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Comment History  (90 - 120 of 344)
ausbushman Jan 4 2010, 6:19pm replied:

Hahaha, well fair enough. However, the Chicago Manual of Style doesn't apply to the whole world.

Also, in this case because "rock paper scissors" is a well-known phrase, it is likely unambiguous to the audience that "paper" and "scissors" are individual items. Therefore it would be safe to omit the last comma, surely :)

+1 vote   poll: Rock, Paper or Scissors?
ausbushman Jan 4 2010, 12:39am replied:

No worries :)

Interesting point.

+1 vote   poll: Rock, Paper or Scissors?
ausbushman Jan 3 2010, 5:47pm replied:

There *was* a full stop, FYI.

+1 vote   poll: Rock, Paper or Scissors?
ausbushman Jan 3 2010, 6:47am replied:

Ahhh, it all makes sense now! :)

+1 vote   poll: Rock, Paper or Scissors?
ausbushman Jan 3 2010, 12:57am says:

"Rock. Paper or Scissors?"

Really, what this is asking is either "paper or scissors?", as due to the mistake of using a full stop instead of a comma, the option "rock" is not part of the question as intended.

Seeing as you're polling a community of [tens, hundreds of?] thousands, it may be worth testing polls before posting them to make sure they a) make sense to people other than the person writing it and b) don't contain spelling and grammatical errors.

That said, paper ftw. Though having said that, I just realised that I should have voted scissors as, if the proposing question is anything to go by, the rock option shouldn't exist and therefore nothing would be able to destroy the scissors. Damnit.

-1 votes   poll: Rock, Paper or Scissors?
ausbushman Mar 28 2009, 10:08pm replied:

The physics seemed accurate but perhaps too accurate. I forever had objects infinitely bouncing around amongst other objects, making a hell of a lot of noise. That was really annoying.

+1 vote   article: Engine Spec
ausbushman Jan 3 2010, 6:51am says:

large hadron collider!

-1 votes   poll: Rock, Paper or Scissors?
ausbushman Jan 3 2010, 6:48am replied:

No we don't :/


+10 votes   poll: Rock, Paper or Scissors?
ausbushman Dec 28 2009, 5:31am says:

Maps are content.

+1 vote   poll: When it comes to mods, would you prefer new content or new maps?
ausbushman Dec 25 2009, 5:29pm says:

I like the indian guy too, and the chick. But the 3 big guys look like pretty similar characters - how do they differ?

0 votes   media: Primal Carnage-Concept Art
ausbushman Dec 25 2009, 5:26pm says:

Congrats, looking forward to Primal Carnage (and Lightspire)!

+1 vote   article: Lukewarm Media Goes Indie
ausbushman Dec 24 2009, 5:06am says:

Looking good guys!

+2 votes   article: Siege Engineer and Animation Overhaul
ausbushman Dec 15 2009, 7:46pm says:

Nice modelling and texturing. It looks like the hands could do with a little more work though - what's the distinct shadow around the face?

Keep up the good work guys.

+1 vote   article: December 15th Road to the Future
ausbushman Dec 4 2009, 8:29pm says:

Looks beautiful, great work!

+1 vote   mod: Visage
ausbushman Nov 30 2009, 11:23am says:

Funny idea, cool theme, great setting and nice looking map and models.

Unfortunately my game experience wasn't very enjoyable though. I found myself walking around for what felt like too long trying to find the intended route, and often finding it hidden away in the most unexpected places.

This isn't be so bad if a path were to lead to a secret area, but trying to find the main path and having to walk (often back-tracking) for long distances isn't very interesting and can be frustrating. It was nice admiring the mapping and details though.

I noticed some sounds from Day of Defeat and DoD:Source in there, did you get permission to use them? :)

Top idea though and well pulled off with good quality artwork. This game has potential for some real fun!

+1 vote   article: Dino D-Day: The Mod - Released!
ausbushman Nov 29 2009, 6:16pm says:

Kickass combination!

+1 vote   article: Dino D-Day: The Mod - Released!
ausbushman Nov 28 2009, 12:04am says:

Cool video, didn't tease much but I like the sounds and effects!

+2 votes   article: First screenshots, teaser trailer
ausbushman Nov 26 2009, 10:23am says:

That level looks freakin' hot!

+1 vote   article: Level Editor "Spark" Released
ausbushman Nov 25 2009, 6:56pm says:

I like the style of the characters and the gloves, and the music too! The world models and textures are just temporary though, right?

The animations do look quite placid for zombies. But, if this were a game directed at children then the animations aren't so bad because they don't look violent! They suit the music as well.

Keep up the good work!

+2 votes   article: Punching, Raccoons and Brochures
ausbushman Nov 23 2009, 10:48pm says:

Wow! Very cool. Great work!

+1 vote   article: Rainbows sneak preview
ausbushman Nov 22 2009, 7:05pm replied:

Oh yep I see him.


+1 vote   article: November News
ausbushman Nov 21 2009, 8:35pm says:

In the first video where the player gets shot at the start, was he killed by the German running across the road or from somewhere else?

+1 vote   article: November News
ausbushman Nov 17 2009, 10:02pm says:

Looks great! Excellent work.

What's with the interlacing effect on the video?

+1 vote   article: Living Hell: Noname Island 2 Release This Month
ausbushman Nov 16 2009, 8:16pm says:

Looking good!

Nice boots.

+2 votes   article: November 15th RTTF Update
ausbushman Nov 12 2009, 10:07pm says:

The glass, wood and ceramic tile looks too slow in response to the bullet. The concrete one looks like it responds quickly enough, but the dust looks too small and dense.

These walls are meant to look like they're being hit by a high impact bullet, not like they're having a smoke, right? :)

Keep up the good work.

+1 vote   article: New Impact Effects
ausbushman Nov 11 2009, 8:04am says:

Great terrain!

+1 vote   article: Postcards from the Hebrides…
ausbushman Nov 11 2009, 6:51am says:

Great render!

0 votes   article: Community Newsletter #1: Lest we forget...
ausbushman Oct 27 2009, 9:00am says:


+1 vote   poll: Whats the speed of your internet connection?
ausbushman Oct 18 2009, 10:59pm says:

Nice textures!

+1 vote   article: News Special : WorkInProgress
ausbushman Oct 13 2009, 2:39am replied:

Hollywood isn't necessarily an accurate reference for things like this, but the hand in this screenie and the video does seem noticeably too far forward :). Even though it is an alpha :)

+1 vote   media: US Base
ausbushman Oct 13 2009, 2:29am says:

I think that voice over could do with some improvements :)

+1 vote   article: Daniel Mariano Developer Interview
ausbushman Oct 10 2009, 11:53pm says:

Nice texturing!

+2 votes   article: Random update #2 - Abandoned House WIP
ausbushman Oct 7 2009, 4:56am says:

New models and textures look great!

+1 vote   article: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
ausbushman Sep 9 2010, 12:26am says:

That is awesome.

-3 votes   article: Quick Update
ausbushman May 31 2010, 7:41am says:

It's a TRAP!

+1 vote   article: May News
ausbushman Mar 19 2010, 8:19am says:

Looking superb. Only thing is, I find it hard to believe that shadows would be so dark on such a bright day (consider how much ambient light is around)?

+1 vote   media: Primal Carnage GDC Demo Screenshot 04
ausbushman Feb 5 2010, 8:46am says:

Top notch.

+2 votes   article: Unigine - Lukewarm Media - Press Release
ausbushman Sep 14 2009, 8:17pm says:

Some good looking maps there!

0 votes   article: New Gate 2 Screenshots
ausbushman Sep 12 2009, 11:53pm says:

Man down! Pothole ahead!

+2 votes   media: Sept 09 Media
ausbushman Sep 5 2009, 7:22am says:

No summer here, yet.

0 votes   poll: Your thoughts on the Summer of Mods & Indies...
ausbushman Aug 15 2009, 6:40am says:

I like the faces in the rocks!

+1 vote   media: CTF-Red River Canyon Alpha
ausbushman Aug 10 2009, 2:23am says:

Great mapping and weapon modelling there!

+1 vote   article: New screenshots of Market scene
ausbushman Aug 4 2009, 5:03am says:

Love the music and sounds :) great job.

+1 vote   article: A media Update
ausbushman Jul 31 2009, 1:46am says:


Very cool video, well done! Good on Valve for helping out with the voice recording!

+2 votes   article: I Hate Malls...
ausbushman Jun 22 2009, 12:25am says:

Good vid. I can never pull over head shots like those with the pistols though, or maybe I'm using the wrong ones.

The TF2 player collisions are brilliant, every multiplayer mod should have 'em.

Signed up and can't wait to download the next version!

+2 votes   article: Beta 2.6 preview, release imminent!
ausbushman Jun 18 2009, 11:50pm says:

Impressive effect!

Is it better to use brushes or make a model?

+2 votes   article: Grated light effect
ausbushman Jun 18 2009, 12:29am says:

Bumper cars awww yeah!

+1 vote   article: Assassination Mod - General Update
ausbushman Jun 3 2009, 11:27pm says:

Great interview and video! Thanks very much to Noesis and team Dystopia.

+1 vote   article: Noesis Presents: Dystopia Interview (Part 3)
ausbushman May 3 2009, 7:49am replied:

I'm wondering the same as Varsity.

The sun doesn't cast sharp shadows like that unless it's a very clear day. Even then, there's always some diffusion. That scene doesn't look like a clear day, it looks overcast, so having sharp shadows in a scene like that makes it look like they're coming from a giant lamp or... a dynamic light.

With radiosity you get natural looking light and diffused shadows, so I'm wondering why you'd want to have these sharp shadows from dynamic lighting. Doesn't sound like a good idea in terms of performance or visuals.

+2 votes   article: Some Graphical Things
ausbushman Apr 29 2009, 11:14am replied:

I think what's missing from this pic is that WW2 European feel. The grass, trees, foliage and even rocks don't look natural European. I think more accuracy in these details are necessary.

The scene of the beach looks just about as real as it can get! All the textures look great.

+1 vote   article: News Update #7: Stielhandgranate
ausbushman Mar 21 2009, 10:25am says:

I really like this idea. Looking forward to seeing more.

+1 vote   article: Ironclad
ausbushman Mar 3 2009, 10:23pm says:

The combination of the Duke FPS in the GTA world is represented perfectly. No need for shiny graphics.

+1 vote   article: Grand Theft Outta Gum
ausbushman Feb 19 2009, 9:18pm replied:

Agreed. And also, what about if you're in a country where you're lucky to get a low ping server, and then you get kicked for playing the game?

Newcomers shouldn't have a problem playing if the game is intuitive enough, while giving them some tips and tricks.

+4 votes   article: Fistful of Frags 2.5, almost like a fresh start.
ausbushman Feb 11 2009, 10:26pm says:

Yes, the gegisn^ is looking very basic.

+1 vote   article: Survival 101 Left 4 Dead Port to be released soon
ausbushman Feb 8 2009, 6:41am says:

Man these designs are great. He is one funny-cool lookin' fella!

+1 vote   media: Feb Update
ausbushman Jan 26 2009, 7:16pm replied:

Looks like you have interlacing enabled - - should keep it on progressive scan.

+1 vote   article: [Brick It] #6 - Video ... !
ausbushman Jan 16 2009, 8:13am says:

Another good tour David. Aquaria is a game that I must now check out.

And thanks for posting the tours on moddb, as well. Valuable lessons can be learned from these - *nudge nudge*, modders!


+1 vote   article: Wolfire Games Design Tour
ausbushman Jan 14 2009, 6:06am replied:

This is a feature of the Javelin missile system, I assume - the missile launches up to gain height and then downwards on top of the target.

+2 votes   article: Javelin HUD Work In Progress
ausbushman Jan 10 2009, 9:09pm replied:

Lighting and rendering effects are client only and don't get sent over the network so it shouldn't effect online game play. Things that move (by the sounds of it, the big moon and monkey which 'transform') can increase network traffic or server load.

For example, you can set all of your video settings to the very highest or the very lowest and it's not going to make a difference to the server.

+2 votes   article: Terrain Lighting Tests
ausbushman Jan 1 2009, 11:49pm says:

Good post.

I'm liking this mod team's artistic talent! Keep up the good work.

I'm looking forward to seeing those characters concepts modelled up.

+1 vote   article: Story update, weapon renders and more ...
ausbushman Dec 22 2008, 6:00am says:

Excellent! I just joined the Lugaru event and will be pre-ordering for the alphas, shortly :)

Cheers for the updates, keep 'em coming!

PS - Would it be possible to pre-order via Steam and still get hands on the alpha releases?

+2 votes   article: Overgrowth's Map Editor and Free Lugaru
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