Valve integrated new shaders in the Orange Box Engine,
I discovered these and tried to make it work in dod source.
SSBump is a shader, I will present it later,
now, let's talk about Ambient Occlusion Mapping.
It consists of light attenuation depending on surroundings configuration, therefore it is useful on bumpy materials, such as rocks, cobble, etc...
Here is my first try :
- texture by Fakefactory
- bumpmap, envmap, occlusion map by djibe89
Original ("Vanilla") argentan :
djibe edit :
I hope you can see the difference ;-). What do you think ?