOM v3.0 and MCA v8.1 added. DN 1st Person Enhanced!

Thanks
Eric

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EricBoyceU Author
EricBoyceU - - 563 comments

Chronicles of Seyda Neen v4.56

• Graphic Enhanced Custom Texture Replacer added!
• Pirate Slave Jiub Knub with Eyepatch!
• Chargen Guard added beside Jiub Knub (he no longer walks!)
This is a bug caused by me moving the ship above the water, it will
be fixed by the next build in CHSN v5.0, I promise!
• Pirate Captain with Red Coak and Cane on docks!
• Abot Ship Captain Guard moved by the Warehouse District!
• The Silver Barrel is still locked due to an interior bug crash!
• Astrology of The Stars and Dungeonering Guide added
• Diary of Melody Cummings added
• Journal of Soccius Socrates added
• Added One Square to Hallway in Census Office (This greatly
expands the whole building to be more walkable while playing!)
• The Wooden Cork Pirate Ship w/ full interior and cabin cell
• The Bloody Lip Inn added outside the gates of SN
• New MCA v8.1 NPC's added to The Crossroads Inn!
• New sitting NPC's added to The Blue Plates Inn!
• Several Trees deleted to improve FPS in town!
• Chargen dialog of guard deleted in Census Office Hallway to improve performance!
• DGL Ship Galleon cleaned up interior cell, moving npc's and walls!
• Captain Hemindal and Frigg moved to the DGL Ship Cabin!
• Several boulders deleted to improved FPS in backyard SN docks!
• New Wolven Race Bandits added to the wooden ship by the swamp!
• More Zombies added to Burning Village by Hla Oda!

Thanks
Eric

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EricBoyceU Author
EricBoyceU - - 563 comments

Chronicles of Seyda Neen v4.0 (New File)
Now the village of Seyda Neen can be seen in it's true civilized glory!

Futures:

• New shacks with fully furnitured interiors.
• 5 New Galleon Ships in Dock
• 4 New Inns with interiors
• Ra'Baram Tower with Sex Slave Interior
• A new Imperial Barracks with Roman Soldiers
• Several new traders & much more!
• New Voice Acting Dialog for Characters and Guards!
• New Interior & Exterior Cells with Openable Doors
in Arielle's Trade House! Ra'Baram Tower and
The Silver Barrell! And The Blue Plates Inn!
(Still rains inside WIP!)
• New Complete & Balanced Armor Sets
• Old Villains given New Armor and Weapons!
• Burning Village outside Seyda Neen and Hla Oda
• New City Gate Towers and Burnt Log Fence!

• This mod uses Immersive Chargen by Qebehsenuf and Zerocyde. The City of Blackhawk v1.0 by Rumpelstilzchen. And New Seyda Neen v1.6 by Transmaster, both used with permission! This is his old file from 10 years ago, and not to be confused with his current project.

Thanks
Eric

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EricBoyceU Author
EricBoyceU - - 563 comments

Chronicles of Seyda Neen v4.0 (New File)

New Additions:

• New Glass Windows that open and close in Arielle's Trade House and The Blue Plates Inn. Openable Doors to an interior and exterior cell! (This feature is not even in Oblivion, Skyrim, or ESO!)
• Static Outhouse and Toilets! While not fully function yet, I am now working on an active script for them with Sanitary Conditions! They are now in the game!
• Take A Bath! I have included the all popular Stinkers Mod. Now your character will have to take a bath daily, or suffer a penalty.
• Necessities of Morrowind has been integrated into the .esp! Now you will have the function of drinking, eating, and sleeping!
• Morrowind Comes Alive v8.1 has been updated into the .esp! For fans of MCA v5.0, I'm sorry, I ran into too many problems with that version.
• Complete Armor and Balance Mod included! Roman Armors! And Argonian Armors!
• Blood and Gore v2.0 added!
• Morrowind Creature Additions added! Abot WhereAreTheBirdsGoing, and Abot Waterlife. For your wilderness needs!
• Children of Morrowind integrated into the .esp!
• Abot Animations of Boats, Gondolas, Guars, and Silt Striders have been added!
• Wey's Argonians now featured! I am undecided about using Better Heads! But Better Bodies (underwear) version is still active. And I may upgrade to Khajiit Diversity in the next build. (If you use a Texture Replacer with this mod, you won't have to worry about upgrading the heads!)
• The CrossRoads Inn has been included, with seated patrons eating food! Don't ask for a room, she won't like you staying there! Two new Purple Outhouse Toilets included outside, Male and Female! Again I'm still working on the script to make them fully functional!
• Swampy Provisions have been updated with a new interior cell! A true pawn shop experience can be seen! Based off Pelagiad Provisions, but you can still used his .esp file separately in Pelagiad. As Swampy Provisions uses it's own interior cell! In the future update, I will changed the NPC's so that the two mods will be completely separate from one another!
• Begig Pirate Ship has been added, behind Ebonheart! But will not be fully accessible and decorated until Chronicles of Ebonheart is released! For now it is just eye-candy for the Abot Boat Animation! For those interested, you can still swim to the black sails galleon and climb aboard!
• Captain Jack's House has been included! With an Animated Pirate seating in a chair inside the house. KO Galleon Resource has been included, the wooden galleon ship with yellow illuminated windows, named The Wooden Cork! For now the ship is just eye-candy, but will be fully functional and decorated interior by the final build. New Horizon Ships have been included in Seyda Neen, near Vivec Cantons, and Underwater Ship-Wreak!

*The best part is the openable door... with an exterior cell! Just click on the handle on the floor to exit the interior! This is a feature that was done for Balmora Council Club, except Emma used it as Glass Window. I took the concept and used it as a Openable Door to an Exterior Cell. This feature is not even used in Oblivion, Skyrim, or ESO! The landmass actually comes from Mournhold that has been x2 in size. Not perfect, but there is invisible block at the door, enough to give the illusion of an exterior cell. An optical illusion of an outside world ... looking through the door! The second best feature, is the burning village between Seyda Neen and Hla Oda! Watch out for the zombies... and the burning interior house! I hope to use your new Winter Buildings in Solstheim and the old black buildings in The Burning Village!

Thanks
Eric

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EricBoyceU Author
EricBoyceU - - 563 comments

The Future in Chronicles!

• Vivec Open Cantons has been included! But look for something really special in the next series Chronicles of Vivec! I may even move the cantons of vivec into an interior cell with very special features! There has always been an FPS Issue with Vivec and Ebonheart located in the same cell. As both cities take up the same space!
• Ebonheart has been decorated with flowers, plants, and a water well! But don't look for a major update until the next series Chronicles of Ebonheart. As the Imperial Capital, I have always felt that Ebonheart should be a Full Medieval City! And may relocate the keep to an interior cell. Featuring a full Barbarus, Common, Imperial, Rich and Roman Architecture! And expanded docks with over 20 different Galleons and Ships design collected for years over the internet! I have a huge collection of Arks, Galleons, 5 different Chinese Junks, Ships, Submarines, and Warships!
• Akavir Colony! Look for a fully featured Asian Akavir Colony after the release of Ebonheart and Vivec! Featuring Ninja, Samurai, and Monks. Using MJY Asian Architecture in an interior cell so there will be no conflict with Tamriel Rebuilt Project. The three mods Akavir, Ebonheart, and Vivec may be released as one .esp file! As I will have to remove the cities from the exterior world space and into an interior cell, and then replace those collections with something else more swampy with vines! Hint!

Thanks
Eric

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EricBoyceU Author
EricBoyceU - - 563 comments

The Open Door... with an exterior cell, is something that I created! Just click on the handle on the floor to exit the interior! I got the idea for this feature from many of the interior/exterior mods available for Morrowind that have an exterior look inside an interior cell. Most notably from Alswyth Plantation, Mudcrab Island, and Balmora Council Club, except Emma used it as Green Glass Window. I took the concept and used it as an Openable Door and Open Window to an Exterior Cell. (This feature is not even used in Oblivion, Skyrim, or ESO!) The green landmass actually comes from Mournhold that has been increased x2 in size. Not perfect, but there is invisible block at the door, enough to give the illusion of an exterior cell. An optical illusion of an outside world ... looking through the door! The second feature, I created is the Voiced Dialog Script for Seyda Neen Census NPC's, and SN Guards wearing various cheap armor, instead of Imperial Roman Armor. These scripts were written and placed together using the original Morrowind sound files and placed into order to arrange dialog and conversations. The third feature, I created, is the burning village between Seyda Neen and Hla Oda! Watch out for the zombies... and the burning interior house! The other mods, are included as they are Seyda Neen mods, combined the same way in Balmora Expansion, Mournhold Expansion, and Caldera Expanded... that merges all the available city mods together into one .esp! No one complained about these other merged mods, in fact they were celebrated and had huge downloads for merging all the files together.

Eric

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Roarkes
Roarkes - - 213 comments

Is Morrowind Chronicles related to this mod or as a sequel ?

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EricBoyceU Author
EricBoyceU - - 563 comments

Threre are actually three files with an update on my computer that hasn't been released yet.

(1) Chronicles Immersive Chargen (outdated, may release an update!)

(2) Chronicles of Seyda Neen v4.56 (GE) There are older version floating around on Nexus, ModDB, MW.modding.history, etc.

(3) Hammerfell Isles of Stirk v2.0 (Beta) this one has 25 Ships and Akavir Island to the West (you have to swim there!)

(4) Chronicles of Seyda Neen v4.57 (is on my computer with updates in NPC voice acting for the Captain of The Watch, Melody Cummings, Ebony Knight Guard! Plus a new Introduction riding the waves of the ocean to the port of Seyda Neen! May release this in July! When I get my house internet back,ni'm using a smart phone.)

(5) My Big Mod - Chronicles of Morrowind is to too big to Host unless I buy an independent webpage! I will use this version for Videos, Twitch, and Macinama. It may be broken down into separate Cities Mods!

Eric

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