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Why not? :)
Yeah, it's great to see this mod progressing further and further.
This looks amazing!
... or not if you're a t-rex and the humans have laid down land mines!
I especially like that alien dude on the ceiling. If it wasn't for him, I wouldn't be writing this message.
I notice there's a lot of black shading and shadows. Isn't this quite unrealistic considering the lighting conditions? Not to mention a lot of detail and interest is lost.
And go Stegasaurus!
I think he has a point...
Overgrowth, the Unknown Worlds.
Sweet! Looks simple and fun.
Cool video, didn't tease much but I like the sounds and effects!
"badass American soldiers who take bullets in the gut, bandage them up with the stars and stripes" hey... now that's not a bad idea! :p
Very cool, looks like an interesting game! I like the music very much too.
Even if you minimise the video settings? :)
Nice little animation there!
Looks interesting I'm downloading.
Good looking map there!
Perhaps the best thing to do is use some reference images. Check out some 3D art set at night time (say, on CGSociety) and see how they light the scene.
Normal maps/specular highlights are essential to bring out more detail, reflecting the moon at whot-not. Dark shadows and unlit areas shouldn't be too much of a problem if HDR is used correctly. ;) Keep up the good work.
Looks good and sounds good, particularly the amount of detail.
I think the only thing is that for a night shot there's too much light, especially ambient light.
Haha! That's so cool!
Great basic game design philosophy there, David.
The terrain is looking really good too.
And how about never judge a game based on its engine?
The circle of the eyes reminded me of the pyro, but other than the design is much different.
This looks interesting. I'm a sucker for WW2 :)
Will keep an eye on this.
Well that video has sold me - the maps look awesome. Download now!
Looking good! A fair bit of detail in there.
I just hope that all that detail is player clipped... I'd hate to be getting stuck on stuff during a fire fight.
This is going to ROCK!
Good on ya team!
Cool, can't wait to see this all comes together :)
I really admire that you guys are going into the effort to create a smart technology behind the game. Good on you all for doing so.
Can you perhaps post some performance comparisons when adding optimisations like this?
Very neat. Much how does this optimise the game?
I love the helmet hud idea. Looks great! I can't wait to have a play of this :D
The animation looks awesome indeed! And I'm loving these animals!
Really good work guys, thanks for sharing.
First time I've come across this game too - watched!
Looks great! :D
Ditto to CaptainSource. Arnhem is looking very good quality. I've always wanted to battle in Arnhem :).
I've been a long-time lurker of your site. I'm glad to see signs of good progress coming from the team.
That gun looks so grey I mean great!
Online - **** Australian retail! I repeat, **** Australian retail!
Looking superb. Only thing is, I find it hard to believe that shadows would be so dark on such a bright day (consider how much ambient light is around)?
Cool fair enough. I'm asking because I'm wondering what "good and clean" has to do with a World War 2 shooter?
Great modelling and artwork, love the textures.
The fonts for the "Choose Your Team" mockup look really clean and modern, like something from a modern graphic mag or website. Just curious (can't help myself), but what's the reason for this?
It does look bigger than the concept. I think I like the robot's weight from the concept better.
The TAR does like a bit funny in an odd way, but if that's his character then that works fine.
Will he say or do funny or odd things? (Maybe he fumbles with a grenade from time to time, or suffers a malfunctions, pauses and forgets what he's doing, or accidentally fires at friendlies, or wants to be free and fight with the humans...). Comic relief can work in if done properly. It'd be interesting to see what kind of character this guy is!
Just so you realise, the $ goes before the figure, no after (as mistakenly done in the article). :)
Did you know... the dollar sign goes before not after the value?
Nice music, nice video, but do the two mix together?
I don't know "whos attending GDC this year". Do you?
Hahaha, bravo to Medic1234 on the video, it was great.
I have no idea what's going on :)
Love the grasses, looks very convincing. Top work!
Beautiful work! Love the music, the sounds, the textures, the lighting! Beautiful work.
Gelatinous cube! Sweet.
Nice mapping! Great amount of detail.
I like that storm shot!
Hammer isn't really designed to create detailed models, but rather lay out the primitive level and then detail by importing models from 3ds Max, etc. So sounds like CE2 is suiting your development process better, and that's an important thing to consider.
Was just thinking the same thing. Some community.
Here I was thinking that I couldn't make use of the promotion because a) I've already got Overgrowth and b) I'm broke...
... but not only can I get Natural Selection on its own... but for FREE!?!?
That is too good guys, too good.
PS I have retweeted and shared. Cheers!
Hahaha, well fair enough. However, the Chicago Manual of Style doesn't apply to the whole world.
Also, in this case because "rock paper scissors" is a well-known phrase, it is likely unambiguous to the audience that "paper" and "scissors" are individual items. Therefore it would be safe to omit the last comma, surely :)
No worries :)
Interesting point. En.wikipedia.org
There *was* a full stop, FYI.
Ahhh, it all makes sense now! :)
"Rock. Paper or Scissors?"
Really, what this is asking is either "paper or scissors?", as due to the mistake of using a full stop instead of a comma, the option "rock" is not part of the question as intended.
Seeing as you're polling a community of [tens, hundreds of?] thousands, it may be worth testing polls before posting them to make sure they a) make sense to people other than the person writing it and b) don't contain spelling and grammatical errors.
That said, paper ftw. Though having said that, I just realised that I should have voted scissors as, if the proposing question is anything to go by, the rock option shouldn't exist and therefore nothing would be able to destroy the scissors. Damnit.
The physics seemed accurate but perhaps too accurate. I forever had objects infinitely bouncing around amongst other objects, making a hell of a lot of noise. That was really annoying.