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It doesn't quite make sense to fully optimise when the game's still being developed now does it?
This is awesome! Well done, keep up the good work.
I can taste the difference.
Is that Jedi second from the right checking his watch? Like, what, he's gotta be somewhere?
It does look bigger than the concept. I think I like the robot's weight from the concept better.
The glass, wood and ceramic tile looks too slow in response to the bullet. The concrete one looks like it responds quickly enough, but the dust looks too small and dense.
These walls are meant to look like they're being hit by a high impact bullet, not like they're having a smoke, right? :)
Keep up the good work.
Looks great! Ahhhhh, the nostalgia.
I wonder what the music is on the am firing range video?
Very very cool.
Is that REM?
The track sounds really well done. Good work!
I second this.
*Hate* it when that happens.
Again this can be helped by filtering the servers by ping so within a few seconds you have all the servers under 200ms say and then you're ready to go.
Thanks for the news!
Looks brilliant. Artwork is fantastic!
Looks interesting. One day I'll update RO and download this and give it a go.
Mentioning the ultra realism is a good point because that's what reminded me of why I didn't get into RO. The close quarter maps were fun, but the large open ones weren't so much. I think with a proper team who would stay and work together would fix that though.
Cool. Simple models and good textures.
I was listening to the track by John Imbler. I understand that it's meant to be background music, so it shouldn't be too distracting, but have you thought of using some Dubstep [ Youtube.com ] influence in there? It sounds similar to the bass beat in your track, but catchier and with more tone and rhythm.
Dubstep is a pretty good electronic style for games actually, as the bass is less intrusive (though still powerful) than the sound of hard-hitting drums. It can also sound pretty dark - which might just suit your mod perfectly :)
Keep up the good work!
Good quality character and sniper concepts, looks very cool. Map textures are looking great, supporting the theme very well.
From a coding standpoint :)
The maps are looking really good!
Good to hear about the "deploy on anything reasonable" method for MG's. How difficult is this to do?
Looks really nice. Cool looking characters!
So much work to show off! Great stuff guys, keep it up.
Some very convincing mapping there! Excellent work.
Sweet, first saw this in an episode of L&O Criminal Intent just the other day. Good stuff!
Very good work on the hud and I like the addition of the grass moving when the missile is launched! Very nice!
Co-op/Singleplayer hey, didn't see that coming!
The game from that video looks great. So you can heal teammates by giving them a drink and fire arrows with bombs attached? Awesome. I like those additions.
Not bad. Cleverly created video there and the mapping from the images look good, although very dark to view. Based on the synopsis I quite like the idea!
As with any mod, more content would be help to entice us and show off your mod :)
Oh and I forgot to ask... what does the player actually do in this game? Do we get to shoot aliens? :)
That was a kickass vid!
Looking fantastically convincing! Textures look very detailed and realistic. Keep up the good work!
Damn that's hot.
Oh man, that video brings back memories. Yous just gots me all excited.
I really like the gun sounds. Different but still very cool.
This is a crazy amount of work for you guys to pull off and everything's looking great. Top work and congrats on your trailer!
The animation looks awesome indeed! And I'm loving these animals!
Really good work guys, thanks for sharing.
First time I've come across this game too - watched!
Good stuff. If there's one thing that annoys the absolute crap out of me it's dodgy flash players that don't work properly.
Even Moddb's player beforehand seemed to work okay but this is a good improvement so well done!
Maybe both of the dam's were inspired by a real-life reference such as this one - Pinker.wjh.harvard.edu
Anyway, it's just a dam.
Yep, that's a very cool surprise (the ending). Good job man!
Looking impressive as usual!
Screenies are looking good, but I still wonder why you're sticking so close to the Farcry 2 name and game. Why not just keep the same environment but make your own (new) game for it?
Wow! I am very much liking the style of this game! Can't wait to see more...
Looks great! :D
Please don't simply re-create Farcry 2 in Crysis, you can make a much better game than that. At least keep the same player movement and gameplay as in Crysis.
The video and pics look good btw.
This is looking absolutely amazing! So much detail, it looks brilliant. Top work!
I like the addition of the 'tech stuff' in your news update as well.
Will there be traps in this game?
/thinks of the film 'Cube' for some reason...
Ditto to CaptainSource. Arnhem is looking very good quality. I've always wanted to battle in Arnhem :).
I've been a long-time lurker of your site. I'm glad to see signs of good progress coming from the team.