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Hahaha, well fair enough. However, the Chicago Manual of Style doesn't apply to the whole world.
Also, in this case because "rock paper scissors" is a well-known phrase, it is likely unambiguous to the audience that "paper" and "scissors" are individual items. Therefore it would be safe to omit the last comma, surely :)
No worries :)
Interesting point. En.wikipedia.org
There *was* a full stop, FYI.
Ahhh, it all makes sense now! :)
"Rock. Paper or Scissors?"
Really, what this is asking is either "paper or scissors?", as due to the mistake of using a full stop instead of a comma, the option "rock" is not part of the question as intended.
Seeing as you're polling a community of [tens, hundreds of?] thousands, it may be worth testing polls before posting them to make sure they a) make sense to people other than the person writing it and b) don't contain spelling and grammatical errors.
That said, paper ftw. Though having said that, I just realised that I should have voted scissors as, if the proposing question is anything to go by, the rock option shouldn't exist and therefore nothing would be able to destroy the scissors. Damnit.
The physics seemed accurate but perhaps too accurate. I forever had objects infinitely bouncing around amongst other objects, making a hell of a lot of noise. That was really annoying.
large hadron collider!
No we don't :/
Maps are content.
I like the indian guy too, and the chick. But the 3 big guys look like pretty similar characters - how do they differ?
Congrats, looking forward to Primal Carnage (and Lightspire)!
Looking good guys!
Nice modelling and texturing. It looks like the hands could do with a little more work though - what's the distinct shadow around the face?
Keep up the good work guys.
Looks beautiful, great work!
Funny idea, cool theme, great setting and nice looking map and models.
Unfortunately my game experience wasn't very enjoyable though. I found myself walking around for what felt like too long trying to find the intended route, and often finding it hidden away in the most unexpected places.
This isn't be so bad if a path were to lead to a secret area, but trying to find the main path and having to walk (often back-tracking) for long distances isn't very interesting and can be frustrating. It was nice admiring the mapping and details though.
I noticed some sounds from Day of Defeat and DoD:Source in there, did you get permission to use them? :)
Top idea though and well pulled off with good quality artwork. This game has potential for some real fun!
Cool video, didn't tease much but I like the sounds and effects!
That level looks freakin' hot!
I like the style of the characters and the gloves, and the music too! The world models and textures are just temporary though, right?
The animations do look quite placid for zombies. But, if this were a game directed at children then the animations aren't so bad because they don't look violent! They suit the music as well.
Keep up the good work!
Wow! Very cool. Great work!
Oh yep I see him.
In the first video where the player gets shot at the start, was he killed by the German running across the road or from somewhere else?
Looks great! Excellent work.
What's with the interlacing effect on the video?
The glass, wood and ceramic tile looks too slow in response to the bullet. The concrete one looks like it responds quickly enough, but the dust looks too small and dense.
These walls are meant to look like they're being hit by a high impact bullet, not like they're having a smoke, right? :)
Keep up the good work.
Hollywood isn't necessarily an accurate reference for things like this, but the hand in this screenie and the video does seem noticeably too far forward :). Even though it is an alpha :)
I think that voice over could do with some improvements :)
New models and textures look great!
That is awesome.
It's a TRAP!
Looking superb. Only thing is, I find it hard to believe that shadows would be so dark on such a bright day (consider how much ambient light is around)?
Some good looking maps there!
Man down! Pothole ahead!
No summer here, yet.
I like the faces in the rocks!
Great mapping and weapon modelling there!
Love the music and sounds :) great job.
Very cool video, well done! Good on Valve for helping out with the voice recording!
Good vid. I can never pull over head shots like those with the pistols though, or maybe I'm using the wrong ones.
The TF2 player collisions are brilliant, every multiplayer mod should have 'em.
Signed up and can't wait to download the next version!
Is it better to use brushes or make a model?
Bumper cars awww yeah!
Great interview and video! Thanks very much to Noesis and team Dystopia.
I'm wondering the same as Varsity.
The sun doesn't cast sharp shadows like that unless it's a very clear day. Even then, there's always some diffusion. That scene doesn't look like a clear day, it looks overcast, so having sharp shadows in a scene like that makes it look like they're coming from a giant lamp or... a dynamic light.
With radiosity you get natural looking light and diffused shadows, so I'm wondering why you'd want to have these sharp shadows from dynamic lighting. Doesn't sound like a good idea in terms of performance or visuals.
I think what's missing from this pic is that WW2 European feel. The grass, trees, foliage and even rocks don't look natural European. I think more accuracy in these details are necessary.
The scene of the beach looks just about as real as it can get! All the textures look great.
I really like this idea. Looking forward to seeing more.
The combination of the Duke FPS in the GTA world is represented perfectly. No need for shiny graphics.
Agreed. And also, what about if you're in a country where you're lucky to get a low ping server, and then you get kicked for playing the game?
Newcomers shouldn't have a problem playing if the game is intuitive enough, while giving them some tips and tricks.
Yes, the gegisn^ is looking very basic.
Man these designs are great. He is one funny-cool lookin' fella!
Looks like you have interlacing enabled - En.wikipedia.org - should keep it on progressive scan.
Another good tour David. Aquaria is a game that I must now check out.
And thanks for posting the tours on moddb, as well. Valuable lessons can be learned from these - *nudge nudge*, modders!
This is a feature of the Javelin missile system, I assume - the missile launches up to gain height and then downwards on top of the target.
Lighting and rendering effects are client only and don't get sent over the network so it shouldn't effect online game play. Things that move (by the sounds of it, the big moon and monkey which 'transform') can increase network traffic or server load.
For example, you can set all of your video settings to the very highest or the very lowest and it's not going to make a difference to the server.
I'm liking this mod team's artistic talent! Keep up the good work.
I'm looking forward to seeing those characters concepts modelled up.
Excellent! I just joined the Lugaru event and will be pre-ordering for the alphas, shortly :)
Cheers for the updates, keep 'em coming!
PS - Would it be possible to pre-order via Steam and still get hands on the alpha releases?