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Comment History  (60 - 90 of 344)
ausbushman
ausbushman Oct 18 2010, 10:48pm replied:

Why not? :)

+1 vote   article: Introducing Fobos
ausbushman
ausbushman Sep 11 2010, 9:38am says:

Yeah, it's great to see this mod progressing further and further.

+1 vote   article: Beta 3.1 released.
ausbushman
ausbushman Jun 14 2010, 7:38am says:

This looks amazing!

+1 vote   article: New screens
ausbushman
ausbushman Apr 21 2010, 9:30pm replied:

... or not if you're a t-rex and the humans have laid down land mines!

+1 vote   article: Meet the Tank: T-Rex
ausbushman
ausbushman Mar 31 2010, 1:40am says:

I especially like that alien dude on the ceiling. If it wasn't for him, I wouldn't be writing this message.

+2 votes   article: Engine Test Release Date Set - Friday, April 9th!
ausbushman
ausbushman Mar 19 2010, 8:29am says:

Beautiful video.

I notice there's a lot of black shading and shadows. Isn't this quite unrealistic considering the lighting conditions? Not to mention a lot of detail and interest is lost.

And go Stegasaurus!

+1 vote   article: March to GDC: San Francisco - US
ausbushman
ausbushman Mar 18 2010, 9:04am replied:

I think he has a point...

+1 vote   article: TAR render release
ausbushman
ausbushman Mar 7 2010, 4:06am says:

Overgrowth, the Unknown Worlds.

+1 vote   article: ...Presents Overgrown - The Unknown
ausbushman
ausbushman Jan 24 2010, 4:18am says:

Sweet! Looks simple and fun.

+4 votes   article: Ever dreamt of electrocuting combine in zero gravity?
ausbushman
ausbushman Nov 28 2009, 12:04am says:

Cool video, didn't tease much but I like the sounds and effects!

+2 votes   article: First screenshots, teaser trailer
ausbushman
ausbushman Nov 16 2009, 8:16pm says:

Looking good!

Nice boots.

+2 votes   article: November 15th RTTF Update
ausbushman
ausbushman Sep 12 2009, 11:41pm replied:

"badass American soldiers who take bullets in the gut, bandage them up with the stars and stripes" hey... now that's not a bad idea! :p

+2 votes   article: The last 10% is the hardest 10%...
ausbushman
ausbushman Aug 15 2009, 6:40am says:

Too good.

+1 vote   article: Warm Gun Aug Update - Phase 4 Push
ausbushman
ausbushman Jun 26 2009, 12:28am says:

Very cool, looks like an interesting game! I like the music very much too.

+1 vote   article: New video! Showcasing nature elements!
ausbushman
ausbushman Jun 24 2009, 10:09am replied:

Even if you minimise the video settings? :)

+1 vote   article: Souleon Storm Release
ausbushman
ausbushman Jun 7 2009, 9:34pm says:

Nice little animation there!

Looks interesting I'm downloading.

+1 vote   article: HL2 mod release: Radiator 1-1, Polaris
ausbushman
ausbushman May 3 2009, 10:41am says:

Good looking map there!

+1 vote   article: Fusion Media release
ausbushman
ausbushman Apr 25 2009, 12:00pm replied:

Why?

+1 vote   article: Update!
ausbushman
ausbushman Apr 21 2009, 3:14am replied:

Perhaps the best thing to do is use some reference images. Check out some 3D art set at night time (say, on CGSociety) and see how they light the scene.

Normal maps/specular highlights are essential to bring out more detail, reflecting the moon at whot-not. Dark shadows and unlit areas shouldn't be too much of a problem if HDR is used correctly. ;) Keep up the good work.

+1 vote   article: The City of Darineth in the Early Morning
ausbushman
ausbushman Apr 19 2009, 11:00pm says:

Looks good and sounds good, particularly the amount of detail.

I think the only thing is that for a night shot there's too much light, especially ambient light.

+1 vote   article: The City of Darineth in the Early Morning
ausbushman
ausbushman Mar 20 2009, 11:44pm says:

Haha! That's so cool!

Great basic game design philosophy there, David.

The terrain is looking really good too.

+3 votes   article: Wind - HD Video
ausbushman
ausbushman Feb 9 2009, 7:36am replied:

And how about never judge a game based on its engine?

+1 vote   media: Feb Update
ausbushman
ausbushman Feb 9 2009, 7:35am replied:

The circle of the eyes reminded me of the pyro, but other than the design is much different.

+1 vote   media: Feb Update
ausbushman
ausbushman Jan 27 2009, 6:55am says:

This looks interesting. I'm a sucker for WW2 :)

Will keep an eye on this.

+1 vote   article: Release incoming.
ausbushman
ausbushman Jan 18 2009, 8:52pm says:

Well that video has sold me - the maps look awesome. Download now!

+1 vote   article: Sauerbraten
ausbushman
ausbushman Jan 9 2009, 4:33pm says:

Looking good! A fair bit of detail in there.

I just hope that all that detail is player clipped... I'd hate to be getting stuck on stuff during a fire fight.

+2 votes   article: Announcing Boulevard – New Decadence Map
ausbushman
ausbushman Jan 9 2009, 12:12am says:

This is going to ROCK!

Good on ya team!

+1 vote   article: Age of Chivalry Preview Thursday #9- Becoming a Legend
ausbushman
ausbushman Jan 8 2009, 11:48pm says:

Cool, can't wait to see this all comes together :)

+2 votes   article: Overgrowth Level Concepts
ausbushman
ausbushman Jan 5 2009, 10:41pm says:

I really admire that you guys are going into the effort to create a smart technology behind the game. Good on you all for doing so.

Can you perhaps post some performance comparisons when adding optimisations like this?

Cheers :)

+1 vote   article: Overgrowth Terrain Part 2
ausbushman
ausbushman Jan 5 2009, 10:26pm says:

Very neat. Much how does this optimise the game?

+1 vote   media: Off the Grid Terrain
ausbushman
ausbushman Jan 5 2009, 7:24am says:

I love the helmet hud idea. Looks great! I can't wait to have a play of this :D

+1 vote   media: Curse total conversion - ingame screenshot 0012
ausbushman
ausbushman Nov 30 2008, 6:21am says:

The animation looks awesome indeed! And I'm loving these animals!

Really good work guys, thanks for sharing.

First time I've come across this game too - watched!

+2 votes   article: Procedural Animation and Terrain
ausbushman
ausbushman Nov 8 2008, 12:27am says:

Looks great! :D

+1 vote   media: Preview Thursday #1 Updates
ausbushman
ausbushman Sep 21 2008, 3:20pm says:

Ditto to CaptainSource. Arnhem is looking very good quality. I've always wanted to battle in Arnhem :).

I've been a long-time lurker of your site. I'm glad to see signs of good progress coming from the team.

+1 vote   article: Ham and Jam September Update
ausbushman
ausbushman Mar 30 2010, 11:42pm says:

That gun looks so grey I mean great!

+1 vote   article: Weapon WIP: M110
ausbushman
ausbushman Mar 21 2010, 4:25am says:

Online - **** Australian retail! I repeat, **** Australian retail!

+2 votes   poll: I buy my games from
ausbushman
ausbushman Mar 19 2010, 11:25pm says:

Nice work!

+1 vote   article: The Great Class Dash Released!
ausbushman
ausbushman Mar 19 2010, 8:19am says:

Looking superb. Only thing is, I find it hard to believe that shadows would be so dark on such a bright day (consider how much ambient light is around)?

+1 vote   media: Primal Carnage GDC Demo Screenshot 04
ausbushman
ausbushman Mar 17 2010, 10:17pm replied:

Cool fair enough. I'm asking because I'm wondering what "good and clean" has to do with a World War 2 shooter?

+1 vote   article: March 15th Road to the Future
ausbushman
ausbushman Mar 16 2010, 8:14am says:

Great modelling and artwork, love the textures.

The fonts for the "Choose Your Team" mockup look really clean and modern, like something from a modern graphic mag or website. Just curious (can't help myself), but what's the reason for this?

+1 vote   article: March 15th Road to the Future
ausbushman
ausbushman Mar 16 2010, 8:07am replied:

It does look bigger than the concept. I think I like the robot's weight from the concept better.

+2 votes   article: TAR render release
ausbushman
ausbushman Mar 16 2010, 8:05am says:

Looking good!

The TAR does like a bit funny in an odd way, but if that's his character then that works fine.

Will he say or do funny or odd things? (Maybe he fumbles with a grenade from time to time, or suffers a malfunctions, pauses and forgets what he's doing, or accidentally fires at friendlies, or wants to be free and fight with the humans...). Comic relief can work in if done properly. It'd be interesting to see what kind of character this guy is!

+2 votes   article: TAR render release
ausbushman
ausbushman Mar 15 2010, 8:17am replied:

Just so you realise, the $ goes before the figure, no after (as mistakenly done in the article). :)

+1 vote   article: The Haunted wins Epic's Make Something Unreal Contest
ausbushman
ausbushman Mar 15 2010, 5:43am replied:

Did you know... the dollar sign goes before not after the value?

;)

+1 vote   article: The Haunted wins Epic's Make Something Unreal Contest
ausbushman
ausbushman Feb 14 2010, 5:45am says:

Quality stuff!

Nice music, nice video, but do the two mix together?

+3 votes   article: WWI: Source is now OUT!
ausbushman
ausbushman Feb 10 2010, 1:10am says:

I don't know "whos attending GDC this year". Do you?

+1 vote   poll: Whos attending GDC this year?
ausbushman
ausbushman Feb 5 2010, 8:46am says:

Top notch.

+2 votes   article: Unigine - Lukewarm Media - Press Release
ausbushman
ausbushman Feb 2 2010, 6:22am says:

Hahaha, bravo to Medic1234 on the video, it was great.

+1 vote   article: All about the Mappers
ausbushman
ausbushman Feb 1 2010, 5:05am says:

I have no idea what's going on :)

+1 vote   article: Where the winds blow.
ausbushman
ausbushman Jan 25 2010, 7:45am says:

Love the grasses, looks very convincing. Top work!

+1 vote   article: A quick update...
ausbushman
ausbushman Jan 21 2010, 7:33pm says:

Beautiful work! Love the music, the sounds, the textures, the lighting! Beautiful work.

+1 vote   article: Teaser time!
ausbushman
ausbushman Jan 20 2010, 7:51pm says:

Gelatinous cube! Sweet.

+1 vote   article: How not to be crushed.
ausbushman
ausbushman Jan 17 2010, 6:16pm says:

Nice mapping! Great amount of detail.

+2 votes   article: Codename: Dead Bird - Official Trailer
ausbushman
ausbushman Jan 11 2010, 4:11am says:

I like that storm shot!

+1 vote   article: Sabotage Updates and New Additions.
ausbushman
ausbushman Jan 9 2010, 7:34pm says:

Hammer isn't really designed to create detailed models, but rather lay out the primitive level and then detail by importing models from 3ds Max, etc. So sounds like CE2 is suiting your development process better, and that's an important thing to consider.

+6 votes   article: (Rats map/mod) Moving to CryEngine 2
ausbushman
ausbushman Jan 9 2010, 7:21pm replied:

Was just thinking the same thing. Some community.

+7 votes   article: (Rats map/mod) Moving to CryEngine 2
ausbushman
ausbushman Jan 6 2010, 8:22pm says:

Here I was thinking that I couldn't make use of the promotion because a) I've already got Overgrowth and b) I'm broke...

... but not only can I get Natural Selection on its own... but for FREE!?!?

HOLLLLYYYY SHHHHHHHHH...!

That is too good guys, too good.

PS I have retweeted and shared. Cheers!

+2 votes   article: The Organic Indie Preorder Pack
ausbushman
ausbushman Jan 4 2010, 6:19pm replied:

Hahaha, well fair enough. However, the Chicago Manual of Style doesn't apply to the whole world.

Also, in this case because "rock paper scissors" is a well-known phrase, it is likely unambiguous to the audience that "paper" and "scissors" are individual items. Therefore it would be safe to omit the last comma, surely :)

+1 vote   poll: Rock, Paper or Scissors?
ausbushman
ausbushman Jan 4 2010, 12:39am replied:

No worries :)

Interesting point. En.wikipedia.org

+1 vote   poll: Rock, Paper or Scissors?
ausbushman
ausbushman Jan 3 2010, 5:47pm replied:

There *was* a full stop, FYI.

+1 vote   poll: Rock, Paper or Scissors?
ausbushman
ausbushman Jan 3 2010, 6:47am replied:

Ahhh, it all makes sense now! :)

+1 vote   poll: Rock, Paper or Scissors?
ausbushman
ausbushman Jan 3 2010, 12:57am says:

"Rock. Paper or Scissors?"

Really, what this is asking is either "paper or scissors?", as due to the mistake of using a full stop instead of a comma, the option "rock" is not part of the question as intended.

Seeing as you're polling a community of [tens, hundreds of?] thousands, it may be worth testing polls before posting them to make sure they a) make sense to people other than the person writing it and b) don't contain spelling and grammatical errors.

That said, paper ftw. Though having said that, I just realised that I should have voted scissors as, if the proposing question is anything to go by, the rock option shouldn't exist and therefore nothing would be able to destroy the scissors. Damnit.

-1 votes   poll: Rock, Paper or Scissors?
ausbushman
ausbushman Mar 28 2009, 10:08pm replied:

The physics seemed accurate but perhaps too accurate. I forever had objects infinitely bouncing around amongst other objects, making a hell of a lot of noise. That was really annoying.

+1 vote   article: Engine Spec
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