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There *was* a full stop, FYI.
large hadron collider!
No we don't :/
Ahhh, it all makes sense now! :)
"Rock. Paper or Scissors?"
Really, what this is asking is either "paper or scissors?", as due to the mistake of using a full stop instead of a comma, the option "rock" is not part of the question as intended.
Seeing as you're polling a community of [tens, hundreds of?] thousands, it may be worth testing polls before posting them to make sure they a) make sense to people other than the person writing it and b) don't contain spelling and grammatical errors.
That said, paper ftw. Though having said that, I just realised that I should have voted scissors as, if the proposing question is anything to go by, the rock option shouldn't exist and therefore nothing would be able to destroy the scissors. Damnit.
Maps are content.
I like the indian guy too, and the chick. But the 3 big guys look like pretty similar characters - how do they differ?
Congrats, looking forward to Primal Carnage (and Lightspire)!
Looking good guys!
Nice modelling and texturing. It looks like the hands could do with a little more work though - what's the distinct shadow around the face?
Keep up the good work guys.
Looks beautiful, great work!
Funny idea, cool theme, great setting and nice looking map and models.
Unfortunately my game experience wasn't very enjoyable though. I found myself walking around for what felt like too long trying to find the intended route, and often finding it hidden away in the most unexpected places.
This isn't be so bad if a path were to lead to a secret area, but trying to find the main path and having to walk (often back-tracking) for long distances isn't very interesting and can be frustrating. It was nice admiring the mapping and details though.
I noticed some sounds from Day of Defeat and DoD:Source in there, did you get permission to use them? :)
Top idea though and well pulled off with good quality artwork. This game has potential for some real fun!
Cool video, didn't tease much but I like the sounds and effects!
That level looks freakin' hot!
I like the style of the characters and the gloves, and the music too! The world models and textures are just temporary though, right?
The animations do look quite placid for zombies. But, if this were a game directed at children then the animations aren't so bad because they don't look violent! They suit the music as well.
Keep up the good work!
Wow! Very cool. Great work!
Oh yep I see him.
In the first video where the player gets shot at the start, was he killed by the German running across the road or from somewhere else?
Looks great! Excellent work.
What's with the interlacing effect on the video?
The glass, wood and ceramic tile looks too slow in response to the bullet. The concrete one looks like it responds quickly enough, but the dust looks too small and dense.
These walls are meant to look like they're being hit by a high impact bullet, not like they're having a smoke, right? :)
Keep up the good work.
Hollywood isn't necessarily an accurate reference for things like this, but the hand in this screenie and the video does seem noticeably too far forward :). Even though it is an alpha :)
I think that voice over could do with some improvements :)
New models and textures look great!