This member has provided no bio about themself...

Comment History  (180 - 210 of 344)
ausbushman
ausbushman Sep 5 2010, 2:55am replied:

What's scary to you?

Have you played Penumbra?

+1 vote   article: Amnesia: The Dark Descent - Demo release!
ausbushman
ausbushman Mar 30 2010, 11:42pm says:

That gun looks so grey I mean great!

+1 vote   article: Weapon WIP: M110
ausbushman
ausbushman Nov 26 2009, 10:23am says:

That level looks freakin' hot!

+1 vote   article: Level Editor "Spark" Released
ausbushman
ausbushman Nov 23 2009, 10:48pm says:

Wow! Very cool. Great work!

+1 vote   article: Rainbows sneak preview
ausbushman
ausbushman Sep 14 2009, 4:02am says:

Some qual looking work there. Especially the pistol texture!

+1 vote   article: Autumn update
ausbushman
ausbushman Aug 28 2009, 11:41pm says:

A nice lot of features! Will be interesting to see - tracking :)

Congrats on finishing your 1st year!

+1 vote   article: 1st New/Dev Post :D
ausbushman
ausbushman Aug 15 2009, 6:46am says:

Looks great, love the sounds.

The reload animations are noticeably slow though.

+2 votes   article: August 15th Road to the Future
ausbushman
ausbushman Jun 6 2009, 5:18am says:

Wow! Beautiful textures and artwork guys. Everything's looking (and sounding) top notch!

Out of interest, how does working with Intel help you? Do they help you optimise the game or something?

+2 votes   article: Warm Gun June Update
ausbushman
ausbushman May 23 2009, 8:16pm replied:

Nah mate, it's a good point, but all it emphasises is bad English.

Capitals are used for starts of sentences and proper nouns.

To emphasise words like that in a sentence, you generally format them using bold or italic etc, colour, or possibly even make the entire work small caps, which capitalises them but on a smaller scale - I've seen this done in film I'm pretty sure and thought it was odd but it can work. Personally I don't think it would suit this case though.

Anyway, only a small, simple mistake :)

-1 votes   article: The Nightmare Chronicles: On the Shores of the Argyle Sea & Beyond
ausbushman
ausbushman May 23 2009, 10:35am says:

Great idea, cool theme and style, good teaser, awesome work!

Btw, what's with using capitals on the wrong words these days? *parents, *there, *wrong...

Keep up the good work though :)

+1 vote   article: The Nightmare Chronicles: On the Shores of the Argyle Sea & Beyond
ausbushman
ausbushman Feb 19 2009, 7:13am says:

Great, well done!

+1 vote   article: AFF FTW!
ausbushman
ausbushman Jan 31 2009, 6:55am says:

This is brilliant!

+1 vote   article: UT3 + Steamworks
ausbushman
ausbushman Jan 14 2009, 9:54am replied:

More video gameplay showing off the features of the game. Show off whatever makes HaJ special, rather than showing what every other game has already (running, shooting, dying, etc).

Personally I'd like to see more action from the first person view so then I can see the guns and textures and how they react and sound when fired - more guns! I'd like to see more footage of fighting. Footage of someone running across a bridge is barely enough to 'tease' anyone, I imagine.

What's with all the 3rd person view footage? Is that taken from the death cam? The game is played from the 1st person isn't it? So why are we watching a video mostly from the 3rd person?

Many (if not all) of the features that ginger_lord spoke of, above, were not evident in the video.

Examples and in-game footage of teamwork, the capturing system, the movement system, would be nice to see. If these are features that differentiate HaJ from DoD:S and such then why aren't they shown? Most, if not all of the current features in the game should be shown, if possible.

I really like the look of a lot of the maps from the screenshots I've seen but I've never seen any gameplay footage of it, which is a pity. All we have is this dark map which hides most of the details. If that was the plan then fair enough, but then again, isn't this meant to be a teaser?

+1 vote   article: A quick video tease
ausbushman
ausbushman Jan 14 2009, 5:59am says:

Hmmm, I wish a better example of the game was shown. I've been keeping a keen eye on this mod for years and have read all of the many updates and this video doesn't show anything that I didn't know before.

I know this video was recorded a few months back but why post it if it shows nothing new or different from what we (the regular readers) already know? It doesn't even show anything different from the most basic WW2 shooters which we can play today.

My patience is beginning to wear thin. I think it's about time you guys release something that really shows off the game and its distinctive features because this video really doesn't cut it.

I don't mean to discourage you guys but there you go - an honest opinion of a regular lurker.

And why not use the in-game recorder instead of that Frap?

I hope you guys can find the time and effort to at really show off this mod, at the very least. Good luck.

+1 vote   article: A quick video tease
ausbushman
ausbushman Jan 4 2009, 2:30am says:

I'm liking the frequent updates. Good work guys!

+1 vote   article: Petrograd - January 3rd Update
ausbushman
ausbushman Jun 6 2009, 12:59am says:

Wow! Looking bloody fantastic!

Loving both the concept drawings and models!

Keep up the great work.

+1 vote   article: Update
ausbushman
ausbushman Jun 6 2009, 12:55am says:

Excellent! Thanks for the news.

Looking forward to next Wednesday (Thursday in Aus)!

+1 vote   article: A Katana?
ausbushman
ausbushman Jun 3 2009, 11:27pm says:

Great interview and video! Thanks very much to Noesis and team Dystopia.

+1 vote   article: Noesis Presents: Dystopia Interview (Part 3)
ausbushman
ausbushman Jun 1 2009, 7:19am replied:

Too true, and in the end that's what it all comes down to.

However, the advantage of being "indi" developers or modders and not a AAA studio, is that you've got the freedom to experiment with things like this. You don't have a publisher looming over you, threatening to cancel your game if you spend too much time or money. You also don't have to worry as much about what your users think of the game, as it's not like they're wasting any money either.

It's good to know that you considered it properly though.

By the way may I ask what your plans are regarding the voice over/subtitle narration?

+2 votes   article: Interview and atmosphere video
ausbushman
ausbushman May 31 2009, 8:51pm replied:

I've gotta agree with doublethink. I'm sick of this Hollywood approach to acting other nationalities and languages (Valkyrie).

People can read and I think you'll find that they'll understand what's being said better by reading than listening, as they won't be so distracted by the visuals as they try to listen.

What is most absurd is when non-European actors voice European accents. I know most people wouldn't pick it, but for us who don't live in Hollywood la la land you can pick it from a mile off and it's about as effective as a bad joke without the punch line.

Also, the Russian-speaking-English accent has been so overdone (Stalker and Call of Duty) already, I'm sure a change would be welcome.

In the end though it depends on who you're targeting with your game.

+1 vote   article: Interview and atmosphere video
ausbushman
ausbushman May 31 2009, 8:38pm says:

Not bad! The screenies look really good, you've got the lighting nailed.

The video very cool too. The lightning ain't too bad. It does look a tad odd. Maybe it's just the direction of the light, or the syncing with the thunder. Or maybe it's too white - might it need a blue tinge in there somewhere?

Also, could the lightning effect be done with colour correction instead? Might this help?

+2 votes   article: Interview and atmosphere video
ausbushman
ausbushman May 30 2009, 12:48am says:

Cool. Simple models and good textures.

I was listening to the track by John Imbler. I understand that it's meant to be background music, so it shouldn't be too distracting, but have you thought of using some Dubstep [ Youtube.com ] influence in there? It sounds similar to the bass beat in your track, but catchier and with more tone and rhythm.

Dubstep is a pretty good electronic style for games actually, as the bass is less intrusive (though still powerful) than the sound of hard-hitting drums. It can also sound pretty dark - which might just suit your mod perfectly :)

Keep up the good work!

+1 vote   article: Media Update #2
ausbushman
ausbushman May 28 2009, 2:21am says:

Happy Birthday :) Nice map.

+1 vote   article: New media posted + Lore of Zombie Co-Op released!
ausbushman
ausbushman May 24 2009, 5:02am replied:

Yeah I agree, consistent quality has been shown. Shows a tight and focussed vision amongst the team. Thumbs up.

+1 vote   article: Media update
ausbushman
ausbushman May 23 2009, 7:55pm says:

Good quality character and sniper concepts, looks very cool. Map textures are looking great, supporting the theme very well.

Great work!

+1 vote   article: Media update
ausbushman
ausbushman May 21 2009, 8:24pm says:

Cool model! I love the textures on this one. Only this is that the fingers seems too perfectly straight. Whether or not this will be noticeable in game in another question :)

Good work.

+1 vote   media: New character
ausbushman
ausbushman May 21 2009, 12:23am says:

*cry* Leave Curse alooooooooooonnnnnnneeeee! *cry*

-1 votes   mod: CURSE
ausbushman
ausbushman May 19 2009, 6:44pm says:

So when is Fileplanet going to start promoting your mod so we can download it?

Seems pretty inconvenient, having to delay the mod in order to promote it when you've already got a fan base who want to start downloading and playing now.

+2 votes   mod: CURSE
ausbushman
ausbushman May 17 2009, 10:28pm says:

Texture res looks really good! Not too high, not too low.

I can't wait to try out the melee and that HUD helmut has always looked kickass!

Good work guys, looking forward to release!

+1 vote   article: Curse episodes
ausbushman
ausbushman May 14 2009, 12:04am replied:

From a coding standpoint :)

+1 vote   article: Full Steam Ahead
ausbushman
ausbushman May 13 2009, 2:19am says:

The maps are looking really good!

Good to hear about the "deploy on anything reasonable" method for MG's. How difficult is this to do?

+1 vote   article: Full Steam Ahead
ausbushman
ausbushman May 8 2009, 10:17pm says:

That's one awesome looking ape!

+1 vote   article: The Ball - Teotl - Released
ausbushman
ausbushman May 7 2009, 5:16am says:

Looks awesome! I'd so totally play this... if I were to buy an iPhone.

+1 vote   article: G - Week One Recap
ausbushman
ausbushman May 3 2009, 10:52pm says:

So glad to hear that the maps are being fixing. Some of them had some shocking mistakes and it's surprising how often they ruin a game. So good on ya's for putting in the effort to improve the maps.

Sounds like you're on top of everything, but I have one thing to add. Sometimes there are spaces that look like you can fit through but you can't, due to the space being just a couple of units too narrow. I noticed this in the spawn on the beach in Monastery (that's the one where you take loot to the boats, right?). It's frustrating because sometimes you just waste time taking a route that turns into a surprise dead end, but it's most frustrating when you're in a battle and you're looking for an escape or quick route, only to end up being raped in a corner that shouldn't be.

So please make spaces like this either obviously narrow or obviously wide, so they can be judged from a distance. Anything in-between causes confusion and frustration in gameplay.

+2 votes   article: Age of Chivalry Map and Gameflow Restructuring
ausbushman
ausbushman May 3 2009, 10:41am says:

Good looking map there!

+1 vote   article: Fusion Media release
ausbushman
ausbushman May 3 2009, 7:59am says:

Very good logo, portrays the game well. However, the artwork takes away from it I think. The quality looks fine, but you can't actually read the logo properly as there's too much cloud in the way and the game's not about flying and bombers, is it? Why not emphasise what the game is really about?

+1 vote   article: RnL RTTF May 1st
ausbushman
ausbushman May 3 2009, 7:49am replied:

I'm wondering the same as Varsity.

The sun doesn't cast sharp shadows like that unless it's a very clear day. Even then, there's always some diffusion. That scene doesn't look like a clear day, it looks overcast, so having sharp shadows in a scene like that makes it look like they're coming from a giant lamp or... a dynamic light.

With radiosity you get natural looking light and diffused shadows, so I'm wondering why you'd want to have these sharp shadows from dynamic lighting. Doesn't sound like a good idea in terms of performance or visuals.

+2 votes   article: Some Graphical Things
ausbushman
ausbushman Apr 29 2009, 11:14am replied:

I think what's missing from this pic is that WW2 European feel. The grass, trees, foliage and even rocks don't look natural European. I think more accuracy in these details are necessary.

The scene of the beach looks just about as real as it can get! All the textures look great.

+1 vote   article: News Update #7: Stielhandgranate
ausbushman
ausbushman Apr 25 2009, 12:00pm replied:

Why?

+1 vote   article: Update!
ausbushman
ausbushman Apr 25 2009, 12:00pm says:

Probably the best looking gun renders I've seen! Textures are great, model look good.

+1 vote   article: April Media Release
ausbushman
ausbushman Apr 25 2009, 11:58am says:

Good voice acting although a tad overacted in parts, I thought :)

+1 vote   article: Update!
ausbushman
ausbushman Apr 25 2009, 11:52am says:

Looks really nice. Cool looking characters!

+1 vote   article: New character Vivian and play test
ausbushman
ausbushman Oct 2 2010, 5:28am replied:

It doesn't quite make sense to fully optimise when the game's still being developed now does it?

+2 votes   article: The Flamethrower - Gameplay Video
ausbushman
ausbushman Sep 27 2010, 2:33am says:

This is awesome! Well done, keep up the good work.

+1 vote   article: Status of the mod
ausbushman
ausbushman Jun 22 2010, 6:46am says:

I can taste the difference.

+1 vote   article: New shaders in dod source
ausbushman
ausbushman Mar 31 2010, 3:38am says:

Is that Jedi second from the right checking his watch? Like, what, he's gotta be somewhere?

+8 votes   media: Star Wars Conquest Screenshots
ausbushman
ausbushman Mar 16 2010, 8:07am replied:

It does look bigger than the concept. I think I like the robot's weight from the concept better.

+2 votes   article: TAR render release
ausbushman
ausbushman Nov 12 2009, 10:07pm says:

The glass, wood and ceramic tile looks too slow in response to the bullet. The concrete one looks like it responds quickly enough, but the dust looks too small and dense.

These walls are meant to look like they're being hit by a high impact bullet, not like they're having a smoke, right? :)

Keep up the good work.

+1 vote   article: New Impact Effects
ausbushman
ausbushman Sep 20 2009, 12:33am says:

Looks great! Ahhhhh, the nostalgia.

I wonder what the music is on the am firing range video?

+1 vote   article: One hell of an update
ausbushman
ausbushman Sep 6 2009, 4:44pm says:

Very very cool.

Is that REM?

+1 vote   article: Encore! Update 1.3
ausbushman
ausbushman Sep 6 2009, 5:19am says:

The track sounds really well done. Good work!

+2 votes   article: Homepage, Forums, Music!
ausbushman
ausbushman Aug 19 2009, 10:27pm replied:

I second this.

*Hate* it when that happens.

Again this can be helped by filtering the servers by ping so within a few seconds you have all the servers under 200ms say and then you're ready to go.

+1 vote   article: New multiplayer server browser
ausbushman
ausbushman Aug 12 2009, 1:36am says:

Thanks for the news!

+2 votes   article: Carmack talks Rage, Doom 4, and modding
ausbushman
ausbushman Jul 4 2009, 8:08am says:

Looks brilliant. Artwork is fantastic!

+1 vote   article: Summer Update!
ausbushman
ausbushman Jun 12 2009, 9:51am says:

Looks interesting. One day I'll update RO and download this and give it a go.

Mentioning the ultra realism is a good point because that's what reminded me of why I didn't get into RO. The close quarter maps were fun, but the large open ones weren't so much. I think with a proper team who would stay and work together would fix that though.

0 votes   article: Darkest Hour v3.0 Released on Steam
ausbushman
ausbushman Mar 31 2009, 10:56pm says:

So much work to show off! Great stuff guys, keep it up.

+1 vote   article: Lightspire:March Update
ausbushman
ausbushman Mar 16 2009, 10:30pm says:

Some very convincing mapping there! Excellent work.

+1 vote   article: March Updates
ausbushman
ausbushman Jan 30 2009, 9:04pm says:

Sweet, first saw this in an episode of L&O Criminal Intent just the other day. Good stuff!

+1 vote   article: CheyTac M200 Intervention
ausbushman
ausbushman Jan 14 2009, 6:14am says:

Very good work on the hud and I like the addition of the grass moving when the missile is launched! Very nice!

Well done.

+1 vote   article: Javelin HUD Work In Progress
ausbushman
ausbushman Jan 10 2009, 1:09am says:

Co-op/Singleplayer hey, didn't see that coming!

The game from that video looks great. So you can heal teammates by giving them a drink and fire arrows with bombs attached? Awesome. I like those additions.

Great stuff.

+2 votes   article: Fistful of Frags 2.5 preview.
ausbushman
ausbushman Jan 5 2009, 9:59pm says:

Not bad. Cleverly created video there and the mapping from the images look good, although very dark to view. Based on the synopsis I quite like the idea!

As with any mod, more content would be help to entice us and show off your mod :)

Oh and I forgot to ask... what does the player actually do in this game? Do we get to shoot aliens? :)

+1 vote   article: Intro Trailer
ausbushman
ausbushman Dec 24 2008, 1:30pm says:

That was a kickass vid!

+1 vote   article: New Trailer available!
ausbushman
ausbushman Dec 1 2008, 12:15am says:

Looking fantastically convincing! Textures look very detailed and realistic. Keep up the good work!

+3 votes   article: 3 New Screenshots Released
Level
Avatar
Avatar
Offline Since
Jun 2, 2011
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Mods
7
Articles
281
Polls
23
Media
35