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ausbushman
ausbushman @ Mod of the Year Contest

Looks like a pretty damn good depiction of Carentan from BoB!

Good karma+1 vote
ausbushman
ausbushman @ Chaos Beckons Thee - Release Date!

Looks good! Looking forward to it. Tracking.

Good karma+1 vote
ausbushman
ausbushman @ Introducing Fobos

Why not? :)

Good karma+1 vote
ausbushman
ausbushman @ The people in your team are:

I think it's important that team mates have the same or similar beliefs, or are at least open and respectful enough to share views with one another.

Knowing what buttons to click is one thing, but knowing what makes a good game is something else.

Good karma+3 votes
ausbushman
ausbushman @ The Flamethrower - Gameplay Video

It doesn't quite make sense to fully optimise when the game's still being developed now does it?

Good karma+2 votes
ausbushman
ausbushman @ Status of the mod

This is awesome! Well done, keep up the good work.

Good karma+1 vote
ausbushman
ausbushman @ Audio Work Report and New Shaders!

I think the knight voice needs to sound more like a knight. (louder, deeper voice)

Good karma+4 votes
ausbushman
ausbushman @ Beta 3.1 released.

Yeah, it's great to see this mod progressing further and further.

Good karma+1 vote
ausbushman
ausbushman @ Quick Update

That is awesome.

Good karma-3 votes
ausbushman
ausbushman @ With your project, are you self motivated from start to finish?

I always begin strong but then fade away...

Good karma+1 vote
ausbushman
ausbushman @ Amnesia: The Dark Descent - Demo release!

What's scary to you?

Have you played Penumbra?

Good karma+1 vote
ausbushman
ausbushman @ Amnesia: The Dark Descent - Demo release!

Awesome! Loved the interaction in Penumbra.

Good karma+1 vote
ausbushman
ausbushman @ How do you set your resolution for PC gaming?

I set it by changing the settings in the options menu.

Good karma+1 vote
ausbushman
ausbushman @ Social Icons

Code? Yeah I'm probably not going to bother doing that.

Good karma+3 votes
ausbushman
ausbushman @ How do you set your resolution for PC gaming?

A bit of this, a bit of that, then BAM!

Good karma+1 vote
ausbushman
ausbushman @ Contagion Revealed

Awesome!

Good karma+2 votes
ausbushman
ausbushman @ Beta 3.0 released.

Nice video, excellent work well done!

Good karma+1 vote
ausbushman
ausbushman @ Primal Carnage on Overclocked Podcast!

What's the matter, no pictures?

... yeah, I feel the same way :) heh heh...

Good karma+1 vote
ausbushman
ausbushman @ HaJ vs DoD : Map Size

Bigger map size = greater distances = longer time = more boring?

Good karma0 votes
ausbushman
ausbushman @ Thievious Work In Progress Update 5

16.7 million possible colour combinations are not enough. I demand more choice!

Good karma+3 votes
ausbushman
ausbushman @ New shaders in dod source

I can taste the difference.

Good karma+1 vote
ausbushman
ausbushman @ e3 recently passed, I...

Took a ****.

Good karma+2 votes
ausbushman
ausbushman @ Garshasp high poly model

You have done this before, haven't you...

Good karma+1 vote
ausbushman
ausbushman @ ÆON FLUX Episodes released

This looks like it's based on the - rather good - animated TV series, which is the origin of Aeon Flux I believe, and which the "terrible movie" was also based on :)

Good karma+8 votes
ausbushman
ausbushman @ New screens

This looks amazing!

Good karma+1 vote
ausbushman
ausbushman @ The Shotgun

Hmm, I'm not thinking World at War soft (good example). Those sound really light. Makes it feel like they're not doing much damage hey (especially when the enemy gets back up every 2 seconds).

I was thinking a heavy boom, but *softer*, or shorter, and not so strikingly crunchy.

Good karma+1 vote
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