Report article RSS Feed The Flamethrower - Gameplay Video

We wanted to put together a quick update showing off one of the new weapon classes that is in NS2 - the Flamethrower.

Posted by _Xero_ on Oct 1st, 2010

We wanted to put together a quick update showing off one of the new weapon classes that is in NS2 - the Flamethrower. While still a work in progress, it will be in the next patch for those with Alpha access to play around with.

The basics of the weapon are pretty straightforward. The primary fire will spray a cone of flaming death that will barbeque aliens and alien structures. The initial flame burst will do the most damage, but players and structures will remain on fire for some time after, continuing to lose health but at a slower rate. We played around with having targets on fire set others nearby on fire, but it quickly became apparent that it would be abused by griefers.

Currently there is no secondary fire implemented for the Flamethrower, though we have several ideas kicking around that we’d like to experiment with. One very useful gameplay aspect of the flamethrower, however, is that it can be used to clear rooms of Dynamic Infestation. It’s likely that the flamethrower will be the only item in the Marines’ arsenal capable of this, making it extremely necessary for pushing back the alien advance.

When faced with a raging inferno of fiery destruction the aliens will be cheered to see their fat firemen friends racing to the rescue - Gorges will be able to put out fires using their heal spray. Finally, here is some brief in-game footage put together quickly to give you a taste for the pyromaniacal fun of setting a Hive room on fire.

We hope you enjoyed this look at the flamethrower! Discuss it in our forums.

Post comment Comments
Kriegsherr Oct 1 2010, 11:20pm says:

When in doubt, kill it with fire. :D

+26 votes     reply to comment
Shadowmetroid Oct 1 2010, 11:46pm replied:

Well said, comrade

+11 votes     reply to comment
Mars_3K Oct 2 2010, 9:16pm replied:

Trogdor!!! XD

-1 votes     reply to comment
bikkebakke Oct 4 2010, 4:56am replied:

and if that would fail... kill it with more fire?

0 votes     reply to comment
ytres Oct 1 2010, 11:50pm says:


+3 votes     reply to comment
Savci Oct 2 2010, 9:31am replied:

Awe"some"ful? You are playing a dangerous game, sir :P

+3 votes     reply to comment
Kasplatt Oct 3 2010, 10:11pm replied:

Except aweful isn't a word :p

+1 vote     reply to comment
Awesome_ninja Oct 1 2010, 11:57pm says:

When bullets are not enough, there is always a backup plan =)

+2 votes     reply to comment
idontfriday Oct 2 2010, 12:11am says:

Hahahahah that was hilarious when you lit that weird tentacle thing on fire!

+2 votes     reply to comment
ProudOne Oct 2 2010, 2:40pm replied:

I thought:
"Wargblarbarglwargl" in an instant.

+1 vote     reply to comment
slayersarge Oct 2 2010, 12:15am buried:


This laggy *** game is still laggy is all I see.

-9 votes     reply to comment
ausbushman Oct 2 2010, 5:28am replied:

It doesn't quite make sense to fully optimise when the game's still being developed now does it?

+2 votes     reply to comment
NullSoldier Oct 2 2010, 11:50pm replied:

He made a valid point, I'm sad to see so many people down vote him.

+5 votes     reply to comment
Kasplatt Oct 3 2010, 10:12pm replied:

It's still alpha... liek, do you even know what that means?

+1 vote     reply to comment
Shoelip Oct 4 2010, 7:53am replied:

Valid? Not really. He's complaining that an alpha version of a game doesn't run smoothly. He might as well complain that his skate board only works after he puts the wheels on.

+1 vote     reply to comment
Firesprayer Oct 2 2010, 12:16am says:

Whoever thought of Disco Inferno probably had a vision and saw this when it came to mind.

0 votes     reply to comment
Da-Fort Oct 2 2010, 2:51am says:

Very cool, but is it me or should the tentacles be a bit slower?


+1 vote     reply to comment
Savci Oct 2 2010, 9:29am says:

The first moments of the draw animation makes me wonder, is the fuel display always displayed on the weapon, even when it is not used?
Also, the "pilot light" is not really visible - that might be only because of the perspective, though.

+1 vote     reply to comment
SinKing Oct 2 2010, 12:20pm says:

wow - perfect animation. makes the alien structures look really frighteningly believable. I like the Flamethrower, makes me think of District 9 (population control) and Aliens.
Maybe the secondary fire option could be to throw the Flamethrower down, turning on a timer for self-destruction. The player could then have time to get out of a hairy situation and burn a wall of fire between himself and his persecutors. Though I see that something like this would be hard to balance, since it would be unfair to do it inside a hive, for example. I wonder what the aliens will get to match up to the flamethrower. Classic would be acid again.

+1 vote     reply to comment
Jashin Oct 2 2010, 12:20pm says:

That's great.

When's the game gonna be playable? Alpha has never once worked for me :(

+1 vote     reply to comment
VGames Oct 2 2010, 1:37pm says:

Nice design.

+1 vote     reply to comment
AJ_Quick Oct 2 2010, 2:58pm says:

very cool!

Love how it extends when you draw it. Reminds me of the sniper rifle in mass effect (and any number of phallic comparisons! but hey, that's why we love guns in the first place, amirite?)

+1 vote     reply to comment
Renorick Oct 2 2010, 7:33pm says:

Looks kinda reminiscent of the marine flame unit from "Aliens" if you ask me... But I'm guessing that's the idea... I like mine well done, boys!

+1 vote     reply to comment
medve Oct 3 2010, 3:05am says:

i have to be the only one again to critisie, but this fire looks really ugly...and the whole body has to on fire not just the down part.

+2 votes     reply to comment
ExecutorTassadar Oct 3 2010, 5:50pm replied:

Same impression I got.
A flamethrower that was really well made was the one in Return to Castle Wolfenstein, but that's just my opinion, I guess.

It was just the way it looked "fluid".

+1 vote     reply to comment
DeltaForce95 Oct 4 2010, 12:54am says:

So why does almost everygame except for real life recreates, make a pilot light for flamethrowers? IDK maybe I'm just thinking that way but tahts what it seems like to me :\
I mean anything with dynamic lights and dark atmosphere mp, you can't sneak up on people cause you'll light the area up with your pilot
that is all

+2 votes     reply to comment
Sierra-93 Oct 4 2010, 4:37am says:

Its not really safe to 'go around' fighting a bunch of aliens either :P
I think the design looks really good, its not like they are making a real life working flamethrower. Besides its hardly a joke technically it would still work as a flamethrower in real life.

+1 vote     reply to comment
Shoelip Oct 4 2010, 7:57am says:

At least it doesn't throw bullet casings into your face. :p

+3 votes     reply to comment
Sn1pe Oct 4 2010, 9:46am says:

Eh, It looks a little silly that they move around so much when on fire.

+1 vote     reply to comment
Dra6o0n Oct 12 2010, 2:35pm says:

The secondary for the flamethrower could be ejecting fuel on surfaces so you can set those on fire!

Well that idea came from another game... (I Forgot!)

+2 votes     reply to comment
AmazingRedd Oct 12 2010, 9:38pm says:


+1 vote     reply to comment
Hoolifan Oct 17 2010, 2:49pm says:

the one that i saw in return to castle wolfenstein was great..
i hope this one will be better

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Report Abuse
Report article
Related Games
Natural Selection 2
Natural Selection 2 Multiplayer Real Time Shooter
Related Engines
Spark Commercial TBD
Related Groups
Unknown Worlds
Unknown Worlds Developer & Publisher with 5 members